The Character Copy service for Beta is currently unavailable
×

earthaddy
Members-
Posts
57 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by earthaddy
-
Thanks. That answered a pretty much every question. I'm not flush, however. I got a farm brute that can make some pretty good money "for me," but he's still running generic IOs atm. Mostly I'm trying out a crap-ton of different alts and I have plenty of money to slot them all with generics while I figure out which ones I like best. I don't know what costs how much or any of that stuff. I figure I'll have to get serious about farming at some point to afford things. This character is one of my favorites so far. And I try to work up builds for my favorites and see how they look on paper, and it's a good way to try and learn about all this crazy set bonus nonsense. Last I played, Hamidon was a pretty new thing, and I only had like one or two of those enhancements slotted. So I really appreciate it when someone takes the time to explain things. Thank you.
-
Bumping this for my usual stupid questions regarding yet another alt that sounds like a fun Idea. I haven't started a stalker, of any kind, ever. But I love the look and feel of the staff animations, and I got a Brute staff/electric at level 23 and was thinking, maybe before I spend a couple of million fitting him with generic IOs I should look at how staff is on other ATs. I hear it's good on stalkers. One thing I noticed on the brute, unless in the endurance stance, I'm sucking wind pretty fast with stamina just slotted with DOs atm. Haven't got to the /electric stamina powers yet. Stalker doesn't get the endurance stance. So how bad are the endurance woes? I don't know what secondary would be good with a staff stalker. Let's be honest here. I don't know what secondary would be good with anything. I'm pretty sure I don't want bio. The stance dancing probably requires more attention than I'm willing to pay. The 25% damage stance sounds awesome and all, but the next thing I know I'd probably be face down because I was busy watching my guy breakdance and twirl his stick. And defensive stance gets a penalty to damage ...right? Efficient stance sounds awesome too, but how is the defense in that stance? How does it compare to other sets while in that stance? Anyway, this isn't a thread about bio, not specifically. What are good secondaries for staff on a Stalker? I was thinking maybe SR for the +recharge and not getting hit, but staff has attacks that give defense boost, I guess. Is that redundant? Something light on endurance use might be nice. I don't know, looking for suggestions and reasoning. Also, I'm taking the ranged attack. I don't care what anybody says about optimal this or min-maxed that. I had a claws scrapper on live and that ranged attack was awesome. Though it did have a faster animation, but that's not the only reason it was awesome. I might also look at a claws stalker, but staff is so fun to watch.
-
Thanks for taking the time to put that together. I'm wondering, why slot up beta decay so heavily? What am I missing here? I tried to stay away from purple enhancements, assuming they cost a ton. Is that true? Why not slot Positron Cell for damage? It holds pretty good without slotting for more hold duration, and it's not aoe or anything where I could totally be a badass controller/blaster. I'm probably missing something here, too. Do I have enough endurance? Should I add a third end mod that procs endurance? I don't like running out of endurance? I'm not seeing tactics. I realize pistols doesn't have a snipe, but I don't like to miss when I get debuffed. Is it enough? Vengeance seems awesome ... if somebody dies. I'm not seeing the value in that. I'm generally a noob and asking stupid questions. Please don't take any of this as a critique.
-
It was late when I did this, and I already see a couple of things I screwed up. I didn't mean to take suppressive fire at all, much less 6-slot it. Positron Cell is a way better version of the same thing. I also don't think I need all 3 of the Steadfast Protection enhancements to get the 3% defense, thought I did, I might, will have to check. That should free up one power and some slots.
