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kenlon

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Everything posted by kenlon

  1. The improvement from moving steadfast is minuscule, but it's not like I ever exemp down low enough to not have Unyielding, so why not? (Frankly, I do very little low level exemping at all.) And rather than drop the four slot LotG and the recharge that goes with it, I can move the shield wall slot over to Tough Hide and change the 3 slot LotG there to a four slot Shield Wall. I'm still at softcap for everything with two enemies in melee, and that does give better resists, so thanks for pointing it out.
  2. And another revision back at you - I think this may be my final one. I dropped the sets from Build Up and Tactics for Hami-Os, like yours, but kept Gaussian proc in Build Up. I used the slots to get another set of Reactive Armor in Resist Energies, keeping me at a full 5 1.25% S/L and En/Neg def bonuses, and pulled the frankenslotting in Barrage for a Mako's Touch set for that bit more En/Neg defense. The rest of the slots went to a 4 slot LotG in Invincibility and a three slot in Tough Hide, letting me keep the +9% accuracy I had been getting from Adjusted Targeting in Tactics, and letting me sneak in a bit of recharge. In the end, I have almost exactly the same def numbers as your build, outside of Fire/Cold, and my resists are about the same. I still haven't priced this out, and I'm vaguely terrified of how much farming I'm going to have to do to get this setup. . . Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Deep Pockets: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (7) Reactive Armor - Resistance (31) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 1: Barrage (A) Mako's Bite - Accuracy/Damage (9) Mako's Bite - Damage/Endurance (9) Mako's Bite - Damage/Recharge (11) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge (13) Mako's Bite - Chance of Damage(Lethal) Level 2: Energy Punch (A) Pulverizing Fisticuffs - Accuracy/Damage (13) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (15) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (15) Pounding Slugfest - Accuracy/Damage (17) Pounding Slugfest - Damage/Endurance (17) Pounding Slugfest - Damage/Recharge Level 4: Bone Smasher (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 6: Combat Jumping (A) Defense Buff IO (37) Defense Buff IO (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Unyielding (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance Level 10: Resist Physical Damage (A) Resist Damage IO Level 12: Resist Energies (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Recharge (27) Reactive Armor - Resistance/Endurance/Recharge (48) Reactive Armor - Resistance Level 14: Dull Pain (A) Numina's Convalesence - Heal/Recharge (27) Panacea - Hea/Recharge (29) Preventive Medicine - Heal/RechargeTime (29) Doctored Wounds - Heal/Recharge Level 16: Super Jump (A) Jumping IO Level 18: Invincibility (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Recharge Speed Level 20: Whirling Hands (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 22: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 24: Maneuvers (A) Defense Buff IO (34) Defense Buff IO Level 26: Tough Hide (A) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense Level 28: Build Up (A) HamiO:Membrane Exposure (36) HamiO:Membrane Exposure (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Tactics (A) HamiO:Cytoskeleton Exposure (36) HamiO:Cytoskeleton Exposure Level 32: Resist Elements (A) Resist Damage IO Level 35: Energy Transfer (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Total Focus (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Char (A) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Hold/Recharge (43) Superior Entomb - Endurance/Recharge (45) Superior Entomb - Accuracy/Hold/Endurance (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge Level 44: Melt Armor (A) Achilles' Heel - Chance for Res Debuff Level 47: Fire Ball (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Endurance Modification IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Healing IO (3) Numina's Convalesence - Heal (46) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - EndMod (5) Performance Shifter - Chance for +End ------------
