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Caadium

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Everything posted by Caadium

  1. Thanks for the explanation. I misread your statement, so the clarification helped. In a previous build I had 6-slotted Preemptive Optimization so I get that approach to. I'll get this build in place to test out. Thanks again!
  2. Caadium

    Ninjas

    It only has one -tohit in it, but I found the +Res and -Res of Sonic also worked. I have not tried it, but on the +resist front, Thermal might be interesting. Ninja MM attacks give the pets +3% crit chance, each, after they have hit. This bonus lasts for 30 seconds. So, if you keep those in cycle, then you are giving your pets +9% crit chance. This is part of what I would consider on choosing a secondary. Because you want to spend time attacking, you might want to consider less active secondaries. For example, with Sonic (since that is what I'm familiar with), Liquify has a 30 second timer, Clarity 90, 2 toggles, and 2 shields. Easier to mix in some attacks while commanding pets. Plus, Liquify being 30-seconds lets you know when you should re-apply your hit +crits. EDIT: Another thing to note, Train Ninjas gives them around 20% positional Def if you slot for it. More for AoE. Between this, procs, and Maneuvers you can choose sets that aren't pure +Def to create layered protection for them. Increase Density (slotted for Resist) & Transfusion should create somewhat of a layered protection for /Kin, however it still suffers from minimal debuffing.
  3. Again thanks. I did see your comment about using End Mod pieces to maximize recharge. It was this line I was asking about thought "I value the end mod boost the least here because HL is a monster of a rec boost even with no end mod slotting." If you don't think the EndMod component is worth focusing on, is there a Slow approach you would take? There are only 3 slots there, but it's possible to re-slot Life Drain if that's the case. If not Life Drain, Tactics is the other place I could look to free up slots.
  4. Thanks! I implemented most of the changes you mentioned (see below). I moved the Kismet Slot to Fog and used it for Steadfast -KB. This adds in some -KB and 1.5% Recovery. Zombie and 2 attacks adjusted as suggested. Heat Loss, I'm curious what you would put in there as you don't value the +End much. I'm interested in seeing alternatives. Spirit Ward is something I've come to appreciate on /Cold MMs since Froswork isn't always an option. In the past I've taken more Sorcery, including RoP. If Necro attacks weren't key to the Spirits I'd dump Gloom & Dark Blast for Arcane Bolt and RoP. What I didn't see was a better slotting option, so it was kind of a "well, I guess a single Heal IO will do." In order to fix the rule of 5 violation I sapped out the LotG Defense for End/Def Shield Wall. By making the Shield Walls +5s it's a net 0.11% Defense reduction, and ups the Shield Wall set bonuses. I've flagged Benumb for the Provocation, but will hold onto the Acc/Recharge duo I had until that becomes a reality. Again, thanks for the input, that is exactly the type of feedback I was hoping for! Cryogenicist - Villain Mastermind Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: NecromancySecondary powerset: Cold DominationPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): SorceryAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Zombie Horde A: Soulbound Allegiance: Damage/Recharge/Accuracy3: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Accuracy/Endurance5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Soulbound Allegiance: Chance for Build Up7: Edict of the Master: Defense Bonus Level 1: Infrigidate A: Invention: Accuracy7: Achilles' Heel: Chance for Res Debuff9: Touch of Lady Grey: Chance for Negative Damage9: Shield Breaker: Chance for Lethal Damage11: Impeded Swiftness: Chance of Damage(Smashing)11: Ice Mistral's Torment: Chance for Cold Damage Level 2: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Shield Wall: Defense/Endurance15: Shield Wall: Defense15: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: Gloom A: Gladiator's Javelin: Accuracy/Damage17: Gladiator's Javelin: Chance of Damage(Toxic)17: Cloud Senses: Chance for Negative Energy Damage Level 6: Enchant Undead A: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance19: Unbreakable Guard: RechargeTime/Resistance21: Unbreakable Guard: +Max HP Level 8: Life Drain A: Invention: Accuracy21: Panacea: Heal/Endurance23: Panacea: