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Ankylosaur

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Everything posted by Ankylosaur

  1. The AE system is being hacked! Will you defend it or help expose its dark secrets? [SFMA]
  2. So I played through the entire trilogy of trilogies. It's hard to sum up or do justice to it all when there is so much content. Really loved getting to know the gang that hangs around Atlas Park speaking to reporters - creative idea! Here I am with (almost) the whole gang in the final mission! Some great little tactics to help you keep the story straight and a real attention to detail across all of it. Among the 45 missions there were some real stand out great experiences. As you can imagine there is a lot of plot here - but the plot payoff is big. I know I had to take a pause and think through its implications - its a little hopeless which hits hard, but the scheme is big enough to support this and anchored in the lore. Some great writing in that final reveal too. If you are looking for a big sweeping story, give it a run!
  3. @Darmian - these were those extra skulls I mentioned if you want more high level ones.
  4. Played a warshade on live but back before IOs and new power pools... Thinking of focusing on a triform or maybe human only and wondering why no one seems to ever include the mez protectors in the builds I can find. Does anyone successfully run a Warshade with Acrobatics? Or maybe you've managed to make Rune of protection (or whatever the sorcery power is called) permanent?
  5. The original build had combat jumping and super leap. Any reason you left off Acrobatics for a little mez protection?
  6. When Carnivals Collide! - Roguish Arc: 33211 The Praetorian refugees are building a new home outside the war walls of Paragon City. Help the Carnival of Shadows remind the Carnivals of Light and War that there is already a Carnival in town. [SFMA]
  7. When Carnivals Collide! The Praetorian refugees are building a new home outside the war walls of Paragon City. Help the Carnival of Shadows remind the Carnivals of Light and War that there is already a Carnival in town. [SFMA] --- I'm going to be making a few runs to polish it up and look for errant typos, but its ready to go. Inspiration Hope you are willing to give it a run and hope you have fun at the Carnival! Feedback welcome and encouraged! Please be kind with stars while it gets a few extra coats of paint and let me know if there is anything that needs fixing or tweaking.
  8. I can echo that too - I have seen the same issue. Also saw the inverse issue on a Praetorian outdoor map which said it would allow 17 front and 17 back. It let me publish with well over 17 but they wouldn't show up as it really only had 17 spots to put mobs.
  9. OK - so that makes more sense. 🙂 There is a conspicuous absence of ray gun weilding space aliens in that screenshot! 🙂 I was also wondering where I was telling the player how they feel about something. Thanks @cranebump for clearing that up - it was not my arc at all. 🙂 I did use a Kallisti map so easy to confuse. I'll say the RWZ escort routes were all sort of messed up - I understand how annoying that can be for author and player... And that Seraph map from Hammigedon was escort waypoint madness too. Anyway - Future Storm's Past is ok at least.
  10. A few from my Condemning Croatoa arc. I don't quite have Monty's face right... Percy Winkley.critter MONTAGUE CASTANELLA.critter War Witch.critter I'd actually change up war witches powers now - but not sure its worth bothering 🙂
  11. Thanks! glad to hear it was mostly issue free. Hope it was fun story too... 🙂 I looked to try to fix that issue you mentioned. I actually don't have any escorts in mission 3 because I found them to be buggy. (Mission 2 is just collections so nothing to see there.) I do have allies though and suspect that's what you encountered as they are also buggy. So they are set to empty (no mobs guarding them) so when you approach them they say something. I also have them set to "Do Nothing" so they don't follow you around. So when you leave them they stay put, but when you return to them - they do in fact follow you - ignoring the do nothing. So the vanguard person who asked you to go sign in to the computer could end up following you into the back - going to the door to get there, Maybe that's what you encountered? I should have probably had them all just say they were heading off to board a Rikti ship to join in on the raids on the Battallion's asteroid ships...
