
plainguy
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I am a big Defense cap player. I feel defenses beat out Resistance.. That being said. I have a farmer that I use to level up my crazy Petless mastermind builds. His fire resistance is 71 and his melee defense is 33. Picked up the build here on the forums. Now I do a lot of 8/3 settings on my all my builds, that includes my petless masterminds. I will even say that any build I do MUST be able to do 8/3 setting.. I will not create a build unless it meets the defense and endurance requirements without out Incarnate power assistance, excluding Petless Mastermind builds due to endurance issues. The reason I do 8/3 because it just is faster then doing 8/4 setting. But on my Farmer I do 8/4 for the experience and influence. Anyways.. I would say if you can create a build that can get smash & lethal to 70% resistance and Range to 40s. You could do good. I can say I take a bit more hits with 33 defense then I would like in the comic con farm, so I think 40s is better as explained in the link in my bio. Also if you can pick up some sort of -To Hit that would also be helpful with increasing your defenses. Hover is also great to help you get into range defense damage category. The reason for the Smash/Lethal resistance is that MANY powers have this component in it. Or simply forget all the talk about resistance and just go Range Cap Hover blaster.. Mind you I Power Leveled my farmer with my AR Device character that was exactly that Range Cap Hover Blaster but I used a jetpack as I didn't have hover. I did an S/L farm. Again other AT might be more helpful in this category to obtain required numbers..
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LBD's Moderate Mastermind Makeover
plainguy replied to Little Big Demon's topic in Suggestions & Feedback
The simple fact that your opening quote is complaining that I brought up AV twice clearly shows me that you are just looking to derail and just picking the fly shit out of the pepper. I mean honestly.. The AV comment is up for debate now.. This is the direction you want to bring the topic to? Then followed up by cutting my post in the next quote to represent me as giving misinformation or incorrect info clearly shows you don't to actually debate or discuss something here.. You just to post stuff knowing full well most are not going to read my full comment that you incorrectly took a snippet from to misquote me and of course based on that information, what you are saying sounds possibly reasonable or correct. So basically you don't want to debate or discuss fairly.. Mind you if you just simply addressed the whole, you know Plainguy, I did some looking and testing and what you are saying is incorrect.. Summon pets near a group of hostile mobs does not make them get attacked or that they are immune to mob attacks during the summoning or that the pets can in fact attack back during the animation. So you are wrong when you say pets cannot fight back during this summoning period and also testing the upgrade time you are incorrect. I could accept and debate that.. But not this BS. You are going down this rabbit hole on your own..- 36 replies
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LBD's Moderate Mastermind Makeover
plainguy replied to Little Big Demon's topic in Suggestions & Feedback
Technically Full Auto is a NEW and DIFFERENT power.. Regarding your comment on Soloing AV and EB and GM and I will add in AV.. I can do the same on a petless master mind or with only one pet.. You can click on the link in my signature to see this. But without a doubt you do loose pets.. What you are saying is a bit of a lie, you can and do loose pets even with a tankermind build. But regardless we are not discussing outliers and min and max builds.. We are discussing the average player.. Unless the next debate is your doing it wrong.. Simple example to this I could NEVER play just using the icons to controls the pets in my power tray.. I MUST use the numpad keybind to do so.. I couldn't imagine someone doing it otherwise.. BUT players do.. Again you want to address something I said.. Please address the whole issue.. Not part of it as if didn't mention anything else.. What I mean by that is simply, the delay of summoning pets and upgrading them makes the pets attackable for around 10 to 14 seconds where the pets cannot return attacks. So it NOT just the issue of a pet upgrade or a summoning issue, it is the culmination of both. If they addressed the upgrade issue then maybe the summoning part would not be so bad.. Again just simply use this comparison to any other ArchType and imagine they had to stand around for 10 seconds not being able to do nothing while taking damage.. This is why so many players do NOT take crash powers and request to make the powers crashless and why the Devs have actually changed the crash powers.. Just like someone would not want to use a power and have all their endurance drained, No one wants to summon pets and upgrade and have them be defenseless and unuseable for 10 to 14 seconds.. At least now if the upgrades were required to be taken and they came upgraded, Then at least when summoned they would be ready to fight.. So 7 ot 8 seconds becomes more bearable or at least accepted ..- 36 replies
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LBD's Moderate Mastermind Makeover
plainguy replied to Little Big Demon's topic in Suggestions & Feedback
