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WindDemon21
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Everything posted by WindDemon21
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I know it doesn't "crit" but it's "crit" recharges power siphon. I've been replaying my kin scrapper and with the crit proc in focused burst to use for CS to do so, i'm noticing that it almost NEVER recharges power siphon right after the crit proc. I've noticed it actually recharging it MORE when used normally and not right after the crit proc but i'm sure that's just RNG. But it definitely seems like it's not benefiting from the extra "crit" chances of the crit proc so far. I'd have to do further testing but from what I'm seeing this definitely seems to be the case and if so needs fixed.
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It does get some, but others wear off too before it hits, mainly gaussians, but also other damage buffs and defiance can as well. It's to note, others may be using build up as well with it i'm sure, and comes down to not seeing it as much, but Toxins most definitely is bugged for the power. But that same thing goes for any other nuke as well too that can or can't get build up so would still apply. Again almost all of it's issues are fixed by being a targeted power instead of aoe which it does not need to be location for any reason. Perhaps a revisit of pseudopets getting full buffs for their duration based on cast time needs to be revisited to solve the issue, but could cause other effects as well and not sure if it can be specified mechanics for just one power.
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Speeding it up 1 second though would still force it to be used first so cast time dpa would still be more of a factor in the build up/gaussians chain. Nova isn't garbage because it's still pbaoe and can get the benefits of gaussians proc, other aoes cast prior and it still getting full buff benefits, and being able to jump as you cast it to position the knockback in addition to the quicker impact still make it superior. Not to mention the faster base recharge. Don't get me wrong compared to other nukes I still *feel* like it's inferior because of the knockback but at least the other issues are handled unlike meteor.
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It is if you read it. The location based nature and the long impact time means that buffs, and especially noticeable the gaussians proc wears off before the impact even hits meaning that it doesn't get the benefit of that making it do less damage. This also means that if you can't do other aoes prior to casting the nuke, as you can with other non-location based nukes, that also equals less total damage that you can do to still have the nuke gain any damage boosts that it can. The knockback nature as well, being so high, and being tied to a location that once cast you can't control the mobs when it actually lands, or yourself in position to those mobs giving you that control, means that the actual use of this power becomes even more situational, meaning that you can't (or shouldn't) use it as often as other nukes. Effectively "increasing" it's recharge in effective combat, or forcing you to slot the kb-kd in a pointless slot cost that other nukes don't have to worry about. Con: Slot cost or more situational effectively giving it a longer recharge time Con: Long impact time means more chance of corpse blasting Con: Long impact on location power means it does not gain gaussians proc boost and other buffs can wear off before it hits as well Con: Location based nature means that with the knockback, mobs move before the actual impact and thus ruining your positioning of the knockback if you don't slot a kb-kd. Ie, less control. When you factor these: Less damage. Longer recharge. Slot cost. compared to other nukes.
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I have already explained this several times. Maybe base damage and recharge may be "normal" but because of its long impact time and location based nature those mechanics plus the knockback are far too detrimental to the use of the power and its effects. It's a poor design that needs tweaked. As mentioned changing to target based would pretty much solve all the issues I've mentioned for the most part.
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Playing since Issue 1 of live through sunset, making builds during shutdown, and on homecoming within a month of release, I can assure you that I'm not the only one who feels this way. And this is also NOT to say I hate knockback, that it can't be fun, nor that I don't know how to use it. Pre-kb-kd IOs I was one of the only people I knew who actually liked bonfire in it's original way when used properly, rather than it's not cast anywhere nature with the kb-kd in it. However since their additions, it also has changed the way gameplay occurs, how long fights last, and how annoyed most people get when you DON'T use those IO's as it usually ends in fights taking longer to finish etc. Add the crazy knockback that Meteor does tied to location, with the fact that it doesn't gain the Gaussian's proc alone lest the ability to use other aoes prior, does less damage than other nukes, and you're going to have a bad day on teams if you use it more than like twice a mission without the kb-kd IO, which defeats the whole purpose of it's "special" effect compared to other nukes.
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Because you can A: move your positioning as you cast it to determine where the KB comes from. B: It animates sooner. And Last: It gains the benefit of the Gaussians Proc where Meteor does not, as well as also being able to cast it at the end of your aoe chain and still get the benefit of Gaussians/buffs for more aoe damage where Meteor's wears off before the impact actually hits if you do that. It's not "secretly" still about the location aoe. It is OVERTLY about the location aoe, which is what causes as I have just explained pretty much all of the major issues with the power. The KB is annoying yes, but largely in part BECAUSE it is a location power with a long impact time. As I have explained earlier in this thread, Blizzard is WAY different in it's use and benefits it offers. It's not even really in the same stratosphere in comparison mostly. I have been playing with it without the proc, and with the proc. Both just feel too have too many downsides, in big part to the lack of oomph missing the gaussians proc and forced slotting. I have also previously explained in my very last thread that you just quoted before this one why the KB is an issue (again almost entirely due to the part of it being a location power) either forces slotting, or ends up meaning far less use than other nukes due to this poor design.
