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Chirikiti

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  1. I'm just saying it can be done. With cheap sets. and frankly better def than that...BUT...perma is not necessary to solo your way through the leveling content at say +3 starting from level 22 (when I traditionally change the dif setting) also if people put some thought into it, you can actually make a boatload of money pre-30 should you want to trick out, there's some good fast merit grinding in the 30s too (Technician Naylor)
  2. I tuck in to the AVs in Itrials like anywhere else. Why wouldn't you run up on a Victoria and slash it? didn't you hold it first?
  3. I'd like to play with you I think o_-. I have a clone of Number-Six (Torchbearer, Vet level 1909 Mind/Psi) on Excelsior. Maybe I can party with you and your crew, or even run some +3/+4 x8 Duo-TFs. P.S, It's not hard to make a perma build with hasten, can be done level 30 style as I said. Also too much emphasis on building for defense is screwing people up I think.
  4. Nothing needs to be changed with domination or dominators. they are awesome as is. They are awesome at level 2 when you get out of the tutorial. It barely takes any time to build domination in any situation. Why are any perma doms losing their domination? especially in a mission or TF? It's not hard to achieve perma, hell my new doms are perma (with hasten) at level 30). Back in the day when just SOs and maybe Hami, I dealt with soloing the leveling content and playing TFs just fine saving my Domination for when I wanted/needed it. Defenses don't even need to be high, my dom has the worst defenses of any of my characters and I've solo'd practically everything (I'm perma Without hasten) and 80-90% of the time I'm tucked right in melee range, often the Tank. Nothing needs to be changed about the AT or how it works at all. It's fantastic as is. Seriously
  5. Nothing at all. Melee range is fine. I'm often the tank. I often fight in melee range, and my def was not a consideration in my build. You can solo the whole leveling content with no deaths. The purple triangles are fine, solo'd all that stuff pre-sets too leveling up. Damage is good. Controls are great. Survivability is awesome, doesn't need heals. Every team I'm on is happy to have me. What's to change? Nothing. Leave well enough alone.
  6. Not safe =p No envenomed daggers. No Temps Powers. No Lores when Soloing GMs and a fair amount of AVs (Council WW was the exception) Defences are 'low' One's mileage may vary o_- Solo'd the Red and Blue content, almost all the GMs, almost all the TFs and Trials. There's a few outstanding things left to do/attempt/try. Most fun: Apex, MoLRSF, Manticore at +3 (didn't realize I'd be fighting three AVs hehe, I was pleasantly surprised) Most Difficult: Tin Mage, Scrapyard, Council War Walker, and one of the Shadow Shard AVs gave me a bit of a worry.
  7. Retroactively give me rewards! (Vet level 1790) I would argue that vet levels do serve a small purpose. They are a decent indicator of one's expertise with said AT/Powers set in relation to the content. So they have some cachet. (and I like the ding-dings! =P) No need for additional rewards. This game is awash in rewards already
  8. Dom on auto. Click hasten, when can/feel like it. Perma without Hasten On my Fire/Energy Dom on auto, click hasten when it comes up. Perma with hasten. No keybinds. No Macros. No Cooldown timers (if you're familiar with your toon these are completely unncecessary) Domination is the obvious choice for Auto in any case. -Number-Six Vet Level 1696 Mind/Psi Dom
  9. 1200 merits 1 'day'
  10. See here I can get on board not with the sleep maybe it's so obvious that they are, but the purple doohickies indicating a confused could be more apparent. I've always said Mind's powers are subtle (and the hold animation is overridden by other people's hold graphics like Ice O_o). That being said, all it takes is for people to be somewhat observant and/or team with such a few times to get the gist. I mean I'm on teams alllll the freakin' time and the ruin mage scenario (whatever NPC) rarely happens or is of minor annoyance at best. Not worth changing anything over except maybe make the confuse graphic a little more apparent (not too much)
  11. Totally true. Don't need it (telekinesis) Also people skip powers in sets all time so I don't see the difference. For example my fire dom didn't take pets. Pets suck. So how 'bout we get rid of all pets in Dominator sets and make a power in there that's useful. Same sorta deal.
  12. I also disagree that it's effectiveness is hampered on a team...some of it's stuff maybe, overall effectiveness? Nope
  13. Lleave Mind alone. It's fine the way it is. People should play to it's strengths not try to make it closer to other sets they are used to. I just freakin knew people couldn't leave well enough alone and would start fiddling. -Number-Six Level 1240 Mind/Psi Dominator
  14. There's a difference between earning and generating Trading can make you more money...money which already exists. Farming generates it for it to spent on said trading. Two different things hah I was thinking along the same lines
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