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Snarky

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Everything posted by Snarky

  1. I used the jump pack as my ghetto travel power on many brutes from issue 10 on when I joined. It was never buggy. I ran through the whole charge without turning it off and it cycled back. Just. Like. Any. Other. Power
  2. Altitus is cruel lol. Got all content through level 14 Blueside done and realized the character concept was not going to make me happy. Very sturdy DM/Will Brute like many CoX players I am concept driven. I like characters who do not use weapons and that naturally limits some choices i like the idea of Kinetics Melee. I played it briefly at low levels on live years ago. So I have no idea how it is really can you folks let me know it’s strengths and weaknesses? I play a lot of SS and Dark Melee Brutes and once in a while a low is energy melee.
  3. For me the fastest and easiest is dark melee willpower brutes. Just cruise control solo. The fastest leveling is any combo combo you like on high level teams or at least teams your level.
  4. I was just wondering how strange my gaming behavior is. Yours is probably stranger. I have been back about two months. I started with alts and am still alting. I have one 50 that I have done no 50 content on. Parked immediately and alted. I mostly run the same content on my alts. DFBs and to a lesser extent DiB. I try to do all Blueside TFs in order on each one to get a feel for the powers and play style. On about a quarter I do all banks if I start a villain immediately hit D see the gull and go Vigilante. Blueside is where the teams and TFs are after all. I have a level 20 solo redside project parked and a level 15 solo Blueside. All content all contacts. Probably reroll the Blue. Not loving the concept for a toon I will be on for months i think I finally found the character I will run for incarnate content. The first 50 I had on live when I started in issue 10. SS/Invul Brute. I got one to 42 this weekend on a random alt and then rerolled for a different origin and to hit banks redside. Now at 31. This toon has all my cash and goodies. 7 ATOs the 3% procs for res and def a set of Gaussian a set of Makos bite all the Health Procs a couple Lotg etc. it is not the wealth I had after years on live but it is running pretty smooth. The best part is all of the inf to fund the build has come from low level alting most below 30. I just convert merits to converters and sell. Never possible to buy cool enhancers on live doing regular fun stuff. What I consider fun anyways. I need to download MIds and tune a build to work for. All my ideas are rusty and do not include ATOs and the tweaking they have done. But SS/Invul are pretty straightforward. I have 3 sets of 4 reactive armor and am building old school s/l def and pumping resists but not trying to warp the build to fill a psi hole or anything. Just ordering off the menu. Anyways that is what I been doing. Happily grinding in almost all my free time and so grateful to have my game back see you in the city! Snarks on Everlasting
  5. Hey folks. I am a grinder and my mediocre building chips are years rusty. Could someone post a SS/Invul build that I can shoot for? I already have a few good sets and will be grinding the rest ASAP. Nice goal To keep the grinder going i take fly from fly pool usually no afterburner I take kick because I Line the animation and the 2 fighting toggles I would like to fit taunt for team utility if there is room and it makes a good set mule? Physical perfection for pool powers any suggestion for leftover powers like maybe hand clap never used it but always played SS/Invul early in live when fitness was 3 slots the origin is tech build goals is sheer toughness and fun in incarnate trials So suggestions for what incarnate powers are needed I have not run incarnate since live thank you
  6. So I spent all Friday night and all day Saturday soloing Blueside arcs on my brand new Dark/Invul. Level 14. Tons of badges and merits. It was two AM Sunday and I am going to sleep reading the boards. People are talking about dodging SS Rage crash and not taking Unstoppable on Invulnerability. My mind nearly explodes. Are they crazy? I am not going to even give the arguments merit. My first three 59s on live we’re SS/Invul. With single origin enhancers. The build ROCKS. So I got back up. An hour creating my character. A bodybuilder who got addicted to Superdine then turned into a zombie then cured from that by Crey with an experimental version of magically altered Superdine. Or maybe that stuff the freaks use Excelsior. Yeah I like that I am spitballing here. He flunked out of Arachnos training due to anger issues became rogue. Ran Blueside content for an hour. Went too bed. Got up and grind grind grind all day Sunday mostly Blue TFs. Ending PI radios for a couple levels. Level 40 in one day He has Rage. He has Unstoppable. I stripped some cash and enhancers to do it but he is 3/4 I/O with solid sets. Not optimal because as I was grinding I got hyperstrike s build guide mixed up with another posters and have makos bite in KO blow and other oddness. I can afford 80% of a fully pimped build at 50 with him.in. He will be my 2nd 50 on homecoming I have not run 50 content on my 1st. Just started alting again. I can tell I will be rolling incarnate stuff with this guy. Grinding cash and incarnate powers Switched him to Vigilante and will grind on. SMASHING
  7. Yeah. Someone asked me today how an Invul Brute could be low on end. I have run various Invul brutes and a few Inv tankers. I was like wtf? How do you explain to someone how the ocean can be wet? I do not know what reality they live in but Invul eats end. I pair it with SS. My first 50 back in the day and with Dark. Dark solves a lot of the end issues. Stir just writing SS/Inv makes me want to alt another one and smash. It is late. I will dust off one or roll a new one. Because. Smash. Can someone email me some blues?