Endurance/Recharge23: Panacea: Heal/Recharge25: Panacea: Heal/Endurance/Recharge25: Panacea: Heal Level 10: Glacial Shield A: Luck of the Gambler: Defense27: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Invention: Defense Buff Level 12: Grave Knight A: Nucleolus Exposure29: Superior Mark of Supremacy: Damage/Endurance29: Superior Mark of Supremacy: Accuracy/Damage/Endurance31: Touch of Lady Grey: Chance for Negative Damage31: Shield Breaker: Chance for Lethal Damage31: Achilles' Heel: Chance for Res Debuff Level 14: Dark Blast A: Gladiator's Javelin: Accuracy/Damage33: Gladiator's Javelin: Chance of Damage(Toxic)33: Cloud Senses: Chance for Negative Energy Damage Level 16: Frostwork A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance36: Preventive Medicine: Chance for +Absorb Level 18: Soul Extraction A: Superior Command of the Mastermind: Accuracy/Damage/Recharge36: Superior Command of the Mastermind: Damage/Endurance/Recharge36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge37: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Sovereign Right: Resistance Bonus37: Call to Arms: Defense Bonus Aura for Pets Level 20: Arctic Fog A: Cytoskeleton Exposure39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge39: Steadfast Protection: Resistance/+Def 3%40: Steadfast Protection: Knockback Protection50: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Lich A: Nucleolus Exposure40: Superior Mark of Supremacy: Damage40: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen42: Expedient Reinforcement: Resist Bonus Aura for Pets42: Cloud Senses: Chance for Negative Energy Damage42: Sovereign Right: Accuracy/Endurance Level 24: Benumb A: D-Sync Provocation43: Invention: Recharge Reduction Level 26: Dark Empowerment A: Panacea: +Hit Points/Endurance Level 28: Sleet A: Undermined Defenses: Defense Debuff43: Undermined Defenses: Defense Debuff/Recharge43: Undermined Defenses: Recharge/Endurance45: Undermined Defenses: Recharge Level 30: Heat Loss A: Preemptive Optimization: EndMod/Recharge45: Preemptive Optimization: EndMod/Accuracy/Recharge45: Performance Shifter: EndMod/Accuracy/Recharge Level 32: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Dark Embrace A: Aegis: Resistance/Endurance46: Aegis: Resistance/Endurance/Recharge46: Aegis: Resistance46: Aegis: Psionic/Status Resistance Level 38: Maneuvers A: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Super Speed A: Winter's Gift: Slow Resistance (20%) Level 44: Tactics A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 47: Spirit Ward A: Invention: Healing Level 49: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 41: Speed Phase ────────────────────────────── Incarnates: Musculature Radial ParagonCryonic Core Final JudgementClarion Core EpiphanyAssault Core EmbodimentDegenerative Radial Flawless Interface
  5. I've been tweaking an older toon and looking to get back into it. With that comes a revisit of the build and was hoping to get some input. Since Ice Shields are not improved by Power Boost, I went with Dark Embrace to help create better all-around protection. Scorpion Shield is still on the table though. The attacks have some slots to give them some pop, but not sure if I should tweak it to better serve the specters and/or Dark Embrace. Life Drain is slotted to be a better heal and for set bonuses. Might be better use of those slots. Thanks for any input you might have. Cryogenicist - Villain Mastermind Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: NecromancySecondary powerset: Cold DominationPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): SorceryAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Zombie Horde A: Nucleolus Exposure3: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Accuracy/Endurance5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Soulbound Allegiance: Chance for Build Up7: Edict of the Master: Defense Bonus Level 1: Infrigidate A: Invention: Accuracy7: Achilles' Heel: Chance for Res Debuff9: Touch of Lady Grey: Chance for Negative Damage9: Shield Breaker: Chance for Lethal Damage11: Impeded Swiftness: Chance of Damage(Smashing)11: Ice Mistral's Torment: Chance for Cold Damage Level 2: Ice Shield A: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Shield Wall: Defense15: Shield Wall: +Res (Teleportation), +5% Res (All)17: Kismet: Accuracy +6% Level 4: Gloom A: Nucleolus Exposure17: Gladiator's Javelin: Chance of Damage(Toxic)19: Cloud Senses: Chance for Negative Energy Damage Level 6: Enchant Undead A: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance21: Unbreakable Guard: RechargeTime/Resistance21: Unbreakable Guard: +Max HP Level 8: Life Drain A: Invention: Accuracy23: Panacea: Heal/Endurance23: Panacea: Endurance/Recharge25: Panacea: Heal/Recharge45: Panacea: Heal/Endurance/Recharge45: Panacea: Heal Level 10: Glacial Shield A: Luck of the Gambler: Defense25: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Invention: Defense Buff Level 12: Grave Knight A: Nucleolus Exposure27: Superior Mark of Supremacy: Damage/Endurance29: Superior Mark of Supremacy: Accuracy/Damage/Endurance29: Touch of Lady Grey: Chance for Negative Damage31: Shield Breaker: Chance for Lethal Damage31: Achilles' Heel: Chance for Res Debuff Level 14: Dark Blast A: Nucleolus Exposure31: Gladiator's Javelin: Chance of Damage(Toxic)33: Cloud Senses: Chance for Negative Energy Damage Level 16: Frostwork A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance33: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance34: Preventive Medicine: Chance for +Absorb Level 18: Soul Extraction A: Superior Command of the Mastermind: Accuracy/Damage/Recharge36: Superior Command of the Mastermind: Damage/Endurance/Recharge36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge36: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Sovereign Right: Resistance Bonus37: Call to Arms: Defense Bonus Aura for Pets Level 20: Arctic Fog A: Cytoskeleton Exposure37: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge39: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Lich A: Nucleolus Exposure40: Superior Mark of Supremacy: Damage40: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen40: Expedient Reinforcement: Resist Bonus Aura for Pets42: Cloud Senses: Chance for Negative Energy Damage42: Sovereign Right: Accuracy/Endurance Level 24: Benumb A: Invention: Accuracy50: Invention: Recharge Reduction Level 26: Dark Empowerment A: Panacea: +Hit Points/Endurance Level 28: Sleet A: Undermined Defenses: Defense Debuff42: Undermined Defenses: Defense Debuff/Recharge43: Undermined Defenses: Recharge/Endurance43: Undermined Defenses: Recharge Level 30: Heat Loss A: Preemptive Optimization: EndMod/Recharge43: Preemptive Optimization: EndMod/Accuracy/Recharge45: Performance Shifter: EndMod/Accuracy/Recharge Level 32: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Dark Embrace A: Aegis: Resistance/Endurance46: Aegis: Resistance/Endurance/Recharge46: Aegis: Resistance46: Aegis: Psionic/Status Resistance Level 38: Maneuvers A: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Super Speed A: Winter's Gift: Slow Resistance (20%) Level 44: Tactics A: Adjusted Targeting: To Hit Buff48: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 47: Spirit Ward A: Invention: Healing Level 49: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 41: Speed Phase ────────────────────────────── Incarnates: Musculature Radial ParagonCryonic Core Final JudgementClarion Core EpiphanyAssault Core EmbodimentDegenerative Radial Flawless Interface
  6. I would also add that the changes to Teleport were a great boon to Warshades. With Sunless Mire and Black Dwarf Mire being such key powers for a Warshade, Starless Step and Shadow Slip both help a lot. The first being a quick combat TP into a pack, and the later summoning a pack to you.
  7. I don't know what was causing it, or what has fixed it, but this seems to be working now. Sorry.
  8. My friends and I are working on building our first base. When we respawn into the base, we are not spawning in a room with the medical supplies, or with the main entrance. Is there a way to change this? Or, do you always rez in that one designated area of the map?
  9. Caadium

    Pet Names

    For me, pet names are part of the toon theme. I have Bridezilla with the following Demons: Tier 1 - Bridesmaid, Groomsman, Ring Bearer Tier 2 - Maid of Honor, Best Man Tier 3 - Groom Similarly, I have General Mills (Cereal Killers theme with RL friends) that has the following Demons: Tier 1 - Fruit Brute, Boo Berry, Franken Berry Tier 2 - Sonny Cuckoo, Trix Rabbit Tier 3 - Lucky Leprechaun
  10. Thanks for everything. Glad to help.
  11. I mostly played from i7 thru about i13 or 14, and mostly red side, on Infinity. I don't remember the SG is was in. My global was @Caadium and some of the toons I can recall were: Flaming Beetle was SS/Fire Brute Dr Megavolt was Energy/Elec Brute Caesin Kothar was Plant/Psi Dom Necro-6 was Rad/Kin Cor I do not remember the name of my kilt wearing Ice/Rad Cor
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