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Caadium
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Thanks for the explanation. I misread your statement, so the clarification helped. In a previous build I had 6-slotted Preemptive Optimization so I get that approach to. I'll get this build in place to test out. Thanks again!
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It only has one -tohit in it, but I found the +Res and -Res of Sonic also worked. I have not tried it, but on the +resist front, Thermal might be interesting. Ninja MM attacks give the pets +3% crit chance, each, after they have hit. This bonus lasts for 30 seconds. So, if you keep those in cycle, then you are giving your pets +9% crit chance. This is part of what I would consider on choosing a secondary. Because you want to spend time attacking, you might want to consider less active secondaries. For example, with Sonic (since that is what I'm familiar with), Liquify has a 30 second timer, Clarity 90, 2 toggles, and 2 shields. Easier to mix in some attacks while commanding pets. Plus, Liquify being 30-seconds lets you know when you should re-apply your hit +crits. EDIT: Another thing to note, Train Ninjas gives them around 20% positional Def if you slot for it. More for AoE. Between this, procs, and Maneuvers you can choose sets that aren't pure +Def to create layered protection for them. Increase Density (slotted for Resist) & Transfusion should create somewhat of a layered protection for /Kin, however it still suffers from minimal debuffing.
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Again thanks. I did see your comment about using End Mod pieces to maximize recharge. It was this line I was asking about thought "I value the end mod boost the least here because HL is a monster of a rec boost even with no end mod slotting." If you don't think the EndMod component is worth focusing on, is there a Slow approach you would take? There are only 3 slots there, but it's possible to re-slot Life Drain if that's the case. If not Life Drain, Tactics is the other place I could look to free up slots.
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Thanks! I implemented most of the changes you mentioned (see below). I moved the Kismet Slot to Fog and used it for Steadfast -KB. This adds in some -KB and 1.5% Recovery. Zombie and 2 attacks adjusted as suggested. Heat Loss, I'm curious what you would put in there as you don't value the +End much. I'm interested in seeing alternatives. Spirit Ward is something I've come to appreciate on /Cold MMs since Froswork isn't always an option. In the past I've taken more Sorcery, including RoP. If Necro attacks weren't key to the Spirits I'd dump Gloom & Dark Blast for Arcane Bolt and RoP. What I didn't see was a better slotting option, so it was kind of a "well, I guess a single Heal IO will do." In order to fix the rule of 5 violation I sapped out the LotG Defense for End/Def Shield Wall. By making the Shield Walls +5s it's a net 0.11% Defense reduction, and ups the Shield Wall set bonuses. I've flagged Benumb for the Provocation, but will hold onto the Acc/Recharge duo I had until that becomes a reality. Again, thanks for the input, that is exactly the type of feedback I was hoping for! Cryogenicist - Villain Mastermind Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: NecromancySecondary powerset: Cold DominationPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): SorceryAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Zombie Horde A: Soulbound Allegiance: Damage/Recharge/Accuracy3: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Accuracy/Endurance5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Soulbound Allegiance: Chance for Build Up7: Edict of the Master: Defense Bonus Level 1: Infrigidate A: Invention: Accuracy7: Achilles' Heel: Chance for Res Debuff9: Touch of Lady Grey: Chance for Negative Damage9: Shield Breaker: Chance for Lethal Damage11: Impeded Swiftness: Chance of Damage(Smashing)11: Ice Mistral's Torment: Chance for Cold Damage Level 2: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Shield Wall: Defense/Endurance15: Shield Wall: Defense15: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: Gloom A: Gladiator's Javelin: Accuracy/Damage17: Gladiator's Javelin: Chance of Damage(Toxic)17: Cloud Senses: Chance for Negative Energy Damage Level 6: Enchant Undead A: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance19: Unbreakable Guard: RechargeTime/Resistance21: Unbreakable Guard: +Max HP Level 8: Life Drain A: Invention: Accuracy21: Panacea: Heal/Endurance23: Panacea: Endurance/Recharge23: Panacea: Heal/Recharge25: