
Black Zot
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How many Masterminds are too many Masterminds?
Black Zot replied to Yomo Kimyata's topic in General Discussion
Standing at melee range is a fast way to turn "squishy" into "squished". It's not an easy instinct to overcome. -
I think the Helldivers franchise and its dev team isn't a great reference point to use WRT game balance.
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Then shut up and let the rest of us do the same. Hypocrite.
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US trademark office vacates "Super Hero" for Marvel & DC!
Black Zot replied to Hyperstrike's topic in General Discussion
Something that generic shouldn't be trademarkable in the first place. -
Where does HC come down on historical characters in AE/MA?
Black Zot replied to mechahamham's topic in General Discussion
Which is almost a shame when you think about it. An AE mission where you mow down a horde of "real" historical villains would see quite a bit of play. -
*sniffle* Darned allergies.
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Plus it would entail building yet another Villain-Sue enemy group to throw at players with minimal justification, just so we could have a few Incarnate tiers' worth of arc fatigue dealing with them before going back to the usual grind of listening to nerfherders whining about how everything is too easy and how all these shinies people worked to earn should be taken away.
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Why do I get attacked by an enemy that I one-shot from stealth?
Black Zot replied to MrPengy's topic in General Discussion
Tell that to the old lady who swallowed a fly. -
Yeah, well proper weapon handling has never been a concern when it comes to powerset design in this game.
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This is an issue in FF14 as well. Doesn't matter how many times community leaders tell folks to let sprouts watch their cutscenes (there's a lot of important story stuff in there), there's always that one jackoff who insists on pulling the boss immediately. Granted, FF14 has a lot more folks who will simply stand back and let those jackoffs get splattered by said boss, but there's still enough folks who don't learn the lesson for the dev team to flag some cutscenes as unskippable to stop it happening in major story dungeons.