-
I'm only level 31 with generic IOs slotted, but I kinda play this build a little up in your face already, and i don't even have the attacks for it. So I built for defense, and I figure I'll bounce in, hit radioactive cloud, atom smasher and hail of bullets then hop back out to spitting distance. It's probably not the order I would take the powers in, I don't know. I'm still an idiot, but I'm tryin' to learn. This has 32.9% melee defense, 45.4 Ranged defense, and 40.4 AOE defense. I kinda feel like it might be little short on recharge with no perma-hasten, but maybe beta decay helps with that, I gotta learn how these powers work. Could someone take a look and spruce it up a bit? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Pistols (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Electron Shackles (A) Accuracy IO Level 2: Dual Wield (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (11) Thunderstrike - Damage/Endurance/Recharge Level 4: Empty Clips (A) Detonation - Accuracy/Damage (13) Detonation - Damage/Endurance (13) Detonation - Damage/Recharge (15) Detonation - Damage/Range (15) Detonation - Accuracy/Damage/Endurance (17) Detonation - Damage/Endurance/Range Level 6: Positron Cell (A) Thunderstrike - Accuracy/Damage (17) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (19) Thunderstrike - Accuracy/Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (21) Thunderstrike - Damage/Endurance/Recharge Level 8: Bullet Rain (A) Detonation - Accuracy/Damage (23) Detonation - Damage/Endurance (23) Detonation - Damage/Recharge (25) Detonation - Damage/Range (25) Detonation - Accuracy/Damage/Endurance (27) Detonation - Damage/Endurance/Range Level 10: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Suppressive Fire (A) Thunderstrike - Accuracy/Damage (27) Thunderstrike - Damage/Endurance (29) Thunderstrike - Damage/Recharge (29) Thunderstrike - Accuracy/Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 14: Hover (A) Kismet - Accuracy +6% Level 16: Beta Decay (A) To Hit Debuff IO Level 18: Executioner's Shot (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (33) Thunderstrike - Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (34) Thunderstrike - Damage/Endurance/Recharge Level 20: Metabolic Acceleration (A) Panacea - +Hit Points/Endurance (34) Panacea - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod Level 22: Swap Ammo Level 24: Ionize (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Piercing Rounds (A) Superior Frozen Blast - Accuracy/Damage (36) Superior Frozen Blast - Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Recharge (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (37) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 30: Tactics (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance Level 32: Hail of Bullets (A) Superior Avalanche - Accuracy/Damage (40) Superior Avalanche - Damage/Endurance (40) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Radioactive Cloud (A) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Hold/Recharge (43) Superior Entomb - Endurance/Recharge (43) Superior Entomb - Accuracy/Hold/Endurance (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge (50) Superior Entomb - Recharge/Chance for +Absorb Level 38: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Boxing (A) Empty Level 44: Atom Smasher (A) Obliteration - Damage (45) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 47: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/Endurance (48) Steadfast Protection - Resistance/+Def 3% (48) Steadfast Protection - Knockback Protection Level 49: Weave (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (50) Miracle - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (50) Endurance Modification IO Level 22: Chemical Ammunition Level 22: Cryo Ammunition Level 22: Incendiary Ammunition ------------
-
Dream Farter The Illusion/Rad something something, who farts dreams.
-
I have a pistols/atomic at level 30. I don't pretend to be an expert on any of this stuff, but I'm enjoying it so far. I think water has a little better aoe than pistols, and pistols has a little better single target than water, but pistols still has very good aoe. But I might be wrong, though. I think both sets probably work well with the in your face style of /atomic. Am looking forward to the higher tier powers.
-
Yeah, I gave hover a shot, and it is much faster than I remembered. I'm sure I played after issue 8 but I had moved on to superjump by then. On another note, I now have a beam/devices blaster as well as this guy, and I gotta tell you, that sumbitch is a nail driver. It's actually easier to solo because I kill stuff so fast. I cranked up the difficulty higher than I ever could with my Sentinel, at least that's true through the 20s. Stuff just melts. I'm kinda getting why people are down on Sentinels. Unless I'm fighting mez heavy mobs, it's not even a contest. It's not awesome at grouping because of lack of aoe on the blaster, so the mobs better be dark purple or you're always hunting for a target with enough health to be worth shooting as all the other aoe in the group takes out the minions and even a lot of lieutenants so fast your single shots seem pointless a lot of the time. But you can melt a boss like nobodies business. It's not awful, you definitely are knocking out some dps, but group play really lends itself to aoe more. I play my pistols blaster in groups more for the better aoe.
-
I started leveling a pistols/atomic and am around level 28. Seems pretty good so far. I slotted up positron cell for damage and it still holds just fine, while also being a very respectable part of a dps attack chain. That power is a completely way better version of the pistols suppressive fire, so I don't need that one. Hoping that atom smasher and radioactive cloud are as awesome as they appear. Between those and the pistol nuke, I'm hoping to destroy things up close and personal.
