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Everything posted by Snarky
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i have only done one. a treespec i needed for a redside accolade. I dropped a lot of temp summons and it was a breeze (this toon had solo'd redside and never used any of the temps from storylines.... still mostly hasn't lol)
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i build Dark for more resist and throw a nod ate Def, knowing it goes away when fighting tough enemies. But it just ended up being slow deaths....sigh. My own 3 debuffing auras couldnt hit, which do most of the lifting on Darks defense vs trash, and yeah, having no heal....
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Ouro predated Incarnate content by....years? Our main wish for it live was a way to hit banks for badges. Which was a near constant meme thread on the boards.
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My coalition did a Posi 2 a couple days ago. Two teams of 6 headed through it. We sped through everything, mostly delayed by finding mission objectives. However, at the last mission, once inside the doors to get the interior bombs, it got ugly. We were all exemplared and well versed in the TF. So we were all spread out. That room, sigh. Not a great idea to spread out. My poor Dark/Dark Brute went in to tryy to Tank for an objective. 3-4 large pulls were on him. The debuffing accuracy was cruel. Died 3 times and finally used a P2W ethereal shift to go hide. It did reinforce my decision to main dark/dark lol. I normally am debuffing my opponents accuracy! However at that level at that volume I had no chance. Thankfully we completed the objectives (no idea how much I helped in there) and someone TP formed us up for the final battle.
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"The Game is not Balanced around IO's"..... should it be?
Snarky replied to Galaxy Brain's topic in General Discussion
so this discussion continues to grow and change and not die... maybe if we attack it with enough i/o builds we can kill it and get some merits? -
do you have the buff powers from P2W (50 charge end rec, health rec etc) AND the 3 1 hour buffs from P2W (survival assault, and one other, think they are called amplifiers) and the buffs from base salvage machines? You want every advantage? Go team temp!
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I thought about this today. There are a few good 'work-arounds" that have been offered. Some of them are actually in use by quite a number of players. I definitely appreciate this type of feedback. My concern about the "work-arounds" is that they are just that. I just talked to a player yesterday that had not logged in since live. New to Homecoming. I saw a question he had in Help and immediately switched from Grandville to Blueside to look him/her up. I found them in Talos, but they were in LFG so couldnt accept team invite. No issues, of course they were right by the train station lol. I chatted with them, dropped some Inf on them, gave a few tips. Always nice to see a new/returning player. So sad they want to be a hero, yet I keep hoping they will see the wisdom of being truly chaotic! Tangent. Okay, so... They were in LFG. ding ding ding. They had been asking about DFB. I pointed out that we formed teams and the LFG thing was not so good. You see, we mostly all know the "work-around" New/returning players do not. What I would love to see is the ability to join several long term groups. ("Shadow SGs," no base, so no storage abuse if that is the concern) What the groups would have is a SG name, roster, window to see who is on, etc. A virtual SG with no real estate. Bonus points if you can name them something wicked for Redside. But this would allow Tanker Tuesday teams, Master Blaster Disaster, Ice Cold Monday group, RP groups, that a character could join, and have access to long term social groups that they want to be a part of. Not, work arounds, not side roads and shortcuts through alleys everyone local knows, I am talking big modern state of the art freeways with lights and directions and easy on and off ramps.
