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WindDemon21

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Everything posted by WindDemon21

  1. Note, having it go back to being target based, AND losing that lingering effect, would be a straight up nerf and make the power worse than it even was on live. The lingering effect was its only saving grace for it being target based (as opposed to just a debuff and no patch like lingering radiation with better rech/auto hit stats than current live). If it was target based and ONLY did the ground patch, that would be the worst thing imaginable for the power.
  2. I will be sad to see that lingering effect go away personally. It made the power much nicer, but lasting longer and being location based will more than make up for that.
  3. This would be more difficult and require a lot more animations, but I've also always wanted an option for an energy bow/arrows kinda like kagome on inuyasha and quincy's on bleach kinda like "soul arrows".
  4. That would be great too, then can even make it without worrying about syntaxes. I know people who know about them but still have issues with the exact wording etc.
  5. My favorite part of this game is also the community and how helpful they can be, and part of Lum's concern is that newer players may not be aware of the target binds and such. It would be helpful if perhaps somewhere in game (and referenced at new character login for new players) that there is a guide/tutorial option for binds and slash commands or at least a message with a link to where that is on the forums to look at.
  6. Plus the whole, location power = location targetting thing so you can actually properly use the location area like at corners and such before engaging the mob. Lum has also expressed that they don't personally care if it is target or location based, and that they are already aware of the powexec binds. I do share however share their issues on macros not showing cooldowns, and the issue of location powers not always casting depending on terrain. However MASSIVE applause for making it location based as it should be, and the rare chance of these issues nowhere near means it's it not worth it and shouldn't have the location targeted ability. But, if it is at all possible looking into fixing the powexeclocation target issue where it won't cast, and finding a way to make macros show cooldowns would be fantastic for all location powers, not just glue arrow.
  7. Exactly! I would go the opposite way and say they need to let MORE stack, especially cj and nr.
  8. Since most Blaster primaries have aoe covered, I would personally prefer FOT earlier and thunder strike at t8 or at least that at t7 and power sink at t8. Having FOT at t7 at the very latest, if not at t4 (cause it can't be t5 which is sustain)
  9. EXACTLY, this change does NOT need to happen. It's a plus of the set, and in no way overpowers anything.
  10. Which is ALREADY the case. If you currently use glue arrow on a flying enemy it will say "target in air" and not fire off. At least as a location based power, you can put it on the ground between you (or if they are close enough to the ground right on them), and as they come to you get caught in its radius. You ALREADY have to use entangle arrow first...
  11. Except you CAN do this, where the same can't be said to use it as a location based power. Distuption arrow is location based, oil slick is location based, and they work fine with TA as such. Earth control: quicksand, earthquake, and volcanic gasses are location based, and stone cages, stalagmites, salt crystals, fossilized are all target based, and the set the does fine. Don't remove a complete functionality for a power that SHOULD be location based because you don't want to deal the location. I use the target binds sometimes too for location powers, but other times I need a location power for it's location, and I and many others manage just fine. You should MORE complain that macros should show cooldowns, and the target location bind be cleaned up on terrain, but not that this shouldn't be a location based power, which by your logic, ALL location based powers should be switched to target based which should definitely not be the case.
  12. Would make more sense to have Eagle's claw do splash damage kinda like stj aoe.
  13. That's not how it reads, and according to how it reads should be notified as a bug: This power only crits for 28% additional damage, but when it crits, it will not only avoid the self-damage, but will actually heals you for 10% of your base Max HP So it does not hurt you, and ALSO should heal you according to the text. Oh i totally get that, more-so saying how it makes much more sense in ET though, and I don't like how it makes me feel like i have to get barrage for AV fights, where it would otherwise be the only skippable power in the set.
  14. I'm thinking that when the crit proc doens't go off, to use barrage instead of ET, but i feel at odds with the -heal in ET, even at max crit on a scrapper, that's going to average 2 heals per 1 non-heal (66%) so after 3 uses it's only a 10% heal net average. Instead of taking your health, would make more sense for the -regen to be in ET, and that's what's giving you the heal.
  15. That's what i was thinking too, just not a fan of it coming so late to have *a* chain, that is without barrage, which i'm on the fence about, the -regen is nice, but otherwise i hate the animation, has the lowest DPA IIRC now, and kinda needs that spot to skip an attack. What's it's -regen, and can that be moved to ET which makes more sense.
  16. But considering that EP basically has no specialty to it, it should only be about its filler in a dps chain.
  17. More so that I don't like how you're (more so) forced to do it for this and can't even do it now. I usually do build for high rech but depending on secondary you can't always get as much as you want. Now with it as 5 seconds there will be a noticeable and annoying slight gap between ep attacks. Ie look at ET, when at 1s you can get 4s down to about 1s for ep to offside it, but at 5s the best will be about .3s off now. Would also be nice if barrage focus was the stun, but the -regen was moved to any other ST power (honestly ET makes more sense cause you're TRANSFERRING their regen to heal you) Cause otherwise barrage seems like the only skippable attack but that -regen kinda doesn't when fighting AVs.
  18. I'm assuming as is now though TF (proc) > bs > ep > et > bs > ep > tf? What is the -regen value on barrage?
  19. Oh, well yeah doesn't change what I said about the attack chain though. EM will still be king of ST at this rate with it still at 4 seconds.
  20. What do you mean unrestricted?
  21. Its obviously for the ST chain factoring aoes in the tier 1 is almost never needed then later on. In ST though I'm thinking tf (crit proc) > ep > et > ep > bs > ep > tf repeat which without insanely high amounts of rech you can't do fluidly with it at 5 seconds (and not till much later in the build as well) at 4 seconds with one of the highest DPAs it should well make its worth in that middle filler.
  22. At 4 seconds I'm assuming was what you were referring to. Yes it's fine, keep it at 4 seconds please for it's filler ability.
  23. Please for the love of God don't do this. In no way is anything overpowered with movement and it is supposed to be a PERK of the set to have those powers. And more so this better only suppress the movement speed and not the defense and still allow both powers to be active at the same time (specifically with combat jumping)
  24. Please keep this at 4 seconds to use as the attack filler power it should be without needing crazy recharge to make a fluid chain.
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