-
I'll ask again. If you look in the latest patch notes thread in these Beta forums you'll see that in their detest of this nerf to their snipe dominators have caused the powers dev to want to give dominator secondaries a pass over to help enhance some performance peaks and valleys. Most dominator secondaries are hopefully getting a few light brushes which has got to mean those without snipes too I would assume. Details aren't in until they are further along but it seems the topic of your question will be getting some attention. The topic of my question was "what are the primary sets that don't have a snipe in them getting?" Didn't say a word about dominators. You know, like Water Blast and Pistols. What do they get? I may be way out of the loop with recent events but I can say that the reason why snipes were looked at in the first place before shutdown was that the feeling was that sets with snipes contained a soft penalty in having a power that was only situationally useful but was taking up an important early spot in the ranged attack set, particularly blaster primaries. Modifying snipes were an attempt to address this problem with snipes specifically, a problem non-snipe sets did not have. This was essentially an attempt to address a design glitch surrounding snipes, not an attempt to buff an entire archetype that accidentally missed half the sets. I may bear some small responsibility here as my focus in the game had shifted from defensive sets to offensive attack sets, in particular ways to look at and measure the damage output of various sets factoring in the reality of attack chain limitations. Snipes kept coming up again and again as being problematic when looking at how the meta of the game had transformed into one where teams were "steamrolling" much faster than originally intended. Also, and this would take a long time to rehash, there's the "four attack rule." It takes four attack powers you can cycle reasonably on average for a player to not be idle a lot. What we would call a "mostly full attack chain." Many ranged sets couldn't get there if sniper attacks were not somehow "normalized." Its more complicated than that, but that was a factor as I recall. That's all well and good, but even if there was some minor disparity, suddenly making that massive damage attack instant pulls them ahead in a major way. Ain't nobody saying dual pistols was overtuned before this buff to the other sets.
-
I'll ask again. If you look in the latest patch notes thread in these Beta forums you'll see that in their detest of this nerf to their snipe dominators have caused the powers dev to want to give dominator secondaries a pass over to help enhance some performance peaks and valleys. Most dominator secondaries are hopefully getting a few light brushes which has got to mean those without snipes too I would assume. Details aren't in until they are further along but it seems the topic of your question will be getting some attention. The topic of my question was "what are the primary sets that don't have a snipe in them getting?" Didn't say a word about dominators. You know, like Water Blast and Pistols. What do they get?
-
Thanks for posting it Novacat. I'll plug it into Pines when I get home from work and fiddle with it. Also, any suggestions for adding some AOE that doesn't require set-up beforehand, on a shortish cooldown? I also have a Beam Rifle/Radiation sentinel, and they lose the snipe in exchange for a chain AOE that jumps to other targets like a chain lightning power in other games. Would be nice to have on the blaster, but I dunno if I'd want it to replace the snipe. It does round out the Beam Rifle set nicely to have another AOE, however. And the Nuke, while I'm sure will be great when I get it, is on a longish cool down. I think I prefer the blaster, but I need to respec the Sentinel to compare more fairly because the blaster has one more damage IO in each attack right now. Both of them level 25 and kinda short on slots, I tried slotting up defense more on the Sentinel, but after playing the blaster, damage is king.
-
I'll ask again.
