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WindDemon21

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Everything posted by WindDemon21

  1. Does this mean that the absorb will stack with it's previous values up to 20s? Or does this mean a nerf to the amount of initial absorb per tic with it's current max only achieved after 20 seconds?
  2. While they're at it too they really ought to make the to hit buff (if not also replacing/adding defense instead) in combat tp last more than the 5 seconds, 60s or something would make more sense even if it doesn't stack would be fine.
  3. Oh yeah the travel changes are great, i'm just saying that the tier 4/5 in travel pools should only require one pre-req, other pools like origin pools and leadership etc could still take 2 pre-req for their tier 4/5
  4. TBQH, i can't think of a single toon i actually have the tier 5 of a travel pool on, specifically because of the opportunity cost of being forced into the travel or usually lame tier 1/4, so for all travel pools IMO tier 4/5 should really only need one prerequisite.
  5. Oh, thought only the tier 5 did, well then fix it so only the tier 5 needs 2 prior, or for flight pool alone even, only 1 prior.
  6. I love the idea of EM, but it needs to be at least one tier sooner so you can skip cj without being forced to take fly/group fly/melee
  7. It makes a lot more sense though, and those who take those, would probably want evasive maneuvers anyway
  8. no, resist and protection are different things, unless they have protection, mag .01 (versus .67) would be the same, and would still knock down.
  9. Enhancements > Overwhelming Force > Knockback to Knockdown: Fixed this proc not always converting to knockdown when stacked with other knockback effects This is a start, but PLEASE just make all knockdown powers/procs mag .01 so there is never any risk of them stacking when you don't want them to.
  10. I wish evasive maneuvers was earlier than tier 5 as it's main intent in my eyes is to go fly pool and being able to skip combat jumping, should be at least tier 4 and then group fly tier 5 IMO
  11. For CoT and Carnival and whatever other NPCs do -regen, please fix their twilight grasp especially and/or the armor sets that have regen resistance so that it actually does something. One twilight grasp no matter how much -regen resistance and regen you have will literally completely floor your regen or close to it to where it doesn't even matter.
  12. Slot some mez hamis into sing and between that and gd/crushing field it's a non issue. Gravity sink would be WAY more useful to the set than anything crushing field would do especially if the have it some - Speed as well. The slows plus the pull should be enough to "immob" AVs yoo cause between sing, gd, and cf you can easily floor an Avs speed most of the time. Add in the pull on that slow and even if they slowly try to run the pull would be enough to bring them back.
  13. I get that, but in large part they are skippable. However ESPECIALLY on grav control, having also lift and propel for damage, crushing field, and also sing having crush and GD slows and the slow in GD, it is extremely unneeded on gravity, where the gravity sink power at level 8 and GD being able to be picked at level one would go REALLY far to fixing gravity.
  14. I mean, people can be crazy if they want but the majority of us HATE that power. That said the ST immobilizes on all control sets really are infinitely annoying and useless IMO even given containment, but at least in gravity's situation even more so given it also has lift and propel. Not to mention that the ST hold in it and mind control both NEED to be tier 1/2, could ditch crush, move lift/GD/crushing field/propel up a tier, and put Gravity sink at level 8.
  15. Agreed, I love that the mechanic is able to be introduced but it needs to be in Gravity Sink replacing dimension shift or crush as an AoE location knockdown power like ice slick on a 90 timer that pulls inward.
  16. Wow someone is late to the party. Sorry I meant: *drops phat beat* Late to the party Late to the party Late to the party Late to the party Late to the party *nsts nsts nsts nsts nsts* Lol All things granted though, it's not like anyone is ever incapable of changing their mind on such a thing like this, especially if there are more and more outcries of them being made auto like from people who aren't super frequent forumites. But for now obviously since they're not going full in depth on MMs it's not something anyone should expect of course, but still doesn't mean I wouldn't VEHEMENTLY cry out how much better it would be if they were auto like that person. I would be more curious to hear what people say about it on I believe cake or whichever server it was that already did this for their MMs. @Number Six Also, I saw the NEW new patch notes for test, and I didn't see anything mentioning the upgrades at least being swapped to a pbaoe buff rather than targetted. Any chance this can still be done before the update goes live?
  17. *touches with Gravity Sink* 😛 Seriously though, or maybe... get rid of crush for GS, seriously though I've been wishing for this power since I played Gravity back in issue 1, and it makes an annoying amount of sense for the set.
  18. Sooo... Gravity Sink location knockdown field with pulling to the center of it instead of dimension shift!??!!?? 🙂
  19. Oh don't get me wrong I generally agree with you, but especially as a blaster it's good to have at least one. I actually really hate builds having both of them. Buy especially with hail of bullets there are just times when firing off build up before it is just SOOOOO nice lol
  20. Gravity Control > Singularity Singularity will now slowly pull enemies towards it, allowing it to make much greater use of the Repel effect So this is great, but I thought this mechanic wasn't possible with the current code. If it is, then they really ought to replace dimension shift with an inverse bonfire power that draws the enemies to the center and call it gravity sink. It's definitely a power that gravity IMO has needed for a while and would be PERFECT.
  21. Nope, especially as a blaster you always want to have at least one aim or build up slotted with the gaussians proc for your nuke. I did dp/Time and it's pretty good, I think dp/martial or dp/sonic would be the ultimate combos.
  22. That -res no longer exists since the recentish tank changes. The tier 1 has no benefit if it's not worth using and is just a wasted useless attack stealing a power pick otherwise. ESPECIALLY in the case of jab, where boxing is a clear winner statwise with not only no drawbacks, but even a BONUS cause it means that boxing wouldn't be a wasted power pick with SS. I mean of course not to mention that foot stomp and knockout blow should REALLY be swapped too.
  23. On tankers definitely. It's pathetic, and boxing is actually better since it uses the same animation/activation time. Since you basically always get fighting on a tank anyway, I actually DO like being able to replace it with boxing, but we NEED to be able to skip it completely by putting punch at tier 1. The rage crash can be mitigated depending on secondary and use of hand clap/foot stomp (though that does not mean that the -def at least in rage crash needs to be removed)
  24. Yes it does, and that'll take an entire other issue to fix. I'm just talking about a super quick fix to fix it for tankers for now. Well that, and the MAJOR issue if swapping knockout blow and foot stomp. It needs aoe WAY sooner than 38, and knockout blow especially with a 25s base rech and main ST damage really should be at tier 9. Honestly too of course, the first 3 ST attacka in SS should have 50% added to their base damage and rech.
  25. I mean, yes, but that would require a much more extensive SS rework overall. This would at leastt let tanks skip it since boxing is better to use and slot anyway and has the same animation
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