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WindDemon21

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Everything posted by WindDemon21

  1. They really ought to fix Daeddy's and Impy's range AI lol. Like don't leave 50ft of the lead.
  2. However this doesn't work with the powexeclocation bind. If the target isn't in LOS, you'll just tp into the same place.
  3. There are always trolls. I dont even like having a gravity troller on the team most of the time unless it's me cause it ruins lots aoe, mez, and debuff placements.
  4. I also worry that with multiple people on a team having fold space it ends up being a constant grab for mob clumps.
  5. Haven't checked this thread in a while but if it's still there it REALLY irks me that CT has a cooldown at all. I really only see this being an issue in pvp, which it can just be flagged in pvp for the cooldown. Having a period where you can't use it no matter how small pushes me away from getting it versus combat jumping or hover which have no hangup with continued use. That and the lack of even a small defense buff like cj/hover which I would much rather have than the to hit.
  6. However keep in mind that lasting longer does nothing when the patch is not able to be placed where you need it if it was reverted to target based. Even in the simple situation of targetting the nearest enemy in the mob, versus being able to manually place it just touching the mob in between you, means that you're losing half of its radius of impact if you're actually using its slow for crowd control (minus the tic time to interact as enemies run into it of course). At either rate *if* it was to be reverted to live target based, I would easily request it be able to be cast on flying enemies and simply drop (explode) from the targets location.
  7. I really wish they would redo the slow sets. To start i usually do a range/slow and end/rech/slow from temp readiness for some stats and 1.5% recovery for 2 slots, then more if you want more stats. One of the worst parts IMO of slow sets is how they have damage stats in them, but low end, rech, and acc stats, and the set bonuses suck.
  8. Unless it's changing flash is auto hit in pve. 4 DWD is best in it imo to max the -to hit and also you don't want procs as they would notify the mobs, wasting its ability to cast on nearby mobs to avoid detection.
  9. Note, having it go back to being target based, AND losing that lingering effect, would be a straight up nerf and make the power worse than it even was on live. The lingering effect was its only saving grace for it being target based (as opposed to just a debuff and no patch like lingering radiation with better rech/auto hit stats than current live). If it was target based and ONLY did the ground patch, that would be the worst thing imaginable for the power.
  10. I will be sad to see that lingering effect go away personally. It made the power much nicer, but lasting longer and being location based will more than make up for that.
  11. This would be more difficult and require a lot more animations, but I've also always wanted an option for an energy bow/arrows kinda like kagome on inuyasha and quincy's on bleach kinda like "soul arrows".
  12. That would be great too, then can even make it without worrying about syntaxes. I know people who know about them but still have issues with the exact wording etc.
  13. My favorite part of this game is also the community and how helpful they can be, and part of Lum's concern is that newer players may not be aware of the target binds and such. It would be helpful if perhaps somewhere in game (and referenced at new character login for new players) that there is a guide/tutorial option for binds and slash commands or at least a message with a link to where that is on the forums to look at.
  14. Plus the whole, location power = location targetting thing so you can actually properly use the location area like at corners and such before engaging the mob. Lum has also expressed that they don't personally care if it is target or location based, and that they are already aware of the powexec binds. I do share however share their issues on macros not showing cooldowns, and the issue of location powers not always casting depending on terrain. However MASSIVE applause for making it location based as it should be, and the rare chance of these issues nowhere near means it's it not worth it and shouldn't have the location targeted ability. But, if it is at all possible looking into fixing the powexeclocation target issue where it won't cast, and finding a way to make macros show cooldowns would be fantastic for all location powers, not just glue arrow.
  15. Exactly! I would go the opposite way and say they need to let MORE stack, especially cj and nr.
  16. Since most Blaster primaries have aoe covered, I would personally prefer FOT earlier and thunder strike at t8 or at least that at t7 and power sink at t8. Having FOT at t7 at the very latest, if not at t4 (cause it can't be t5 which is sustain)
  17. EXACTLY, this change does NOT need to happen. It's a plus of the set, and in no way overpowers anything.
  18. Which is ALREADY the case. If you currently use glue arrow on a flying enemy it will say "target in air" and not fire off. At least as a location based power, you can put it on the ground between you (or if they are close enough to the ground right on them), and as they come to you get caught in its radius. You ALREADY have to use entangle arrow first...
  19. Except you CAN do this, where the same can't be said to use it as a location based power. Distuption arrow is location based, oil slick is location based, and they work fine with TA as such. Earth control: quicksand, earthquake, and volcanic gasses are location based, and stone cages, stalagmites, salt crystals, fossilized are all target based, and the set the does fine. Don't remove a complete functionality for a power that SHOULD be location based because you don't want to deal the location. I use the target binds sometimes too for location powers, but other times I need a location power for it's location, and I and many others manage just fine. You should MORE complain that macros should show cooldowns, and the target location bind be cleaned up on terrain, but not that this shouldn't be a location based power, which by your logic, ALL location based powers should be switched to target based which should definitely not be the case.
  20. Would make more sense to have Eagle's claw do splash damage kinda like stj aoe.
  21. That's not how it reads, and according to how it reads should be notified as a bug: This power only crits for 28% additional damage, but when it crits, it will not only avoid the self-damage, but will actually heals you for 10% of your base Max HP So it does not hurt you, and ALSO should heal you according to the text. Oh i totally get that, more-so saying how it makes much more sense in ET though, and I don't like how it makes me feel like i have to get barrage for AV fights, where it would otherwise be the only skippable power in the set.
  22. I'm thinking that when the crit proc doens't go off, to use barrage instead of ET, but i feel at odds with the -heal in ET, even at max crit on a scrapper, that's going to average 2 heals per 1 non-heal (66%) so after 3 uses it's only a 10% heal net average. Instead of taking your health, would make more sense for the -regen to be in ET, and that's what's giving you the heal.
  23. That's what i was thinking too, just not a fan of it coming so late to have *a* chain, that is without barrage, which i'm on the fence about, the -regen is nice, but otherwise i hate the animation, has the lowest DPA IIRC now, and kinda needs that spot to skip an attack. What's it's -regen, and can that be moved to ET which makes more sense.
  24. But considering that EP basically has no specialty to it, it should only be about its filler in a dps chain.
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