Panacea: Heal/Endurance/Recharge25: Panacea: Heal Level 10: Glacial Shield A: Luck of the Gambler: Defense27: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Invention: Defense Buff Level 12: Grave Knight A: Nucleolus Exposure29: Superior Mark of Supremacy: Damage/Endurance29: Superior Mark of Supremacy: Accuracy/Damage/Endurance31: Touch of Lady Grey: Chance for Negative Damage31: Shield Breaker: Chance for Lethal Damage31: Achilles' Heel: Chance for Res Debuff Level 14: Dark Blast A: Gladiator's Javelin: Accuracy/Damage33: Gladiator's Javelin: Chance of Damage(Toxic)33: Cloud Senses: Chance for Negative Energy Damage Level 16: Frostwork A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance36: Preventive Medicine: Chance for +Absorb Level 18: Soul Extraction A: Superior Command of the Mastermind: Accuracy/Damage/Recharge36: Superior Command of the Mastermind: Damage/Endurance/Recharge36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge37: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Sovereign Right: Resistance Bonus37: Call to Arms: Defense Bonus Aura for Pets Level 20: Arctic Fog A: Cytoskeleton Exposure39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge39: Steadfast Protection: Resistance/+Def 3%40: Steadfast Protection: Knockback Protection50: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Lich A: Nucleolus Exposure40: Superior Mark of Supremacy: Damage40: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen42: Expedient Reinforcement: Resist Bonus Aura for Pets42: Cloud Senses: Chance for Negative Energy Damage42: Sovereign Right: Accuracy/Endurance Level 24: Benumb A: D-Sync Provocation43: Invention: Recharge Reduction Level 26: Dark Empowerment A: Panacea: +Hit Points/Endurance Level 28: Sleet A: Undermined Defenses: Defense Debuff43: Undermined Defenses: Defense Debuff/Recharge43: Undermined Defenses: Recharge/Endurance45: Undermined Defenses: Recharge Level 30: Heat Loss A: Preemptive Optimization: EndMod/Recharge45: Preemptive Optimization: EndMod/Accuracy/Recharge45: Performance Shifter: EndMod/Accuracy/Recharge Level 32: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Dark Embrace A: Aegis: Resistance/Endurance46: Aegis: Resistance/Endurance/Recharge46: Aegis: Resistance46: Aegis: Psionic/Status Resistance Level 38: Maneuvers A: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Super Speed A: Winter's Gift: Slow Resistance (20%) Level 44: Tactics A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 47: Spirit Ward A: Invention: Healing Level 49: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 41: Speed Phase ────────────────────────────── Incarnates: Musculature Radial ParagonCryonic Core Final JudgementClarion Core EpiphanyAssault Core EmbodimentDegenerative Radial Flawless Interface
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I've been tweaking an older toon and looking to get back into it. With that comes a revisit of the build and was hoping to get some input. Since Ice Shields are not improved by Power Boost, I went with Dark Embrace to help create better all-around protection. Scorpion Shield is still on the table though. The attacks have some slots to give them some pop, but not sure if I should tweak it to better serve the specters and/or Dark Embrace. Life Drain is slotted to be a better heal and for set bonuses. Might be better use of those slots. Thanks for any input you might have. Cryogenicist - Villain Mastermind Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: NecromancySecondary powerset: Cold DominationPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): SorceryAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Zombie Horde A: Nucleolus Exposure3: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Accuracy/Endurance5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Soulbound Allegiance: Chance for Build Up7: Edict of the Master: Defense Bonus Level 1: Infrigidate A: Invention: Accuracy7: Achilles' Heel: Chance for Res Debuff9: Touch of Lady Grey: Chance for Negative Damage9: Shield Breaker: Chance for Lethal Damage11: Impeded Swiftness: Chance of Damage(Smashing)11: Ice Mistral's Torment: Chance for Cold Damage Level 2: Ice Shield A: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Shield Wall: Defense15: Shield Wall: +Res (Teleportation), +5% Res (All)17: Kismet: Accuracy +6% Level 4: Gloom A: Nucleolus Exposure17: Gladiator's Javelin: Chance of Damage(Toxic)19: Cloud Senses: Chance for Negative Energy Damage Level 6: Enchant Undead A: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance21: Unbreakable Guard: RechargeTime/Resistance21: Unbreakable Guard: +Max HP Level 8: Life Drain