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WindDemon21

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Everything posted by WindDemon21

  1. Yeah, oddly even though it has the exact same use/stats as spinning strike on STJ, it takes pbaoe sets instead of taoe, so it gets 3 eradication, and 3 ATOs depending on your secondary. If your secondary is typed defense based, then I would do 6 winters.
  2. Yeah this is REALLY dumb that all scrapper versions don't taunt. Especially chilling embrace on ice armor, this definitely should have a taunt component and pretty sure it used to. But even by today's standards, the ones on scrappers that DO taunt, are the auto hit auras (not dot ones), which chilling embrace IIRC now is the only one that doesn't taunt for some dumb reason, like not even a little it's really frustrating.
  3. No, that would only benefit the caster. And nature can be nice, but i hardly find it OP. Specifically spores and wild bastion simply need some stat tweaks.
  4. I don’t know what you're talking about. Besides waiting till 32 for your aoe its an insanely good combo. Especially cause you can also get that 5% ranged defense bonus from the purple set off boggle.
  5. I would agree if they would EVER MAKE PENDULUM 10 TARGETS LIKE IT SHOULD BE!!!!!!!!!
  6. So I've been wanting to do a dark/ice scrapper for a while, but was waiting till dm had its aoe fixed. While i hear lots of bad things about tof, i figured if you can crit it, it would make it worth it with the ATO procs. However compared to any other melee set with multiple aoes, this only really works if you can get at least 2 of those aoes off within that crit time. Even though the crit proc is *supposed* to last 3 seconds, in my testing i've found as long as the attacks are under 2 seconds, you can still get one more attack off with the extra crit chance. Oddly enough, with DM, touch of fear is only 1.97s, however after 20 tries with completely queued up attacks, it fails to crit on tof, and then also crit on shadow maul after like it should, making this idea completely useless, and the aoe on DM stilll absurdly crappy. Really pissed about this, especially considering the actual animation for ToF is done in about 1.5s too, and then you just kinda stand there for half a second for no reason. This could easily be cleaned up to make ToF 1.5s, and that would help out a lot overall in it's aoe dept overall even on other ATs as well. On top of DC needing fixed, and the radius definitely needing to be increased on ToF, this is a bare minimum that needs done for DM.
  7. Not saying that it's not possible that fire ammo may still win in ST, but just saying that it helps justify going standard ammo and using/getting piercing rounds. The aoe still makes me question though, just IMO the actual increase in damage is pretty crappy for a power pick. I wish they would still allow us to have all ammo types on at once again or give it some other kind of bonus. the fire ammo pales in comparison to most any other damage type boost in a primary.
  8. Also, i'm on my blaster right now, and the -res is 13%, not 9%, so 25.5% -resistance. So facing +3s assuming, that's 16.75% -resistance against a +3. Plus whatever other procs you have to up it's damage for it's cast time.
  9. right thoguht it was 18.75% for annihilation, 12.5, still about 22% not bad to have to add to the cdhain, plus damage and proc, just lose a little actual dpa for overall.
  10. Yeah you're only using it to keep the debuff on really, that plus anni proc is about 28% -resistance when using it, plus it looks cool which is a big part too lol. you wouldn't always use it of course. It's also for a set bonus holder for taoe since it takes those and not ranged. Also, being bigger damage, it's the last one you want to use when the bu proc is still active, so get your other STs out, then finish with that. Plus, it does just make the most stylish finisher lol. And also worth it to proc out as well for when you DO use it since you need no rech on it. It's also worth using if you're good with it's cone, i frequently get 2-3 in it.
