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WindDemon21

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Everything posted by WindDemon21

  1. More so that I don't like how you're (more so) forced to do it for this and can't even do it now. I usually do build for high rech but depending on secondary you can't always get as much as you want. Now with it as 5 seconds there will be a noticeable and annoying slight gap between ep attacks. Ie look at ET, when at 1s you can get 4s down to about 1s for ep to offside it, but at 5s the best will be about .3s off now. Would also be nice if barrage focus was the stun, but the -regen was moved to any other ST power (honestly ET makes more sense cause you're TRANSFERRING their regen to heal you) Cause otherwise barrage seems like the only skippable attack but that -regen kinda doesn't when fighting AVs.
  2. I'm assuming as is now though TF (proc) > bs > ep > et > bs > ep > tf? What is the -regen value on barrage?
  3. Oh, well yeah doesn't change what I said about the attack chain though. EM will still be king of ST at this rate with it still at 4 seconds.
  4. What do you mean unrestricted?
  5. Its obviously for the ST chain factoring aoes in the tier 1 is almost never needed then later on. In ST though I'm thinking tf (crit proc) > ep > et > ep > bs > ep > tf repeat which without insanely high amounts of rech you can't do fluidly with it at 5 seconds (and not till much later in the build as well) at 4 seconds with one of the highest DPAs it should well make its worth in that middle filler.
  6. At 4 seconds I'm assuming was what you were referring to. Yes it's fine, keep it at 4 seconds please for it's filler ability.
  7. Please for the love of God don't do this. In no way is anything overpowered with movement and it is supposed to be a PERK of the set to have those powers. And more so this better only suppress the movement speed and not the defense and still allow both powers to be active at the same time (specifically with combat jumping)
  8. Please keep this at 4 seconds to use as the attack filler power it should be without needing crazy recharge to make a fluid chain.
  9. Woooooooooo! Shame we can't boost the resistance though on emp arrow if not to house the 3% defense ios to not have to get tough but happy enough if the rech cooled down enough to use every mob consistently. Will make a huge improvement for MMs with that knockback/mez protection. Also going to WOOHOO again for glue arrow <3.
  10. Faraday works on the caster. And agreed it should work on the caster too, this is just dumb. I actually suggested it make just that, a faraday cage.
  11. Woooo omg so happy and excited!!! This frees up so many more playstyles with it!
  12. @Captain Powerhouse don't forget to fix this power to be location based when you fix this. Alternatively, like sentinel SR (master brawler/pb) maybe include both versions of the power for people to choose who still want it to be target based but are too lazy to simply make a bind/macro of powexeclocation. But for so many reasons it needs to be location based.
  13. Yeah I figured lol but would be fun hah
  14. Give flash arrow 75% -range 🙂
  15. Which powexeclocation allows you to do just that, the same can't be said to make it work as a location power which any power that creates a ranged patch should do.
  16. Which it wouldn't be if it were location based.
  17. Now just imagine if glue arrow was location based like it should be and you used that to trap them THEN casted oil slick as they are built up and had even more slows on them...
  18. Yes, and let us slot it for resistance so we can io it finally per my previous post.
  19. You can but with hasten/bonuses it recharges pretty fast.
  20. Oh yeah forgot about that new feature for homecoming, still don't ever use those lol
  21. A 100% chance mag .01 kd with 1pt of energy damage. Light oil slick with it, and the kd can help use it as an opener, and allow more sets to let us get some end/rech ios in there. One of the biggest issues I have is with powers that only debuff or buff damage, and there are ZERO io sets to be able to put in them currently to even frankenslot to save slots, until the nudevs at least make "universal io" or "universal buff/debuff" sets that include recharge, end reduction, and accuracy.
  22. If you want to force them into a specific origin, making it the only power set which forces you to do this.
  23. I've noticed this too I'm assuming it does and they just forgot to mention it in the notes.
  24. I do wish they could make macros show cooldowns, but it's not like its too hard to have the icon above or near it to show this which I already do for lots of location powers. I'm also pretty sure they mentioned for this patch fixing that issue with the target location code so it no longer fails. But versus it not working at all if the enemy is flying (thus FORCING you to take and entangle arrow to bring them down first), or having it constantly not placed where you want it cause the target moved before it set, or the main issue being that you can't put it where it just touches the mob in between the mob and the group, thus allowing for maximum area for the mob to have to traverse to get the most out of the power or placing it at a corner and pulling them into it, is not worth forcing it to be its current horrid instance when the fact remains that there IS a workaround for you, but there is not a workaround for it to be used as it should as an actual location power. I would FAR more get behind making it simply a one hit long duration slow debuff like lingering radiation/neurotoxic breath if its not going to be properly made an actual location based power versus what it currently is.
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