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Snarky

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Everything posted by Snarky

  1. I am probably not going to do this. 1st. I get confused by tech pretty easy. I rebooted my snd comp yesterday (the one I would use to dual box) This is the one I have open to para wiki, forums etc, while I game on the better comp. And lost all badger data. 600 on one toon, 500 on the other. Note on Badger tracker. It saves nothing... Don't tell me how to fix it. I am pissed. Back to the original way of just sectoring off what need to be done, grinding through it, and eyeballing what I missed. I was interested in it because I have some squishy Redside concepts, and Redside is...well, always has been, you know. But I have enough SG mates and am not shy about joining ANY PUG. Seriously. I will even sit in at least one mission on a train wreck team just to see how other folks react. Drama is fun. I won't go two missions though. THat is why I quit some TFs. Posi1 and Posi2 seem really susceptible to crazy decisions like lets go at +3 and see what happens.... ya, no. Oh, and I play on Excelsior now, so unless I want to dual box at 3 am I am pretty locked out lol
  2. Thank you so much for taking the time to do this. I have read your first post with interest. I am going to reread it as I scan the build. And come back to it as I play through a bit. It was a very well written mini-guide on tactics and strategies for the powers. I was grumpily wondering what to do after 3 redside DFB (pure villain...concept..sigh) then an SG farmed a bunch of us last night. Now at 33. So close to ITF and the greased path to Fiddy lol. I won't say money is not an issue, because isn't it always. But the good folks here have shown me how to make 100s of million off my favorite strategy of joining any PUG TF I see and collecting merits. Thanks again!
  3. one of the things I do not enjoy about World of Warcraft is button mashing for 15 minutes with a huge league to bring down one AV. then some person on the league starts posting the data he mined about people who weren't living up to enough damage for their AT and a lot of people start dps shaming them. I have no interest in that type of gaming. spending a couple minutes per AV, when your league knows the mechanics, is sufficient. no reason to stretch it out to a long drawn out affair to prove you are worthy of a cookie
  4. Hey. Why dont you ask for them to set up an SO only server with no incarnate system? Then you would have the game of your dreams or better yet make an SG where that is how you play. That is the games greatest strength. You can play it the way you want to play the problem, as i see it, about this thread is trying to build consensus to change the game so that everyone plays it....the way YOU want to play it. No thanks
  5. The current teams solitting is just a new iteration of ROFLSTOMP teams strategies of leapfrogging each other during content. It is just spread out more now. In hard content teams used to naturally split into smaller groups as the secondary tank would jump into the next group to either cluster them waiting for the team or because they had a long recharge power come up they were itching to use on a fresh spawn. What you are seeing is definitely not caused by incarnate powers.
  6. So you never did the Trial in the Hollows "Cavern of Transcendance" where you had to click 8 glowies at the exact same time. (thankfully the Homecoming team changed that) Because that was both boring and annoying. But that is what you want?
