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plainguy

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Everything posted by plainguy

  1. I don't create anything unless I can get it defense capped in some way at level 50 in Mids Hero builder.. Along with the required endurance ratio needed.
  2. The only issues I ever had were environment.. One TF ( don't recall the name) used to drag mobs as the mobs would run through the tunnels if you TP to the boss. The caves are an issue for bots and larger pets. I have had people look to leave a team I was on with my robots.. I left instead of breaking up the team. The sewers are much better for game play for Masterminds. Teams are fast moving, so nothing that requires setup such as Traps. Though not crazy about the animation of nature, the HOLD toggle in nature is very, very good.
  3. You know a Spider pet Mastermind wouldn't be bad either.. They have all the different spider pets already..
  4. I think it would have to be at a lower DPS And it would be a great OPTION for a player..
  5. There shouldn't be a Pet upgrade buff.. It should be automatic like any other power in any other set in the game. Replace the 2 pet upgrade buffs with other powers.
  6. I would say just limit to non attack powers or only allow one attack power. Like many Hasten is my go to auto, but I would like some other buffs to be on auto after recharge.
  7. I can attest with defense cap they are running 8/3 against the standard soft groups. We are NOT talking Malta or carnys here.. It is viable at level 50, but a slower DPS run. I tried to to ITF solo on 8/0 setting but the best I could do is a stalemate against ( excuse my ignorance, haven't played in a while) the boss at the mission with the giant robots at the end. You have 2 bosses. I just could not kill either one.. I would get them to half and they would regen back up.. I tried the envenom daggers trick, etc, I just could not either one of them down.. But I can clear out 5th column for example in the seal rupture missions. I did solo the AV from the NPC Marie, ( the AV with the Axe with the COTS) with Robot Traps.. I did post pics up of that..
  8. My thread about petless is in my signature. The real issue you have going petless is you CANNOT level them up petless. The endurance is just too exhausting. You just are constantly running out of endurance. I think I make it into the high 20s before I gave up and power leveled myself to 50. End result all my builds are based on level 50 builds. They are all defense capped for the most part. I haven't logged in for a while but I can look to recheck the builds I have. Nonetheless, I have about 8 petless or semi petless builds that can solo 8/3 setting. But of course DPS wise it is slower then maybe someone who has the same defense capped full pet build. Then there is of course the player who couldn't do 8/3 on any build because they just don't want to understand defense cap. These are all of course solo play builds. Who needs the drama of joining a group and have someone complaining of no pets. Though again, I have joined groups for a TF just running SO's and had no complaints, because again no one is looking to see if someone has set bonuses.. They see 6 pets that is all they see or care to see.
  9. I wish they would go the other way. Make the purchase powers as cosmetics for flight and such. Or at a minimum allow combat from the purchase powers like they do when you normally fly.
  10. I think both Rudra and tidge make valid points in this. Hearing tidge say the protector bots attacking more thus putting out more damage was honestly a common sense eye opener to me. I have said this many of times in the past. It is apparent or the impression I am getting is that Masterminds are a difficult Archtype for the Devs to work with. The impression I am getting is the code is clearly unique compared to other Archtypes and probably very buggy and jury rigged over the years. So it becomes almost an impossible mess to untangle. Thus the limited improvements Masterminds get overall. My hope is with the addition of other servers merging will bring other Devs that might have a better grasp in this Archtype that can bring new insight over. But I would also love just a candid reality check from the Devs as well to confirm or deny the issues with Masterminds. Even if they said, look we have a total grasp on Masterminds, but I'm sorry the other AT are just more popular.. We need to work on what is popular more. I would get it.. I just think some honest clarity would just quell a lot of the threads that come up about Masterminds (or even other Archtypes) and save the suggestion forum for more workable and valid suggestions.