  12. I too tend to author with the soloist in mind. Even for that just fixing that unaware text bug would go a long way to making the in-arc story telling so much better. In my own AE hierarchy of needs, I can’t even want to want anything higher up the pyramid without that.
  13. I forgot about this - I could have used your Delilah for my Return to Faultline arc but ended up making my own 😞
  14. Great to hear it and thanks for wanting to explore! All of mine are story based and self-contained. Most are even tied to the lore - exploring a thread or hook that’s already there. A couple: Rularularian and Robolution were/are even devs choice on Homecoming. Save the diver, Save the world, and The Serpent Beyond The Horizon won player contests back on live and there are lots of others to explore there too, and I think The Hammiggedon arc won one here when scrapbot was still evaluating arcs here. The others are newer than that. If you do explore them - hope you enjoy them and if you run into any quirks or typos please let me know! All feedback is appreciated.
  15. Applying Reflections Effects on the first screen might get you close enough.
  16. Adding, for your consideration: Future Storm's Past - 32791 The Dark Watcher has called you to Vanguard. He believes that you hold the key to beating The Coming Storm. Explore your future's past! [SFMA]
  17. Just finishing up Phandelver and it is a lot of fun. Unlike older modules, you can have multiple hooks at one time, and once they start exploring the wilderness, they can loose the main thread - so just be ready to help guide them a little. Oh and read up on Venomfang online and how people handle him - he's an easy TPK so be sure to role-play him not just have him breathe on everyone... Oh - and if you like DMing and creating adventures - as you can see from my sig, AE is a good story telling device too. 🙂 If they do end up enjoying it and want to continue the adventure, I hear Storm King's Thunder is a good follow-on. By the time they make it to THundertree they will know if they want to keep going, so get your next adventure early enough to throw in a few hooks that can continue the story.
  18. Moved it to Looking for Feedback (Beta) now - I think it's done. As always - open to feedback to refine it further. The latest tweaks
  19. Thanks so much! Thrilled to have Robolution called out - the resulting extra plays are the best gift al!l Thanks again for keeping Dev's Choice going. It's got to be a lot of work to play through and evaluate all the submissions. (And I encourage everyone to check out other arcs in AE too if you want to explore unique stories. The Mission Architect part of the forums is a great place to look for new content to try out if you want a story you have never run with your toon before! You can also search for [SFMA] in AE to find Story Focused Mission Arcs.)
  20. I thought that map was available too... But browsing, Unique > Office > Frostfire may be about as good as you can get
  21. So after I consider something "Alpha" It means I have the main skeleton of story and interactions together. Now that the core is setup, I play through it and look for things I need to spice it up a bit. Here's what I am thinking so far - and applied...
  22. The Dark Watcher has called you to Vanguard. He believes that you hold the key to beating The Coming Storm. Explore your future's past! [SFMA] --- Releasing this in an Alpha state. I think the text is complete, though it could be tightened, as are the mechanics. A little worried the mobs are too tough so will be doing several runs to try them out. If you are curious about the ideas or inspirations I share those and spoilers below... Inspirations In the end this came together fairly quickly. If you explore it I hope you enjoy it! If you see typos or mechanic issues, please share feedback and I will fix it right up! (and be kind with stars in the mean time 🙂 )
  23. Loved the write up! I kinda wish it was true... Where is that flaming barrel rolling emote... Just ferreted out several spelling errors - should be virtually error free! Also took Shadow Fall off of Portheous so he would be easier to spot. He and his mob should be casting too to make them easier to find.
  24. Now that I found that great Aircraft hanger map (thanks @Darmian) I updated mission 4 of this. It was a good improvement which caused some other changes and furthered some of the changes I made a few weeks ago. Together it makes a better mission 4 experience in a more related environment than before. I'm also going to kill the Blueside version. It was really more of an authoring exercise than anything - to tweak a few things for the other side, but I think in the end it just felt flat. I'll share those few tweaks - though of course its spoilerish - but am not really thinking anyone is worried about that.
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