  7. Please do not overlook the blatantly obvious. The most fun character ever Super Strength Willpower Brute DO TAKE the power every power-builder skips Hand Clap. With Hand Clap and Footstomp tou are turning mobs into popcorn kernels in the microwave. They have no idea where they will end up but it has nothing to do with where they thought they were going it does boatloads of damage it is not the most survivable character out there. But it is in the same neighborhood
  8. This question makes me shake my head. I have played the game a few … a long time. What is the reason for this question? Okay. You want my opinion. It is a great game. It is a game for creating.... (can I get a long whipped cream drum roll here? ….wait for it.....) SUPER POWERED BEINGS. So. We can create super powered beings. Success. I created a Redside only Dom today and was kissing floor and strategizing how to level. A friend from the SG farmed a few of us made 11-33 in there. It is still going to be hard to run 33-50, but with some effort I will get there. then I can kiss the ground in Incarnate Trials! Woot. If I had made the same Dom Goldside I would be spending a half hour prepping before each mission with misc buffs, mailing myself inspirations and gearing up like WW3 was about to land on my head. Or I can take a monstrously evil concept like a creature from another nether dimension, slap on Dark/Invul or Dark/Will on a Brute and OWN all the story arcs I want to run solo. zero prep before each mission. On Single Origin Enhancers. Okay, at low levels I would need blue inspirations on the Invul. You can make a LOT of costumes for a LOT of concepts and play a LOT of content a LOT of different ways. Did I mention the Homecoming Team has given us back a game that gives a LOT more than most MMORPGs? Is it too easy? Yes. Is it just right? Yes. Is it too hard? Yes!!! Because it can be any of those things. If you only play an uber build someone else designed for you and someone else farmed you the levels for and someone else instructs you where to stand in the incarnate trial it might seem like an easy and boring game. But then you're a schmuck. Okay, I said it. If you don't like the game the way it is because it's "too easy" you 1) haven't played the game outside of AE and OURO Incarnate trials 2) Have no concept of how you can have a ton of fun on a Brute running with SOs for 40 levels. So, please. Downloas a build off the boards to MIDs, go to the AH to get enhancers other peeps have crafted, With money you farmed in 1 room in AE. (in an AE mission another player wrote) After someone else farmed you to 50. And complain about it being too easy. Seriously. Why is this question being asked?
  9. Snarky

    Ice Dark Tank

    Here is a Ice Dark Tank. Full disclosure: I have never run an Ice Armor Tank. But going into it this is how I would kit it out and see how it ran. 52% s/l Res 58% energy Res Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dethice: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(5) Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(9) Level 2: Hoarfrost -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(9), TtnCtn-ResDam/EndRdx/Rchg(11), TtnCtn-ResDam(11) Level 4: Shadow Maul -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(17), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(19), Obl-Dmg/Rchg(19), Obl-%Dam(21) Level 6: Chilling Embrace -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(21), PcnoftheT-Acc/EndRdx(23), PcnoftheT-Rng/Slow(23), PcnoftheT-EndRdx/Rchg/Slow(25) Level 8: Wet Ice -- EndRdx-I(A) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Permafrost -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(25), TtnCtn-ResDam/EndRdx/Rchg(27), TtnCtn-ResDam(27) Level 14: Icicles -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Acc/EndRdx(29), Mlt-Acc/Dmg/EndRdx(31) Level 16: Siphon Life -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33) Level 18: Glacial Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), Ksm-ToHit+(36), Rct-ResDam%(36) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam(50) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39) Level 26: Energy Absorption -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39) Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 30: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(50) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Dark