  11. I have a dp/time build that's going swimmingly, though I do wish EoT and all blaster melee aoes had a 15ft radius, and wish it had a 16 target cap too. These reasons make me really think about a dp/mental for the 16 target cap 15ft radius psy shockwave. dp/sonic also seems like a really good combo that really makes me think about rerolling my dp/time, but his costume and theme is just so sweet lol. Though i can get those 3 points of stun protection at 38 with /time, that sleep protection in /sonic seems really nice. There needs to honestly be more ways to get sleep PROTECTION for squishies IMO. On my dp/time, i'm honestly going to drop swap ammo. the damage type difference is only on like 1/3 of its damage making the difference 1/6 damage or less. The only extra damage it really has is incendiary ammo's dot, which doesn't always go off, or tic for the full 3 tics, so it's only like 15% more damage with no beneficial knockback/down. Putting 5 OF into bullet rain (minus end/rech) and a ff proc in it and the cone, means you can get really consistent aoe kd with it, plus the guaranteed kd in HoB, and winter proc in the pbaoe. Also in fire bullets, you don't get that -resist in piercing rounds, which with slotting and a annihilation proc in it, can help the single target damage a good bit, and even more so on teams for things like AVs than the fire bullets would grant.
  12. Taunt itself is a whole actual status effect. Threat level is more based on the ai of the enemies. If it's just higher threat, then when it ends they'll target the next highest threat of whoever attacked them. Which would likely not be the ice controller.
  13. Do elec/EA, you won't be disappointed
  14. God I love this dev team so much better than the old one, I can only imagine never getting a response or this not even being a discussion on live.
  15. OK, I figured but thanks for replying! ❤️ ❤️ ❤️
  16. Oh it's not that I don't think they specifically wouldn't be aware, but I'm simply talking about knowing for 100% fact and be done with it rather than just assume, cause you know that old addage. I'm not saying EM is bad, just that it's a little clunky trying to max out your aoe on the first alpha volley. You could consider it just rantings if you must, but these are my thoughts and I'm curious on the devs thoughts/answers on that. I would, as I even stated above assume it's what we just discussed, but you know, curious minds.
  17. Call me a stickler, but if they never responded to this specifically, how do you know that they are aware, or at the very least considered it etc? If they did and won't budge and say no that's one thing, if we TRULY didn't get a response from them saying so though, I'd prefer to hear it directly from them, rather than just assume so. I can imagine though them not wanting it for the whole ET > TF > EP though, but i'm more so looking at it's use for the extra aoe on PC. There isn't a way i'm aware of though to flag the build up to only work for PC though, so I imagine there is no way to do that to avoid it for ET. The only other thing would be to change the mechanic (which I would almost favor to take away it's tie in to ONLY TF granting it) where it works more like Street Justice's and after 3 attacks you get the energy focus, but I imagine at this point they wouldn't look further into EM.
  18. Suggested as in the devs responded to the suggestion, or suggested as in somebody said it and it disappeared in the thread.
  19. The more I play with it, there more I feel like there was a miss or oversight with build up. EM is pretty nice now, but trying to use the increased aoe on power crash during build up and proc, it feels like build up should also grant an energy focus buff for your initial aoe volley. Having to use TF taking up a significant amount of the build up buff's time is rather arduous. This should include an energy focus buff with build up, similar to how TW works.
  20. They should be able to be taken if an ACCOUNT has been inactive for lets say 3 months? But not if the person using the account has been active. I have a couple saved that I plan to play after I finish my current alt, so they're obviously level one and don't think they should have to be at risk. That said as long as the ACCOUNT is active there is no problem using /getglobalname to find the person and send their global a tell asking to free up the name. But please, let's not start up again where you have to constantly log into alts to save them.
  21. No they shouldn't, and in a way already are cause of dom values. In general does are absurd that their holds are at a base less value than controllers, and only more in domination. Making perma dom a complete necessity, otherwise outside of domination mode does are by far the squishiest AT. If anything i would say that doms should have a base mag 4 holds, with the shorter duration, and then domination mode would increase the duration past that of controllers, and dom should grant a recovery bonus with full lasting to hit, not a one time shot of endurance that you can never properly time to use for endurance because you need to use it asap to perma.
  22. DEFINITELY no combo system. And you FF they could just make the crystal end with a placate too. Don't think so small.
  23. Yeah thats way odd. It 100% should be an extra mag. Makes sense why my ice control dom seems less effective.
  24. Can we get a list of which IOs are in which pack?
  25. Thanks a bunch! Do they ever expire? both email and character items?
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