A: Invention: Accuracy23: Panacea: Heal/Endurance23: Panacea: Endurance/Recharge25: Panacea: Heal/Recharge45: Panacea: Heal/Endurance/Recharge45: Panacea: Heal Level 10: Glacial Shield A: Luck of the Gambler: Defense25: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Invention: Defense Buff Level 12: Grave Knight A: Nucleolus Exposure27: Superior Mark of Supremacy: Damage/Endurance29: Superior Mark of Supremacy: Accuracy/Damage/Endurance29: Touch of Lady Grey: Chance for Negative Damage31: Shield Breaker: Chance for Lethal Damage31: Achilles' Heel: Chance for Res Debuff Level 14: Dark Blast A: Nucleolus Exposure31: Gladiator's Javelin: Chance of Damage(Toxic)33: Cloud Senses: Chance for Negative Energy Damage Level 16: Frostwork A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance33: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance34: Preventive Medicine: Chance for +Absorb Level 18: Soul Extraction A: Superior Command of the Mastermind: Accuracy/Damage/Recharge36: Superior Command of the Mastermind: Damage/Endurance/Recharge36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge36: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Sovereign Right: Resistance Bonus37: Call to Arms: Defense Bonus Aura for Pets Level 20: Arctic Fog A: Cytoskeleton Exposure37: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge39: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Lich A: Nucleolus Exposure40: Superior Mark of Supremacy: Damage40: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen40: Expedient Reinforcement: Resist Bonus Aura for Pets42: Cloud Senses: Chance for Negative Energy Damage42: Sovereign Right: Accuracy/Endurance Level 24: Benumb A: Invention: Accuracy50: Invention: Recharge Reduction Level 26: Dark Empowerment A: Panacea: +Hit Points/Endurance Level 28: Sleet A: Undermined Defenses: Defense Debuff42: Undermined Defenses: Defense Debuff/Recharge43: Undermined Defenses: Recharge/Endurance43: Undermined Defenses: Recharge Level 30: Heat Loss A: Preemptive Optimization: EndMod/Recharge43: Preemptive Optimization: EndMod/Accuracy/Recharge45: Performance Shifter: EndMod/Accuracy/Recharge Level 32: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Dark Embrace A: Aegis: Resistance/Endurance46: Aegis: Resistance/Endurance/Recharge46: Aegis: Resistance46: Aegis: Psionic/Status Resistance Level 38: Maneuvers A: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Super Speed A: Winter's Gift: Slow Resistance (20%) Level 44: Tactics A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 47: Spirit Ward A: Invention: Healing Level 49: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 41: Speed Phase ────────────────────────────── Incarnates: Musculature Radial ParagonCryonic Core Final JudgementClarion Core EpiphanyAssault Core EmbodimentDegenerative Radial Flawless Interface
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kheldians The (Almost) Complete guide to Kheldians
Caadium replied to Laucianna's topic in Peacebringer & Warshade
I would also add that the changes to Teleport were a great boon to Warshades. With Sunless Mire and Black Dwarf Mire being such key powers for a Warshade, Starless Step and Shadow Slip both help a lot. The first being a quick combat TP into a pack, and the later summoning a pack to you. -
I don't know what was causing it, or what has fixed it, but this seems to be working now. Sorry.
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My friends and I are working on building our first base. When we respawn into the base, we are not spawning in a room with the medical supplies, or with the main entrance. Is there a way to change this? Or, do you always rez in that one designated area of the map?
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For me, pet names are part of the toon theme. I have Bridezilla with the following Demons: Tier 1 - Bridesmaid, Groomsman, Ring Bearer Tier 2 - Maid of Honor, Best Man Tier 3 - Groom Similarly, I have General Mills (Cereal Killers theme with RL friends) that has the following Demons: Tier 1 - Fruit Brute, Boo Berry, Franken Berry Tier 2 - Sonny Cuckoo, Trix Rabbit Tier 3 - Lucky Leprechaun
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Thanks for everything. Glad to help.
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I mostly played from i7 thru about i13 or 14, and mostly red side, on Infinity. I don't remember the SG is was in. My global was @Caadium and some of the toons I can recall were: Flaming Beetle was SS/Fire Brute Dr Megavolt was Energy/Elec Brute Caesin Kothar was Plant/Psi Dom Necro-6 was Rad/Kin Cor I do not remember the name of my kilt wearing Ice/Rad Cor