  11. I read it. But still a bit confused on what it means. I understand it does in a sense take a lot of pressure off the whole. Will they come in tomorrow with lawyers and shut down the servers. So it does take a bit of the impending doom away. I also understand it allows them to expand the financial pocketbook as well for a rainy day. I don't care if it means that the devs are allow to take a stipend as they deserve it. But for actual game play and design what does that mean? what is the benefit.. Again I get that other servers will be merged with ours and it means that there will be more devs as well. On a side note. I would hope that this legitimacy would now allow them to maybe hire or pick up interns and artist that can maybe grind their teeth on something that technically is legit an supported to create some new powers or the art for new powers. It's a win/win on both sides. Intern learns some real life gaming experience and can say this is my artwork on this online game getting out of college. Without a doubt this would be a great resume line for someone looking to get into this field. Again especially now that it is being backed officially.
  12. As was mentioned in this thread by others, I always firmly believe new animation to current powers would give some life support to the game. Pick the easiest ( know easier said than done ) ArchType or Power Sets and build from there. Energy blast from a staff or a wand. Or combining several sets and again block out powers for that level. Example AR, Archery and Dual Pistol. You can take snap shot but burst and pistols are blocked out for you. Yes it's A LOT of redraw between a bow a gun and 2 pistols, but some might not mind it for the chance of some new thematic or RP. Maybe do the same with the Power Pools. You pick up Stealth, Toxic Dart and Tough. Other powers of corresponding levels are blocked out. Or put something in place that prevents someone from going all AOE for example between several builds. We can all imagine the cheese factor in it. So there is nothing NEW ( unless you go the new animation route ) but the method of picking the powers is different if you want it. Masterminds with less but more powerful pets.. Like a sidekick. Examples here would be IG-11 from Mandalorian, Iron Giant, K-2SO from Rogue one to name a few. Yes all robots but was the quickest example I could find doing a google search for sidekicks.. Or swapping out a Pet for a new attack or again a bit of both.. A new attack and more powerful pets.
  13. Those maps sometimes give me motion sickness because of the changing of camera to first person to look around sometimes.
  14. One pet mastermind or Variable pet Mastermind Alternate animations for power sets mainly in the magical range Improvements on sheathed weapons.
  15. This could be a future to costume pieces for other AT so any move forward would be great..
  16. This is the testing that needs to be done. You need Testing dummies with the following setup Minion - No attacks LT - No attacks Boss - No attacks Elite Boss - No attacks Then you need Testing dummies with the following setup Minion - 1 attack that auto kills Tier 1 Pet LT - 1 attack that auto kills Tier 1 Pet Boss - 1 attack that auto kills Tier 1 pet Elite Boss - 1 attack that auto kills Tier 1 pet Then you need Testing dummies with the following setup Minion - 1 attack that auto kills Tier 2 Pet LT - 1 attack that auto kills Tier 2 Pet Boss - 1 attack that auto kills Tier 2 pet Elite Boss - 1 attack that auto kills Tier 2 pet Then you need Testing dummies with the following setup Minion - 1 attack that auto kills Tier 3 Pet LT - 1 attack that auto kills Tier 3 Pet Boss - 1 attack that auto kills Tier 3 pet Elite Boss - 1 attack that auto kills Tier 3 pet Then you need Testing dummies with the following setup Minion - 1 attack that auto kills Random Pet every 60 seconds LT - 1 attack that auto kills Random Pet every 60 seconds Boss - 1 attack that auto kills Random Pet every 60 seconds Elite Boss - 1 attack that auto kills Random Pet every 60 seconds The first set of pets is to determine the following; How many pets are hitting individually and as a Tier Set How much DPS each individual pet is doing How much total DPS each Tier Pet set is doing Total DPS damage for all pets combined Total time to kill each mob type This must be done without pet upgrades, with just