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42 ExcellentAbout Ariamaki
- Birthday 06/15/1987
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Focused Feedback: Team Badges
Ariamaki replied to The Curator's topic in [Open Beta] Focused Feedback
I think this is good, and that the Aether reward also needs to come back in addition to these badges. It's not going to crash the entire particle economy, which could use deflating anyways: If people are raising so much of a stink about it they could do better math and stop being so reactionary to something that wasn't even tested. If the tests do come back poorly, just shift it to a weekly cooldown period instead like the WST, nobody's got a problem with those rewards (which are often the same or higher). I'd like to suggest that both VEATs and both HEATs count as "the same archetype" for the purposes of these badges (and, ideally as said above, actual tangible rewards): A friend and I have regularly run impromptu Arachnos-only SFs and TFs, and it's never been an 8-stack of one type or the other. -
Toxic Web Grenade in Devices refers to the webs produced as 'tenuous' (weak, uncertain), but it probably should be 'tenacious' (firm, sturdy) given that they're called 'VERY sticky' and 'STRONG' in the same sentence.
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I have a 50 I haven't played in... well before I logged in just now it was 885 days or so. This character had spent that entire time in a train station in Atlas Park, but that was apparently a mistake: Their Commuter badge progress is now frozen at a maxed-out bar with no mouseover text for the current elapsed time, and they have not received the badge even after switching Day Jobs, logging in and out, etc. I have to assume some kind of integer overflow or similar error happened, because other characters with long but less-absurd logout periods (450-ish days) got new Day Job badges just fine during my big login sweep today.
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The Genomic Evolution auto-power for the Sentinel version of Bio Armor is meant to grant an Endurance increase when in Efficient Adaptation. However, it's set to add 0.05 Endurance, a fractional amount so small it does literally nothing. Either this is a mis-described 5% END discount (which would be both very weak and redundant with other Bio effects) or it's supposed to be +5 or +15 total Endurance and it's busted.
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In the Sentinel version of Sonic Attacks post-revamp, some of the attacks (at least Shockwave) still have -Res in their Info boxes but do not actually have any -Res component.
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Squeezed in this time, been a little bit. Excited to see the potential improvements from the new architecture!
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Homecoming Code of Conduct Update - May 13th, 2021
Ariamaki replied to Jimmy's topic in Announcements
BIG ups and huge congratulations to everyone involved with this process. Hopefully this can lead to a brighter, more well-received and publically-appreciated future for Homecoming and the entire CoX setting. -
Still an issue even now. Can we get some new attention on this issue?
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I've got a problem with a series of costume change macros: They're all meant to say a line in local / say, and change my costume with an animation. Right now they say the line, and eventually my costume changes after a very long delay and no animation. Also, all costume changes in general seem to be behaving worse after this patch: Much slower and less responsive, animations sometimes don't play.
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Changes in Pet Proccing Behavior Within i27 Page 1 and 2
Ariamaki replied to Monos King's topic in Bug Reports
These should all definitely be working across both player and pet, definitely an annoying oddity. -
Concealment Pool Update: Stealth or Invisibility?
Ariamaki replied to Jimmy's topic in Developer's Corner
Definitely still Stealth: Invisibility sounds more passive, as if it is a state of being. Stealth is something you do on purpose. Invisibility is something you have thrust upon you, say by somebody Granting it. -
Is there any plan to do a new take on the life of Proc Rocks once the upcoming Page hits? Granite Armor is on track to disable all mobility toggles, so I feel like a lot of what I find unique and interesting about this concept (its high non-teleport mobility during Granite) is going to go away. Even if that does leave a pretty cool core (a melee Tanker build with great all-around damage and meaningful use of Cross Punch) I feel like that's a pretty significant blow.
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- granite armor
- proc monster
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My main on live (Hook and Shot) was a Thugs/PainDom and I loved him dearly. After an abortive attempt or two to remake him on HC, I finally settled on Thugs with Electric Affinity for the 'remaster' of my dear precious boy. He's a lot more fun to play now: PD was a cool concept and this was right after CoV launched, so it was fresh stuff. But just like its brother Empathy, it has fallen off in comparison to most other support sets over time... and importantly, several of PD's biggest powers don't do squat to pets. While I don't have him capped out yet (I've got a heavy plate of alts and I play him exclusively with a friend, and we only level those two toons unboosted through redside story content) I have a lot of Electric Affinity experience from my Elec/Elec controller, Teacup Triscuit. She's a treat and I can't wait until H+S is dishing out those sicknasty chains himself. :V
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Focused Feedback: Other Powers Changes
Ariamaki replied to Jimmy's topic in [Open Beta] Focused Feedback
This is completely unacceptable: These powers are meant to stack, designed to stack, and have to stack. If a Ninjitsu character can't actually NINJA run while benefiting from using their NINJA powers, then what the hell is the point? There's no reason to specifically punish this random collection of niche utilities and defensive tools.- 419 replies
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The fake regen nerfs in the patch notes are a good touch. RIP Shark Week, too good, too pure.