
ChrisMoses
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Hell yeah!! I’m proud of y’all. This has always been a tremendous hobby, but you guys made it a day-to-day lifestyle and the hard work has paid off!! ❤️
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I got in for the first time! Thanks for keeping Paragon (and the Isles) alive.
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Sorry, never went back to this. I chose Duel Pistols w/ Dev and really like it through level 28.
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It wasn't necessarily an "I don't like this, I'm intentionally stopping," but it just fell by the wayside as I'm a bit altoholic and must have started something I was enjoying more. BUT - I mean, Web Grenade, Caltrops, Taser - They're not the most spectacular powers. And last I tried, Taser was a single target Stun, I think? I know it's something different now.
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I am a longtime Blaster who has never gotten a /Devices over level 10. I'm looking to finally give it a real college try - What should be my preferred pairing? I'm leaning Beam Rifle of Dual Pistols for the Tech theme, but will consider other options (as long as I haven't played them to death already).
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New Powersets and Changes for Dominators in Page 4
ChrisMoses replied to oedipus_tex's topic in Dominator
Now that Symphony Control and Sonic Assault have made it to Live, what combos are people intrigued by? For Doms, I was thinking Symphony/Stone (but that's probably my bias with a character name in mind), or Symph/Psi (though it sounds like Symph pairs better with a stronger range set). For Sonic Assault, I liked the idea of the new Ice control with it, Darkness is intriguing, but I wouldn't be surprised if Fire Control is once again the belle of the ball. Speaking to Controllers, I like Symphony/Kinetics or /Storm. I think /Sonic is probably good also, but I've never been able to get into that set. Thoughts? -
Hi, I haven't read the thread yet, sorry don't have the time at the moment. I just wanted to ask my question and maybe someone will be kind enough to reply before I'm afforded the opportunity to scroll through it all. I created two names two days ago, named I intended to use for new Symphony characters when the issue released. Lo and behold, it's here! I go to delete my placeholder characters to create my Symphonies, and... Name unavailable. It happened once "wow, crazy coincedence," but then it happened again... When you delete a name, does it somehow become unabailable for a period? Does it alert someone who tried to create with that name? How could they both be IMMEDIATELY unavailable upon deletion?!
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Should I skip the last three powers in /Elec?
ChrisMoses replied to Neogumbercules's topic in Blaster
Power Sink is mostly skippable, though you'll want it for the rare chances fighting END drainers. I have it, though it's a late addition. My playstyle is jumping in and out of melee range as the situation dictates. Check out my build. One of my favorites: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Steel Eel: Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Electricity Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(43) Level 1: Electric Fence -- HO:Endo(A) Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Rchg/Dmg%(23) Level 4: Super Jump -- HO:Micro(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 8: Boxing -- Acc-I(A) Level 10: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31) Level 12: Dehydrate -- Prv-Heal(A), Prv-Heal/Rchg(13), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(34) Level 14: Whirlpool -- AchHee-DefDeb/Rchg(A), AchHee-ResDeb%(25), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42) Level 16: Acrobatics -- EndRdx-I(A) Level 18: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Build%(19), GldJvl-Acc/Dmg(19), GldJvl-Dam/Rech(21), GldJvl-Dam/End/Rech(37), GldJvl-Dam%(40) Level 20: Build Up -- RechRdx-I(A), RechRdx-I(21) Level 22: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(34), RechRdx-I(39) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-ResDam(27), GldArm-3defTpProc(27) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(33), ShlWal-ResDam/Re TP(33) Level 28: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(29), EndMod-I(33), TchoftheN-Heal(37), TchoftheN-Acc/Heal(43), TchoftheN-%Dam(43) Level 30: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45) Level 32: Geyser -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(36), JvlVll-Dam/End/Rech(36), JvlVll-Acc/Dmg/End/Rech(36), RechRdx-I(37) Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-ResDam%(39) Level 38: Shocking Grasp -- Lck-Acc/Hold(A), Lck-%Hold(40), GldStr-Acc/Dmg(46), GldStr-Dam/Rech(46), GldStr-Dam/End/Rech(46), GldStr-Acc/Dmg/End/Rech(48) Level 41: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50) Level 44: Super Speed -- Clr-Stlth(A) Level 47: Power Sink -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/EndRdx(48) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(5), Pnc-Heal/+End(11), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(29) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ -
Looks like the Long Forum Export on Mids is the perpetrator. Thanks!