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Basically I ended up dropping the fear and stun toggles from my main build (only work on minions and Lts) and adding in Taunt and Leadership Assault. Defense if iffy on dark, I prefer to depend on teammates buffing me and burning down w/e I am tanking. I do have one question. A couple of my bonuses violate the rule of 5. Mids pegs Ragnaroks Fire/Cold Res 6% but i think this is just the 10% mez res part of the bonus. Do I still get the cold/fire res? Oh, and in the live version the sets on Midnight Grasp and Smite are reversed. Pain to do in MiDs but was suggested by a friend and is much smarter. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 2.2: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33) Level 14: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Build%(39) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 28: Taunt -- PrfZng-Dam%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 35: Assault -- EndRdx-I(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Rune of Protection -- StdPrt-ResDam/Def+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;659;1318;HEX;| |78DA65945B4F13511485CF74A6D6969696FBB542B9B440B542C1BBC6A81513A5090| |989AFA481111A2B255348E4D107DF15A224CA5D7DF517F9134450346A14C63DB396| |68324D9AAFFBB2CEDE679F739A7F9C0BBFBFF3E4BAD2AA6E950A95CAE44D6B71C1F| |4E70B33C5295D29159A982B580F973AB3996C40CC46373C99374BA699C949043F9B| |E1CE990FCCB90A0337AC47654B85C7CBE55266A26C4D99D652C435468B33B30BC5B| |999A86B8D998569D3AACC16E743489D37CDE9A6DBF3C5A90C169D282F9626F385CA| |822CD02C2DF4CAF7A3FAFBB1FD2AE9536A28A87C29B20F34FAC901F0441A7CE5C83| |4576BA8AF3A62DFC093DFC91F60280BBE7624D0F8B5B08158040C579351B03A46D6| |806BA2D2A1D575D6AB65BD5AD6AB67BD5DC9F2735FFE8BE8B7FE12D87899BC02365| |F25AF812B329800B42AF001BE75B182AC1D64ED56D66E65EDF69FE09E6455718F55| |5B8C6D83A776C837E45BB0F31DB82CB523D06A915541CA50C93570431075076E1BD| |15FE8ABF3377908268E481BFC2CD935D4D45093A0A69B9A6E6ABAA9D994EC3AEEB5| |EE50100FAA9E06CD8DF51CA0CF9E7B0E03CA27836A40AE6A780ABD2EBE26EA9B38A| |B246795E4AC523CA72F92D582FEFC2D6B38E7D43AB901F66F925BE436B82FAA36D6| |6EAB38B50D6548ED387D71F67C205607CED3E87806EDC07372995C014FBF006B659| |D2EDE81AE8472D79ED6F1669C5E7B0F997F44DAE019E7D639D4481F688AB68FDABE| |2CE67476981C21CF8143E7C90B6097F492E69D48A71562E44B6928C33E33CED0E38| |6DA116B10335583CC1B358EDFAADD6E1CBF79C7B46D35E6F18C1B4C178FE67A7643| |C72F979E4F1ECFDE3F8F4F4BE8EED4627735F7F6C6EE6BAEBDFFBF6A15A736E0A93| |FE8F10C793CC31ECF88C7138CC97F063CF61F714DF23D| |-------------------------------------------------------------------|
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Doesnt the MC Boss have a special mechanic? I forget what it is but he either does more damage the longer he is out, or has more dam res, or gets taller? I forget. But yeah, this is CoH at it PUGyest. (and I PUG a LOT) I can read it like traffic on a freeway (my job is driving) You can see in advance who will jump lanes, etc. It is all so tawdry and predictable. Then there are the great drivers. Always safe to be on the road with and even during an icy storm you can count on them not to 'accidentally' do something stupid. Just not in their wheelhouse. Everyone stays safe, gets the job done. There are a LOT more of the pros on HC then there are the Freedumb players. But it is definitely a mixed pack. The ability to ROFLSTOMP through almost all content does seperate the wheat from the chaff when you hit the wall. Some folks have no idea what to do. Was on a PUG advertised for "quick treespec 2" Joined. We rock the first two missions. Get to the last tree room. Wait a minute. These mobs are +4. Were we at +4 all along? Crap. You cannot do this on +4 pre incarnate. At least a PUG team cannot. There were four of us. I send a polite tell "are we at +4?" no response. a minute later. "I dont think we can do this. we should reset diff, log for a min, then try" no response. A minute later. the leader "lets do that" We logged. 3 came back. We finished easy. I learned that trick from other players who are good and know how to succeed and have fun. But getting a PUG team to change course? Like unsticking a ship in the Suez canal....
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Best accolades to chase at lower levels?
Snarky replied to Shenanigunner's topic in General Discussion
People level so fast (generally) and accolades either 1) take so long (day jobs) and/or 2) require higher level content to achieve certain conditions creates a situation where accolades are generally only available at end game. -
I see what you are saying. I prefer if it is an codified system for a couple reasons. Not everyone is good at/likes those options. Also, if that was working to accomplish the goal of creating long term character connections it would be obvious by now. It is not obvious, not to me. It is obvious to me the SG system creates long term character connections. I do like where this is going though. Zeroing in on the issue I am attempting to address (thenk you everyone for helping me think out loud) which is long term character interaction with other established characters they game well with. What you just said is also intriguing. If, big if I know, there were chat channels with a visible roster (the 'face' of an SG) that were character specvific and you could join a decent number of (5+?) I believe it would solve the bulk of the issue I believe needs to be addressed. Again, the issue is making play experience better through having established groups you can easily game with. I do have a great SG I very recently joined on Excelsior. Up until now I have been exclusively PUGing (and I team a lot...) On Virtue I was part of a small but active group called Brickhouse. We all know good teammates can make a gaming session incredibly easy, fun, and productive OR bad teammates can make a session frustrating and near useless. Having more options to network a character that are easily visible, intuitive, and usable is a very good way to promote stronger teamming and in the end greater enjoyment. Transact for Victory!
