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Snarky

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Everything posted by Snarky

  1. Snarky

    Earth Blast

    Yeah, I'm having more problems designing a costume and story than working with the set. I farmed one to 50 and threw a bunch of Emps at it. Now have everything tier 4 except Hybrid, opening that up soon. (tier 4 crafted) The thing feels powerful but odd. I am not mitigating KB, instead just pushing incarnate damage. It will be some time before I get a good read on this set. I do wish the animations were less controllery. The Meteor animation is sick good. It plays a lot like an electric blast to me, in fact I used that exact build set for set on it. Well, i went Soul instead of Force, and i do appreciate the second cone which lines up nice with seismics cone.
  2. On my Dark Dark posted above I rely on recharge accuracy and Dark Consumption while levelling. Yes, it does work. If you are attacking enough to drain your Blue then there are enough enemies to steal a full bar of end around. Unless its a AV. Sheesh, carry blues. The stun toggle is crap base accuracy. So I build for global +hit and ACC THis is very necessary as Soul Drain and Dark Consumption and Dark Regen all rely on hit rolls. In CoH the basic defense strategy is layered mitigation. Def>Res>Heal. Dark turns that a bit around, and Dark/Dark gets mean about it. The stealth DOES NOT Suppress in combat. So you can kill 30 Longbow and the 17 Longbow 30 feet away ignore everything. You have crap defense and no defense debuff resistance if you build for it. You do have -to hit, a form of defense on the other end. You are not seen. Not seen, not swung at. Defense. Once you cozy up to a group and they see you most will be in your toggles. Any that are stunned, or feared, are not....swinging at you. More defense. Dark has the best resists in the game, in my opinion. Build for more! Best heal in the game, flat out. With a couple mobs in range you get a full green bar back, and it is up fast.
  3. This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 5.0: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31) Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Radial Boost Level 8: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;674;1348;HEX;| |78DA65945B4F134114C76777A7D6B694B620B45C2AB4DCA9AC2D37EF312A62A2342| |121F1C1A84D032334564AB62591471FFC0C26CA5D7DF553F8317CF4C10701158D1A| |85F5EC9E7F90649B6C7F33FF39FF3D67CEEC6EFEE944DDBB5BCFAE0A2D74A35CAC5| |60BD7ADE59AF2E58BF3A5594308119C592C5A8F573AC7CCAC9FA6CDEE7221AFCA4A| |9913B4C2C304CB13EA915AAC62E19AF5A46289D074A5523627CBA5F9855A98C7CEB| |0B4381F7467334B4ACD45DCE1942ACE29ABBA505A8ADF5C2ACD9A7CCF99CA72B990| |2F566BCA5A4950057D747DA64B68CE9F2DC53D479442BF0F3E60CA876081F9F2B8E| |73B6D2D1710277E803F99277F81C3CC578E853D3EAD4EBA5A300CD633EB22609459| |1F63AE92CB60AF61205F14F91A90AF01F97628CA27388FEFBCEE6AA72E801799CD9| |7C0CBCCC41566888EC5CF7984FF83A349B146B3007207903B81DCADC8DDFA9BB947| |5121EC31B4C95AFB16B8CD3CFD1A7C03BE65EE922BCC5E2DFC917227A5C87D62AE9| |31A711B6ECBC81FAEB5F32F78001E325336F32B45C7E089C1938227054F173C5DF0| |6C507423D7A0371E1092B4B6CFF575DF71E8173AF5A8093D6A7ACE3E83B4387A144| |78FBAD1A36EF4A817E7F38DA25AB82E5FCB2A9F6FEF1AB8CEECDB0037C12DE626B9| |DAD0A336F46600BD9254431275259D02297E9F661D388F8E5E3ECF813EB09F39380| |00E8219E616B9D2B85F7A9CE037C41C6DA107CF56CF01D774E610B441E7E9230E69| |A0CE54E4ED87B77F98FB3634C23C3B0A8E81E3CCDC39669AF696C1BE3319C16B608| |CD64CD469BAFB96629B6659EEB1C8226E521EBDB376BB14F8D9CED4B6C594479996| |08274573959DE0D11B0C65D7A3ECFD57742D65B8D5D4DFD6DCAF46F42E57F7E5B8E| |B05BAEEC99FF528398F32E251463D4A204ADF0E56ECF7314A861E88663A52E8FF00| |1BE8F611| |-------------------------------------------------------------------|
  4. Snarky

