
KaizenSoze
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Blood Widow - Claws and Control Build
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Still tweaking but I made some changes due to thread advice. Defense is better, recharge is more sane. Bagged level 51 Nightstar, which I was expecting to be painful, but wasn't bad given my low energy resists and her resists. 51 Chronos Titan as a Monster, the mission version. In the unlock the Alpha Oro arc, strangely Honree was painful. The Caption went first and quickly, but Honree two shot me once. I came back loaded for bear and got him, it still took a long time. Current build: -
I am having a bake off between my stalker and scrapper versions of kin/ea. The scrapper versions much more of a tank against 3-4x4 arachnos and carnies in my tests of the beta server. The scrapper ranged attacks are great for kiting or pulling. The scrapper version seems the stronger of the two. Inexperienced with scrappers, so choices might appear odd. Like the best place to put the ATOs. Could be talked out of concentrated strike, but it isn't bother me as much as people warned. Very few builds available. Pros: Softcap all types but dark/psi Psi resists at 34% Pretty of stuns with con strike, smashing blow, and water spout. AOE attacks are quick. Lots of recharge. Cons: Expensive, but can be built over time Negative def could be higher. I was hoping the forum hive mind can help.
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Let me be clear, this is not a damage god. She is surprising durable as a melee controller. I built her out on the beta server and ran her against 3-4x4 Arachnos/Carnies and won w/o incarnates. Fights can go on for awhile, but you have all the tools to keep fighting. Pros: Good position def, except psi Decent resists, psi is 37% Stacking stuns from three sources, Smashing Blow, Disrupt, and Water Spout. Pretty of end and hp recovery to survive Mu and Carnie end drains. Attach chain blooms early. Most key powers, except energize, are there by 28. Cons: It's still Kinetic levels of damage. Though robots do go down pretty fast. Expensive, but can be leveled into over time. Negative def could be higher. I was hoping the forum hive mind can help.
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Inspired by this thread: Solo: Several, Illusion, Plant... Team: ? AVs: Illusion...
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What I play but never see another of...
KaizenSoze replied to Jaguaratron's topic in General Discussion
Time/Ice defender. There are only 39 level 50s across all servers and I haven't run into one yet. She is a slow/-recharge monster who can do decent damage. -
I went with Agility as that solved the most problems for now. I have gotten several complements about the char. I time-tanked for a 12-15 group. The tank in a PI radio group said I just made everything easier. I will post a more well thought build soon.
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Poison is a good choice for the speed of the current end game. Power fire quickly, lots -resist and -hit. Later bloomer than Rad. Paging: @Frosticus
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Yes, it's not perfect. My fingers cannot take all the selecting and clicking for too long. I should say my solution when this happens, is to hug a teammate. Or pop my sentinel, who stays very close.
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So, I got 50. I have no idea which Alpha to take. Intuition and Spiritual improve movement slows. My damage is proc heavy, so Musculature doesn't seem like a good fit.
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The, select off, is in case your current target has broken LOS or out of range. In practice, people that were standing right next to me suddenly are in another room. It happened quite a lot today. It doesn't effect the speed of the power activation. What you want is beyond my current understanding of binds. If...then logic is not something binds support well. There might some trickery with loading bind files. Requires more research. Side note, those old f*rts that played Everquest. I feel like I am chaining songs on a bard.
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All true, but this also works on your pet. So, soloing it helps or if LOS on your teammates is a problem. You'll always find a friendly. Might take three taps instead of two, but it works.
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I have been trying out electrical affinity here and there. One of the worst issues is the constant buffing. First I have to find a target close by then buff. I have figured out some binds to make that easier. /bind q "unselect$$target_friend_near$$powexec_name "Rejuvenating Circuit"" /bind e "unselect$$target_friend_near$$powexec_name "Energizing Circuit"" You have to hit key twice to fire the whole thing, but it's much quicker than before. To translate, unselect target, select nearest friendly (team, pet, some npcs), fire buff Any other bind hacks?
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Definitely, not a late blooming set on a defender. My defender is very good at dropping drop into sub-30 or much lower and fixing up ailing groups.
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Mids shows it as auto hit. Sounds like a bug in the power text or possible a bug in mids. Easy enough to test, shoot at some safe mobs and check for misses. Go to Perez Park, there are large groups of mobs. Since, PSA does no damage, you won't auto kill the group. Watch for misses.