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Point being, that in it's current form, either you do have to put the kb-kd in it to use it more frequently, or the situation isn't always available to use it effectively. At which point, then it stands again that the power should have more damage, even at the cost of an even longer recharge to make it more impactful when you do use it. Otherwise in it's current form, either yes you do need to slot it for kb-kd, or you end up using it maybe half of it's available time any way like the old nukes used to be like, defeating the purpose of it versus any other nuke with just way too many downsides other than "looking cool".
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I think that goes more to you ASSUMING I don't, versus being well aware of how you WOULD use it in it's current form, versus not liking it to begin with. It also assumes according to what you said, that you would be unable to be skilled enough to control it had it be target based and the kb occurred off your location. Get off your "high" horse you're embarrasing yourself. Fyi, you can control it when it's based off you as a targeted power a LOT better than you can on a long impact power where the enemies can move around in position to the location power. You're really just showing arrogance versus actual understanding and are trying to pop shots. Get over yourself and try being ACTUALLY constructive for once.
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This would still happen if it was target based and that was the only change. The only difference would be that it would actually benefit from the gaussians proc, the kb would be centered from you so you could control which way it blasts them, and you could guarantee which targets it would hit when it impacts. All supreme benefits as opposed to what it is now. Hilarity aside, which it still would be when target based, the more I play with it, the more I'm honestly thinking about dropping it from the build. It just lacks too much oomph, it's too delayed, and the knockback is seriously detrimental, and when putting the kb-kd in it, that loss of kb oomph too makes you see just how less damaging it feels.
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Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
That's a toggle. It's "always on" -
Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
I'm well aware and stand by my response. Perception isn't one of those things that should be conditional. -
Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
Wait the perception ISN'T a global??? That's horrid.. -
Right they can. The issue was with granite and claws cause i think it would cover up the claws or wouldn't render properly. That being said you can on scrap/stalkers cause they don't have granite. On a side note, can we please get crystal and lava form Granite armor? (and yes i know it's "granite" armor but you get it)
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Thanks. Hopefully this gets it to swap to target based so that we can boost it like the other nukes :). Also wouldn't be mad if it was kd only and/or the side affect was swapped to a large stun which would make sense cause as you can see how this makes it worse than any other nuke that can get those bonuses AND hit sooner.
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I like to just buy/store/sell as much as I can so i have them in the email so they: 1. Don't take up storage in the base. 2. Are easy to find/use on alts. 3. I can sell the rest for money, but at a lower cost to lower the overall prices and put more in circulation for other people. 4. Have extra other goodies like converters for alts to use without needing merits. So while having them go on sale while we're prepared for them may make the rich richer, it also puts more in circulation and lowers the price for the rest of players to attain.
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issue 27 Patch Notes for November 30th, 2021
WindDemon21 replied to The Curator's topic in Patch Notes Discussion
I was also hoping it would make your character able to "swim" around in the inner tube too 😛 -
Goal today is to hit 32 to test on live versus test, but again my experience with location powers and the fact that live should now follow exactly what is on test is that meteor is still "bugged". Though this is how all location powers have worked since what, issue 4 on live? Even if queued up on test, meteor does NOT get the gaussians proc benefit. Also, Toxins on /plant is broken and is only doing like 2.67 extra damage for meteor at 50. Toxins also seems really weak in general, but at least it was working on the other non-location powers. Seems to add about 33% damage proc on to the enemies, which i'm guessing factoring the toxic damage type and damage enhancement/bonus added to the attacks it's based off your final damage of your attacks and that's how it's rounded out? Would still prefer a toggle that procced the damage and had like 10% to hit all the time or a simple auto power that added the toxic proc, or at least something llike the dom version you could perma but that's another discussion i guess, but it's still definitely bugged on meteor, as is meteor itself from what @Boppersaid.
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Ok, so my live blaster is a few levels away from meteor still, but I did go back on test, and tested with my seismic/plant blaster using toxins (which has no actual damage boost, and also really needs looked at too which makes more sense as a toggle with to hit and damage proc or an auto, on meteor, it was only doing an extra 2.67 damage at 50...) But without gaussians slotted and using right away, it was doing about 403 damage slotted with 3 damage SOs of smashing (ignoring the fire part) Then fighting the exact same thing, level 50 posessed scientists minnions, I put the gaussian proc in, and used toxins and cast immediately queued up. The gaussian proc did wear off before the actual meteor impact, and the damage remained the SAME 403ish damage as it did without the guassians proc. Now i can test again on live when I get there but as this is how all location powers still work in the live game as well, I'd imagine I would get the same results on live as well. So yes, unless somehow it works differently on live from test, the damage bonuses do NOT carry over to meteor if they wear off before the actual impact of the meteor, ie like gaussians proc, defiance boosts, assault, bonuses, etc. At which point again yes having it be targetted aoe instead of location would help solve most of it's issues. That, or an entire rework of how all location powers are affected prior to being cast (which seems like a huge overtaking to fix this issue for one power and can sometimes be actually beneficial for other location powers ie like if you're to hit debuffed before casting rain of fire etc). So making it target based seems like the best most efficient option.
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Focused Feedback: Enhancements
WindDemon21 replied to Booper's topic in [Open Beta] Focused Feedback
Oh yeah they are for sure, but I usually don't even get travel powers let alone slot them or sprints. Slots are already too tight why I was excited when I thought these uniques could go in the sprints XD.