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WindDemon21

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Everything posted by WindDemon21

  1. I fullheartedly approve of this. Annoying when you can't get that one power that you actually find a build for that can fit a 5th pool power but can't because of a pointless limit.
  2. Except especially when you look at strollers, where outside of AVs it's useless cause the bosses should be held anyway. And on a good mm, if you focus the pets to attack the boss he should be dead before most of the time that that matters. You also have to factor in the horrid nature that seems worse than it was on live for enemies to flee when their end is zeroed out. At the very least it should have an immobilize component too, but I'd still vote HEAVILY it is swapped with the tier 2.
  3. What do you m eww an origin pool? Cause that would be exactly how it would be in the medicine pool too.
  4. Well they need to do this for this set, or at least what has needed to be done is to allow us to choose from the first two secondary powers. I know initially it's a coding issue but they mentioned last year about trying to find a way it would work in a respec though.
  5. I would be ecstatic for that too. Actually yes. Cause I forgot they made the sentinel for non pet classes. Please swap them. But this NEEDS to happen, we don't need more useless forced powers on sets that nobody bothers to slot or use and would rather skip altogether or at least wait till like 49 to get.
  6. Can you please add -regen to toxic dart like envenomed daggers.
  7. Please swap the tier 1 and tier 3 powers. The tier 1 power is useless outside of AVs and should not be forced upon those secondaries especially that early before it even matters.
  8. Yesss!!! I've been saying this, and was about to post it, may still if i don't find an actual post for this. This needs updated asap IMO. Just so it remembers what you selected from the drop down, or just give a 3rd radial choice, in set, rarity, and type, instead of lumping the out of sets together with a drop down. Whichever is faster to code and get live. Heck instead of the drop down, just make that the space that says "type conversion" and above it have it say "rarity conversion." Edit: If they could also make it so the IO stays in the conversion window, so if you don't get what you want you don't have to keep dragging the IO into the window that would be best too.
  9. Yesss!!! I've been saying this, and was about to post it, may still if i don't find an actual post for this. This needs updated asap IMO. Just so it remembers what you selected from the drop down, or just give a 3rd radial choice, in set, rarity, and type, instead of lumping the out of sets together with a drop down. Whichever is faster to code and get live. Heck instead of the drop down, just make that the space that says "type conversion" and above it have it say "rarity conversion."
  10. DC should still have a 120s recharge to line up with soul drain too imo. 180 seconds has ALWAYS been way too long of a base recharge for it/consume.
  11. PLEAAASE do not do this for call of the sandman. I can understand the other, but this is the ONLY use for that heal proc for the most part. Almost all sleep powers are aoe except for the single target mind one, and some elec melee attacks. The ONLY use this heal proc in CotS has is in an aoe to have it go off multiple times to heal yourself. Healing only 5% hp every 30 seconds or less on those aoe powers is completely useless.
  12. If anything it should at least be a movement speed bonus not just run speed. But also have you ever fought synapse? He likes to use power sink, which is a end draining ability. Seems to make sense that his IO set would have resistance to that. There are also other means to get run speed bonuses. GOTA alone has a 7.5% run speed (which should also be movement speed also IMO), but there is NO way to get end drain resistance from IOs currently.
  13. I actually find there to be a general lack of end reduction on the end mod sets. Only Ea has that one end mod/end redux IO and it's not enough for things like heat loss that have a 15.6 end cost. which when you use it when your end is low is a bit of a big cost to drop you, same issue happens with power sink/power drain in elec and energy armors. I can't think of ONE endurance power though that I'd care to put range in. (or have it be needed, like speed boost, does not need it)
  14. For the first one, we don't really need just run speed bonuses that much for stuff outside of granite armor. Can this unique PLEASE be changed to an end drain resist unique, like 25%? For the second, it says "An end mod set with a focus on ally buff abilities that DON'T require accuracy or deal damage". Yet the set has multiple accuracy values in it. So if it's made for a power that DOESN'T need accuracy, why does the set have accuracy in it...
  15. I'm not saying about the playstyle, i'm just saying that that is one way/reason that cones are balanced how they work, saying nothing of the target cap which should be increased to 16 targets. The cones are already balanced to where they should have those 16 target caps.
  16. Yes full auto especially needs it and really needs its cone angle bumped to 30 degrees. Most blaster cones have only slightly less recharge than taoes but their damage is usually slightly less as well. They also take more skill to utilize properly which also goes in to part of their balance in addition to not meshing well with melee powers as well cause you constantly have to back out to use them as well. Most cones also have a smaller range as well (which makes sense for how they work but it does still pose range safety balance) There is no reason that they shouldn't have a 16 target cap to get them in line with their taoe counterparts. This especially unfairly hurts sets like AR, sonic, and dark blast who are basically all cones.
  17. Several sg mates have noticed this too. The other day on a 6 man team which always lowers drop rates, but in the attack map my one alt got ZERO rare/pvp/purple recipes and that is a huge map.
  18. I said to increase the target cap not change the cone size. The cone angle/ range would not be affected.
  19. Ranged cones have the same general use as any targetted aoe attack. There should be no reason that they are stuck with a 10 target cap limit where their taoe counterparts get a 16 target cap. Please give ranged cones the 16 target cap that they deserve.
  20. Poison needs help. They should really make alkaloid a taoe heal.
  21. No try to move from your vault to your salvage box. You can only drag and drop, and when there are multiple it asks you to select how many every time. We need to be able to right click and choose move all. While we're at it, an option from the salvage box itself that says to "move all salvage to ah" would terrific. Even an option to auto-set the price to your choosing, and automatically list it on ah for that self predetermined price.
  22. I was actually about to just post this. We also need to right click from our vault to move to our salvage window. It would be great as well if the max hold-able items per line was 99, instead of just 10, the digits are already there.
  23. Yes, cause you can right click and delete stack, don't have to drag and drop, set bid, post each stack.
  24. They need to let us cancel common salvage, and make it easier to sell off loads of salvage at once. micro-selling all the common/uncommon salvage is such a pain I just usually delete them.
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