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The coalition change would not solve the issue (not the solution I am trying to cram in, but what I perceive to be the issue) that i want to address. I have discussed this above. I have also discussed above that a solution to the issue may not include base storage access to any SG besides your main group. The issue that I am looking at is how to create groups, Super Groups, that have a bond. Not a friends list, not a coalition that your character (unless head of the SG) has no control over and is limited by nature. The Super Groups, Star Teams, Super Teams, call them what you will, would ideally be long term groups that form in game. Not account wide, but character specific. In this way a Ice Dom might belong to their "main SG" and also Super Teams 1) Dominators of Rogue Isles 2) Ice Guild of Paragon 3) League of Calamitous Intent 4) Friday night levelling crawl 5) TF Saturday Excelsior THis would allow for more of a connection to other players in the game, better teaming due to knowing the people on your team. Yes, it is easy to team on Excelsior. No, it is not always pleasant. Yes, it is a LOT more pleasant when you have run with the peeps regularly. Kapeesh?
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I am Soooper happy with my Dark/Dark main. There is one thing (always) lol Sometimes I am called on to "really" tank. With Taunt. And I have a true Redside build, no taunt. Since I am unwilling to give up my "perfect" build I am going to create a 2nd build, Tank. I never do this, expense vs usefulness. But this is my main, my badger, and I have most of the Enhancers and all of the cash. Will be on this a while. Since i am doing this I want to do it as good as I can. Add Taunt and increase my resistances so Hybrid Melee or Rune of Protection will keep my at Cap. Since this will be just for League/Team play i am (guessing) I dont need to be as concerned with damage, as that will be teammates job and/or the league will buff my Brute butt up to the stratosphere despite any weakness in enhancing. (This is one of the questions I have for those who run Brute - Tanks...is that right???) I will be pecking at the MiDs build today or tomorrow. Unless I get all motivated (this is doubtful 🙂 ) So any ideas, concepts, build tricks and/or builds for a Brute Dark/Dark Tank I would love to hear. Thanks.
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Sorry you never got to read a lot of comics. There were many "crossover" events, and an uncountable number of "appearing in" because Comics are basically a giant Soap Opera looking for more drama and interest all the time.
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Cap au Diable. First, great name. Second, Monumental architecture. Third, It was traditionally where my Brutes started to come into their power. Getting stamina and travel power finally slotted. I know that is historical, but it evidently still means something to me. Fourth, it introduces some great plotlines. Really it is the first step into the deeper waters of Redside webs of intrigue. The Radio from Port Oakes send you there, under levelled for the zone and looking for info. The Luddite arc is a hoot. Just really well done and the first 'complete' villain zone with a Trial, access to PvP zone, lot of story arcs. In a current thread it is brought up that you need to make things challenging in order for stuff to be fun. I always felt like Cap was the first 'challenging' Redside zone. You needed to have some idea of an actual build, have made the right choices, be slotted appropriately, and be aware of the neighborhoods as you tried to get around.
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Is there any way to make teams less boring?
Snarky replied to RogueWolf's topic in General Discussion
I don't think "less boring" means what you think it means. -
I can relate. I play Brutes because I get to be a sugar enhanced two year old bounding across the environment chewing on the furniture. What is there not to love for my teammates?!? I just finished a MLTF. We were doing a string starting with ITF. We had two tanks on ITF. (I'm Bruting my main) We get to the end fight of the MLTF and we are taking serious damage on the pylon/tower phase. I throw up melee hybrid, heal, look around. Crap. I am the heaviest teammate. No Tanks, a couple scrappers and squishies. I realize I should have tanked Recluse from the git go. Nobody told me. Sigh. We finished. I was embarrassed. Ah well. Someone has another clueless Brute story to tell....