Two camps here for me. Pet upgrades should just be automatic and replaced with 2 NEW Powers for the Player to be able to use. The issue is then you would not be able to slot IO sets into those upgrade powers anymore and the 2 NEW powers might not workout to have the right sets you need or needed before the change.. So that would upset everyone. Personally I do not slot any IOs in the pet upgrades on my builds. My simple gripe is no other AT has a semi useless power that is required to upgrade another power.. Meaning without the Pet Upgrade, you pets don't acquire new attacks and defenses. Imagine creating an Assault Rifle character and needing an upgrade power just to be able to shoot full auto for example. At the end of the day having 2 new powers will not make you overpowered for the simple fact of the Mastermind Endurance issue. Having 8 Petless Masterminds I can assure you, that you CANNOT level a Mastermind with just attacks and no pets.. The endurance cost just maket this task Impossible. The only way I was able to achieve this is being power leveled and creating the right build in MidsReborn that covers the endurance cost at level 50.. Keep the pet upgrades as they are, but again once picked, they are automatic and do not need to be cast. The play here is basically like with any other Archtype, you upgraded the pets as you leveled.. So you improved you Robots, Your thugs leveled up with you to be stronger, ETC.. Again no clue what the issue is here with this.. To me it falls in line with my gripe in number 1.. You got better.. You shouldn't need to reattach swarm rockets to your robot everytime.. Again No other AT needs to do this. No clue why this was implemented or the gripe with it being automatic regardless. This issue above doesn't seem like a big deal UNTIL you are playing against AVs and Elite Bosses ETC and you discover you can't even buff them and upgrade them fast enough because they are getting wiped as soon as they are resummoned. Basically you can buff them, they will not attack, BUT THEY CAN BE ATTACK and DAMAGED. I made an old post on this several years back. I did some timing and it was upwards of 10 seconds where they can't do anything between being summoned and upgraded.. Again that is a LONG TIME.. The common answer is run away and resummon. But again no other AT needs to do this.. So this where this automatic upgrade would kill this dead space of 10 seconds to some degree. Personally Now if I get a wipe on ROBOT MM.. I summon the other bots and then the Assault BOT but use the 2nd upgrade FIRST so the Assault Bot will fire off Swarm which makes mobs run away and then I try to resummon the other pets because now I have some breathing room. In the end Masterminds are or can a difficult Archtype and get limited support because Masterminds are not the games bread and butter.. Even from what has been explained in the past the coding is different compared to other Archtypes which makes it difficult to enhance or improve. I think this is just something when playing a mastermind you have to accept and live with..- 36 replies
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Gender Equality!! MM Thugs/Zombies/Merc/Ninja
plainguy replied to MidnightCry's topic in Suggestions & Feedback
My 2 cents on this. Originally the complaint was that the coding for Masterminds is so different then everything else and how the minions are created, it is sort of all baked in, that it was impossible to do this. We know this is now a lie or not exactly the truth since other off shoots of this game have found work arounds to make customizable minions. Also to be clear no one from Homecoming ever expressed this but original developers did. It is 2024 we should move with the times even if you have personal opinions otherwise. I understand enough about technology to say a few simple things. Now I do not want mods and homecoming team to be policing this stuff. What should or could be done is have a tic box when creating a Mastermind and deciding to CUSTOMIZE ( and customize ONLY ) your Minions instead of going with the standard look or something beyond changing color.. They make a small ULA that says if you do anything offensive you will be PERMA banned. That includes your account, email and ANY other accounts that we can associate to that IP ADDRESS. You have to tic the box to proceed that you acknowledge and understand.. So if your a parent or a young teen and screw up and get CAUGHT.. You have screwed over everyone in the household that plays the game as well. No email from parents saying, sorry my child was a stupid for doing this.. Please don't punish all of us.. ETC, Blah, Blah, Blah. We don't know and we are not going to investigate to figure this all out.. It is a total ban. Refresh your IP address, Get a new email address and start all over.. Now will it stop someone from being a deviant and creating such a character and then going into their base and role-playing some sick stuff out? No.. But it also cannot be seen by the public. BUT the MINUTE you screw up and someone sees something and can take a screenshot of the text or an image of you doing something inappropriate with Mastermind character customization. YOU SLIPPED UP and YOU ARE DONE ! I have done enough cyber investigations and subsequent arrest in my past career and have done enough cyber investigations in my current career to know we have enough logs to enforce this. Some might think this is harsh and a bit overboard. Personally I think this is what you deserve for being a savage and violating this unique rule which is only in place to give players an option they wanted so much and for so many years.. Again you don't bite the hands that feeds you.. This why it should be a savage ban hammer.. -
Petless and Semi Petless masterminds..
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Very impressed... I was expecting to see some defense cap but you have none... As I am a big defense cap player on everything.. This is impressive and nice eye opener..
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Would it be possible to see the build? Very nice.. Going to sound silly but since the beginning of this game, I never knew you could still attack from behind the column.. Let me add that Tricannon is a beast !!
