Jump to content
Outbound emails are being sent again, and we apologize for the inconvenience.

WindDemon21

Members
  • Posts

    2025
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by WindDemon21

  1. Agreed, but this is all hinging on the necessity that it would not toggle off while mezzed.
  2. I liked it for your noticing about entangle arrow, but glue arrow should still be location based for it's ACTUAL use, not for anything ever having to do with procs.
  3. "I'm the only one looking at this thread and posting about it on the forums right now, not the only one complaining about it" *fixed* I have tested it, and is WHY i'm complaining. Losing the ability to place it where you want, ie for placing it at a corner and corner pulling out of LOS so it traps the mob in it is not worth any argument that you've proposed so far.
  4. And I have like 70 actual characters at this point. I don't want to spend 945 hours on something that is already boring.
  5. Yeah i gather that, but doesn't change what i was saying that it still takes a while and is a HUGE PITA, even if you had every travel power maxed out.
  6. Except, if it has worked "magnificently" then it would not be an issue that (I and others i've talked with agreeing that) the power has. And to your logic, then go ahead and explain oil slick arrow, or disruption arrow. To which as mentioned, you can make the power if location based, work THE WAY YOU WANT IT anyway. Your argument is again falling very short.
  7. It has any time i've tried it, and also to say what you're saying that every character should have all those travel powers you mentioned is absurd.
  8. Testing for what? try it yourself, going to every zone, getting every exploration and history badge. It takes hours.
  9. And they also benefit from not having to constantly re-use in combat, and provide defense, and either immobilize protection, or some kb protection.
  10. Exactly, it easily takes several hours to get the badges in all zones. Doing that for all characters, makes me want to slam my head into the wall.
  11. cj and hover are not suppressed.
  12. Exp is extremely minute vs almost anything else, and merits honestly could still be awarded, or isn't that big of a loss anyway overall.
  13. In part possibly, but also as a HUGE QoL thing as well, cause JESUS is it annoying having to redo the exploration/history badges over and over (more so than anything else in this game)
  14. Because they make your characters better?? And not everything for them to be proliferated accountwide, just the exploration and history ones.
  15. Which they have stated that they are not fans of how procs work anyway in a situation like this. Not that I want to see PPM change at all, but i would much rather have glue arrow be location based and lose some proc effectiveness. Also, TA doesn't have damage in their glue arrow, only blasters. So the only procs are -rech, and one damage proc, not worth forcing it to be target based (which also really screws up placement, and can't hit flyers, and having to use entangle arrow first for flyers is also annoying). So yeah,. it should be location based, not target based. "procs" should not be factored to making a base power MUCH more useful.
  16. It's not about that, it's about having to get these on every toon for the accolades. I don't mind LRT being outside of the tp pool, but in your defense, about not having LRT automatically granted to every toon, where the expl/hist badges should be accountwide, tying LRT to doing trials/tfs in each zone instead of exploration badges would allow to still have the expl/hist badges go accountwide without automatically granting every one of your characters LRT.
  17. And for all seriousness, across the game, can we PLEASE make all ranged cone powers have a 16 target cap where their taoe like powers have it. It's so dumb that they only have a 10 target cap, really hurting sets like sonic blast, and dark blast.
  18. *ignore quoted reply misread* But really, let's please make boost range auto, and PB and energize a toggle.
  19. No, but in general this has ALWAYS been an annoying issue when going for accolades. I would rather the LRT be tied to doing a trial in each zone instead of exploration badges, and make expl/hist badges account wide.
  20. Can we please make exploration and history badges global for all your toons? The biggest annoyance is having to do this OVER AND OVER on every toon. It's beyond annoying and pointless.
  21. MAKE GLUE ARROW LOCATION BASED NOT TARGET BASED! *phew* But really, it's so pointless for a LOCATION BASED debuff, but only be usable by casting on a target.
  22. you're not losing it, you're just getting it EARLIER at 28 instead, and it's COMBINED
  23. Merging those two powers is a GODSEND. You're not losing anything, get it earlier, and really doesn't stop you from slotting anything. And having oil slick arrow added? yes please.
  24. The cooldown also hurts even more, stone tankers, who have that -rech debuff. Instead i would surmise for combat tp, give it that small def buff, lose the to hit buff, get rid of the cooldown, and have it cost zero end, but each time you use it creates a short duration debuff to recovery like 5%, that lasts for 5 seconds and stacks up to 5 times or something. That way it will still somewhat put off people from using it as a straight travel, but not cost too much end while using it in combat. Or you know, just get rid of the cooldown...
×
×
  • Create New...