  8. Actually keep it simple. Teleporters. I thought a vault would be easy since there is one in pocket d and a few other zones everyone can use. Workbenches for convenience. And. That. Is. All 99% of a bases usefulness is those teleporters. Let us not over complicate things. No extra coding needed. That exists. Access to more than your Sg base already exists. Hard coding the name and access code into the base portal memory cannot be rocket science. I have not coded in thirty years and I bet I could figure it out in less than an hour with zero knowlege of the game code going in. This is not 1337 Haxxor stuff. Just putting up an existing base zone that everyone can access with really basic services The SG base system exists. Teleporters to all zones exist the salvage storage exists in the base and is already coded personalized. No enhancer storage or inspiration storage or any item that requires base permissions. This would be A base just big enough to hold the teleporting an organized fashion and a little workroom
  9. So back on live I had a few huge bases. Mostly for my alts. Ran some busy SGs for a few months. Never kept them going. Bases in the new game, from what I can tell, follow the same pattern. A number of super large active groups using a base and then a bunch of personal bases I suggest a generic SG that everyone can always use. Even if they are in a normal SG. This locker room SG would have all the regular amenities you normally cram into a base. Teleporters to all zones, workbenches, vault storage etc I propose a small map. Maybe half of the largest base currently available maybe even smaller like the smallest of the instance maps just a few rooms. Something that is very easy for a new user and versatile enough to be useful to a veteran. The benefits? Ease of use for players and fewer back End resources used by the game creating dozens of SH maps when most people just want to run through the same facilities The cost? Maybe an hour of a GMs time creating the base. Because. Drum roll the base shows up at every base portal and everyone has access to it with no code. Basically like a team members base Simple solution proposed
  10. As far as I can remember DE do not drain endurance or otherwise mess with your end. Other than being tough as snot my guess is they would make a Sentry feel like a glass blaster by stacking immobs holds and stuns but that is a guess. They do not cut through a willpower’s defenses significantly more than other end game content. Some -def that is pretty normal. No -end or -rec. I am very curious how you are running a willpower’s brutes end bar down. The only toggle you have I do not normally run is the +acc one. I have never had a struggle with a Willpower Brutes End. I do ALWAYs put 2 End red in the 2 fighting toggles and put the equivalent or near so through sets in the Willpower toggles. Those enhancers exist for a reason. Willpower has top notch end recovery that does not mean it is endless. Cut down what is grinding away at your end where you can.
