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Frostweaver

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Everything posted by Frostweaver

  1. That really doesn't matter, even slightly.
  2. Dual pistols with the fire ammo outperforms most other AOE sets except specifically fire, but unlike fire you spend more time NOT DEAD which cranks your damage up a notch. single target there are better, but some of the 'betters' are using the most-resisted damage types, which drops their total output down a notch. psi is only really good BECAUSE it's a rarely resisted set. If it were lethal damage, it would be considered the lowest performer, rather than one of the better ones it is now.
  3. I have to say, despite some bad press (usually from people who haven't levelled to swap ammo yet) , DP is incredibly versatile. switching ammo especially allows you to do some disgustingly controllery things when you find yourself in over your head, and when switching back to fire ammo, you can deal out as much as any other blaster. I am running a DP/temp blaster and just for giggles I ran him through a 4/8 s/l asteroid farm. He handled it with pretty much no problems whatsoever, and ripped through the thing almost as quickly as my claws/fire brute. Yes, there were a few tricky moments, but switching to ice ammo (for slows) and default ammo (for knockdown) and then back into fire was exactly what the doctor ordered. Perhaps these effects do not work as well on a defender or a corrupter, but among blasters and sentinels DP is absolutely one of, if not THE, top-tier sets in survivability and dps.
  4. YOU LOSE A PRIMARY SET POWER CHOICE. You don't consider this a tradeoff? Why do I have to tell YOU this?
  5. Look, for an example, at Dual pistols. It has, by default, lots of KD... the price it pays is both a commonly-resisted damage type and lower damage than EB. You can choose a different type of ammunition, but by doing so you lose the KB. All-or-nothing. So, what price do you expect to pay for EB suddenly gaining a huge comparative power boost at-will? removing an attack power from the set like DP does? changing some of the powers to no KB/KD at all, like AR? a weaksauce tier9 like water? making it so that all of it's attacks are changed to the most commonly-resisted type in the game? Or do you simply not care about making all the other blaster sets considerably weaker in comparison?
  6. I'd rather not have a mind so open that common sense and logic slide out. KB/KD are a HUGE survival bonus to a blaster especially... and energy blasters, while not quite in the dps ballpark of fire, have MUCH higher survivability without the 'pain' of most other high-survival sets. I have played many energy blasters, and know exactly how much, since issue 1, KB improves survivability, placement, and grouping. And energy blast has every bit of the same damage as any other high-damage set.... with a less-resisted damage type, to boot. EB is not electric. KD is BETTER than KB in a team environment. Right now they have to pay a price for that. Any change should also have a price attached. And I would appreciate you NOT insulting me by claiming I have a closed mind simply because I do not agree with you on the neccessity of giving EB and storm a monstrous boost without some kind of limiting factor attached.
  7. Yes, one size fits all. You get a big bonus, you take a big hit too. What you refer to as 'all or nothing' is also known as 'balance', and apparently it is fairly important to a lot of games... big reams of changes have been made and suggested in achieving this particular goal.
  8. Zeraphia- There are several sets I just won't play because I don't like one aspect or another of them. This is not a reason to make system-wide changes to an important dynamic. Just don't play energy blast. Dark blast with bright special effects looks very energy-blasty without the KB
  9. I think Null the Gull should have an option "Turn all my character's knockback into knockdown" Problem solved without wrecking the characters that WANT KB. Just like he could have an option "Turn off my pet's bounding boxes' so some sets,, like demons, would probably turn them off, while ninjas and thugs would probably keep them turned on.
  10. I'd like to see Faultline finally repaired. The construction has been ongoing for over a decade!
  11. according to my wife, it fares pretty well against real in-game content, even prior to incarnates.
  12. Why? It works pretty well, and is a seriously good farmer, for a blaster. It takes a careful attack chain and some decent macros, but when done right I'd take it over a fire/fire. If you need help with the build and macros, I'd be happy to share. It's not as powerful in a team, but soloing +3/8 content it's a beast. DP works best close to point blank range, and MC has a lot of serious point blank buff action. They are very synergistic, and more powerful than the sum of their parts. I am betting when they made MC they had DP in mind, because there are almost TOO many synergies. Edit-ouch. you were talking about Ninja, not MC. My bust. Hmm... Ninja seems to have some nice synergies too. I will have to look into this.