  3. I wasn't particularly wanting to max out my recharge - though I should take another look at that. And I did intentionally lean into minimum slots spent on my defensive powers so I could max slot more attacks. Hm. Surprised that you didn't put in a Gladiator's Armor 3% Def in your build, especially since you are 5 points short of the En/Neg def cap. I'd value that over the +res 5% from Shield Wall, myself. You'd still hit the S/L resist cap without it, and you could possibly reslot to lose some of the excess F/C def and gain some slots back. (Also, I'm assuming that you actually wanted Membrane Exposures in Build Up rather that Cytoskeleton Exposures, since they have the same to-hit buff, and the Membranes have recharge reduction as well.) Things I don't like in your build: Putting Gaussian in Tactics, since that wastes the coordinated damage boost you get from the proc going off reliably when you hit Build-up, even though that does mean your build has much more to-hit buffing than mine. Slotting Char for damage rather than hold - Char is mediocre damage, the whole reason I want it is to have a reasonably quick recharging, stackable hold I can slap on things. Things I do like and am stealing: Frankenslotting Dull Pain is a much better way to do it than chasing the set bonus. I can take those slots and shuffle them off to Temp Invuln and another Reactive Armor in. Not putting so many slots in Melt Armor. The marginal return I'm getting is really not great, and those 5 slots could get me two more full sets of Reactive Armor, which would put me a little overcap on S/L defense, though the En/Neg bonuses would be wasted. Or, more likely, I'd use them to grab another slot in Health for the Numina proc, add a slot to Combat Jumping and put the Shield Wall +res IO in there, and use the last three to get four Adjusted Targetings into Tactics for the To-Hit and the +Acc set bonus. I do lose some Defense, with this setup: 43.4 S/L, 43.4 F/C, 42.1 En/Neg, but I think the changes are worth it. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Deep Pockets: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (7) Reactive Armor - Resistance (31) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 1: Barrage (A) Pulverizing Fisticuffs - Accuracy/Damage (9) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (9) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (11) Pounding Slugfest - Accuracy/Damage (11) Pounding Slugfest - Damage/Endurance (13) Pounding Slugfest - Damage/Recharge Level 2: Energy Punch (A) Pulverizing Fisticuffs - Accuracy/Damage (13) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (15) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (15) Pounding Slugfest - Accuracy/Damage (17) Pounding Slugfest - Damage/Endurance (17) Pounding Slugfest - Damage/Recharge Level 4: Bone Smasher (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 6: Combat Jumping (A) Defense Buff IO (23) Defense Buff IO (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Unyielding (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance Level 10: Resist Physical Damage (A) Resist Damage IO (27) Resist Damage IO Level 12: Resist Energies (A) Resist Damage IO Level 14: Dull Pain (A) Numina's Convalesence - Heal/Recharge (27) Panacea - Hea/Recharge (29) Preventive Medicine - Heal/RechargeTime (29) Doctored Wounds - Heal/Recharge Level 16: Super Jump (A) Jumping IO Level 18: Invincibility (A) Defense Buff IO (31) Defense Buff IO Level 20: Whirling Hands (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 22: Taunt (A) Accuracy IO Level 24: Maneuvers (A) Defense Buff IO (34) Defense Buff IO Level 26: Tough Hide (A) Defense Buff IO (36) Defense Buff IO Level 28: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Tactics (A) Adjusted Targeting - To Hit Buff (46) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 32: Resist Elements (A) Resist Damage IO Level 35: Energy Transfer (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Total Focus (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Char (A) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Hold/Recharge (43) Superior Entomb - Endurance/Recharge (45) Superior Entomb - Accuracy/Hold/Endurance (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge Level 44: Melt Armor (A) Achilles' Heel - Chance for Res Debuff Level 47: Fire Ball (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Endurance Modification IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Healing IO (3) Healing IO (46) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - EndMod (5) Performance Shifter - Chance for +End ------------
  4. I don't hate it - I wanted to see if I could get to softcap without having to use those three power choices, especially since boxing/kick and tough are pretty much wasted. (I was able to get to 87.3% SL res without Tough using the build I posted - the extra resist isn't needed.) With the power choices I saved, I was able to put in all three leadership toggles for team buffing, heavily slot up multiple Pyre Mastery attacks (improving my abysmal damage output as an EM tanker) and I'm pretty happy with the outcome. *shrug* YMMV.
