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Everything posted by Oklahoman
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I guess I don't understand the problem here, but maybe something you can get from P2W to turn it off, much like you can decline certain inspirations, etc.? Seems like that wouldn't be too hard to make, even if only @Rudra uses it. 🙂 Someone will want a badge attached to refusing x amount of Patrol XP.
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I don't see this happening, for a number of reasons. RWZ has other missions and tf's to run in that zone that compete with filling a 48 person league for an MSR, so it made sense to create an instanced version of that event, especially once they capped the zone at 50 players. I don't think anything else like that is going on in Abyss or Hive - you pretty much go there to join or grief a Hami. But it does make me think both in The Abyss and The Hive it would be nice to have a counter in the Nav bar showing how many buds are present on the map, if any. At least then you'd know if some need to be chased down or not. I know when I run Hamis and he doesn't spawn quickly, we start wondering if maybe we missed a bud. Also, I wonder about a mechanic that will try to clean up a zone automatically once it hits capacity by kicking anyone AFK for more than, say 15 minutes? 30 minutes? Maybe once RWZ, for instance, hits 50 players, the server will see who has been AFK for the longest in the zone, and if it's above that 15 or 30 minute threshold it will kick them, creating a space for someone else to zone in. Repeat the process each time the zone fills. I guess that could kick someone out of an MSR that's in the bowl already, but that's OK by me! 🙂
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Several people have mentioned helpful tips to cut corners here and there with this, and that's great. I think I maybe forgot in my video to lower the difficulty, but doing so can help, as well. I use a mission transporter to go from mission 2 to 3 now to speed things along. I still solo this every now and again, especially when I'm 1 emp short of a Transcendent. At one point this weekend, I ran maybe 5-6 Speed Lambdas back-to-back, and that's another way to get components quickly. A Speed Lambda usually takes 12 minutes, and that includes a couple minute in the middle for a timer to run out and a cutscene to happen. Good time to refill a drink. These are extremely easy to lead and generally fill quickly - you can also run it with less than a full league and still succeed quickly. If soloing ain't your thing, maybe consider something like that.
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Out of curiosity, do you have anything going on hardware wise that helps? 10 minutes is my personal best, and I've wondered if I had an SSD if I might could zone faster.
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Hey @STiTcH, I made a suggestion similar to this not long ago: Not sure if this is what you had in mind. Of course, such a topic is highly controversial. There's already a setting that allows each player to have a different colored name, which helps me, but I would love for players to have an option to make the team/league leader stand out more.
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Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
We'll agree to disagree then, though I think I've got some GM guidance on this one. Perhaps not. Regardless, I stand behind the proposal to be able to temporarily ignore someone for any reason as stated in the original post. -
Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
I've said before that I sound like a needy customer at a restaurant with a bad waitress. "Miss. Miss. Miss. Miss." -
Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
We're veering off topic a bit with this - but this is in response to the notion that someone "needs" to post to LFG more than once a minute because their team is filling up fast. Taken at noon central time on a Monday, and understanding player counts are higher in the evenings, and I refuse to argue over the definition of "hundreds" or the intent of what I said. This practice is "spamming" and is pointed out in conduct guideline #3, as alluded to by a GM in the linked post at the top of the thread. There's no hard and fast criteria for what is "spamming" and in an ideal world we wouldn't need one. Somehow, I suspect we will get to argue about it pretty quickly, though. To the larger point, this is just 1 example of why someone may want to temporarily ignore another player, so let's not get hung up on it. Even if we fully agreed on what "spamming" is there are numerous other reasons why someone may temporarily want to ignore someone, even - I suspect - on Indominable with all 74 of it's players right now. -
Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
It's much more complicated than that. Unless you have a specific partnership with something like BetterHelp, then you are probably looking at interfacing somehow with PsychologyToday. Then, you're talking about a pretty narrow filter - show me all therapists licensed in the state I am currently in, available now, who accept my insurance. Honestly, PsychologyToday even struggles with that, because therapists themselves, by and large, are usually not very technical. Rather than take down a profile or flip a switch to say they are no longer accepting new clients, they are more likely to simply include as part of their intro statement "***NOT ACCEPTING NEW CLIENTS***" and how do you code for that? Some seem to have forgotten they even have a monthly subscription to PsychologyToday, as evidenced by the listed contact info not working at all. You may not be aware of the therapist shortage we have right now, so getting into see