
Funkenstein
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Hi, Got a similar project months ago. Went with Spines/Stone (believing Brimstone will add Dot to the auras... no helas, buuut it helps in ST for boss killing) Added Enflame for a 3rd aura -available at lvl 14 Barb Swipe on auto + Arcane Bolt helped for boss Barb Swipes & Quills only from Spines for most of leveling Added procced Lunge in late game to speed up against bosses I'll retry the thing with Spines/Dark because i'm curious of Cloak of Fear (3 proc) with this large radius (15ft) Ice is tempting too or even Bio (altough it's a later aura)
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Hello, From long time now, Spines melee is severly lacking in Single Damage. An easy fix to this could be to reduce the casting time of Impale, like the dominator version from 2.43 to 1.43 sec. It'll make this signature power lots more appealing. Not a huge tweak to do, but a big leap for this historical set. Thanks
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help with sonic/sonic - or am I wasting my time?
Funkenstein replied to schrodingercat's topic in Defender
Hi, you seems to flavor your build for this KD funky theme. Don't you feel Sonic repulsion + Liquify redundant ? I'll say Sonic Repulsion is big part of your end and aggro problems. Victory rush/energize should help manage it, no ? Untoggle Sonic Repulsion when they're down ? To me, spamming KD is not sonic/sonic primary force, but why not. - with the res buffs, you make your team quite tanky, theorically tankier than you -> To them to take aggro/alpha ? - if you're an aggro magnet, it's because of Sonic repulsion + spamming aoe i guess -> maybe, you could remove an aoe (Siren's song ?). Howl's recharging very fast + Shockwave add KD/FF proc if wanted. Fill with Screetch/Shout and it's ok. -Ask yourself if Sonic repulsion is perma mandatory . -i play my Sonic/Sonic -res foccused. Wail/howl for aoe debuff (with -res proc in each) then spam ST -res on hard targets, often targeting trough the boss hitter of the team to be sure i'll amp more its damages on the bosses/elites. -i kind of like the sorcery pool with sonic : Enflame on the Disruption field anchored add a nice damage aura (could fit an annihilation proc tho). Spirit ward absorb could help some squishie. Even with these, I never have end problems. -
Tanker "Tuesday" Tour, on Reunion, on a Saturday...
Funkenstein replied to Warboss's topic in Tanker
Power team: All Bio/* with Enflame on each other. Stacking -res and flames, things will melt. -
Oh great ! Thanks alot ! 🙂
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Hi everyone, I'm looking for a single macro that : 1/select Singularity 2/tp it next to me via Teleport Target This one doesn't work, as Singy isn't selected /macro TPSing "select_Singularity$$powexec_name Teleport Target" Is it even possible ? Sorry if if was said before, i didn't found it with search option. Thanks
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Indeed, huge thanks for all ! 🙂
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Sonic/sonic + Sorcery pool -> add an absorb shield and Enflame to your beloved anchored tanker/brute/alpha taker.
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On live, mine was at 60% s/l and went surprisingly well. Maybe try to reach like 55% numbers ? Don't bother about -rech (imo) : all is about tanking the alpha strike. On high lvl, the golden Soul Mastery got the very welcome Darkest Night (+Gloom and Dark Oblit') : more -dam/-to-hit and another aggro tool as anchor.
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Petition to reinstate root-cancelling on Nullifier
Funkenstein replied to Alouu's topic in The Arena (PvP)
Ahaha, no offense but that's elitist request, absolutly no casual friendly. The exact opposite of the way to do. (Coh is not Quake) Just nerf Jaunt /no sign ever -
What about upping Warburg to reach lvl 50 range ? (and disabling non-Alpha of course)
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I'd consider one where your aura toggle plays a very small role in keeping you alive. Ugh ? Have you pvp once to say that kind of things ? Sorry but there a lot of mistakes in your "analysis". To the Op go in the "Pvp build" part of the forum, you'll have better chance to have pvper answering.