Jump to content
The Character Copy service for Beta is currently unavailable ×

WindDemon21

Members
  • Posts

    1943
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by WindDemon21

  1. It has any time i've tried it, and also to say what you're saying that every character should have all those travel powers you mentioned is absurd.
  2. Testing for what? try it yourself, going to every zone, getting every exploration and history badge. It takes hours.
  3. And they also benefit from not having to constantly re-use in combat, and provide defense, and either immobilize protection, or some kb protection.
  4. Exactly, it easily takes several hours to get the badges in all zones. Doing that for all characters, makes me want to slam my head into the wall.
  5. cj and hover are not suppressed.
  6. Exp is extremely minute vs almost anything else, and merits honestly could still be awarded, or isn't that big of a loss anyway overall.
  7. In part possibly, but also as a HUGE QoL thing as well, cause JESUS is it annoying having to redo the exploration/history badges over and over (more so than anything else in this game)
  8. Because they make your characters better?? And not everything for them to be proliferated accountwide, just the exploration and history ones.
  9. Which they have stated that they are not fans of how procs work anyway in a situation like this. Not that I want to see PPM change at all, but i would much rather have glue arrow be location based and lose some proc effectiveness. Also, TA doesn't have damage in their glue arrow, only blasters. So the only procs are -rech, and one damage proc, not worth forcing it to be target based (which also really screws up placement, and can't hit flyers, and having to use entangle arrow first for flyers is also annoying). So yeah,. it should be location based, not target based. "procs" should not be factored to making a base power MUCH more useful.
  10. It's not about that, it's about having to get these on every toon for the accolades. I don't mind LRT being outside of the tp pool, but in your defense, about not having LRT automatically granted to every toon, where the expl/hist badges should be accountwide, tying LRT to doing trials/tfs in each zone instead of exploration badges would allow to still have the expl/hist badges go accountwide without automatically granting every one of your characters LRT.
  11. And for all seriousness, across the game, can we PLEASE make all ranged cone powers have a 16 target cap where their taoe like powers have it. It's so dumb that they only have a 10 target cap, really hurting sets like sonic blast, and dark blast.
  12. *ignore quoted reply misread* But really, let's please make boost range auto, and PB and energize a toggle.
  13. No, but in general this has ALWAYS been an annoying issue when going for accolades. I would rather the LRT be tied to doing a trial in each zone instead of exploration badges, and make expl/hist badges account wide.
  14. Can we please make exploration and history badges global for all your toons? The biggest annoyance is having to do this OVER AND OVER on every toon. It's beyond annoying and pointless.
  15. MAKE GLUE ARROW LOCATION BASED NOT TARGET BASED! *phew* But really, it's so pointless for a LOCATION BASED debuff, but only be usable by casting on a target.
  16. you're not losing it, you're just getting it EARLIER at 28 instead, and it's COMBINED
  17. Merging those two powers is a GODSEND. You're not losing anything, get it earlier, and really doesn't stop you from slotting anything. And having oil slick arrow added? yes please.
  18. The cooldown also hurts even more, stone tankers, who have that -rech debuff. Instead i would surmise for combat tp, give it that small def buff, lose the to hit buff, get rid of the cooldown, and have it cost zero end, but each time you use it creates a short duration debuff to recovery like 5%, that lasts for 5 seconds and stacks up to 5 times or something. That way it will still somewhat put off people from using it as a straight travel, but not cost too much end while using it in combat. Or you know, just get rid of the cooldown...
  19. They need to make the single target fear power, a pbaoe fear toggle like cloak of fear with a wider radius. Put the sustain as a toggle in it there. Would be perfect.
  20. I'm inclined to strongly agree with snowdaze. Until its changed from a target based power to a toggle, I will never play darkness manipulation on a blaster.
  21. How would it be that different than jaunt if it coolsdown after 3 tries. For example when chasing a runner that is constantly running from you. No issue for combat jumping, but this with a cooldown is a big deal. Also when trying to use for positioning for cone attacks, or a tanker trying to move around a mob to get/keep aggro. Remove the to hit buff to get rid of the cooldown fine, but this power needs to not have a cooldown and have a fast animation to be able to replace needing combat jumping/hover to traverse a battlefield.
  22. The martial ATTACK has a cooldown yes. This isn't an attack, we NEED it to be a USABLE combat movement power like combat jumping and hover offer. If you've ever tried to move in a battlefield during a fight, you'll know how having a cooldown on a power like this REALLY defeats it's usage.
  23. Also agreed on force of thunder. I would rather it stay earlier and at 30 seconds for the knockdown rather than 90 for more stun. (However keeping the regen and recovery in the lightning field power is good) Dark manipulation also really needs its sustain NOT in a click foe power.
  24. Thank you for finally fixing the absorb toggles. Energy manipulation still needs boost range to be an auto, energize should be a toggle, and powerboost should honestly be a toggle as well.
×
×
  • Create New...