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Everything posted by Ankylosaur
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Well, I'm pleased to say I finished what I set out to do - place the First Ward, magic using ex-pats in our world and see what happens. I am sure I will tweak it a bit, but I can call it done! Like the All That Glitters series, this series changes the game world, so I am considering doing a single 5.0 to tie the Glitters and Glimmers paths together in a bit of a capstone or epilogue. We'll see if I get around to it... All in all it was a very fun writing/creating experience. I planned this one out a bit more than I did Glitters, so it was a lot less haphazard in how the story evolved and its construction. I think overall it is probably tighter as a result too. If you give it a whirl, as usual I'm open to all feedback to make it the best it can be. Enjoy!
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My mistake! Found her in the resistance. (Just a case of misremembering and looking in the wrong place!)
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The carnival of Light used to have two versions of the "light" Vanessa De Vore - both are missing after the recent AE update. One of them was level 20-34 to correspond to the mob level. The other was an EB level 1-54 and did not have a mask. Both are absent now - maybe something to do with the Carnies mob rename and multiple Vanessa De Vores? No idea really but would love to have her back. 🙂
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All That Glows - (Previously Police vs. Aliens 1 & 2)
Ankylosaur replied to Ankylosaur's topic in Mission Architect
The new update with new maps and new high level Nictusy mobs (+ a contest) spun up my Kheldians vs. Nictus thoughts. I purposely avoided doing anything significant with the Council or with the 5th Column when I made the first one (except for a few Void Seekers). I started thinking about where Arakhn and Requiem are left during Primal Marchand's arc, and, well came up with a sequel for Police vs. Aliens! So what was a single arc is all of a sudden a little series: Police vs. Aliens 1: Nictus Exodus and introducing... Police vs. Aliens 2: Nictus Evictus! -
Bit of a mad dash to try to pull this all together by the deadline, but here's my submission: Arc ID: 43278 Police vs. Aliens 2: Nictus Evictus @Ankylosaur Your old Transcended pal, Col. Buddy Bolton of the PPD, left a message on your phone. You haven't talked with him since fighting Nictus on Praetoria! Call him back to see what he needs?
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In the latest update, the Cimeroran mob was updated to include a few boss versions of mobs that were there as AVs: Sister Solaris and Sybill Bramlett. It seems like they replaced the AV versions, which I suspect was unintended. Ideally we would have both a boss and AV version if available.
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issue 27 [Beta] Patch Notes for August 11th, 2021
Ankylosaur replied to Faultline's topic in [Open Beta] Patch Notes
I think Sister Solaris and Sybil Bramlet's AV versions were replaced by Boss versions in the update in the Cimeroran group. They used to be available as AVs - Would be great to have both options. -
[Neutral] [45-54] Ninjas In the Wind - Arc ID: 40394
Ankylosaur replied to Ankylosaur's topic in Mission Architect
This has been subsumed, with some modifications, into All that Glimmers as the penultimate arc of the series. (All That Glimmers 4.2) -
[Rogue] [20-30] When Carnivals Collide - Arc ID: 33211
Ankylosaur replied to Ankylosaur's topic in Mission Architect
I was thinking about pulling this down, as the lore is a bit off in it, and I have heavily expanded on part of the core idea in All That Glimmers. (The First Ward evacuees finding a new home in the reclaimed Astoria area) This plot is quite different though and as it was the inspiration for All That Glimmers, am leaving it up there for now. -
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[Heroic][25-30] Save the Diver, Save the World - Arc ID: 855
Ankylosaur replied to Ankylosaur's topic in Mission Architect
Unpublished this as a completely redone version of it is part of the All That Glimmers series. (All That Glimmers 2.2) It's underlying plot is similar, but it is no longer redside, the flow and motivations are different, the contact, maps, and even final boss are different, and it ties into something much bigger... -
All That Glows - (Previously Police vs. Aliens 1 & 2)
Ankylosaur replied to Ankylosaur's topic in Mission Architect
So that was fun - totally redid M2. As @Kyksie said up above, it was a little odd to have a low level Paragon Cop go to Praetoria. As much as I loved the idea of the PPD Officer exchange, it felt a little weird in practice and is way outside the lore. But, there was a map I have been trying to come up with a reason to use, and it fit well, level-wise, and now that I have a human form warshade character I came up with a way to use it. The map is the sprawling skyway tram map. And here is how I used it... -
All That Glows - (Previously Police vs. Aliens 1 & 2)
Ankylosaur replied to Ankylosaur's topic in Mission Architect
