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Shard Balancing XP Bonuses End with Maintenance November 5th ×

RobotLove

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  1. Some of those points to posts ratios tho...
  2. I'm guessing the in-game tool tip for brawl is showing the numbers it would have with full fighting pool synergy. i.e. you would need to take boxing, kick, and crosspunch before you would actually see that number. Similar to how corruptors' tooltips are massively inflated due to scourge.
  3. Three cold/sonic or cold/ice (if you like proc heavy builds) Defenders will tear through pretty much anything in the game. Second place would go to time/ or rad/. Rad/ needs a little more coordination. Time/ is easier to play and works well even on budget builds.
  4. Known Issue. Current tech issue with toggles that control pets, as the patches fall into that category. See dev comment at the bottom:
  5. It's roughly 59%. Incarnate level enemies have around a 14% bonus on tohit. See here: https://homecoming.wiki/wiki/Soft_Cap
  6. If they changed it, we would have to lose the ability to slot the cold shields for resistance, and personally I value having that flexibility. Bopper has a breakdown on this issue from awhile back here.
  7. The third part is in the first mission of the Dr. Kahn taskforce.
  8. https://homecoming.wiki/wiki/Flight
  9. Energy Armor on Brutes always feels like it has a bit of a glass jaw. It feels fine on Brute, until it's suddenly very not. Scrappers and Stalkers just wear it better. Out of the 100 or so toons I've run up to 50, the only one I've ever actually deleted (instead of stripped and shelved) was a SS/Regen Brute. Let's just say it wasn't Super Strength that raised my ire... To summarize: Happy place, happy place, happy place, DEAD.
  10. This exists already, for all ATs. You can turn on Team Inspiration (as well as Dual Type) drops at the P2W vendor. https://archive.paragonwiki.com/wiki/Inspirations
  11. If I remember correctly, this happens if you defeat the other midnighters around Master Midnight before he finishes talking.
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