the first pet upgrade, with just the second pet upgrade and then finally full upgrade. Developers need to determine how true this chart below is. To me it makes no sense that Robot Mastermind for example would do more Melee damage than Range damage. Archetype Melee Range Blaster 1.000 1.125 Controller 0.550 0.550 Defender 0.550 0.650 Scrapper 1.125 0.500 Tanker 0.950 0.800 Peacebringer 0.850 0.800 Bright Nova N/A 1.200 White Dwarf 1.000 N/A Warshade 0.850 0.800 Dark Nova N/A 1.200 Black Dwarf 1.000 N/A Sentinel 0.950 0.950 Brute 0.750 0.750 Stalker 1.000 0.600 Mastermind 0.550 0.550 Henchman 1 0.450 0.350 Henchman 2 0.550 0.450 Henchman 3 0.650 0.550 Dominator 1.050 0.950 Corruptor 0.750 0.750 Arachnos Widow 1.000 1.000 Arachnos Soldier 1.000 1.000 Pet 1.000 0.800 That being said. There has to be some weight to the topic of Mastermind pets being Fire & Forget compared to Mastermind Control & Maintenance of the pets. It is either an even trade, a 1 to 1 ratio or one has more weight then the other. Personally because Masterminds are not of great value on anything fast moving, prone to accidental aggro or adds, and some weakness in keeping pets alive. I think Control & Maintenance is higher than fire and forget. Again that is my personal opinion. The devs need to make the overall decision for everyone. The reason why this matters and has to be valued is because it has to be enumerated and used in scoring the overall dps of each Tier pet. Here is another thing that needs to be weighed in and I will explain why. I asked this either earlier or in another thread. How do you use your pets to fight? Personally again, I command all of my pets to attack one mob, usually the boss and then just tab to target the next mob and then the next mob.. ETC, so on and so on. I asked others in the thread and the response that were posted were pretty much similar, which was basically all pets on one mob. I did not see anyone saying they broke their pets into groups of Pets Team A and Pet Team B to fight different groups of mobs or targets at the same time. Why does this matter? Because you need to realize that is literally just one giant attack of varying chances to hit and DPS. So you are using 3 attacks that require 2 upgrades to be at maximum potential at level 50. No other AT has what I would like to say crutch at level 50. Because if you don't upgrade, your pets can't do specific attacks which decreases their DPS value and because some attacks might be vital and key, such as Swarm missile for example, that means that mobs will last longer, thus potentially affecting pet survivability. So simply sticking at level 50 ATM.. I believe that a 6 pets with 2 upgrades is nothing more than a Tier 9 attack. So I am equating it to Full Auto, Rain of Arrows, Hail of Bullets. Basically some sort of crash less nuke. The difference is as pets die off potentially so does your DPS. This is why getting a base line on all the pets DPS against mob ranks matter. As an example Battle Drones going up against a LT might only do a total of 60 points of damage, so that comes out to 20 DPS per Tier 1 Battle Drone. But loosing at Tier 3 Assault Bot might be costing you 70% of your damage on a LT, so now your Tier 9 crash less nuke essentially lost 70% damage when used. Or add in that you will loose DPS because the upgrade were not done in time. So there is A LOT of variance for a Mastermind DPS wise for his Tier 9 attack, compared to another Archtype. At the end of the day there has to be a standard set Another way of looking at this is Each pet and upgrade is 2.03 seconds to cast. So that is a 10.15 cast time, ( I am being gracious here) add in 2 seconds more to target and commands the pet to attack. I will NOT even argue or debate about any server delay or lag, because it takes more than 10 seconds to summon and upgrade pets. But everything is perfect. So it initially takes you 12.15 seconds to cast your Tier 9 attack doing X amount of DPS based on the mob type. Assuming none of your pets die, you can continue to do X amount of DPS at no endurance cost. This is where understanding DPS values based on various Pet teams load out matters. The big rebuttal is usually "You can run away to re-summon and upgrade pet if the battle is that bad".. A simple reminder is you are running away to have the ability to use a power.. You are NOT running away because you