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WindDemon21

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Everything posted by WindDemon21

  1. I like to just buy/store/sell as much as I can so i have them in the email so they: 1. Don't take up storage in the base. 2. Are easy to find/use on alts. 3. I can sell the rest for money, but at a lower cost to lower the overall prices and put more in circulation for other people. 4. Have extra other goodies like converters for alts to use without needing merits. So while having them go on sale while we're prepared for them may make the rich richer, it also puts more in circulation and lowers the price for the rest of players to attain.
  2. I was also hoping it would make your character able to "swim" around in the inner tube too 😛
  3. Goal today is to hit 32 to test on live versus test, but again my experience with location powers and the fact that live should now follow exactly what is on test is that meteor is still "bugged". Though this is how all location powers have worked since what, issue 4 on live? Even if queued up on test, meteor does NOT get the gaussians proc benefit. Also, Toxins on /plant is broken and is only doing like 2.67 extra damage for meteor at 50. Toxins also seems really weak in general, but at least it was working on the other non-location powers. Seems to add about 33% damage proc on to the enemies, which i'm guessing factoring the toxic damage type and damage enhancement/bonus added to the attacks it's based off your final damage of your attacks and that's how it's rounded out? Would still prefer a toggle that procced the damage and had like 10% to hit all the time or a simple auto power that added the toxic proc, or at least something llike the dom version you could perma but that's another discussion i guess, but it's still definitely bugged on meteor, as is meteor itself from what @Boppersaid.
  4. Also, can we get a golden dragonfly animation with a seismic mallet for upthrust pretty please! That would just be way too sweet lol.
  5. Ok, so my live blaster is a few levels away from meteor still, but I did go back on test, and tested with my seismic/plant blaster using toxins (which has no actual damage boost, and also really needs looked at too which makes more sense as a toggle with to hit and damage proc or an auto, on meteor, it was only doing an extra 2.67 damage at 50...) But without gaussians slotted and using right away, it was doing about 403 damage slotted with 3 damage SOs of smashing (ignoring the fire part) Then fighting the exact same thing, level 50 posessed scientists minnions, I put the gaussian proc in, and used toxins and cast immediately queued up. The gaussian proc did wear off before the actual meteor impact, and the damage remained the SAME 403ish damage as it did without the guassians proc. Now i can test again on live when I get there but as this is how all location powers still work in the live game as well, I'd imagine I would get the same results on live as well. So yes, unless somehow it works differently on live from test, the damage bonuses do NOT carry over to meteor if they wear off before the actual impact of the meteor, ie like gaussians proc, defiance boosts, assault, bonuses, etc. At which point again yes having it be targetted aoe instead of location would help solve most of it's issues. That, or an entire rework of how all location powers are affected prior to being cast (which seems like a huge overtaking to fix this issue for one power and can sometimes be actually beneficial for other location powers ie like if you're to hit debuffed before casting rain of fire etc). So making it target based seems like the best most efficient option.
  6. Oh yeah they are for sure, but I usually don't even get travel powers let alone slot them or sprints. Slots are already too tight why I was excited when I thought these uniques could go in the sprints XD.
  7. Which still take the celerity etc ones anyway though, so coulda just been that and let us get some free small movement bonuses in the prestige sprints XD lol
  8. Oh SUPER weird distinction but thanks. Thought it was just "running or springs" which would make more sense not having a 2ndary category. Very sad day though was hoping for some bonus run/jump in my builds.
  9. YES PLEASE. Been saying this forever, the actual slow sets SUCK for actual slow powers, not even that good for damaging slow powers either. instead of new sets they really should just revamp all the old sets. end/slow acc/end and acc/slow/rech, acc/slow, slow, acc/rech should be good for a 6 piece or something like that.
  10. Without reading through all 7 pages to find it lol, is there any notice about how it's currently not letting me slot thrust in sprint?
  11. Yes I tested it asap when it was available on that and gave my input. I just dislike the whole "they tested it when you couldn't so their input is more valuable than yours" mentality. Having a gross amount of power experience from beta-sunset on live, constantly thinking about powers and continuing to make builds when the game was shutdown and being on this since it came back I know my powers. Don't get me wrong I'm very thankful for the devs for continuing to work on the game but input on all sides is a good thing. Keep a BIG mind too, that everything not brought up means it's generally good to go and a good job was done on it. As the issue was just released (as it could have still changed before going live even on brainstorm) now is the BEST time to point out anything that needs changing before it gets lost in the wayside of the suggestions forums like so many other things have, so it can be fixed in a page 3.1 fast update.
