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Glowman

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Everything posted by Glowman

  1. @Caldazar4nice guide! I noticed it has been a while. Anything you would update?
  2. Does anyone have a spine/fire build for normal content that they would be willing to share? Would like to use my fire farmer in normal content. Thanks!
  3. @gronbekdid you get this up and running? Would be interested...
  4. SO good. Currently my favorite toon and if I were starting from scratch would probably use your build for my main. I feel plenty tough enough - tougher than most of the other tankers I end up playing alongside - and the damage is so much fun. I haven’t started boosting yet either.
  5. @Gobbledegook recommendations for interface? Assume assault hybrid?
  6. Glowman

    Rad or Invuln

    Thanks Hyperstrike!
  7. Glowman

    Rad or Invuln

    @marcussmythemind sharing your rad/ss build?
  8. @Gobbledegookreally like the build! I'm leveling up with it now. You mentioned maybe changing order/slots for leveling up. What would you change?
  9. @Jaegernaultthank you for your response! Follow up question: In your experimental build, does speed of sound play a role other than going fast? Seems like it might be a fine swap for super jump, unless I'm missing something? I want to understand its role before changing it, however.
  10. @parabolasoujds interesting. Could you share your build?
  11. @Jaegernaultif I wanted to work in SJ for thematic purposes, what might I switch around?
  12. @ironjoe I really like your build! Had a question, though. How are your attack chains and whatnot without higher recharge?
  13. Looking to start a shield/ tanker, but not sure what I should pair it with. What have you found to work particularly well? Willing to share your favorite builds?
  14. Anyway we could change void skiff speed to match jet pack, then take off the part where you can't fight on it? Could even have to buy up hours like you do with a normal jet pack. It would be sick flying through the air on the void skiff (and other similar flight tools) while hurling fireballs and whatnot. As it is a) almost nobody uses it and b) we would have options other than jet pack for free flight. I know I'm just dreaming, but it seemed cool to me. 😄
  15. @r0y would you happen to have an ice/bio build you would be willing to share?
  16. Ok, I can't for the life of me figure out where you get the superior blistering cold that is able to be boosted? Everything in AH is attuned. Do you have to buy the winter packs?
  17. I'm in love with the build! Having so much fun! Sorry to keep picking your brain, but I have another question. Do you keep all toggles up all the time? Or are some of them situational?
  18. Thanks! Also, what does your attack attack chain look like? I think I may be over prioritizing some of the kin powers.
  19. @Darkir what would you swap siphon power in for until 38? Or would you just add it early and then grab everything else 1 power selection late?
  20. You are right but I also want this toon to be able to pull healing duty for certain badges and whatnot.
  21. Hey folks. Little while back I brought up the idea of a Pocket MM that would follow around my other characters to help out as needed. Below is what I've come up with. I'm pretty terrible with mids. Could you take a look and let me know how to improve? Did I take the best abilities at the opportune levels? How does the slotting look? Keep in mind this toon will basically be on auto follow. That means mostly toggles with an ability on auto fire. That said, I do want to be able to do some buffing and debuffing as well. I don't want to spend a fortune, but am willing to spend inf on sets that will aid my cause. Thank you for any advice you can give me! Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Pain Domination Power Pool: Concealment Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(48), Dmg-I(48), EndRdx-I(48) Level 1: Nullify Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46) Level 2: Soothe -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-Absorb%(7) Level 4: Stealth -- DefBuff-I(A) Level 6: Equip Robot -- RechRdx-I(A) Level 8: Maneuvers -- DefBuff-I(A), EndRdx-I(9), EndRdx-I(9), DefBuff-I(39), DefBuff-I(50) Level 10: Hover -- DefBuff-I(A), EndRdx-I(11), EndRdx-I(11), DefBuff-I(31), DefBuff-I(36) Level 12: Protector Bots -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15), EndRdx-I(45) Level 14: Fly -- Flight-I(A) Level 16: Invisibility -- DefBuff-I(A), EndRdx-I(17), EndRdx-I(17), DefBuff-I(43), DefBuff-I(43) Level 18: Tactics -- ToHit-I(A), ToHit-I(19), ToHit-I(19), EndRdx-I(40), EndRdx-I(43) Level 20: Suppress Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(37), EndRdx-I(37) Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(34), Dmg-I(34), EndRdx-I(34) Level 28: Weave -- DefBuff-I(A), DefBuff-I(29), EndRdx-I(29), EndRdx-I(33), DefBuff-I(39) Level 30: World of Pain -- ResDam-I(A), ResDam-I(31), ResDam-I(31), ToHit-I(33), ToHit-I(33) Level 32: Upgrade Robot -- RechRdx-I(A) Level 35: Charged Armor -- ResDam-I(A), ResDam-I(36), EndRdx-I(36), EndRdx-I(37) Level 38: Painbringer -- EndMod-I(A), EndMod-I(39), Heal-I(40), Heal-I(40) Level 41: Anguishing Cry -- Acc-I(A), Acc-I(42), DefDeb-I(42), DefDeb-I(42) Level 44: Conduit of Pain -- RechRdx-I(A) Level 47: Assault -- EndRdx-I(A) Level 49: Afterburner -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
  22. I totally agree. It just made me think the idea of a “pocket defender” could also be useful in other instances.
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