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WindDemon21
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Everything posted by WindDemon21
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Exactly, so the times where the absorb is better is MUCH less likely beneficial for it's amount versus the regen. To capitalize on it you would have to literally be only taking damage consistently in a burn patch or something, which is usually never the case. However, if the absorb amount was increased, at a slower proc rate, that would give you a higher absorb amount (same absorb/time) to actually be worthwhile to take harder hits at random. (ie like if you have aoe knockdown powers like energy blast, you attack with the shield, and with your first volley they hit you, take the absorb shield, but then are on their butts in the 4-5 seconds before the next absorb tic procs, and then you have more absorb again. It's numbers, and in no way would it not be more beneficial to have a higher absorb amount at a slower proc rate to equal the same absorb/second.
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This. In general I feel like proca should be left alone, and the PPM especially shouldn't change. But as I gather the abuse comes from having 3 or more DAMAGE procs per power more than anything else. This by far seems like the best idea, where more than 2 damage procs per power should have diminishing returns. Kinda like proc ED.
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Can we also PLEASE make sure to get right click commands to convert IOs, ie right click and press "S" for in set conversion, "R" for rarity, and "C" for category. Would help out a TON when mass converting.
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Like all ranged cones, they need their rarget cap upped to 16. NO reason they should only have a 10 target cap when taoes have 16. Especially on things like dark, sonic, and ar blast. That said a lot of powers like this also need an activation reduction to at least about 1.5 seconds. Especially breaths, howl, and psy scream.
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I think this explains a very crucial point. WHY do you think pi council radios are so popular. Because end game they are the easiest things to fight. If people wanted harder content and weaker feeling powersets then they would play other content and PLAY those weaker sets and harder content on a higher average. But while some people do, the numbers clearly show that lots of people like where the game is being able to overcome it. Therefore nerfing the fame and powersets isn't the answer, boosting underperforming power sets and making harder content is the answer. Otherwise you are going to alienate a lot of people who enjoy the easy part of the game after putting hours and millions into their characters. Back to the powerboost option. The same people saying how it's overpowered also say how its not even needed late game anyway. Considering how late it comes to begin with and how incarnate content comes soon after, there l is a very limited window where using it actually uses that nice benefit. I for one enjoy it most not for incarnate stuff, but FOR those radios to bring along baby tools to keep them alive so they can have fun killing tough stuff with more ease. Also on the instant base tp macro, its QOL not making anyone OP. Whatever workaround is proposed, it should NOT go live until that God awful mission bug is also fixed where it sets the mission to +0/x0 if the mission holder isn't in the same zone if someone enters the mission first.
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Sorry just kept seeing too many "manifestos" not to share what I kept hearing in my head lol
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This *applauds*
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you're still factoring incarantes from the alpha. And you just went against yourself, if you're saying it's not needed, then it's not OP, so you're giving even more reason why a nerf to it isn't needed.
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Support isn't perma, and incarnates should never be looked at when looking at individual sets balance.
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(11.25+7.5+2.63)x1.54= 32.93 (and only when they're in dispersion too which is another part of it), not sure how you're getting 43%.
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And for a Force fielder trying to get the max defense on a team, will get screwed in the meantime. If anything, this should not roll out until FF gets fixed. IE, ad absorb proccing to dispersion bubble, detention field being a hold instead, providing DDR, etc. But also the part of that being about the only useful part to powerboost in the long run. If it's going to lose that, it definitely at least need to be an auto power that boosts your stuff on the back end.
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As one specific AT, with one specific primary, having to choose one specific epic power, no I don't.
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And would also be useless.
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Exactly right there, so there are already situations where it has less use, and not only that but you have to wait till epic powers to even be able to do that, when most other plays have already worked their defenses and skills around needing it in the first place. So when we're talking about one or two specific sets, getting one specific power (again, really the only reason to bother with the power) it's not that much. I'll also state how I honestly can't even think of a time i've actually teamed with anyone who uses this said combo, so there's that too. Not saying it isn't useful, but THAT'S WHAT IT'S THERE FOR.
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I've always said it should boost resistance, regen, and recovery buffs as well, but then you're looking at the same complaints (which aren't large enough to justify imo since that IS WHAT THE POWER IS SUPPOSED TO DO) otherwise, you're literally taking away the whole point of the power.
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Except that it is VERY limited in doing that for only a handful of sets, and they are forced to choose that epic in order to do so. I don't see it's literally ONLY really viable use in a small handful of circumstances as a huge issue. Removing this ability would all but completely invalidate the power as it is. I have explained why in my previous post. If you change or remove this mechanic, you may as well just get rid off the power entirely.
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Note I'm not saying absorb is a bad mechanic, simply that the stats for the absorb powers are not indicative to how a blaster works. If the absorb would stack with itself (ie like how healing does up to full), or be a larger, yet slower amount (ie same absorb per second) then it would work much better (ie not useless with almost all of the absorb constantly wasted by not stacking or being too low of a value).
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Yes cause we're always just standing around in lava for no reason as a blaster... When an even level minnion can break through that absorb it isn't doing anywhere near enough that it needs to. The way that blasters take damage they will take a burst damage and hopefully kill whatever is attacking them before more comes through. Once that happens, when the absorb already did next to nothing since it was broken in .0454 seconds and then the blaster got all the damage after that, then yay they get another tiny tic of absorb and still left with no health for future damage. Unless the absorb stacks with itself, or is large enough to at least stop a good bit of the first damage then it is next to completely useless. Otherwise the regen/ heal helps a ton to get you back to full for whatever you're fighting next (or during).
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Except for how tiny the absorb is and the lack of any base defense/resistance in their sets, such a tiny aborb is practically useless, and means nothing between mobs because it doesn't stack. When I originally saw these powers in the patch notes for i24, I assumed that the absorb would stack with itself, which is the only real way it would be useful (besides increasing the absorb amount/ proc rate as i mentioned). Otherwise I would 100% prefer the regen or heal proc instead.
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Going to say again, do NOT touch this. Powerboost boosting defense powers on it's own, is about it's only beneficial mechanic. Heals, too timely and circumstantial, to hit, not really affecting much end game there, holds/controls, already get pushed to the wayside most of the time endgame, and enemies are dead usually before they expire. As mentioned before, honestly I'd rather see a BUFF to powerboost, to also include regen and recovery buffs like AM, wild growth, etc, but as it stands using powerboost for things like FF shields are about the only real use for the power, and you have to usually get a crappy epic in order to get power boost. Now how clarion interactcs with it, you could take a look at that and i wouldn't be too let down, but in NO way, should powerboost be nerfed because of long duration defense powers.