  11. Chaos United is insanely active. I alt too much to be in it. They do not have room to warehouse alts. They are an active SG with a hyperactive network of alliances. They regularly host late game content from RWZ to iTrials to Hami to you name it. If you are dedicated to one character and want a TON of teaming this is where you want to be. Good luck
  12. I do not understand how a pimped our Willpower Brute is short on end. Unless you are running all of leadership toggles as well as fighting toggles on top of willpower’s toggles. I honestly do not get that. Do you fight freak show are farms only? Because your problem may not be the build but where you are putting the character
  13. Isn’t focused accuracy a bit of an end hog? Not sure Acc has two components. Not sure how it works but they are separate in combat attributes. There is a proc kismet + acc I think it’s called. It costs zero end
  14. I have done this Redside back on live. I think like three times. Once on a SS/Inv and twice on SS/Will if memory serves. I never succeeded Blueside. I think 30s was as high as I got. I am talking every available story arc and all content. I have chosen a Dark/Will Brute for the attempt this time. I am glad the game is back. I never had an official badger and never siloed Blueside. So here I go. Dark/Will Brute is about the easiest character in the game in my opinion. Now I just gotta grind lol
  15. There are the PROC enhancers I/o health class 2 of them give you constant inflow of added endurance. I do not have them memorized but they are way to find. Numina Regen Tissue and err another. And I get them mixed in my head which does what. Get them slot them be happy
  16. 11.5 hour work yesterday so very little gaming. Did get a SF and beat Dumay. Level 35. Still almost no attack slots. Started soloing Ghost Widows arc. Set at -1 for speed (I have been doing Mayhems all the way through). The PBAoE toggle confuse is impressive to me right now. Not sure if it’s effects on tougher mobs and more peeps but for a minimal Self damage it motivates a ton of incoming attacks. Which does not help Fury but I have the +Fury ATO in my tier 1. In easy environments I use the PBAOE +heal and the PBAoE +end as attacks instead of bar management. Usually right after my PBAoE +buff. It is a cheesy little chain that added with my toggles can really soften up mobs. In tough Environment (the first few missions in last nights SF were +4) Darks ability to chose how much agro it gets is very nice. At these levels it is almost surgical. Doubt it will be that smooth in Itrials
  17. I like it. I just made up a new zombie hero Snarkrot and will be trying to solo all Blue content with him. I think I will go with this build as the leveling build thank you. He will be bathing in merits if I keep at it so should be able to pay as he goes
  18. At 32 now. I am pretty broke in the new game. Been back on almost 2 months. Invested nearly everything I got into this build. +3 res def 2 kB procs 4 Brute ato in tier 1 attack dark Regen frankenslotted 3 theft of essence and 3 Nicky’s. A kismet +acc. Numina Regen tissue. Etc blah blah blah. At 32 with all this on it is very playable. Have very little slotting in attacks because toggles are taking all slots. Still it is starting to be fun. Will keep on it
  19. I run A Lot of Brutes. I posted here why taunt is not worth taking for me on a Brute. So, here I go, showing once again I am wrong. But I am right. Except when I am wrong I am starting to level a Dark/Dark Brute. Very rare for me have not run one since a year or two before live shut down. Very rare because they do everything opposite of the way I run Brutes. I run Brutes as JagdTigers. As much as I can. Basically a tank with one huge attack and defenses so locked in there is no turret just more armor. One way to win. Face the enemy and hit the enemy. Dark armor is not that armor. Dark Armor is semi squishy (which does not feel like Bruting to me). I farmed a dark/fire brute back on live but did not like it. I ran a couple incarnate Blasters on live. I ran a dozen or so Sentinels (I like) to 20-30s since I been back. So... I am running this Dark Armor as a zero range squishy that has the tools to survive if played smart. One of those tools is taunt. Dark armor has stealth. In a brute. That means mobs outside my AoE toggles usually will not deal with me. Better things to do which to them are closer. That helps me survive. But if I am happily roasting a few mobs and can draw some to me without moving? Yep. Taunt. Notice it is not to tank. It is not to save a blaster. It is to make my life easier. Just telling some Superstunner to fly over and get their but kicked. That way I don’t have to chase them. Add a nice enhancer in there (need to pick still) and I get a set mule maybe Do Taunt. If it works for you. My deathly magical Dark/Dark will taunt. My Tankiest Dark/Invul and SS/Willpower will not. They just jump into a mob and start punching. But having a magical power that controls a mob into dying? So fits my Death Dark/Dark theme!