-
I'm totally winging this. Legitimately no idea what I'm doing. Looking for a little feedback on this build. I left taser slots empty. I six slotted it because of the changes we think are coming soon, but I'm sure the enhancement options will change as well. No idea how expensive this would be. No clue about much of anything really. Let's get to it then. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Boomstick: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Concealment Ancillary Pool: Mu Mastery Hero Profile: Level 1: Single Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Web Grenade (A) Trap of the Hunter - Immobilize/Accuracy Level 2: Cutting Beam (A) Detonation - Accuracy/Damage (13) Detonation - Damage/Endurance (13) Detonation - Damage/Recharge (15) Detonation - Damage/Range (15) Detonation - Accuracy/Damage/Endurance (17) Detonation - Damage/Endurance/Range Level 4: Caltrops (A) Superior Frozen Blast - Accuracy/Damage Level 6: Taser (A) Empty (7) Empty (9) Empty (9) Empty (11) Empty (46) Empty Level 8: Disintegrate (A) Thunderstrike - Accuracy/Damage (11) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (19) Thunderstrike - Accuracy/Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (21) Thunderstrike - Damage/Endurance/Recharge Level 10: Targeting Drone (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (23) Thunderstrike - Damage/Endurance (23) Thunderstrike - Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (27) Thunderstrike - Damage/Endurance/Recharge Level 14: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 16: Smoke Grenade (A) To Hit Debuff IO Level 18: Penetrating Ray (A) Thunderstrike - Accuracy/Damage (27) Thunderstrike - Damage/Endurance (29) Thunderstrike - Damage/Recharge (29) Thunderstrike - Accuracy/Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 20: Field Operative (A) Performance Shifter - Chance for +End (31) Performance Shifter - EndMod (33) Panacea - +Hit Points/Endurance (33) Panacea - Heal (46) Luck of the Gambler - Recharge Speed Level 22: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Piercing Beam (A) Detonation - Accuracy/Damage (33) Detonation - Damage/Endurance (34) Detonation - Damage/Recharge (34) Detonation - Damage/Range (34) Detonation - Accuracy/Damage/Endurance (36) Detonation - Damage/Endurance/Range Level 28: Trip Mine (A) Multi-Strike - Accuracy/Damage (36) Multi-Strike - Damage/Endurance (36) Multi-Strike - Damage/Recharge (37) Multi-Strike - Accuracy/Endurance (37) Multi-Strike - Accuracy/Damage/Endurance (37) Multi-Strike - Damage/Endurance/Recharge Level 30: Boxing (A) Accuracy IO Level 32: Tough (A) Gladiator's Armor - Resistance (42) Gladiator's Armor - Resistance/Rech/End (42) Gladiator's Armor - End/Resist (42) Gladiator's Armor - TP Protection +3% Def (All) (43) Gladiator's Armor - Recharge/Resist (43) Gladiator's Armor - Recharge/Endurance Level 35: Weave (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (40) Luck of the Gambler - Endurance/Recharge (40) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Overcharge (A) Detonation - Accuracy/Damage (43) Detonation - Damage/Endurance (45) Detonation - Damage/Recharge (45) Detonation - Damage/Range (45) Detonation - Accuracy/Damage/Endurance (46) Detonation - Damage/Endurance/Range Level 41: Hover (A) Luck of the Gambler - Recharge Speed Level 44: Charged Armor (A) Unbreakable Guard - +Max HP Level 47: Electrifying Fences (A) Detonation - Accuracy/Damage (48) Detonation - Damage/Endurance (48) Detonation - Damage/Recharge (48) Detonation - Accuracy/Damage/Endurance (50) Detonation - Damage/Range (50) Detonation - Damage/Endurance/Range Level 49: Stealth (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (39) Miracle - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End ------------
-
I've been reading a lot about this game lately, and this is the first I've heard of SG base buffs. I have a base, which is mostly just a workbench and a bunch of salvage shelves. What interface do I use to find the buffs?
-
So, I'm looking at ancillary power pools on the paragon wiki, which I'm not sure is up to date. But Force Mastery looks pretty strong for survivability, and I see it in the build in the post above this. But I'm reading Personal Force Field and it says you can only use powers on yourself. Can't attack through your force field. Is that correct? Also, repulsion field looks pretty damn good for when you get swarmed by melee types. Which you obviously try to avoid in the first place. But it happens. You can't hover out of reach very well in a cave. And a lot of mobs seem to have an attack with a -fly that knocks you down. So what's the skinny on this one? Any good? Also also, for a set like beam rifle without much aoe, repulsion bomb looks kinda tasty. Says the recharge is slow, but I'm at work and can't check what that actually means on pines. Is this attack good? What's the cooldown? And also, also, also, How does this pool compare to Munitions Mastery? Since they get the resist as an auto instead of a toggle, is the toggle more powerful? How bad is the knockback on LRM Launcher? Since LRM Launcher is a snipe, can you instasnipe with it? I know that's like 50 questions. Sorry.