Consumption -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(43), Mlt-Acc/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Obl-Dmg/Rchg(45), Obl-Acc/Rchg(45) Level 38: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Assault -- EndRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;667;1334;HEX;| |78DA75945B6F125110C7CFB28B08A5B640A1F4425BE895DB16D47763A46D5A4BD24| |4E32B21F414D656C05D1EECA389F5F2EA8B4FC64F60D58FE1DD27AF9FC14B6262D4| |14D7E9CE5F34D9B8017EBB7366CECC7FE70CE52BA5E0FECAD55342099ED9A95A56E| |57CB5B92D4D6FB95A376A822E5F49761A464DFAE83ECE8B9592DC924D4BEAAB3559| |396D5E6A99C35828CB1D29F552D5DCE65BD1BFD16AEDE8CB46BDD1319AF5A0F3B42| |EAB6D7A08380FE7DA526E0EFCB16F4AD36A18EDC852DBA8E94B4D69D6772BE5AAD5| |91E66E9CF2CFD1F7B19F7E94C3CA6C552CAB421435E15901D798DA59E6B7435FE7B| |235B12578ADCE3C6280179947B7994F2846C1FE4A46E1B52C33900775E677F25579| |7FAFDA2624343168821633DCE17DC35D8FC321C1B53DA5582F6AF3DEE7FD86F699B| |107E04366FC11F319C5F8B836E14BF2BE3FC8C6326DE1B738C77332F441431F34C4| |A161141A46A1E105F9F6C3B7BFCD7B8E5F062DE60434FC24DF01F6F50EBC661D136| |FC0B7CCA977E07BF003F325C586101B42DF92E85B721544FFA6BBE416217E455FE9| |F045A031B2C71A55B245F1FEA2C7D96F115A17A1B508AD4568D52866185A8751C30| |C6A98410D73A8E115D53BE21C045B1D81EFF47F7C0FC877CC3994B677EC9AC66B7B| |CCF9EBE00DF026337D8B19A39A12AC434D204F1A791691A7883C29F29DE4FA95C92| |CF7240D76A986146A48A18F1913441F33E8630E673177C0FC45B1B37897B398931C| |E6248F39C9634EF298937B54D2027AB2801AC2545F16E7338BF319229B0E9B1EE53| |E44C85680AD70D7E3F47A5CEBCD2A7DE81269AD37E976C6B55A70598A2ECB0997E5| |A4CBB2EEB26C68484B16C5B1F8077B736E7F0CF4FE1FB0FAF9AFC5A324B953C10BA| |C34B8469CD7C42757D4977FA3EE701F8EDD06A7306F3102F2FE06877AE6A3| |-------------------------------------------------------------------|
  10. I have never set up a set up a 2nd account and now I want to for farming. I can't really find any straight answers and every ime I try to do anything with setting up an account everything defaults to my primary account. sooo. how do I do this?
  11. Snarky

    DA/DA Brute help

    If you mean Dark Melee Dark Armor i have a build posted in this forum that i use on my main. On phone and away from comp right now this build is what i use as my current main. It is crazy strong. Was expensive
  12. A Dominator who gets their AoE hold by level 18. When you hit DOM and then AoE hold the Shadow simulacrums the fight is over. Similar with most tough Boss battles. That way when the team is facing a nightmare you just lock it down and everyone cake walks through it.
  13. Def based sets. they are purely at the whim on the RNG. Super Reflexes epitomizes this defense strategy. Almost everything misses. When it doesn't you get a full hate sandwich, with sides. For attack sets I would pick something that is a proc monster. They are vicious. I do not like them. Unseemly. I am firmly in the camp of sturdy defenses, and solid trudging attacks. But some sets really shine with Frankenslotted Proc Monster thinking.
  14. I have flirted with low level Doms on Homecoming. I still remember the mid teens Dom I took on a Posi 1. I carefully hoarded my Domination button for the last 5 minutes of the mission, We hit the Shadow fight. I hit Dom and mass held. And it was over. Cleanup on aisle two. The team was like. Wait? That...that was it? Yep. That's all it needed.
  15. I have not played a Dom since live. There a ran a 50'd Energy/Grav a bit. I have built this Dark/Dark/Soul Dom. I have some big questions. I chased recharge. I not only got Perma Dom but Perma Hasten. I have zero Defenses. So, this is all about bring it or go home. Does that work? Or should I just pack wakies like I'm on the Titanic? Are Haunts good on Dark? I know Pets are the Uber thing on most sets/builds. Do I need these on this build? Because I want to throw in Phase Shift like crazy desperate. That way once a minute I have a "get out of jail free" card if things start to go south. Phase shift, go invisible if necessary and come back at a different angle, agro point. Also useful for repositioning during TPN trials and CoT caves. Very Thematic and I really want it lol. Do I need Dark Consumption? It is not up terribly often and Perma Dom gives you regular infusion of Endurance? I very intentionally put Touch of the Nictus in Life Drain. I know it is an incredible attack. I am not short on regular ST attacks. Dark Blast, Dark Grasp, Gloom, and Moonbeam will be doing the heavy lifting there. I felt I needed a huge heal when I went to Life Drain so enhanced that. I also love the bonuses and more Negative Energy damage thematic. I have never run a pet class. (well Singularity, but I forget how I slotted it or my theory behind what I did) Did I slot Umbral Beast okay or should I use a different set or different enhancers in the set? The resist proc? Basically, I know the Dom will work. But did I go about building it sideways or is this anywhere in the ballpark of a decent strategy? Thank you. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snarkazar: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Dark Assault Power Pool: Concealment Power Pool: Flight Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Shadowy Binds -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(3), CldSns-Acc/EndRdx/Rchg(3), CldSns-%Dam(5), DmnGrs-Rchg/Fiery Orb(5) Level 1: Dark Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/Dmg/Rchg(9), Dcm-Build%(9) Level 2: Dark Grasp -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(40) Level 4: Living Shadows -- GrvAnc-Immob(A), GrvAnc-Hold%(25), GrvAnc-Acc/Immob/Rchg(34), GrvAnc-Acc/Rchg(37), GrvAnc-Immob/EndRdx(37) Level 6: Gloom -- Apc-Dam%(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17) Level 8: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(42), GlmoftheA-Fear/Rng(43), GlmoftheA-Acc/Fear/Rchg(43), GlmoftheA-Dam%(43) Level 10: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21) Level 12: Heart of Darkness -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(48), AbsAmz-ToHitDeb%(50) Level 14: Stealth -- LucoftheG-Def/Rchg+(A) Level 16: Gather Shadows -- RechRdx-I(A), RechRdx-I(46) Level 18: Invisibility -- LucoftheG-Def/Rchg+(A) Level 20: Engulfing Darkness -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(23), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(25) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Shadow Field -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(27), UnbCns-EndRdx/Hold(34), UnbCns-Dam%(34) Level 28: Life Drain -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(31), TchoftheN-%Dam(46) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(37) Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Soul Drain -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-Rchg(48), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50) Level 49: Haunt -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;663;1326;HEX;| |78DA6594CB4F135114C6EFF4611DDA5AB096165B402AD0972D6D405DB830869704A| |A8DD53519B1C1896387B4C5883BFF02E30A8D46A3EEDD68145F7F83AFA5CF854636| |0A12DFA2E361CE674B329336BF3BDF3DDF39F7CEB933F9D3439E9BA367F70AC937A| |829D5EAE4907E522D2B35BDE2CC2BD3EA945D082117CB4AE5847246A9B8E82E5A8F| |981CD4CBB58AAE658668BA5C2233848E46C8BE6A5599D56A66C8FF1BD152D0C9355| |63EA556D5A3AAA6D6E6DCA632A2A9D3C76B4DE6B838532A1DF3F050AF4C952A73E1| |E119752AD3485DD467B5C9BC52ADD15C8816D64BFFDF4181CB7088773621DA65617| |B0F7E603A16C13D0E2172B25859EF9927C464B1E1027891B9F1127899B94A1E4932| |3D4E69C16EE669BA07DE677A1E800F99B147CC3FE4B5A39EBD6033B5D01166D7216| |677113CCCFC421E273CCE1C6B9BD26086D9DC07669906795CF0B85E48A69678C54C| |BE06DF806F995FC923C323DF12A6B6F9367887B9E52EB8C014F4F0DDF0B8C7B9766| |48219CB33FB0E307307995E5A98973DC21BE0DADFA8B68F35C997E2DC69D047F12D| |886F41FC778AF7B366F7A3D7ADE8752B7A1D42AF65F207E00FC0EF262D082DF892D| |765A3BDB4612F6DC3AC6D1D0147D1A3FDE018F3072509C313F6738F230166472B18| |64A643CC28D56EC75EDBB1C70ED04E6BE8C4BE3A97B8C6B6657005FCCCFC49B5A3A| |81D7DCCFEED4FC0A7E03366F773E62FF2F4C0D313E33CBD71300126D1BF14F31C2D| |3B2ED60EBC618BAFB296F80B1ACCF3149342DE543F6B3B06C09DE02E667A3773D12| |344069ECC159C95ABE00D9C996BE075A644CF278BBE650DBA44C4517F83E9B7A644| |1B8A319E6C8C9396C8AC45C959947E8B326051262C4A8114098A642A7273FDCD373| |E36D5BF20985D5AAF74F139F964895A5EAFCCF313F907E56A01C9| |-------------------------------------------------------------------|
  16. I may have to do Blaster. I rolled a Dark Dark Dom. Then did the buildout on mids. There us just about every purple set on the thing. So The thing us not viable for leveling i will level it and build it out. I want to see what it plays like but back to the drawing board on the story arc project
  17. then what exactly is the update? been like this for quite some time. get hero slayer badge, opens up contact, do all mayhems. the change is?