  20. Def > resist > healing. But that has many qualifiers. I agree you do need the unique procs for *3 res and + 3 def Invul has very good def debuff so good defenses are very supported on Invul Now for the qualifiers. Everything counts (only) in large amounts. Take a standard Invul brute with no sets. Take one small purple insp and jump into a huge ugly mob. The purp helped a little. Take 4 purps 1st. It is way better than 4xthe effect. Same with resist 80% + resists are way way better than 4x 20% resists. And healing. I am currently on a dark armor that has two heals that cycle near constant. One can fill the whole bar. He needs it he is squishy as a sponge. I think unstoppable is a great power but you have to memorize the game enough so that you know what is going to happen in theee minutes and have a plan for surviving it. Otherwise it is just a delayed death sentence. Fun but short Enjoy the bruting
  21. Conceptually I love Dark Armor. I tried it back in the day and it just did not give me what I wanted I have done nothing but alt since the game is back up so... Dark Melee Dark Armor Brute Good news. Played for 5 or 6 hours and hit 25. I ran him in 4 DFBs while running each mayhem up to Sharkheads first mayhem. I ran 2 DiB and got all those badges. I picked the End and Acc bonuses. The bad news. Worst Posi 1 I ever was in. 1:37 minutes. It was just stupid at the end. I did a Posi 2 after clearing a Mayhem. It was not horrid but not smooth. They had it set at +2 levels and that of course slowed everything down. Oh well at least my morning task forces went great Posi 1 and 2 Synapse and yin all on last alt the dark/will brute now parked at 38. Earned almost two hundred merits on that build in a couple days Struggling with enhancing the Dark. Currently putting nearly all my slots into armor. I have gathered my best enhancers. All 12 of them and started buying a few more. But they are good ones. 4 Brute ATO in my tier 1 attack. Regen and End procs in healing. Glad shield and armor +3 res and +3 def. univ travel kB prot. And that is mostly it. A couple other ransoms that may stay Of course it is squishy. The heals are great if you are not in a shadow maul animation when everyone decides now is the time to kill the DA in the room. I regularly flee like a Sentinel especially in the last mission of Posi 2. Did not die there. But ran away cooked 4 times at least Theft of essence for dark Regen? Also the mez prot seems less than I am used to with Inv and will. Can that be fixed with enhancers? Thanks for any tips
  22. Okay I have never played this combo. SS/Will many times even soloing all redside content on two different ones. Dark/Invulnerability oh yes. My first and only 50 now that we are back. Ran many back on live.but dark/will? Waste of power no synergy and not enough armor were my first three thoughts. Because Dark can power Invul I always felt it was a waste to use it in the slightly squishier willpower basically. You get more armor and are therefore tougher. Um right? I can’t stop Alting so I decided to find out. For good measure I put Brutes Fury in tier 1 attack 4 enhancers including Fury builder. To really make it nuts I put 3 heal procs in Health for more End and Regen. Then I took shield wall glad armor and steadfast prot procs and aim aiming for S/L def cap and as much resist as I can easily cram in. Some +arc in kismet proc and looking for more down the line in future set bonuses. Incarnate trials are tough after all The idea behind the build is gloriously simple. Have lots of health and endurance with some dodge until the defense debuff cut through Willpower’s limited debuff resists. Then have a decent to good amount of resists to cut the pain. Then Regen health and endurance faster than the damage comes in Almost all of the mechanics are not “in play” with toggle managent it clicks stuff. Darks heal is part of the normal attack chain and the end rec AoE is up about as often as an unenhanced tier 9 blaster power. It is good for a once in a while end recovery or just a random attack when a End is endlessly flowing (easy stuff or with a kin) The build does not overly benefit from global Rech, unlike dark/Invul which needs as much as possible At 33 now. Have run both Posi and Synapse. Feels tangy with a small blue or two if soloing large mobs and team followed the real tank while I just Brute Be interesting to see what the beast is like at 50 Any ideas for procs and enhancer sets to help would be nice Going to badge ouroband see how he does soloing hard stuff too
  23. Dark melee has that END recovery power. Be aware of moving to a different melee set that may not have that. How much do you use that? Because dark armor is an end pig
  24. I have always been a Brute player. Overwhelmingly my alts and projects have some combo of SS and Dark attack and Invul or Will armor. My first (and only) 50 in the new world is a Dark/Invul Brute. A few of my favorite variations in the 40s Been a tough week at work and so when I logged in last night I just created a simple character for smashtastic fun. After looking around I chose Energy/Willpower as it seems the build with the least thought involved. Even in late game no worrying about huge crashes or planning things out 2-3 minutes ahead After 2 DFBs Atlas got momentarily quiet but I got on a 50 team running the war hulk mao. I now have a level 27 Brute lol I am looking forward to Getting to 50 because I have never runEnergy past mid 30s What is with the Energy Transfer thing. How much damage do you actually do to yourself. How should it be slotted? Recharge yourself into the ground. Lol Anyways just posting random Brute stuff. Any input on Energy melee is appreciated though. Thanks
  25. I am running a couple Ice/.... Sentinels. On my current an Ice/Invul I am really noticing how I can use Ice storm to pull and confuse mobs. Not confuse as the power but just flat out lose focus. Freak show tank smashers start running away like sissy’s when I drop the storm So... how can I slot this to get more out of it. Are there procs or frankenslotting that make this better or should I just slot regular enhancers? Also what do I slot for? Damage? Maybe on a blaster but it does take seem to be used as a damage power so much as a “made you stupid” power Thanks
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