-
This is probably a stupid question that may have been answered a ton already, but if sets with a snipe get insta-snipe, what do sets without a snipe get?
-
Ok, thank you very much for the information. Should I buy one of those now? I read something about getting enhancements to level up with you, I can't remember the term used, and I don't know how to do it. Attuned maybe? Not sure how any of that works.
-
I've seen a few posts here and there that talk about it a little, but I can't find them. Seems the trick arrow secondary has some in the set. But I'm playing devices. I understand you can get some from IO sets, I think, but I don't know enough about what I'm doing to fork over big money at level 23. Acrobatics? Is there one magic kickass enhancement that does the trick? What are my options while leveling up? Talk to me like I'm not a very smart man, and please explain my options and how to actually go about getting them. Thanks.
-
Speaking of 10% damage boosts, I wonder why I don't see Assault in any builds. Just not room for it?
-
This kind of thread is a great resource for those of us who have no idea what's going on with the IO sets. A couple of stupid questions. Is this like a really expensive build that you shoot for at some point in the future ? Or is this pretty achievable? I have about 100 million to work with from leveling up my farm brute, and can obviously farm more, but some perspective would be nice. Also, if it is the expensive version, is there a cheaper version you use to get by while you work toward this? Got back to my Beam/Rad this weekend and I'm really enjoying it, especially now that I got some generic IOs slotted. Although I would pay good money for an alternate sound pack for beam rifle. But I'm getting used to it and it is kinda starting to grow on me, a little ... kinda. Another also: from my memory, hover used to be slow as molasses unless you slotted some speed into it. Did that change? Or is that built into your build in some way I'm not seeing? I've always been a superjump kinda guy, and was kinda thinking about skipping a travel power entirely, but hover might be fun for avoiding melee damage, at least on the maps where you can actually hover. And flight is convenient.
-
So I copied the Willpower part and stuff like health, stamina, etc from the scrapper forum. And I started trying to fill out the rest when I realized how short of slots I was going to be. I don't really understand all these new IO sets and the bonuses and how it all actually translates to actual gameplay. I'll post the disaster of a build I am working on, could somebody help with it? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Willpower Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: High Pain Tolerance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(37), DctWnd-Heal(39), DctWnd-Heal/Rchg(40) Level 2: Dual Wield -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17), Empty(19) Level 4: Mind Over Body -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam/Rchg(21), RctArm-EndRdx/Rchg(23), RctArm-EndRdx(23) Level 6: Suppressive Fire -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(27), Empty(29) Level 8: Empty Clips -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(11), SprSntWar-Acc/Dmg/EndRdx/Rchg(11), SprSntWar-Rchg/+Absorb(13) Level 10: Indomitable Will -- LucoftheG-Def(A), LucoftheG-Rchg+(29), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 12: Bullet Rain -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(34), Empty(34) Level 14: Fast Healing -- Empty(A), Empty(36), Empty(36) Level 16: Up to the Challenge -- Prv-Absorb%(A), Prv-Heal(31), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42) Level 18: Swap Ammo Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Rchg(42) Level 22: Executioner's Shot -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(48), Empty(48) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 26: Piercing Rounds -- Empty(A), Empty(50), Empty(50), Empty(50) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), Ksm-ToHit+(43) Level 30: Boxing -- Empty(A) Level 32: Hail of Bullets -- Empty(A) Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39) Level 41: Maneuvers -- Empty(A) Level 44: Assault -- Empty(A) Level 47: Frostbite -- Empty(A) Level 49: Super Jump -- Jump-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/EndRedux(A), Pnc-Heal(45), RgnTss-Regen+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(45) Level 18: Cryo Ammunition Level 18: Incendiary Ammunition Level 18: Chemical Ammunition ------------
-
Like there aren't powersets that were already available that completely blow away the capabilities of the Sentinel. If anything, Sentinels are underpowered. I get it. Some people just don't like the idea of it, but other people do, and crapping all over someone else's preferred playstyle isn't exactly constructive.
-
Do you follow this build order while leveling? Or do you just grab powers that make sense and respec to this later?
- 49 replies
-
- build
- human form
-
(and 1 more)
Tagged with: