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Glowman

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Everything posted by Glowman

  1. I’m doing a lvl 49 fire farm. Disabled Xp - double xp, no xp on. Getting same inf as a 50. Am I missing something?
  2. I wouldn’t mind paying a small subscription, but would NOT pay micro transactions. I want the p2w store to remain free. The biggest deal for me would be keeping ,y existing characters. Poured a lot of time and effort into them. New content, costumes, archetypes would be nice!
  3. I thought the same thing and double checked. Numpad was on.
  4. Tried it. Doesn’t recognize numpad0 after the pop menu pops up. Defaults to regular 0. Also didn’t work with &numpad0. Maybe it isn’t possible?
  5. If I wanted to bind the farmpro pop menu to numpad 0, and click numpad 0 to consume, how would that look?
  6. In case anyone tries this and runs into issues with Falsey's bind, omit the bind in the front of each line. Just start with q. Couldn't figure out why it wouldn't work for me and some folks in help chased it down for me. Great bind!
  7. Trying to find the right blaster for me. Looking at ice primary, but not sure what to pair it with. Anyone have potential builds they could share? I would appreciate it!
  8. I was inspired by a toon I saw mowing through 54 x 8 PI missions to make a fire/tactical arrow blaster. What powers are must have? Or which ones should be skipped? Would be my first blaster taken beyond the 20s, so what tips do you have for slotting? If anyone has a build I’d love to take a look! Thanks!
  9. Zerethon is your posted build the order you would take abilities and place enhancements if you were leveling up?
  10. Hyperstrike, some great info there! Thanks for posting!
  11. I haven’t really done pvp since CoH returned. Interested in building a sentinel for pvp content, but could use a build to get me started. Anyone have one?
  12. Wow. Thanks Oldskool! We will put it to work!
  13. Sounds good. Thanks again!
  14. Thanks oldskool! Flight is the only power i can think of that she wouldn’t want to give up.
  15. Does anyone have an Assault Rifle/Invuln build I could look at? Oldskool and Sunsette Gabe me some great I formation to work from but now my wife’s character (Lady Zer0) is approaching a level where I’m starting to think about set IOs for her. I’m awful with pines. P. S. This has been by FAR the most helpful AT forum I’ve used. Thank you for being so informative and helpful!
  16. Thank you both for suggestions!
  17. My wife recently began playing with me and is an AR/invuln sentinel. Any direction as to what powers to select/not select and how to approach slotting? Just looking at basic IOs right now. Thanks!
  18. BrandX, that looks great! Couple of questions. 1) In Pine's it's showing 90 psionic resistance? Is that correct? 2) What incarnate would you pair? Maybe end regen? I would probably sub laser eyes for hurl for character concept, otherwise perfect for me!
  19. I've been running the below build and it's serving me well. Smashing/Lethal resist right where it needs to be. I enjoy fly and hover. However, taking a closer look at the build (using someone from the forum), I realize that he reached softcaps using non-attuned enhancment combines and I'm just not sure I want to drop that kinda inf to softcap my defenses. Any suggestions on what I could move around/do different to reach max resist/lethal, softcap defense, keep fly + hover (late game raiding), as well as the recharge speed I've got going on? Thanks! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Zer0 Hour: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11) Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15) Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31) Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50) Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34) Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34) Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37) Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40) Level 24: Taunt -- PrfZng-Dam%(A) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40) Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46) Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48) Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 44: Assault -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- EndRdx-I(A) Level 1: Prestige Power Rush -- EndRdx-I(A) Level 1: Prestige Power Surge -- EndRdx-I(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 6% DamageBuff(Smashing) 6% DamageBuff(Lethal) 6% DamageBuff(Fire) 6% DamageBuff(Cold) 6% DamageBuff(Energy) 6% DamageBuff(Negative) 6% DamageBuff(Toxic) 6% DamageBuff(Psionic) 20.06% Defense(Melee) 21.94% Defense(Smashing) 21.94% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 6.63% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 80% Enhancement(RechargeTime) 10% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 330.3 HP (17.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 125% MezResist(Held) 125% MezResist(Immobilized) 125% MezResist(Sleep) 125% MezResist(Stunned) 125% MezResist(Terrorized) 125% 20% PerceptionRadius 10.5% (0.18 End/sec) Recovery 60% (4.68 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 22.25% Resistance(Smashing) 22.25% Resistance(Lethal) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 17% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 47% Resistance(Psionic) 7.5% SpeedRunning
  20. Glowman

    Herding MSR

    This information is incredible. Thanks you every one for the pointers!
  21. Glowman

    Herding MSR

    That is very helpful. Thank you!
  22. Glowman

    Herding MSR

    What’s the best way to herd to the bowl during an MSR raid? I struggle to get a good pull and could use some pointers.
  23. Nic, running and loving your build. 2 questions: 1) Do you run with stealth up or just use as a mule? 2) Why stealth over combat jumping? Thanks!
  24. Glowman

    Dm/sr build?

    Thanks Munki! I’ll check it out!
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