are low on health. Simply because you know, at this point you cannot use your Tier 9 power to its full potential. Again no OTHER Archtype at full health has to run away to be able to use a power because essentially they are now powerless. Any time you run away to re summon and upgrade, that is a loss of DPS. There MUST be a weight added to that. Because if I play my mastermind for 1 hour and I have to run away X amount of times to re-summon pets and and I don't have to do this with my Blaster. There has to be a determination if my Blaster as an example would have done MORE DPS in that 1 hour time because there was no reset required. Or was my mastermind Tier 9 power attack doing much higher DPS or am I doing a much more consistent DPS compared to my Blaster. Mind you all things being equal The DPS chart above would say Blaster does more damage. At the end of the day Mastermind game play is totally unique compare to other Archtypes. These nuances and variables must be taken into account. I personally believe that removing the requirement to upgrade pets and just make then AUTO upgrade would remove 4.06 seconds of down time in the middle of a fight and would immediately bolster the DPS and survivability of the pets and make for a smoother gameplay for the Mastermind and would even help out to SOME DEGREE on fast paced teams. The next step potentially I would suggest is add a simple immunity timer of a few seconds to pets on summoning. I think was burns a player is that wipe on re-summoning in the middle of a fight. The fact is you cannot spend 12.15 seconds in the middle of a fight trying to get pets ready.. Anyone how has played Masterminds has endured this many times. Not once in a while, not sometimes. It can happen multiple times a night while solo and TONS more when on a team. The simple issue is the Aggro is overwhelming sometimes because mob groups are too close together and its a bad pull or mob runs off and pets give chase and since there is a bit of lag / delay. Some times telling pets to stop is just too late as they get too close to another group for aggro. Personally just like my blaster powers increase in value as I level up, I believe so should the pets and that the pet upgrades should just be other attacks for the Mastermind. The pet upgrades should just be baked into the pets at the specific levels.
  17. Who cares about the recharge.. Its one attack.. And no.. Every 3 seconds the 3 pets will do 33 points of damage.. Every 4 seconds the Blaster will do 50 pts of damage So over 12 seconds the 3 pets will do 132 and Blaster will do 150.. Again.. You brought the math.. I just looked at the data you brought in. PLAYER 16.8916 points of Lethal damage (all affected targets) every 0.3s for 0.91s (100% chance) (target = critter) .9 / .3 = 3 16.89 every .3 seconds for .9 seconds = 16.89 x 3 = 50.67 PETS ( PER PET ) 5.6444 points of Lethal damage (all affected targets) every 0.3s for 0.7s (100% chance) .7 / .3 = 2 5.6 every .3 seconds for .7 seconds = 5.6 x 2 = 11.2 3 Pets 3 x 11.2 = 33.6 I don't care how you try to spin it NOW.. The numbers are right there.. That is the DPS for those attacks for a SINGLE ATTACK. MIDS has the blaster at even higher. Every 3 seconds the 3 pets will do that DPS above.. Every 4 seconds the Blaster will do that DPS above.. Those are YOUR NUMBERS.. YOU STATED that the tier 1 pets did more DPS than a Blaster level 1 burst.. You were wrong.. I won't entertain you any more as this is what you do in just about every thread you post.. You derail and debate.. The OP was correct in what he was saying.. Then he was bullied into back peddling. Make the pets auto upgrade in test and take it from there.. The rebuttal was they don't want mastermind pets to be throw away pets like other AT pets? What ?? That makes no sense. So what your saying the AT that is SPECIFICALLY dependent on pets SHOULD be required to upgrade on every resummon? That the AT that clearly is based around Pets has not figured out how to automatically build a better robot? Or his his MERCS are that dumb that they don't know how to dress themselves? BUT every other AT that has a pet, they get their pet at full level, full powers and ready to go? They have ONE pet and somehow they figured out how to get their pet at full power. But the guy who has 6 pets has zero clue after 50 levels how to do it? That is utter nonsense..