    Earth Blast

    is earth blast decent damage...? is the nuke really ranged or is that another mids error (i heard it was pbaoe)
  5. You need family for Redside accolades but they are just a chore. Killing Longbow is a lifestyle choice
  6. F Longbow. Kill 1000 Longbow badge is the only one i feel real satisfaction every time i get on a new toon. F Longbow.
  7. I ran a Dark Armor Brute almost nonstop for 6 months or so. With Cloak of Darkness on I could jump into the middle of one group of Longbow and kill them ALL. The group of Longbow that were right next to us? Completely ignored what was happening. Every time. Until you attack one of the mobs in that spawn the entire spawn ignores you when you have Cloak of Darkness up. I have not used Shadow Fall enough to speak to it's mechanics. I love Dark Armor. Properly used I think it is some of the most effective armor in the game. I DO NOT recommend it for 'main tanking'
  8. Fair warning, base building at this level is 1) difficult from an artistic standpoint. just because you have oil paint a brush and a canvas does not mean the painting will come out the way you want.... 2) Difficult from an engineering standpoint. To build 'outside' the base you need to learn how. i got a lesson on it once I half remember. the second step was taking a chain of the largest objects in the editor and building a bridge down to the bottom limit of the base zone (outside the base) then starting construction there to give yourself the room you need. a base zone is actually pretty hefty if you count the vertical space. 3) damned tedious. a project like this, for me (if I had the skills, and i do not) would probably take me 100s of hours to knock out the bulk of. The 'finishing touches'....might never be done
  9. This has been a wonderfully helpful topic. thank you to all. I just rebuilt my 'Tank" alt build on my Brute to drop leadership: Assault for Leadership: Tactics, and squeezed on a Kismet. ( I have it on my 'main' build for the character but thought it less important as a taunter.) Good stuff!
  10. I have not seen an undersea volcano. But... I have seen enough to know you could (with a LOT of time and skill) build a base that would pass for that. But holy crap the time involved. This would be done mostly with the giant rocks....Which you can build INSIDE OF!!!! and a lot, i mean a lot of water placement
  11. Everything? I am curious. Seriously. So when players set at +4 and you are facing 50+4 mobs....or 50+5! or Relentless Dr. Aeon, or Really Hard Way Magisterium....you still have a 95% chance to hit? I honestly assumed you needed more accuracy in those situations.
  12. Chase +Accuracy bonuses in enhancement sets whenever you can get them. Use a Kismet: Accuracy unique enhancer EVERY time you can. The math will work itself out.
  13. YOU are not THE supervillain....yet. Story is driven by drama. If you emerge from the costume creator as ruler of the world with an undersea volcano base able to eat navies at the flick of a switch....where is the drama? I have run every contact and storyline Redside many times. If you play traditionally, you break out of prison. You have powers. About on the level with low grade mutants in the X Men. You are not joining Wolverine and Storm as 1st bench players. your first contacts Kalinda and Burke lay it out for you. If you do not have the patience to play either of their 30 minute arcs and i am not going to type it out here. As you progress through the Redside journey you develop contacts in the criminal underworld and the Arachnos superstructure. You might learn a few things, you might just get powerful. The entire Redside is a giant super group base. It just is not YOURS. It belongs to the current #1 Lord Recluse. Then at 50 you have the opportunity to literally hand him his head. Post 50 you get to gain the same incarnate powers that make Lord Recluse Positron and Cole such badasses But no....you do not start out with a undersea volcano super base. From what I seen you could probably build something that comes close. If you had the talent, time, and inclination. But no one is going to hand you all this. Or maybe they will, get farmed to 50 and con an artist to build you that base. Then you can come back and complain "there is nothing to do" with my cool character.
  14. i poked around the docks in striga. there are few family bosses and no warrior bosses i could find. family bosses are a never ending train in the far corner of the flop in st martial. i still need the warrior boss badge though.
  15. the Flop in St Martial is the redside traditional way. 1-2 bosses per spawn in an endless figure 8 around two bldgs
  16. yeah, not really into holding hands. Instead my strategy consisted of this: 1) kill time by posting on forums 2) kill the 2-3 WW that were spawning somewhatregularly 3) When they finally jumped at the Giant WW I waded in and helped so i got merits 4) watched the exodus from the zone and finished my badge Then i headed to St martial and got Family Bosses. never anyone in the Redside haunts. I love Redside.
  17. Okay...so everything pisses me off. But sometimes it really is just the little things in unlife. Today I decided to do some badging. Spectral in PO, surprisingly easy once you take the perfect zinger proc out of taunt. Done. Off to Boomtown for WarWalkers. I had about half done when the Goliath spawned. a few minutes after that three players entered the zone. They start going off about how great it is. Then sit there. Not recruiting, on any public channel anywhere. No one joining them. Minutes stretching out into a significant chunk of time. Nothing. Meanwhile...the warwalkers stopped spawning because there are peeps right on the spawn points. sigh.
  18. Big thanks. I did a search after the first post. My search skills fall far below my snark abilities
  19. I have had a few conversations recently about what kind of damage different Blaster sets do , specifically at ST. My goal is ludicrously simple. To determine on a scale of 1-10 how powerful various Blaster sets are at pure ranged single target damage. Sets will not make a difference. ( due to the fact i stubbornly slot each toon nearly identically). Likewise secondaries will not be of much interest. Mostly this is to lump various sets into Rating. Lets call the highest set a 10. I assume this will be fire. Thanks for any responses
  20. The ITF has always been good (except for "valley of lag" issues on live) But don't you think these over the top dramatic statements are so yesterday?
  21. I was going to suggest this. It then realized the crews that run it (set up leagues, take down pylons, perk kill shots on flyer etc) deserve their full 30 minutes… so I’ll keep my Snarky nose out of their biz
  22. First I want to thank everyone for their responses. I gotta drive my numbers! But seriously, I do appreciate ALL the feedback, as I am sure many of you know. As usual when I post a screed on the boards I get an education pretty quickly. That was the case here. I learned there are eighteen bombs. I do these raids as little as I can and thought there were six. Once anyone on your team does a bomb the whole team is locked out for 30 minutes. That removes that drama. Last night I joined an MSR run by Oklahoman. On my main "Snarky" There was some fun spirited ribbing, a few comments and laughs. Someone asked me I had heard any good jokes. My response, "Me being on this F-ing raid." The group was well run and we did what we set out to do. Thank you to Oklahoman and all who participated. I still do not like these things. My main is an Invul Brute, and of course incarnated. So I at least had an interesting job. For me herding the ship to the bowl is way more interesting than sitting and spamming buttons. Still, a half an hour? Really? Meh. 9 to go...
  23. i would think an Illusion Force Controller could be built to have very few damaging attacks. But is that being a Pacifist? I am thinking no. Granted, it's also not going to be a real great late game pick. But it could be built to have almost no directly damaging attacks and still be playable and true to it's sets. The meta of a pacifist in comic book world is possible due to good storytelling. But this is a combat game. Everything, everyone, even objects fight.
  24. This brings up a good place to differentiate the “support”. Control, for the reason stated above is superfluous many times. But debuffs? -res -regen -health etc? From what I gather this is what can really crush those hard targets.
  25. I run Brutes. I run Blasters. I have a ice/cold Corruptor that is pure damage and debuff. The debuff plays a very significant role in why that toon is powerful. On hard content like incarnate trials facing hard targets that need a quick burn (Tyrant in Magisterium really hard way etc) a LOT of damage dealers are very welcome. But you need support. If you look at the WoW Dungeon teams, 3 DPS 1 Healer, 1 Tank and expand it out.... Optimal would be about the same ratio, 3 DPS to one mostly support. Tankage varies. 1 is almost always needed. sometimes 2. total. The rest is 75% damage 25% support, in my opinion Support is very needed and necessary. The unavoidable damage patches etc is vicious. Incarnate heals and buffs do a lot of the lifting....but not all. Debuffs are, again, very important on a lot of hard content.
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