  12. I've already provided that feedback, and at least here I know it's being seen and is immediately relevant for a chance of a change to happen post major patch without having to wait a year+ for the next major patch to fix it. Most things in the suggestions seem to just disappear into nothingness.
  13. I tested what I could on brainstorm but wasn't able to get on any earlier than that to test it. Sounds to me like they didn't have the right people testing it beforehand. This. This right here is the problem. There shoudln't be a secret testing group for powers that affect the whole playerbase before the rest can try it. Everyone should be allowed to give equal input into this game.
  14. I like knockback when used properly. I do NOT like it when it's vectored around the epicenter of a location power that forces you to either not be able to control it, or to use only half of the area of the location power so it knocks them in one way only.
  15. Ok I'll retest this on live but that would thankfully solve that aim/bu/gaussians issue if true. Didn't get that high on live yet but at 50 on test was wholly unimpressive. Also, does this then include damage boosts from toggle buffs such as assault and targetting drone?
  16. Damage PER recharge formula. with the new shock mechanic, TB can actually do more listing at a possible 300.30 base damage, along with a really high amount of end drain and -recovery. Blizzard doing 417.08, which yes is DoT, but also has a good amount of slow, knockdown, and lots of -to hit. This dot also means that it hits a much higher target cap as enemies in the mob die. Meteor, Has none of these, except a very detrimental amount of kb requiring an additional slot for kb-kd. (edit) TB and Blizzard also have beneficial damage types of full energy, and half cold damage. Where Meteor does have some fire, it's still largely smashing damage. Worst stats OVERALL when combined with recharge, damage, and actual use without having to waste an additional slot for kb-kd. Never found the 60ft range on a nuke to ever really be detrimental enough to warrant even mentioning that it has a longer range, esp when so many melee nukes exist and do fine. Not saying range ISN'T a bonus, just not that difference of 60 to 90ft. As to the radius, we've already discussed that the crazy high kb negates the radius boost as either it costs you an extra slot, or you can only use half of the radius so they don't fly all over the place. IMO another benefit should be to increase it's target cap, as your assumption of "placing between two mobs" doesn't matter with the same 16 target cap. (edit 2) Also with a myriad of range bonuses including what's in the blaster ATO, it's not unheard of to have something that boosts that 60ft to at least 70ft etc. I'd much rather have some higher damage and/or no knockback on the power instead of extra range that is largely useless. (subjective yes but I know many would agree with that).
  17. I have explained literally every single point. Maybe you need to read up further but I did not miss anything.
  18. So then it would be as I stated prior if the hit check doesn't occur until the actual impact, no?
  19. IE on teams at least, mobs dead before either hit lol. original issue thoguh was if the one to hit check only affords it the bufs which I didn't specifcally notice anything spectacular on test if it was still gaining it from aim/build up. But there's that at least if it does lol.
  20. Ultimately, the devs have the final say. I'm simply stating the issues with the power for you to weight in on changes and why I find it to be terrible overall with it's current stats/implementation.
  21. Which, if doing that, means that you're only using at best, from the central vector, half of the radius. Meaning it's significantly LESS than other nuke areas. Make it knockUP at least?
  22. If that makes a factor that would be the issue right there then. I hadn't noticed anything spectacular on it in test if thats making the issue too. That helps it for sure if true then, but still not a fan of the longer rech and terrible awkwardly placed KB.
  23. Was there a change to how location powers work that i missed then? Because before this patch, if a buff on you wore off, like aim or build up, it would wear off on the location power. IE like using build up before blizzard, you can see the numbers decrease when aim/bu wear off at the end of the blizzard.
  24. I'm not saying it's not a cool power, just that it has the worst stats/overall nuke in the game. Making it target based would solve most of the issues. Besides, as mentioned what would be cooler than from afar doing upthrust first, and meteor, and having them both connect from the ground and sky at the same time. But can't do that without losing the gaussian buff on the nuke unless it's target based.
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