  18. Notice in my original post I wanted, or thought it should be, tied with badges. A farmer can grind 100 levels relatively fast. My highest right now is 40-something I believe. My current main is 27. I game a lot. But a farmer would look at those and consider I might have only been grinding a few weeks. Hard grinding, but very doable. I tied the reward with vet levels AND badge levels. This shows you not only grind hard on the character but explore the game. I have seen a random content on the boards about not needing any more power. Okay. These rewards are for those people who play one character to great depth. I seriously doubt 99% of characters you game alongside will have ONE of these rewards, much less all three I have suggested. The rewards are specifically there to give something tangible to someone who games on one main for a long time. Notice I said I had one main at 40-something and my current main is 27? Maybe these rewards would encourage me to focus in on badging and running content I enjoy for a few months more on one (please not both lol) of the two characters. That is what a reward system does, it encourages continued involvement. The rewards I have laid out are specifically not game breaking power level wise. Three extra slots total would be a sweet gift beyond all measure (or would it?), and at the end of the day give a few percentage Res (in one area) or Rech or Regen. If anyone can show me how those 3 slots will overpower one 100th level vet character compared to a brand new 50 I will give them 100 mil. That is a real offer, but it has to be blatantly obvious, not subjective. Anyone can look at the explanation and go "Oh yeah, that would seriously crank that beyond anything we thought was conceivable!" Because I honestly am not sure it could. The reason I think it would be nice to have this type of reward is I spend a lot of time in mids and like any tinkerer I am always looking for one more part. And like most tinkerers at a certain point you cannot get the basic vehicle to exceed design parameters no matter how much X you add to the design. Conceptually I know this, just always looking for one more thing. It is the classic Hoarding Badging Grinding aspect of why we do what we do. This type of shiny is just another suggested milestone along that path. Again, while I appreciate the many of you who have endorsed this plan I think we should still consider it carefully as we move forward. Thank you.
  19. I will be heavily i/o building the character. I have run and i/o’d a lot of squishies on Homecoming and only 50d one dark dark blaster. The parts from everyone else is lying around in a base. Full sets of blaster dom and sentinel atos. Lots of ranged sets hold sets immob sets etc
  20. Yeah. Hover Blasting with some ranged defense is fun. I keep coming back to AR. Huge range on that Then if the map forces you to be tight You can set up the death fort and watch the madness. My problem with AR is i dont like weapons much. I do have one concept for it based off “Sarge” from the movie “Frighteners” played by R Lee Ermey. Ghost AR/Traps. Which explains disappearing weapons why the weapon does so much damage. Underlying logic really helps me with keeping character interest
  21. I can see you all are on the fence about this. so please continue to think carefully about the wonderful motivation of receiving another enhancement slot for powers. i really appreciate your openess to the concept
  22. This is so funny to me I do not know how to articulate it. I just keep re-reading it and giggling. seriously though, you want a Vigilante. And just story arcs from peeps like Dr Shelly Percy. Which...Yeah. I have to go back to giggling again. Thanks.
  23. I think of it as a Hell Hound. Which puts it then squarely into Demon/Devil characters for me. A lot of my Dark is Undead characters. It is odd how the game choices interact with my choices to define where certain AT powersets have to go for me
  24. Snarky

    Shadow Field

    I am trying to understand this. It looks different than the only Dom I know, Grav. Does it not hold everyone, but just a few in the area? Because the description and the detailed info both indicate a "chance" of holding... If it is not a hard hold, how does Darkness control, well, control?
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