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While I think Lightning Field full of Procs would be fun, it PROBABLY isn't worth that investment in a practical sense. So I went with a totally practical build that is fun and survivable, but I still miss some of the "fun," more utility powers (Havoc Punch, Epic/Patron powers). Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Steel Eel: Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Electricity Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(3), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx(11), DfnBrr-Acc/Dmg/EndRdx/Rchg(13), DfnBrr-Rchg/+Status Protect(13) Level 1: Electric Fence -- HO:Nucle(A) Level 2: Water Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(17), BlsWrt-Acc/Dmg/EndRdx/Rchg(19), BlsWrt-Rchg/Dam%(19) Level 4: Super Jump -- HO:Micro(A) Level 6: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45) Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(17) Level 10: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(11), RechRdx-I(31) Level 12: Dehydrate -- Prv-Heal(A), Prv-Heal/Rchg(15), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(39) Level 14: Acrobatics -- EndRdx-I(A) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(39) Level 18: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Build%(34), GldJvl-Acc/Dmg(34), GldJvl-Dam/Rech(36), GldJvl-Dam/End/Rech(37), GldJvl-Dam%(43) Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), TchoftheN-Heal(43), TchoftheN-Acc/Heal(43), TchoftheN-%Dam(46), EndMod-I(46), FrcFdb-Rechg%(46) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(42) Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-ResDam%(27) Level 28: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(48) Level 30: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(36) Level 32: Geyser -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(33), JvlVll-Dam/End/Rech(33), JvlVll-Acc/Dmg/End/Rech(33), RechRdx-I(34) Level 35: Whirlpool -- AchHee-DefDeb/Rchg(A), AchHee-ResDeb%(36), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/EndRdx(40), Rgn-Knock%(42) Level 38: Shocking Grasp -- Lck-Acc/Hold(A), Lck-%Hold(39), GldStr-Acc/Dmg(40), GldStr-Dam/Rech(40), GldStr-Dam/End/Rech(50), GldStr-Acc/Dmg/End/Rech(50) Level 41: Power Sink -- EndMod-I(A), EndMod-I(48), RechRdx-I(50) Level 44: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def(45), ShlWal-ResDam/Re TP(45) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(21), Prv-Absorb%(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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I'm trying to post a Mids build in the Blaster forums and continuously getting this error: [[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Mids is up to date.
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Blasters have been my favorite AT since issue 1, beginning purely as a Range-only + way too many power pool powers before finding the love of blapping. Even upon embracing the melee attacks, I never took the respective damage auras; the cost/benefit analysis just never made sense to me. However, I want it to! I have a rather survivable Water/Elec Blaster to which I'm looking to add Lightning Field, but I had a few questions: Is Tough/Weave basically required for adding a Damage Aura? That's fine I don't mind, I just assumed that was the case. Lightning Field seems like a perfect Proc machine. What immediately jumped out to me was the Power Transfer Heal Self, the Avalanche Knockdown, and the Fury of the Gladiator Resistance Debuff. Any others I may be neglecting besides the assortment of damage procs? Finally and most importantly, is the added aggro of a damage aura "worth it"? If I'm using it with the intention of adding primarily survivability procs, am I defeating the purpose?
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OR, I could lose Crushing Blow or Follow Through to fit Melt Armor and Fireball vs. Electrifying Fences, Ball Lightning. Thoughts on that perspective?
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I think there was a bit of misunderstanding. I WAS fearful of END issues, so I loaded up on the Energy Mastery pool and Ageless, but it isn't a concern at all; my END bar never moves, so I think I'm losing the Energy Mastery pool. Fire would be ideal, but don't think I want to/can lose 3 powers to fit in Fireball, so the Ball Lightening approach is worth considering.