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To pick up a name being bandied about for making the game better "Star Teams" (referring to 5 person teams better concentrated to make content interesting: although I think it is interesting as is) and I suppose we are talking about a lot more than 5 in most cases. But yes Greycat what I am interested in more than storage (I have a storage base SG, and having one or two toons not in it is not an inconvenience, throw them a few hundred mil and be done with it. My main only generates revenue. What does it need with storage...?) anyways, more important by far than storage is the Grouping, semi permanent like a SG that allows a network tailor made for that toon. Yes coalitions are great. But as a lowly serf in a big SG I do not control the coalitions of who we associate with. Again, i see this as a way to get better connected to a few groups that really meet one individual and/or toons needs. A main SG can be great! But the flexibility to add some side groups that you fit in well with is not an unworthy concept to explore. All Tanker Group? I still remember the Tanker Tuesday peeps from live. I never joined (I Brute lol) But wouldnt it be great if they had a Star Team where they could see if their peeps were online and shout out in Star Team chat? Or, again, a RP group, or a Dark Themed Group, or The League of Calamitous Intent? Having these connections outside a SG would deepen the interest in the toon and increase the ability to consistently find teams that work well together. In my opinion.
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Your point 1... In my thought processes I am using Reductio ad Absurdum. By showing the response to my request for multiple SGs "you have coalition channels" leads to a ludicrous conclusion when taken to extremes "We have chat channels so you do not need an SG" Your final point is one that has been dancing in my head. The current team on Homecoming has been very careful and deliberate. I am given to understand the coding on CoH is not the most logical, perfect, nor clean beast that has ever wandered into a CPU. I can understand if there are coding limitations that would be a truly valid concern. Still, I believe the issue is one that deserves more than a "use a chat channel" or "get an alt" response. As far as being dedicated to one character i would put myself near the middle of the pack. That is a statistic I completely made up, yet I think it might be arguably near. there are many who have every badge. I have 2/3rds on my top character. When you are this tied into running one character you want to have as many options as possible. I see the topic of more SG flexibility as both a need and an opportunity. If it requires tons of effort or will break the game, well, that is that. The ability to be enmeshed in more than one SG (see who is on and quickly coordinate with them being the bulk of this in my mind... which brings up a semi SG possibility...Super Teams???) A Super Team concept might look like having an SG window and SG chat, but no SG Base. The group would exist to continue a Hero/Villains long term goals. This would facilitate RP Groups, long term teams level crawling over months together, and other social cliques.
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again, trying to be respectful. If I thought alts was a valid solution I would not be raising the issue. I am aware of the possibility of alts. I am a serial monogamist when it comes to the game. After running a dozen or so concepts to 50 I will find one I like and stay on it for a month to the better part of a year. Currently on a Dark/Dark Brute. Over 100 vet levels, over 1100 badges. Lot of work yet to do, in my mind. 1) The capability to broaden the network of reliable players (good SGs) I can team with will enhance play experience. 2) It is super-genre canon that characters solo, form SGs, join other SGs, and belong to multiple SGs. So far feedback is 1) "Use coalition channels." Okay, to take that argument further we do not need SGs. We can create global channels. 2) Alt. Okay, so i am saying I like this character so much I want to play it as much as possible, with as many groups as possible. And your suggestion is I should stop playing it and do something else?
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Again, it depends on powersets and how competently you build. Sorry you are not getting over 75% resist. you should look at that.
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Okay, So I am assuming you are using SO builds. Because everything you said, while true, ignores modern builds in the game using I/Os.
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With all due respect, if I thought "coalition" was a successful implementation of the concept I would not have brought up possible solutions. Coalition is not something I chose. It is the SG leaders choice and that choice is not infinite either (unless things have changed mightily) I doubt they would want to coalie with my personal SG, my Dark themed SG, some new player forming a redside SG, and a RP SG i am involved with. along with coalitioning like that for each of the 300 members of the SG...
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THis is exactly what I mean. If we could have 5 Supergroups that would solve so many awkward teaming issues. You have your storage base SG, you have 4 other SGs. I belong to a good SG. I would love to be wove into the fabric of a couple more. That would allow me to be in a Dark themed SG, another huge 'pro' SG, a Redside exclusive SG, maybe even an RP SG, all on my main. Busy busy busy! As it is I am happy with the main SG. I wish I had access to the storage base, and there is no way to join a newer SG leaders group no matter how much I want to support them/check it out