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Oklahoman

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Everything posted by Oklahoman

  1. As it turns out, because I am a digital pack rat, I have an old COH demo file I used prior to shutdown to capture all of my characters at the time standing with Statesman in front of the Atlas statue. I've attached that demo file here, and you can find instructions about how to run it here: https://cityofheroes.fandom.com/wiki/Demo_Recording I had to capture demos of all of my characters individually, then copy/paste their little sections of code into this demo to make it work. I just checked, and the code and instructions all still work. Hope this is helpful! Combined.cohdemo
  2. I don't really understand what this means, but it sounds pretty cool. Thanks, as always, to everyone who contributed to this update!
  3. When I use /search I can see that "The Hive" is one of the options I can select under Map, but not "The Abyss". Is there a work around?
  4. OK, I just ran an MSR on Excelsior with the normal 6 bomb distribution, and we had just south of 32 mins after U'kon hit the ground. Still, I think the quicker you can go from Shields Down to U'kon Down, the more net time you have in the bowl.
  5. Here's an example where we were left with 31:21 on the clock AFTER U'kon went down. We didn't have everyone on the left side like I asked, and it took us a bit longer to take down U'kon than I would have liked. A player suggested instead of focusing on the 3 left grates to focus on the 2 at the edge of the ship plus one in the middle, leaving the 2 closest to the bowl available for characters who like to anchor stuff on the grates (we call it "Rain Deer Games" because a character named Rain Deer was the first on our server to do it).
  6. Just FYI - I've been experimenting with focusing on the 3 bombs on the left only - 2 teams per bomb - and ignoring the bombs on the right side. The idea being to increase our net time in the bowl itself by going as quickly as we can from SHIELDS DOWN to U'KON DOWN. We've been pretty consistent on Everlasting with this approach and are finding that the timer is often showing 32 or greater AFTER U'Kon falls. I'm not sure where that extra time is coming from, but I will try to record it next time so we can dissect.
  7. It was suggested in a subsequent raid that it would be interesting to do the Ultranox Maneuver, but to mix up the groups at each location to see if the rewards get shared differently. For example, wing 1 would have players 1 & 2 from each team, wing 2 would have players 3 & 4 from each team, and wing 3 would have players 5 and 6 from each team. I guess the remainder (players 7 and 8 from each team) could pull from the bowl to the wings? Something to think about.
  8. Thanks to everyone who came out for this, and thanks to CR Miss and @GM Cyclonefor the kind birthday wishes from the beyond. There was way more interest than I expected, and I hate that several people were ready to go and we just didn't have room. I'll try to find another time we can do this again and advertise it in advance. I'm planning to run a series of MSRs on Tuesday (12/31) afternoon, but they will almost certainly not be limited to MMs. @Cyrious(aka Ultranox) and I will probably want to compare calendars and do a post mortem on this run first. Enjoy this highlight video!
  9. Bumping as a reminder that this will take place TOMORROW, SUNDAY 12/29 at 1pm Central! I'm planning to FIRST call for 50+1/2/3 MMs to serve as Team Leaders, and will call for those maybe 12:30pm or so, just so we can strategize a bit. I'll next open it up to all MMs, and once it seems like we have all we can get I will open it up to everyone with a summonable pet (Lore, whatever). After that we open it up to everyone. I need to start as close to 1pm as possible as I have another obligation shortly after 2pm. I've got a little bit of flexibility there, but would love to be offline by 2pm, if possible. Turn your graphics down, and do the usual suggestions to improve graphic performance (turn off shake, disable buff send/receive, etc.). Make sure you have your Double XP booster, if needed, and your Member of Vanguard badge if you are 35+ so you earn vMerits during the raid. If you can knock that out in advance that will help alot. See you there!
  10. Bumping as a reminder that this will take place a week from today! I've heard from several people in game that they started a MM just so they could participate. Really hoping to fill a complete league with MMs this time. You still have time to start a MM if you want to join!
  11. This will be on Everlasting. Had some questions from Reddit asking if non-MMs with pets can join. As stated above, I'm going to first get as many MMs as we can and when it looks like recruiting has slowed, we'll open it up to others. Last time I did a short phase after MM recruitment where I asked for all others with pets, then opened it up to everyone else. If you don't have a MM already, you have 12 days to create one and pile as many levels on as you can, then you can get in during the first call. I personally recommend Thugs so we can have a bunch of Gang Wars going, too.
  12. Ever since our previous attempt, people have been asking when we will attempt another Mastermind Only (or Mostly) Rikti Mothership Raid. We had 24 MMs in our last attempt, and we want to go lights out this time. So, powerlevel an MM if you need to, set your graphics to "Zork", and join us for our next raid on Sunday, Dec 29, 2019! I'll need to post an exact time later, but my guess would be 1pm Central. The drill will be the same as before - I'll call for Masterminds first, and once it seems like we have everyone we're likely to get I'll invite others to join us. Here's the thread for the previous attempt:
  13. Neat idea! Makes me wonder what other “default” popmenus can be customized like this? Specifically I’ve always wanted to customize the one that pops up when you click on a player name in chat.
  14. I get that, but PDH is relatively controlled and the turrets don't react to the dropship at all. If MSR recruiting took 5 minutes I'd be OK with it, but it usually takes much longer to recruit (which is already not fun) and it's just not fun getting randomly killed. There's a couple of places to hide at PDH, but that doesn't feel especially heroic. And before someone mentions LFG, I know it's there and it's probably not an issue there. I'm in that camp of people who prefers to run MSRs that everyone can participate in.
  15. Was not confident I could spell it correctly when I posted, so I went for the abbreviation. 🤪
  16. Any chance we can remove whatever route the drop ship takes that allows it to zap people waiting at PDH? That's not especially fun.
  17. We got 24 Masterminds together for an MSR today on Everlasting. Will try again on down the road to see if we can get more.
  18. We ended up with 24 MMs in the league of 48, so pretty good, I think. As far as I can tell the servers didn't melt. We may try this again in the future and see if we can get even more MMs!
  19. Not a lot of interest shown here, but I’m going to go for it anyway. If we can’t get a full league we’ll invite others with pets, then fill in as best we can. Pass the word.
  20. OK, misunderstood. The thread is about changing the base entrance direction, so when I read you could rotate the plot I thought that would change the rooms with it. In the case of this particular base it would be a huge PITA to move the rooms around - as I understand it I would need to take everything off the walls. Guess I'll just deal with the minor inconvenience of coming in facing the wrong direction.
  21. I did search the thread, but I didn't read through 8 pages to see if this has been asked for already. Sorry if it's a duplicate. I'd like NPCs that can cheer, wave fist, victory, etc.
  22. No definite time yet, but I wanted to see if there is interest in doing a MM only Rikti Mothership Raid this coming Friday? Probably around 1pm Central. And, yes, legend tells of servers from the olden days going up in smoke at the mere mention of such a thing. I asked about this previously in a more general setting here: Who is interested?
  23. I replied here: To restate, I misunderstood what you were looking for. Major changes like gender, body build, etc. currently do not have an NPC in place for base use that I am aware of. However, you can adjust some items with your character, which is what I thought were you asking about. Sorry for the confusion.
  24. I think I see where the disconnect is here. I misunderstood what you were wanting to do. Yes, you can make *some* changes to height, body, etc., but not major changes like gender, body build, and so on. I'm uploading a video right now that perhaps helps. Again, it appears to me that Icon and Facemaker do the same thing, they just look different. But neither can provide the cosmetic type of changes you are asking about. Sorry for the confusion.
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