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WindDemon21

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Everything posted by WindDemon21

  1. I do wish they could make macros show cooldowns, but it's not like its too hard to have the icon above or near it to show this which I already do for lots of location powers. I'm also pretty sure they mentioned for this patch fixing that issue with the target location code so it no longer fails. But versus it not working at all if the enemy is flying (thus FORCING you to take and entangle arrow to bring them down first), or having it constantly not placed where you want it cause the target moved before it set, or the main issue being that you can't put it where it just touches the mob in between the mob and the group, thus allowing for maximum area for the mob to have to traverse to get the most out of the power or placing it at a corner and pulling them into it, is not worth forcing it to be its current horrid instance when the fact remains that there IS a workaround for you, but there is not a workaround for it to be used as it should as an actual location power. I would FAR more get behind making it simply a one hit long duration slow debuff like lingering radiation/neurotoxic breath if its not going to be properly made an actual location based power versus what it currently is.
  2. That means 40% -resistance to regen debuffs, which means the -regen in emp arrow would do more.
  3. Poisons only thing isn't debuffing. It has an ally heal, ally mez protection, revive, and pbaoe hold.
  4. Exactly, and /powexeclocation target ALLOWS you to do that. Nothing is being taken away from you besides the laziness of not making a bind/macro. All it would do is ADD the functionality that should have ALWAYS been there, and allow us all to be happy.
  5. How about instead of resist, it takes the -regen from the enemies and gives it to you like how fulcrum shift works.
  6. Have it create a faraday cage where it lands. I also still feel it gravely needs a rech reduction too.
  7. Hear me out... Instead, emp arrow creates a large faraday cage.
  8. Like hit the ground and explode? .......... It's a PATCH of glue, not a "fountain" It thematically should work exactly like OSA, but with glue inside the arrow instead of oil. (and you can STILL just bind location to a target, so you can still use it in the exact same way if it were location based)
  9. If it were a one time debuff, sure i would fully agree. However, since the main part of this power is to create a debuff patch on the ground, it does not fit the power properly. A simple macro/bind can be done to use it in the exact same way you do now, there is however no way currently to use it as a location-before-engaging-in-battle power.
  10. Agreed, but this is all hinging on the necessity that it would not toggle off while mezzed.
  11. I liked it for your noticing about entangle arrow, but glue arrow should still be location based for it's ACTUAL use, not for anything ever having to do with procs.
  12. "I'm the only one looking at this thread and posting about it on the forums right now, not the only one complaining about it" *fixed* I have tested it, and is WHY i'm complaining. Losing the ability to place it where you want, ie for placing it at a corner and corner pulling out of LOS so it traps the mob in it is not worth any argument that you've proposed so far.
  13. And I have like 70 actual characters at this point. I don't want to spend 945 hours on something that is already boring.
  14. Yeah i gather that, but doesn't change what i was saying that it still takes a while and is a HUGE PITA, even if you had every travel power maxed out.
  15. Except, if it has worked "magnificently" then it would not be an issue that (I and others i've talked with agreeing that) the power has. And to your logic, then go ahead and explain oil slick arrow, or disruption arrow. To which as mentioned, you can make the power if location based, work THE WAY YOU WANT IT anyway. Your argument is again falling very short.
  16. It has any time i've tried it, and also to say what you're saying that every character should have all those travel powers you mentioned is absurd.
  17. Testing for what? try it yourself, going to every zone, getting every exploration and history badge. It takes hours.
  18. And they also benefit from not having to constantly re-use in combat, and provide defense, and either immobilize protection, or some kb protection.
  19. Exactly, it easily takes several hours to get the badges in all zones. Doing that for all characters, makes me want to slam my head into the wall.
  20. cj and hover are not suppressed.
  21. Exp is extremely minute vs almost anything else, and merits honestly could still be awarded, or isn't that big of a loss anyway overall.
  22. In part possibly, but also as a HUGE QoL thing as well, cause JESUS is it annoying having to redo the exploration/history badges over and over (more so than anything else in this game)
  23. Because they make your characters better?? And not everything for them to be proliferated accountwide, just the exploration and history ones.
  24. Which they have stated that they are not fans of how procs work anyway in a situation like this. Not that I want to see PPM change at all, but i would much rather have glue arrow be location based and lose some proc effectiveness. Also, TA doesn't have damage in their glue arrow, only blasters. So the only procs are -rech, and one damage proc, not worth forcing it to be target based (which also really screws up placement, and can't hit flyers, and having to use entangle arrow first for flyers is also annoying). So yeah,. it should be location based, not target based. "procs" should not be factored to making a base power MUCH more useful.
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