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I play all my builds at some defense cap. My signature has a OLD,OLD post that should be still active about defense cap and why it is important. For me back then ( the post is dated) was when my eyes were opened to the game mechanics in this game. Some have said they don't like it. I can understand or relate. But the simple reality is you just last longer in a mission with Defense cap.. Unfortunately there are only so many inspirations you can make and combine to get the inspiration you specifically need sometimes. Similar if you can make defense IOs you can make damage IOs.. Again it is a play style of choice. I can personally recall several times during my gameplay where many on the team had no clue of defense cap and wondering why I was surviving. https://github.com/LoadedCamel/MidsReborn MIDS is a must to building out and creating builds for end game. I couldn't tell you the difference in damage wise between a fire fire non defense cap and a fire fire defense cap build. But I can't imagine it being massively different. I can tell you I play a lot on my AR /Device which is the weakest power set in the game and I can open up with full auto kill all the minions and then slug shot the LT hat might be alive. So I do not see that earth shattering bad.. I mean how much damage do you really need to do and how much overkill do you need? If they have 100 HP and you do 100 HP in damage it is the same as doing 200 HP in damage.. You get get nothing for the extra 100 HP damage you did..
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Powers that need alternate animations
plainguy replied to strangething's topic in Suggestions & Feedback
All of them do.. I think every power set should allow you to pretend its something different then what the set is. EG Poison set.. Give the player the ability to color it bluish and change it up a bit and the player can pretend they are shooting ice type powers instead of poison. -
Hey trying to set Field Operative to show me numbers while in combat to see where I need to be for defense cap numbers but when I go into options and change suppression to attacked, hit by foe, damaged.. Either ticked or NOT.. The defense numbers do not change.. I also don't see the defense numbers in Field Operative so I can just divide them in half.. So anyone have a clue on what to do here to keep the build in combat mode so I can review numbers this way?
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I have 8 of them. I have Semi petless as well, Either last mob or Tier 2 pets. EG Robot Boy - Boy with his Giant Robot. Another is like a tech fighter with Protector Drones. Thug and Tier 3 Pet ( 2 brawling brothers) The issue leveling them up petless is Endurance I think I got into the 20s ( I want to say 25 ) before I went for the PL route. The endurance drain is massive.. But if you IO them out at level 50. I am telling you I can solo 8/3 on all of them against the common squishy mobs. So no Carnies or Malta. A link to my thread is in my signature.
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Notice that I still have Time Bomb instead of Remote Bomb. I did pull in an old AR Device build so I am wondering if that pushed Time Bomb into the database and replaced Remote Bomb. Mids' Reborn v3.6.6 rev 3 Database: Homecoming Database Issue: 27 Page 7 Database Version: 2024.2.717 Running under .NETCoreApp,Version=v6.0 / .NET 6.0.15
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I brought this up about a year ago. Yea I am light weight, for some reason over an extended period of time I start to get cold sweats and upset stomach looking at my screen with this power on. I can't play first person shooters either for this reason or go on looping roller coasters. Wondering if Whirlwind could get a optional graphic of just wind spinning around the character like a mini tornado. I just found this in a Skyrim post and thought it would help describe what I am saying
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I don't create anything unless I can get it defense capped in some way at level 50 in Mids Hero builder.. Along with the required endurance ratio needed.
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What are the most team-friendly Mastermind builds?
plainguy replied to ScarlettStorm's topic in Mastermind
The only issues I ever had were environment.. One TF ( don't recall the name) used to drag mobs as the mobs would run through the tunnels if you TP to the boss. The caves are an issue for bots and larger pets. I have had people look to leave a team I was on with my robots.. I left instead of breaking up the team. The sewers are much better for game play for Masterminds. Teams are fast moving, so nothing that requires setup such as Traps. Though not crazy about the animation of nature, the HOLD toggle in nature is very, very good. -
New MM powersets I think would be fun!
plainguy replied to Sharpshade's topic in Suggestions & Feedback
You know a Spider pet Mastermind wouldn't be bad either.. They have all the different spider pets already.. -
Storm Summoning - Lightning Storm movement
plainguy replied to Captynrj's topic in Suggestions & Feedback
I think it would have to be at a lower DPS And it would be a great OPTION for a player.. -
There shouldn't be a Pet upgrade buff.. It should be automatic like any other power in any other set in the game. Replace the 2 pet upgrade buffs with other powers.
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Allow more than one power to be on auto activate at a time.
plainguy replied to The General's topic in Suggestions & Feedback
I would say just limit to non attack powers or only allow one attack power. Like many Hasten is my go to auto, but I would like some other buffs to be on auto after recharge. -
I can attest with defense cap they are running 8/3 against the standard soft groups. We are NOT talking Malta or carnys here.. It is viable at level 50, but a slower DPS run. I tried to to ITF solo on 8/0 setting but the best I could do is a stalemate against ( excuse my ignorance, haven't played in a while) the boss at the mission with the giant robots at the end. You have 2 bosses. I just could not kill either one.. I would get them to half and they would regen back up.. I tried the envenom daggers trick, etc, I just could not either one of them down.. But I can clear out 5th column for example in the seal rupture missions. I did solo the AV from the NPC Marie, ( the AV with the Axe with the COTS) with Robot Traps.. I did post pics up of that..