a therapist may not be possible for weeks or even months. A lot of therapists are having to turn away client right now. Depending on how urgent your need is, you may not be able to tolerate a delay in seeking treatment. So, now we need to consider if an inpatient stay is appropriate, in which case this whole command really needs to refer you to your closest ER for evaluation, or maybe the new 988 service. Assuming you've managed all of that, now you are looking for a therapist with training in your specific age group, and this supposed problem you have with getting along with strangers on the internet. Quite honestly, I'm not aware of any specific diagnoses in the DSM related to "not getting along with strangers on the internet" so there's not a lot of call for training to be available. You could round that up, I suppose, to a larger addiction, but maybe it's just an adjustment disorder of some kind. Now, you are overtreating the client, which is unethical. Really, without a full intake and assessment you don't know if you are talking about the psychological equivalent of a cold or something more serious. Anywho, I'd guess the implementation of something like that is a lot more difficult than what's being suggested here, otherwise I'd totally go for your suggestion. -Oklahoman, LPC -
Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
I suggested this a couple years ago. In general, I think the biggest objection was potentially not being able to post that a team was "full" quickly enough. Why? When there are hundreds of people online, why do I need to know that your DFB is 5/8, 6/8, 7/8...? -
Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
Only a Sith deals in absolutes! I was joking earlier when I said it was a terrible idea, given that I suggested the idea in the linked thread. I've even documented here in the forums where people get tired of MY LFG ads (can you imagine?), and they would likely love to /timeout me for a bit. That's cool. Sometimes, you just need a timeout. In general, I'd love the chat system to be even more robust so you can ignore posts with terms, too. /ignore #DFB, or /ignore #farm -
Proposal for a new command: /timeout
Oklahoman replied to Bionic_Flea's topic in Suggestions & Feedback
I think this is a terrible idea and I'd rather have bards. -
I appreciate your supportive response. However, I generally don't do this for a number of reasons. I won't go into those reasons here because they're not helpful to this discussion, but in general I have found that any petition like this relies heavily on which GM gets to respond. I appreciate all the work of our GMs and others supporting this community, and I'm appreciative every day I get to play this game. Maybe another feature we need is a way for the community to "flag" a post so GMs can get alerted if someone is flagged, say, 10 times in a 10 minute span or something. Maybe some flea will come along and steal that idea, too. 🙂
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Don't even get me started on this type of spam. How invested is a server full of 800+ people supposed to be in your 8 person DFB? As a personal rule, I post to LFG every other minute. I have a hint of OCD, so it helps to think "I'm posting on odd minutes." So, there should always be 60-120 seconds between each of my posts. I suggested one time another feature that you shouldn't be allowed to post to LFG more than once every 30 seconds, and the idea was generally shot down - moreso because it would hinder someone from immediately advertising when they are full. Anyway, I tolerate this a lot better than I do the conversations that break out in LFG. It's tough getting old and grumpy.
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This has NOT been my experience. Sure, there are the defiant jerks who - when someone tells them to take it to general - will start shouting in LFG about their freedoms and stuff. THOSE are the people I ignore, because I can't imagine a scenario where I would want them on my team or league. But by and large I have found that when someone asks people to move conversations elsewhere, they do. Consider this little ray of sunshine from the last time I played: And... it stopped. Absent @Neutrophil's short and polite message, who knows how long that little carnival would have went on in LFG. What you describe is the classic shushing the shushers at a movie theater scenario. Pretty soon, as the theory goes, everyone is shushing each other, and if we'd all just ignored the original jerk in the first place maybe he (and you KNOW it's a guy, not a girl) would have just read the social cues of the room and decided to be quiet and watch the movie. My experience has been that rather than shush themselves, other people join in the conversation, like we see above until someone does come in and shush them. I could give you several examples from literally everytime I have played over the past several days, I believe. It's routine. People get caught up in it, and it takes players like the one above who is brave enough to take the heat and encourage it to go elsewhere for it to stop. I've said before that if I had the option to ignore people for an hour, without having to manually remove that ignore myself later, I would heavily use that feature. As it is, when I do ignore someone I document a reason for myself later, because I know that means that person may not be able to run stuff with me. In the example above, you would ask me to ignore something like 15 different people, 14 of which were just responding to a comment that should never have been put in LFG anyway. I wouldn't have a problem ignoring the instigator of this had he come back at the end shouting about "MY FREEDOM!", but he didn't - he respected the request and moved on. Because someone politely asked them to stop.
