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WindDemon21

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Everything posted by WindDemon21

  1. judgement = incarnate = 50+, not the 40 and lower game though, should remove it from the 30-40 mobs.
  2. Those also recharge MUCH faster at base to make up for the lower damage. Obviously it would regard damage versus recharge, not JUST damage. And that also means the cooldown, is off base recharge which is higher, meaning overall recharges longer when buffs/bonuses/slotting are applied etc.
  3. So a general comment of concern. I see that the stats for Meteor have still not been fixed making it literally the worst nuke in the game. Cons: 1. Longest recharge shared with Blizzard 2. Lowest damaging nuke shared with nova etc, per rech should be higher. 3. Crazy high kb mag, forcing you to put a kb-kd in it and wasting another slot. 4. Long time until the actual damage hits, on a location power. Meaning that most buffs you have on you, unless you literally start with it, will wear off by the time the meteor actually hits, making it do even less damage than comparable nukes. Gaussians proc being a huge example of this. 5. No beneficial secondary effect like other nukes, if it was only kd not needing to slot a kb-kd I would may say ok. But since it's location based, that ALSO means the knockback, is from the center of the location, not YOU. So if you don't put a kb-kd in it, the mobs will fly in all directions. Unlike nova for example, you can literally cast it as you're jumping out of the mob, and the mob will fly all in the same direction away from YOU. Pros: 1. It... looks cool?.... I don't care if in some instances it may look a tiny bit weird, but making it target based would solve these issues at the very least, and a rech reduction.
  4. Make it just replace itself every 5 or 10 seconds and have it last 30s. So it still persists if mezzed off. Or you know this, but with what all toggles should do is only suppress when mezzed not toggle off completely.
  5. Honestly, toggles being able to be mezzed off is one of the biggest issues/annoyances in the game. IMO all toggles should only suppress when mezzed, not toggled off completely.
  6. That is precisely the reason I avoid arachnos at all costs. Way too annoying for a broken mechanic. If we could see them still in melee range or when they attack that would be a different story. But currently, it's auto hit from the npc version, and is actually THE most OP form of control by npcs if you don't have a proper inspiration/tactics to combat it.
  7. High levels sure, but definitely not in the pre-40s arcs.
  8. Holy balls seriously, get rid of the dumb -perception and confuse... Also, psy is bad enough on the bosses, they don't need to be doing mez on top of it too, especially with them still having MOG...
  9. Really aoe confuse too? -100points on these changes seriously. Took away one of my favorite enemies and just completely ruined them. Please take away the -perception and confuse at least SERIOUSLY. At the very least non below level 41.
  10. -perception is wholly unfair in pve without something to boost. Can you at least make it work like ours does so if they attack we can still see them?
  11. Oh no way i had no idea this was a thing! Still though it should be more easily accessible for everyone who's not aware/on forums simply by right clicking on the team buff bar window etc.
  12. How about instead of being "pausible" making them work off the "in combat" situation like stealth does etc. That way the timer is counting combat, but not while out of combat.
  13. Chiming in though, at low levels and high levels I never really use them at either rate. The only time I have is low levels like with dark armor for the help on endurance, never really the other ones. But that goes back to wishing they would also just fix the values for regen/recovery from .42/sec and 1.67/sec to .5/sec and 2.00/sec base and health to 50% instead of 40% to help ease up builds not needing the health/stamina uniques etc and make level progression nicer as well being much nicer round numbers.
  14. I'd rather them just not be pausable. Or ideally as I mentioned have them also wear off at certain level marks so you have to rebuy them ie 20, 30, 40, 50.
  15. Can we also get a quick fix for certain long animation powers like bonfire and repulsion bomb where the shorter cast time of 1.5 seconds already exists in neutron bomb. Another really big one of note is the animation for twilight grasp, Flashfire, and Flash freeze etc which needs to be lowered to at least 1.5 seconds as well if not 1 second. It could easily use that double hand fling that admittedly I hate but focus on bringing the hands to the chest like the current animation has. Another HUGE one too is the cast time for quicksand. 1.5 or 2 seconds could EASILY be shaved OFF of it so it's down to a 1 or 1.5s cast time. The animation alone isn't even/doesn't have to be as long as it is now. Same for radiation infection etc. And if course cut the cast time on ground zero down to the 1s animation that it currently has so you're not literally standing there for 2 seconds after for no reason.
  16. I'd prefer them to just be made standard holds with high - Speed/ rech/ dam/ regen values to give the sets something more useful and not be annoying to other teammates.
  17. Why not either then make temps per-level range cost that you can't buy unless you're within that level range. Or, make them work like the dxp buffs where you can't disable them, but only delete them.
  18. What do they lose for hide?
  19. Yeah I can see that, though thought it did and would like to see it on other AT's still, but at least defenders get decent range bonuses in the ATOs. Other classes already have a lot less damage than blasters so i'd figure that's more of their benefit versus the range.
  20. Thank GOD! Tentacles LIVES!
  21. Just going to state first hand that this would be 100% dumb and downvoted. I have a dark blaster for example i made specifically to get both tentacle cones and this would 100% invalidate him if those cones didn't get the constant range buff from the snipe.
  22. Ah you may be right about the AT, thought it was all AT (which really it should IMO). But this seems to reference specifically that you don't get the range buff when using the faster in combat snipe, like every other blast set's snipe gives while in combat. So is seismic blast just screwed out of this then? Cause that would be dumb.
  23. Also I have closed out of the launcher, revalidated files several times and it keeps saying I'm running the wrong version of the game patch. Also haven't checked, but please make sure that rock shards can take KB sets as well.
  24. This is good, though let's split the difference and make it a 50ft arc always, and no boosted range when seismic shockwaves are up. This has always worked for all ATs when the quicksnipe was used. Often times it's one of the main reasons to get the snipe to boost the range of cones during combat. So is seismic blast being screwed out of something that all other blast sets get? (please for the love of god don't tell me this means other sets are getting nerfed to not get the range bonus when the quick snipe is used.
  25. You also forgot about fixing dom mode on doms (ie perma toggle mag 1 increase/duration/mez protection increase that changes to recovery/regen similar to blaster sustains to eliminate the *need* for permadom and creating a smoother leveling experience and need to super boost rech in the build and help handle the horrid end issues and lack of heal that most all doms have except psy assault obviously). And of course sentinels but they are aware and looking at them later. Though initially for gods sake please up the cone attacks that are 6 targets back up to 10, that's the worst part about sentinels IMO cause a lot of the cones are based for crowd control too. Khelds need looked at as well, but quick fix would be to at least give mez protection added to the resist toggles and allow them/other toggles to be used in the forms as well. And appropriate powers to be used in the forms as well like PB's heal/aoe stun powers usable in the forms, build up, etc. Regarding trollers too which was mentioned would be neat to see their pets at level 1 like other servers have, and then that ST immobilize being changed to increase the recharge/damage and make it non-dot etc for a start.
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