  18. I do see now you edited your other post. Where are you getting 12 seconds ? The power clearly states the DPS per .3 seconds and for the duration for each power.. That is a single attack Why are you convoluting it even more? Because you need the win? Your numbers are wrong and you stated it twice that they were wrong.. You listed further math to show I was right. Now you want to say again they are not.. Even when you proved me correct you had to add in that the pets are doing 89% damage.. 89% damage to what? It doesn't matter.. They are doing less DPS.. You even proved my point even more.. You need all 3 pets and you said similar in your post as well. So you need all 3 pets on a single target to out dps a single attack level 1 attack from a blaster.. So it takes 5 powers from a mastermind, 3 summoning, 2 upgrades to compete just about compete against a level 1 power from a blaster.. Thank you for helping me prove my point
  19. First your numbers were WRONG.. Secondly I didn't use the pets info from City of data, I just used your numbers. So like I said in another post as well, which you somewhat echoed. Which is you need ALL the PETS to on a target to do some dps.. Mind you I don't want Tier 1 pets to out do any AT.. I will reiterate I think the weakness is in the delay of summoning and upgrading and to some extent the weakness of the tier 1 pets.
  20. Wait You are the one who did the math.. You are the one who posted those numbers.. I just relooked and they didn't seem right.. So I went to city of data and I went to mids and looked at the database. Which pretty much is city of data. Again I "think" I know basic math. Not saying I understand it all. But as you copied and I read and I even pulled out my calculator to make sure .9 / .3 = 3 and that .7 / .3 = 2.33333 So unless MY math is wrong.. Which I don't think it is .. Mastermind mind merc burst combined does less dps then blaster and not more.. Which makes your numbers incorrect. If I am wrong I am more than willing to that the L here..
  21. No not moving the goal post. No slotted powers.. Blaster Burst against Merc pet burst I didn't pick the blaster power, you did.. My comment at this simplest is saying Tier 1 pets should be looked at and improved, but first look at what advantage the Mastermind would have if the pets were already summoned with the upgrades in place. Maybe with the pets already upgraded, that might allow for a smoother game play and an overall reduction in DPS for the mastermind. Again I am sure they have some numbers where they want each AT to be DPS wise.
  22. Still now showing me where my math is incorrect. But if you go to city of data and pick the pets they have them at level 50. You have to move the slider to make them 48.. But again the dps changes to fractions less.
  23. PLAYER 16.8916 points of Lethal damage (all affected targets) every 0.3s for 0.91s (100% chance) (target = critter) .9 / .3 = 3 16.89 every .3 seconds for .9 seconds = 16.89 x 3 = 50.67 PETS ( PER PET ) 5.6444 points of Lethal damage (all affected targets) every 0.3s for 0.7s (100% chance) .7 / .3 = 2 5.6 every .3 seconds for .7 seconds = 5.6 x 2 = 11.2 3 Pets 3 x 11.2 = 33.6 I am sure you will show me where my math might be wrong. Mind you if make the pets level 48 its even less damage.
  24. I get what you are saying. They are 48 not 50 in all content other than incarnate. But even lowering to 48 the DPS drops by fractions in city of data,. So I won't squabble over fractions. But as I said there are other factors. There is a to hit factor.. ETC.. Simply mentioned you need all 3 pets alive to do this DPS.. As I further mentioned add in more game play scenarios. Against a minion I am sure 3 Tier 1 pets can take them out without any pet loss. As I already did this test and posted data in another thread using Robots vs AR. the Tier 1 pets were not doing well against Boss demons in P.I. If you are trying to imply that 3 tier 1 pets can out dps a 50 blaster I will say no. I "MIGHT" go to test and see if I can make a 50 Merc and Blaster and just record dps damage against target dummy in Rikti zone as that is the best you can do. Fighting against NPC mobs, depending on the mob they (the pets) will get destroyed.
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