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Yes, you are correct. Gives you the same info as /getglobalname ShardWarrior A couple thoughts here. It would helpful (to me, anyway) if I could right click the character name and select "Email Global" or something like that. I prefer to email prize money for MSRs, and my process right now is to right click the name, select Get Global Name, copy that global from the system window, open e-mail, create new email, and paste into the To field. I love doing DFBs with kill shot prizes for everything, but it is a tremendous pain to go through that process for 7 people. Second, some players have a standard base for all of their character names - WeaponX Air, WeaponX Mez, etc. So, I know all those characters are the same person. A suggestion like OP is making would help me piece together the rest of us - for those who choose that option.
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I've never converted emps to reward merits that I can remember, so that part of this isn't really resonating with me though I am sure there is probably a problem to address there. I guess where I am hanging up is for the regular players, who I hope make up the majority of the player base, who just log on and have fun... how many MORE reward merits they are going to have floating around. And, if that's a good thing. On those days when I have the chance to lead everything I like to, here's what another player running with me would walk away with if they didn't alt (just an example): Behavioral Adjustment Facility Trial = 18 Reward Merits (KeS badge) BAF SnP badge = 0 Reward Merits Lambda Sector Trial = 20 Reward Merits (Antacid badge) LAM Well Stocked badge = 0 Reward Merits LAM Looter + Synchronized = 0 Reward Merits Dilemma Diabolique Trial = 30 Reward Merits The Magisterium Trial = 22 Reward Merits (Ready to Rumble badge) MAG Triple Threat badge = 0 Reward Merits Plus an MSR where you can convert vMerits to Reward Merits and end up with 40-ish Reward Merits. (Talking averages here for the zoned event - I understand instanced can get 70-ish.) That's 130-ish Reward Merits per day that they are collecting, on top of whatever they may be collecting already just through normal play. I'm told, though I can't verify, that some players do play with other leaders besides me - and those leaders may be running a similar pattern of iTrials. I'm talking about people who aren't chasing Reward Merits, they're just playing the game and having fun, and now they have 100+ Reward Merits falling in their lap a few days a week on top of the rewards they've been used to getting. Then you've got the people who WILL chase Reward Merits - maybe for the first time, since they are given out easier with this update - who will alt a lot so they can maximize their rewards. I'm trying to think about what this game looks like if the majority of the players (well, Level 50, really) now have a few hundred Reward Merits each week, on top of their normal haul. Because 100 Reward Merits for me usually ends up being 20+ million inf.
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Not a complaint here, just an observation. I think almost all of the iTrials listed can technically be done in a single run to get the Master of... badge, though you may not want to try that with Magisterium. (Came darned close one time, tho.) Lambda requires at least 3 successful runs to get Master - there's just no way around that. Same with Minds of Mayhem, where people end up just farming that after the first completion, instead of completing the trial each additional time. Overall, I think this change would encourage the "iTrial train" model of leaders not running BAF on repeat (for instance), which I think is good. But it creates an annoyance for Lambda where a player is incentivized to use Character A on the Antacid run, Character B on the Well Stocked Run, and Character C for the Looter and Synchronized run - then rotate all those the next day to eventually get Master on all 3 characters several days later.
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Double check my understanding on this: I can run a speed LAM which takes about 12 minutes, and on top of the rewards I'm already getting I would ALSO get 20 Reward Merits? Per run? That seems crazy to me. For MSRs, can we drop 20 reward merits to the league just for finishing the raid?
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Have you not met the internet before?
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issue 27 Issue 27, Page 4: General Feedback
Oklahoman replied to The Curator's topic in [Open Beta] Focused Feedback
New content aside - which is wonderful - I wonder how many of these changes were made based on posts in the Suggestions and Feedback forum? -
I am not excited about the idea of adding yet another currency to the game. If anything, I think we should be looking to simplify in this respect. For instance, I'd like to see us get rid of shards and incarnate components entirely and just have everything run off threads. I know that's not a popular opinion.
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But, wouldn't it work better for your cats if that was a toggle?
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I've always kicked around the idea that a team/league leader should have some special ability, but never have been quite sure what. I've thought it should probably be a buff of some kind with a long recharge. I wonder if Fold Space would be a good candidate for a team/league leader power? Thinking of DFB (and some of the other examples given, that gives you a way to dislodge a problematic bad guy.