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I could, yes, in replacing Superior Conditioning and Physical Perfection. That might be the trick
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I was hoping you guys could take a look at my build and offer some further maximization suggestions. Right off the top, I went overboard on the Endurance Management aspect; 50 levels of running out of endurance with Titan Weapons is enough to scar a guy. Choosing Ageless for my Destiny Incarnate only emphasizes that "issue" - I could drop that Destiny, but Bio and Titan both really benefit from the +Rech. I'd rather lose one or both of my Energy Master ancillary power pool picks, but I don't have a great idea of what powers to replace them with. I wouldn't mind having Fireball, but don't think I can carve out a spot for 3 power picks. I'd also like to know what I should be striving for with the build really. I could replace my Mako's Bite enhancements with Hecatombs and my Obliterations with Armageddons, but I don't know if that would necessarily be worthwhile. I wish there were Defensive purple sets. Note: The blank enhancement slots contain a couple from the new enhancements: Parasitic Aura: Preemptive Optimization - EndMod/Rech and EndMod/End/Rech; Physical Perfection: Power Transfer - End Mod and Chance to Heal proc Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Devastation Blade: Level 50 Mutation Brute Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Force of Will Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 1: Hardened Carapace -- GldArm-End/Res(A), GldArm-ResDam(3), GldArm-3defTpProc(5) Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(37) Level 6: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11), Prv-Heal(13), Prv-Absorb%(40) Level 8: Mighty Leap -- Jump-I(A) Level 10: Adaptation Level 12: Boxing -- Acc-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(43) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(40), Pnc-Heal/+End(48) Level 18: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(25) Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-Psi/Status(23) Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(23) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(37), ShlWal-ResDam/Re TP(46) Level 26: Whirling Smash -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(27), FuroftheG-Dam/End/Rech(27), FuroftheG-ResDeb%(36) Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-%Dam(31), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(40) Level 30: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34) Level 35: Genetic Contamination -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(39), BrtFur-Dmg/EndRdx/Rchg(43), BrtFur-Acc/Dmg/EndRdx/Rchg(45), BrtFur-Rchg/Fury(45) Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Rchg(42), Empty(45), Empty(46) Level 41: Defensive Sweep -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Rct-Def(48), Rct-ResDam%(50) Level 44: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(50) Level 47: Physical Perfection -- Heal-I(A), Empty(48), Empty(50) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(42), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Total Core Revamp Level 50: Mighty Judgement ------------
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I got him fully slotted and started on Incarnates only to decide the build just wasn't worth it. The performance boost that comes from full IOs. wasn't there as much as I expected. I still love Titan Weapons, it's the Stone Armor I've turned on... I made a Titan/Bio and am enjoying it a lot more through 44 levels.
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Focused Feedback: Experimentation (Release Candidates)
ChrisMoses replied to Jimmy's topic in [Open Beta] Focused Feedback
Just tested. It's not a loophole. Dammit. -
Focused Feedback: Experimentation (Release Candidates)
ChrisMoses replied to Jimmy's topic in [Open Beta] Focused Feedback
I just need a way out of being stuck with my most hated travel power constantly as my Stoner. 😞 I was hoping for an exception, like it wouldn't detoggle until you took a step. -
Focused Feedback: Experimentation (Release Candidates)
ChrisMoses replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm hoping someone tested this so I don't have to burn a Respec, but I see no mention... Is Speed of Sound's teleport functionally usable with with Stone Armor? Or would Granite/Rooted detoggle as soon as you toggled Speed of Sound on? I'm assuming this is the case. -
Mid's Reborn: Hero Designer
ChrisMoses replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
My Display > Scale and Layout on 175% was the culprit. Apparently my laptop has been optimized for a 65 year old this entire time without me realizing that while change is scary, it's also an improvement. -
I think this is what I've settled on if anyone is interested to perhaps critique. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardian Golem: Level 50 Magic Brute Primary Power Set: Titan Weapons Secondary Power Set: Stone Armor Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Defensive Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Acc/Dmg/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19) Level 1: Rock Armor -- GifoftheA-Def(A), GifoftheA-Run+(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg+(13) Level 2: Titan Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(7), FuroftheG-Dam/End/Rech(7), FuroftheG-Acc/Dmg/End/Rech(19) Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(21) Level 6: Stone Skin -- GldArm-ResDam(A), GldArm-3defTpProc(9), Ags-ResDam(15), Ags-Psi/Status(15) Level 8: Teleport -- Range-I(A) Level 10: Mud Pots -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(21), BrtFur-Dmg/EndRdx/Rchg(23), BrtFur-Acc/Dmg/EndRdx/Rchg(23), BrtFur-Rchg/Fury(25) Level 12: Follow Through -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31), Pnc-Heal/+End(31) Level 18: Rend Armor -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(33), CrsImp-Dmg/EndRdx/Rchg(34) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(46) Level 22: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36) Level 24: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36) Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 28: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(42), ShlWal-ResDam/Re TP(43) Level 30: Taunt -- Acc-I(A) Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45) Level 35: Char -- Lck-Acc/Hold(A), Lck-%Hold(48) Level 38: Granite Armor -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-ResDam%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42) Level 41: Melt Armor -- Acc-I(A) Level 44: Fire Ball -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(45), JvlVll-Dam/End/Rech(46), JvlVll-Acc/End/Rech(46) Level 47: Minerals -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(50), GifoftheA-Run+(50) Level 49: Super Speed -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(48) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Heal(48), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-End%(40) Level 1: Momentum ------------