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flinlock

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About flinlock

  • Birthday 10/25/1988

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  1. Gotcha, good to know! I haven't used CoD before, just took a look at it now and it's amazing. I'll definitely be spending some time sifting through it.
  2. I'm playing a Staff Fighting / Regeneration Scrapper. I noticed that the details for every power so far say something about Fiery Embrace, like extra damage "Only with Fiery Embrace", etc. Fiery Embrace is a power from the Fire Aura defense secondary I believe (haven't played it). It seems this extra information is showing up regardless of the secondary actually being used. Screenshot shown is from Serpent's Reach. It also seems incorrect... it says 80% chance of knockdown only when using Fiery Embrace, but I'm pretty sure that chance to KD always applies.
  3. Yes, please! That would make it a million times more useful.
  4. Thanks for this (and thanks everyone else who said the same thing in a different way). I never realized that it was a curve like this. Time to worry less and confuse more!
  5. Ahh... that makes sense. I hadn't considered that it might be a technical reason 😬
  6. Excellent idea! Nothing to add really, you summed it up nicely. It would be nice to see more people using disorient.
  7. I’m curious what people would think about allowing experience gain from confusion powers. Currently, if you confuse an enemy, and he kills another enemy, you get zero experience. I find this a real bummer, and avoid using confuse powers (or even taking them) because of it. I almost never see them used by other players either. what’s the reasoning behind confuse nullifying XP gain? It costs you a power pick and slots, you use it on enemies, it kills them. Killing enemies via confuse is certainly not more effective than using an attack power… it would take FOREVER to clear mobs using only confuse powers. No one is gonna be running around farming via World of Confusion 😂
  8. I super love this idea. I’m about to reroll a /rad armor scrapper because I hate how the effects look.
  9. Wow... this explains SO MUCH about why our Yin run lastnight took so long XD I had no idea about this! Super good to know. Seriously, it's so useful! I use it with ranged attacks too, so I can be out of their range or behind an obstacle by the time my attack registers.
  10. Or Battle Axe power Cleave, description is something like "You attempt to split your opponent in half with this massive attack" edit: now that I think of it, the first Battle Axe power is literally called "Beheader"
  11. I also LOVE this. The combo with activating flight (Hover in my case) is amazing! Incredibly useful for my defender who sometimes needs to get the hell out of Dodge and support from a safer distance.
  12. I feel your pain, I've played using just the trackpad a few times. I could see it working well with the right macro and keybind setup to minimize mouse use... but I do have room for a wireless mouse so I got one 😅
  13. So as many of you know there's a bug for one mission in the Imperious Task Force. If you use Team Teleport to get there you have a chance to end up glitched underneath the map, floating (or falling) around in a half-rendered area and unable to get back to the normal level until a teammate teleports you back up. Instead of fixing this bug, I propose simply putting an exploration badge somewhere down there in the below area. Chime in with your best ideas for a name for this new badge! Here's a few of my favorites: "What Lies Beneath" "Mystified by Technology" "Too Lazy to Run 500 Yards"
  14. 100%. I read a great article from a game dev once, discussing how game design is often counter-intuitive in terms of what makes games fun and engaging, replayable, etc. Can't find the article for the life of me now, but the jist was that "if you give players exactly what they say they want you'll have a dead game on your hands." A big challenge of game dev is learning to read between the lines of player feedback... and sometimes knowing which loud voices to tune out. Satisfied players rarely make time to provide feedback because they're having too much fun playing the game instead. Overall I agree, they're doing an incredible job. I personally miss when the game was more challenging and punishing... but that's just a personal preference and I can still play plenty of challenging/punishing content (I just have to put more effort into finding it which is fine). Honestly, I think my biggest gripe is that all the costume stuff is unlocked by default from level 1 now. I really liked when capes and auras meant that you put in the effort to level up AND do the unlock missions. When you saw someone fully tricked out with rare costume pieces you knew they EARNED that shit. Now it seems silly to see someone with a fully decked out supreme costume, but they're brawling Hellions in Atlas Park. I remember on live it took me so much damn effort to unlock the Vanguard Redding Rifle and Rularuu bow for my blaster, and feeling so cool once I had them, and people sending me messages "OMG where did you get that bow?!" To be fair, I think it was a good idea for HC to unlock all the costume stuff that was previously gated behind veteran rewards since "months of paid membership" is a thing of the past. But I still really like the idea of costume-related parts being locked behind achievements or tied to badges. I'd love to see some new costume pieces that are unlocked by .... but hey, if that's my biggest complaint, I'd say the HC team is doing an incredible job. They seem to understand that the community is a HUGE part of what makes this game so incredible, and you can't have a community without population and stability. And as others have said, some people may be complaining but they're still logging in to play here instead of on those "cool" other servers.
  15. I totally did that a few times XD And there was no medical transporter in zone, so death often meant running all the way back from Atlas Park... The sheer amount of debt I collected in the Hollows would haunt me for many levels after 😅
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