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This build is inspired by this thread. Also, by the desired to have a defender who can patch holes in teams. Especially, lower level teams. Lack of defense: Farsight and Time's Juncture Lack of control: Time's Juncture, Distortion Field, Time Crawl, Ice Storm, Blizzard, multiple holds with lots of slow and -recharge Healing, check End, only 27+ Mez protection, sorry cannot have it all I was in a 2 blaster, 2 defender (time, kinetics) Summer Blockbuster Event. Went well, the AVs and EB were so slow and attacked so little that the lack of taunt was not a issue. Only one death, me, at the start of the arena stage, before I could get oriented to the mobs. Here is my tentative build. I have never had a time defender before, so there is probably lots of room for improvement.
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My Blood WIndow can solo 4x8. I generally run at 4x4 for speed sake, bosses and AVs on of course. Carnies and anything in Dark Astoria are my favorite prey. Carnies are weak to lethal. AOE defense stops most of the end drain. Side note, I tried AE 801 and got squashed like a bug. 🙂 I went too aggressive, will try again later.
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So, I am in a bake off trying multiple controller primaries with traps. I find it useful to roll them up on Beta, there are way to instant level and kinda slot them. Fire/traps - better damage, monster end hog Elec/traps - much weaker damage, great end, the longer the fight goes on the safer it gets, mobs are drained, plenty of time to plant a trip mine
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It's the stone attacks I want, the armor is just a bonus. I would take a resist armor, if there are good attacks to go with it.
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Here is the latest iteration. Fixed some of the acc concerns by slotting more sets. Dropped beacon for smoke. Seekers have a short range, smoke lets me approach safely. Reduced the number of procs and increased the damage of powers that benefit from containment. Proc'ed heavily the powers that have a good chance to proc. I think. 🙂 Frosticus is right, seeker drones are the secret weapon. Drones->Flashfire End is still a problem, but I have been able to manage well enough. Level 38 now.
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@roleki How is to play at higher levels once you have all the toys?
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You're right about the beacon. I was not thinking when I slotted that. Those will get moved to Health. Might swap out beacon for smoke. Allow me to get closer before attacking. End is definitely going to be a problem. Seeker drone can be cast before the fight, so that will help. Everything is in flux. Figuring it out as I go, since there were no existing builds. Ageless seem mandatory, but I hoping with the defense, control, and mezz protection available I won't miss barrier. Proc slotting, now that is topic I am trying to get my head around for this build. I have read some of the proc monster threads but still... Currently, leading with bonfire, then flashfire, with drones following, plant the acid mortar, cage and hold till dead. Tomorrow I will probably have something different.
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In my never ending quest to find a combo that works with traps. I have already tired Illusion, great set, just not my speed. Behold my latest creation. Level 28 right now. Pros: Force generator+Rock Armor..etc 60% s/l def, 42 ranged. I know that's too high, but it's a happy accident of the build Synergy between sets it's really good. immob: web grenade, fire cages holds: poison trap, cinders stuns: flashfire, seeker drones bonfire/acid mortar/caltrops Very proc friendly Cons: End of course, it's fire control. Not as bad as you think, because traps is an end lite set. Expensive for all the procs. Questions: What is the current thinking on procs in fire and traps? There are so many slotting possibilities.
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I just got to 30 and I am trying to figure out my tri-form attack chains. In teams I have tried human-mire, dwarf mire, then nova with the double boosted AOE attacks. It hits hard if I can pull off, but it's a bit awkward. Pre-50 what are your attack chains?
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This is a concept char, hence the uncommon pairing. Trying to maximize end drain, so I was thinking traps/electric/mu. I know I am not going to drain AVs, but maybe the occasional EB. Force field generator gives me the space to go proc heavy. The new end mod sets give lots of recharge, drain, and defense. In the crazy idea bucket, I found that you can enflame acid mortar and I presume trip mine. Probably not practical but maybe fun. Any awesome suggestions? I will post my initial build once I have tinkered with it more.
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Blood Widow - Claws and Control Build
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
I have a T4 agility now. Just need the last purple set for a full test. Then I will respec into the new build with the thread's suggestions. Side note, Carnies really are our nature prey. They are very weak lethal damage, our AOE defense blocks most of the death end drain. I have not once been mezzed while fighting them, and psi resist negate their strongest attacks. You should carry some accuracy insp as they have some nasty -tohit debuffs. Final note, I have bagged several level 51-52 AVs, Black Swan, Diabolique, Chimera, Mother Mayhem, and Marauder. Marauder did send me to the hospital once, he was level 52 and I went half ready. I did use envenomed daggers to speed things up and had to pop a lot insps on a couple. It's a very versatile character. Most fun ever!