  5. I had been completely ignoring the Winter enhancements - which was a very big mistake. Still can't quite get everything capped, but I'm very, very close. I'm at 43.7% SL def, 44.6% Fire/cold, 44% En/Neg, so it only takes a couple enemies in melee to hit caps. Resists are also quite good, with 87.3% SL, 58.2% F/C (!), 34% E/N, and 37.2% Toxic. The psionic hole is still my weakness, since I didn't bother to work too hard fixing that. The goal of this build was to be able to free up the slots I'd been spending on the fighting pool, and have enough slots to take Pyre Mastery and slot it up for extra damage. I'd say I succeeded. I don't want to even think about how much inf this is going to cost me, though - what's the most efficient inf farmer around? ;D Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Deep Pockets: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Temp Invulnerability (A) Steadfast Protection - Resistance/Endurance (5) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - Resistance (7) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Barrage (A) Pulverizing Fisticuffs - Accuracy/Damage (9) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (9) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (11) Pounding Slugfest - Accuracy/Damage (11) Pounding Slugfest - Damage/Endurance (13) Pounding Slugfest - Damage/Recharge Level 2: Energy Punch (A) Pulverizing Fisticuffs - Accuracy/Damage (13) Pulverizing Fisticuffs - Accuracy/Damage/Recharge (15) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge (15) Pounding Slugfest - Accuracy/Damage (17) Pounding Slugfest - Damage/Endurance (17) Pounding Slugfest - Damage/Recharge Level 4: Bone Smasher (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 6: Combat Jumping (A) Defense Buff IO (23) Defense Buff IO Level 8: Unyielding (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance Level 10: Resist Physical Damage (A) Resist Damage IO (27) Resist Damage IO Level 12: Resist Energies (A) Resist Damage IO Level 14: Dull Pain (A) Numina's Convalesence - Heal/Endurance (27) Numina's Convalesence - Endurance/Recharge (29) Numina's Convalesence - Heal/Recharge (29) Numina's Convalesence - Heal/Endurance/Recharge (31) Numina's Convalesence - Heal (31) Numina's Convalesence - +Regeneration/+Recovery Level 16: Super Jump (A) Jumping IO Level 18: Invincibility (A) Defense Buff IO (31) Defense Buff IO Level 20: Whirling Hands (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 22: Taunt (A) Accuracy IO Level 24: Maneuvers (A) Defense Buff IO (34) Defense Buff IO Level 26: Tough Hide (A) Defense Buff IO (36) Defense Buff IO Level 28: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Tactics (A) To Hit Buff IO Level 32: Resist Elements (A) Resist Damage IO Level 35: Energy Transfer (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Total Focus (A) Superior Might of the Tanker - Accuracy/Damage (40) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (42) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Char (A) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Hold/Recharge (43) Superior Entomb - Endurance/Recharge (45) Superior Entomb - Accuracy/Hold/Endurance (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge Level 44: Melt Armor (A) Shield Breaker - Defense Debuff (45) Shield Breaker - Accuracy/Defense Debuff (46) Shield Breaker - Accuracy/Recharge (46) Shield Breaker - Defense Debuff/Endurance/Recharge (46) Shield Breaker - Accuracy/Endurance/Recharge (48) Shield Breaker - Chance for Lethal Damage Level 47: Fire Ball (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Endurance Modification IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Healing IO (3) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - EndMod (5) Performance Shifter - Chance for +End ------------
  6. Anyone manage to get an Inv tanker softcapped to all damage types (Other than psi, of course) without taking the Fighting pool? I've done a bunch of messing around in Pine's, but I always have at least one pair of damage types down at 37.5% or so.
  7. The server that has the manifest.xml appears to be down - and so is support.homecomingservers.com, so I can't file a ticket there.
  8. With the addition of the synergies to the Fighting pool attacks, the powers no longer display damage numbers when you Show Info on them in game. It'd be nice to get those (and any other synergistic powers that have the same problem) displaying accurate data. (I'm putting this here because it isn't exactly a bug, and depending on how the UI does things, may not be trivial to implement.)
  9. I'm finding that the amount of added defense I'm getting from nearby enemies is wildly inconsistent, and doesn't conform to how it is supposed to work. See this screenshot: https://i.imgur.com/9u0Ag5r.jpg I'm supposed to be getting 7.82% defense at base, and another 1.56% per nearby enemy, as I understand things, but sometimes, as you can see, I get the 7.82% defense per nearby enemy. That's fun, and all, but far less fun are the times I'm in a pile of mobs and I don't get the defense buffs at all. This may be something you want to look into.
  10. As I understand it, the LFG queue is currently nonfunctional. Is this something that is being worked on currently? Or is it waiting on some other fixes? I'd just like to get some idea on when we might be able to properly use it, if possible.
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