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Bionic_Flea

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Bionic_Flea last won the day on August 15

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About Bionic_Flea

  • Birthday January 1

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  1. I appreciate the detailed and reasonable consideration by @Maelwys and those that have responded. While there are many good ideas, my personal pet peeves are : Vigilance - Probably the worst of all inherents. In addition to your suggestion, I would add a small boost per teammate to enhancement values to defense, resist, heal, and end mod like we get from Agility Powers. One percent of each per teammate gives a maximum of 7% enhancement. That lets defenders defend marginally better scaled to the amount of people they have to defend. Brute ATOs - Probably the worst ATOs "procs" especially when compared to the other melee classes. Stalkers and Scrappers won the ATO lottery and tanks did almost as well. I'm not entirely sure what to do here, but my thinking is to make the fury ATO build faster and let you get to 110% fury if constantly fighting. I'd give the second one a little +MaxHP and +MaxEnd to help keep that frenzied pace going. MM Pets - Probably the biggest difference between leveling up and 50+ end game. MMs do incredibly well solo and in teams . . . as long as you don't go over +2. The Tier one appear at -1 level up until level 18, presumably because now you have a third pet. I would make them go back to -1 at level 35 and then even level at 50. Fonts and Orbs - Agree with invulnerability but instead of movement speed I would have them appear next to the target.
  2. I'm terribly sorry to hear this. May you find comfort in your memories of time spent together and may she rest in peace.
  3. The hamsters went on strike for better kibble and working conditions!
  4. I don't care how anti-Knockback you are, you can't negate the pure joy I get from playing Hellion Skeet Shooting. PULL! [Repulsion Bolt] (formerly [Force Bolt], with full set of Force Feedback) followed by [Moonbeam]. That never get old.
  5. LIES!! Your words cut me like daggers.
  6. The answer as to why it's in scrappers sub-forum is in the very first post: So it's an historical artifact.
  7. Abundance of evidence = proof Guesses and personal opinions ≠ proof
  8. I've suggested in the past, and will again here, that we should have a new incarnate alpha or interface power that has a core side that increases knockback and a radial side that decreases it. Add on whatever other goodies that makes it an attractive choice like +damage, proc damage, endurance, or valuable debuff. You could even tie extra KB to extra damage! The higher up the tree the stronger the KB and the +damage or proc damage also increases. The radial side wouldn't get the extra damage, but would get something else like extra endurance or debuffs. Then the pro KB could add more, the -KB could eliminate it, and everyone could craft one of each to switch back and forth as desired.
  9. How could you! You're a bad, dirty cheese boy.
  10. There's a simple rule of knockback that everyone should follow: You knock it, you kill it. No one needs to chase after it or taunt or kill it for you. You will either learn to use KB well enough, or die until you do.
  11. The player with the bubbles could make changes, but that doesn't help the others on his team if he or she doesn't want to change. Maybe this might be fixable with a client-side modification?
  12. There is already a degree of variability for player activated controls. Controllers have [Overpower] which adds a chance for additional magnitude for most controls (https://cod.uberguy.net/html/tags.html?tag=overpower&q=bears). Dominators have [Domination] to boost mag and duration to help with stacking. And, of course, there is always a chance to miss and most controls have to hit first. You could also invest in Hybrid Control incarnate powers to add magnitude to controls while active. To be fair, this is only players against critters. I do think that higher level critters (50+) should have some of the controls and debuffs that players get, inherents included! Some of the newer content has done that to a certain extent.
  13. 1 - Hell no on modifiers, unsure on flat percent chance but I don't think that will be beneficial. We'll just go back to slotting 4 or 5 in the quickest activating powers. 2 - HELL NO. I use /ah. A lot. 3 - No thank you. I'm not sure how many I'm currently using, but I remember 20 being too few. 4 - Hell no. While I understand that crashless nukes seem like power creep, that ship has left port and circumnavigated the globe several times now. 5- Hell no. But I do think it should be limited to 50 and over. We should not be able to use incarnate powers at level 45. 6 - Hell no, see above. 7 - Not sure it's needed, but not strictly opposed. 8 - I'm not sure if that would make MMs too strong or not. I'd have to see, but generally not opposed.
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