Its funny how you can find things buried somewhere in the Architect months later... This arc is a Kheldian / Praetorian story and one of the big limitations there is the lack of AE toons with kheldian powers. Working on another arc, I just found one, Romulus - hidden away at the bottom of a long list of longbow. Recasting/coloring/naming him as a villain nictus (Stardust) lets me insert a named character who you can encounter in more than one mission. This provides some good continuity as this arc also spans years (simulated by each arc mission advancing in level range, and you remembering them - you and your contact are advancing in your careers throughout too). I have been able to use him in M1 and M3. This also changed the level range of M3 a little and made the encounter with the shadow freaks a bit more focused. (I pulled out the rikti freaks as I use them in All That Glitters to better effect). It only took a year to stumble upon him. 🙂 I may even redo M2 to use him. M2 was a hard mission to build but takes a little liberty with the lore... There never was an officer exchange program between Praetoria and Prime. 🙂 -
Just to be clear wasn't that I disapproved - just that I died a lot. 🙂
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I had a big issue with the onslaught of Olympian Guards too - even on the improved version. But I tend to probably make my stuff too easy with allies and the like. 🙂
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You can do some creative things with escorts. They have a dialog option when you meet them and when they arrive at their destination, and can change behavior when you arrive (like wander off or betray). But its the kind of thing that works best in VERY specific situations and maps that have real front, middles, and backs in distinct areas - preferably different levels. One of my first successful attempts at this was in Rularularian Mission 4 - it worked better than I had even hoped. It uses the nemesis shard map which has a big outdoor area and small interior, and it goes a little something like this... Setup Flynn, your contact says he will go in to the mission before you. Mission entry pop up says "Flynn talks to you in an earpiece and says 'Come meet me on the platform'" (Discovered if I filled all the slots, he always showed up in the same spot - I'm presuming it follows a specific load order. Will never touch the sequence I have the load items in as a result.) Flynn is an escort set to empty, and non combat - the map is set to empty and manually populated with friendly mobs. The outside area only has allies so that while you escort him he can't be killed so you won't fail. The interaction You meet him and he says "Hi" and he has a destination set to another escort (Julian) inside that small room. You lead him to that room following the waypoint and to Julian. Upon arriving Flynn is set to exit so he exits through the door to the small room saying "I'll step outside". Julian is an escort set to empty, who says "Hi, take me to that wall glowie." Arriving at the glowie he says "click it." (In the same room are other glowies with optional info to keep the interaction going longer - you know something will happen when you click what Julian wants you to click, so you just might linger and try the optional clicks. When you do, as suggested above, the clue says "Julian tells you about this glowie." ) And then you click the wall glowie. The unexpected bonus Flynn comes back in from the outside! He is a Soldier/FF MM and set to trigger when the glowie is clicked and this time is an ally set to aggressive. He actually comes in through the door saying "we're under attack, let me call the troops" He then proceeds to summon his minions. Outside wisps and some battles trigger too, so you go out with him and clean up. So yeah - with some planning, the right map, some luck (like the platform and the door), and some finagling you can do some things, but it is surrounded with loads of qualifiers. 🙂 I have a few other missions where I managed to pull something like that off, even M3 of the same arc, but nothing as (surprisingly!) successful as that one.
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A few folk like Kadabra Bill, Sigil, and Cyrus are not in there either... https://hcwiki.cityofheroes.dev/wiki/Generic_Heroes but easy enough to recreate
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Look at the map description. It will let you know if you can place 4 bosses in the back. When you place each of the four "fight a boss" encounters - set the Surrounding Enemy Group to empty. Set the map to empty too. All four will be in the back room, though spaced out and without minions.
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4.x - When It Comes To Paradigms, Shifts Happen What just happened speaks to huge changes in who holds the most sway in the magical world. Can you influence these shifts in power? 4.1 Summonings in The Archipelago (35-44) WIP The victims make a last ditch effort to turn things in their favor. 4.2 Ninjas in The Wind - (45-52) New players on the magic scene shake things up! 4.3 Gods in The Planes - (45-52) And the ultimate plan is revealed....
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3.x The Spirit Realm Now that you have foiled the Doomsday Contest, the magical potential lingering in the air is high. Things seems to be crossing the veil to our world, but are they coming on their own or is someone drawing them here to a greater purpose? 3.1 Shunting in Croatoa Archmage Hellewise thinks the veil to the spirit world is thin enough in Croatoa that she can modify her Night Ward shunting spell to work there. Help her out? 3.2 Banished in The Spirit Realm The spirit realm is breaking through at magical nexuses, Astoria finds itself under attack! 3.3 Incursion in Oranbega The spirit realm's incusion extends into Primeva through itsmost powerful nexus.