  13. I don't think it's particularly light, DPS wise, but it is light DPA wise, which matters to blasters and stalkers. The thing is, it's a mitigation-heavy set... and not a crappy late mitigation like electric blast, either. It has a lot of fast aoe for cleaning out minions and luts quickly (which doesn't need 1200+ nuke numbers) but it is a little lighter on delivering ST damage quickly. But when you consider that it has 3 forms of mitigation potential on EVERY attack (-rech, -damage, KB) which you can switch between easily, I sort of understand where it's coming from DPA-wise. My only successful blaster farmer is a DP/time, where much 'harder hitting' sets fail utterly to deliver....and I think it's because I freely swap ammo types to layer as much mitigation while I am farming as I can. I look at swap ammo buffs as "Yes, I'd like", but I am not going to be disappointed if they say 'no'.
  14. It had about 70% of the circulation of Avengers in 2010, and 50% of the circulation of X-Men, at least according to Diamond. And unlike all those crappy 'Marvel Presents" and some of the nastier DC sidelines, Diamond wasn't forcing me to keep them on the shelves. They SOLD. Perhaps that is anecdotal, but when you rely on anecdotal evidence to pay your rent and keep food on the table, It seems to be pretty strong evidence. There's a reason comic stores are going out of business. I think it is half MCU, but the other half is the fact that Diamond is singlehandedly keeping the Big Two alive by stealing money from small business owners by forcing us to carry 'diversity' titles instead of just selling the comics that are GOOD and popular... of which there are very few left, and have been few since about '98. That's why they made a movie. Regardless of what Diamond reports as 'title sales', someone out there knew what people actually liked.
  15. I thought that The GOTG Arcs with Binary blew 'captain Marvel' out of the water... and Iron Man in GOTG was a lot cooler than he was with the Avengers. And Starlord's Dad was WAY cooler than EGO.
  16. There's this new thing where you go to a comic book shop, put money on the counter, and are expected to puzzle out those word-things in the balloons over the art's heads. It's been popular for a while. Star lord was already a popular character in 2010. I know I was reading GoTG then. Yes, it has nods to others as well, but you can easily tell the three fundamental influences. GOTG (Comic book), Equilibrium, and Wanted, with a hefty dose of robocop, some spaghetti western '3 amigos', and various random animes (even gundam/robotech swarm rockets are nodded at). And check out the old boards. Starlord was mentioned VERY frequently as a pistol-toting superhero, and was undoubtedly one of the biggest reasons for the 'ammo swap' ability. I, personally, am VERY glad for the influence, I would simply prefer that it be a bit more pronounced with a bit LESS 'Equilibrium'. Unless you can think of another strong influence for swapping elemental ammunition? I love my "Robo the Kid" dp/temp toon, he's a complete badass who can s/l farm almost as fast as a brute and is always asked to be on teams when i log him in... but those big robot fists and gigantic hand cannons look kinda stupid doing ridiculous 'gun fu' moves. If there were alternative non-equilibrium moves, I would absolutely take them.
  17. You were looking at the first build. The last build (based on feedback) doesn't have Vengeance at all. So far it is working out pretty well in team incarnate content, and solo s/l farms. I could wish for higher s/l resistance, but it is what it is.
  18. It has s/l/e at cap, and if I go with flame mastery I lose scorp shield and 17% defense to all three. I didn't take ignite, for previously explained reasons.
  19. does anyone know the actual ppm of improved critical strikes?
  20. Oh they nodded to equilibrium also, clearly. But I despise combo sets, and I very much like DP. I think making it yet another crappy combo set would be an intensely bad idea... we have way too many already.
  21. That's exactly Right. Electric Blast needs some love. It's not 'power Creep' to want to bring it up to a level where it's an appealing alternative for modern IO builds. To be fair, even balancing the IO sets a little might help. I mean, there's accurate healing and accurate to-hit debuff... There is truly a Dearth of endurance modification options.
  22. ninjas and animals suck just as much as mercs, so it's not 'spectacularly bad' like electric blast.
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