
KaizenSoze
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Blood Widow - Claws and Control Build
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
I figured my recharge was a bit overwrought. I am going to try Agility per kiramon's suggestion. -
Blood Widow - Claws and Control Build
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Thank you, exactly the suggestions I was looking for. -
After reading many build threads. I finally got this character into a very happy place. Still, I am betting the forum hive mind will find room for improvement. She hits like a truck, boss killer, solid AOE, good mezz protection, while providing very good team buffs. She is the blapper I always wanted. Pros: Lots of rapid single target attacks Very good AOE 85% psi resists 50% s/l resists 45+ melee/ranged/aoe defender with Mind Link Enough stealth to be able to stand next to mobs, Mask Presence + Celerity Stealth Can hold boss for quick bursts most of the time. Due to sacrificing some proc damage in Dominate for another hold proc. Proc'ed tornado does decent damage with procs. 1400+ hp with accolades Ex'emped down very well to level 15. Still decent at 14, but lose Mark Presence and Mind Link Solos very well. I can do 4x8 PI radio missions. I prefer 4x4 just because it's faster. The usual team buff benefits. Cons: Mind link not perma, depends on how tornado procs Very expensive, several purple sets End hog at 50 when firing everything. Ageless is necessary for soloing. Notes: Eats circle of thorns alive. I went afk for 2 mins with two 54 death mages. Barely a scratch. Snacks on Carnies, they are weak to lethal, and council. Arachnos are slow because the Mu mobs are nasty. I laugh at the psi attacks though. I slotted into the final build, it's was decent without the purples. You really need the four accolades for hp and end. Attack chains: Close range: Stealth->Spin for the crits->Follow up->Psychic Wail->Spin or Tornado At this point the minions are usually dead, as well as most or all of the lts. Hold the bosses as needed, finish with single target claw and control-ranged attacks. Incarnates: Alpha - Musculature Judgement - Ion Destiny - Ageless Interface - Degenerative Lore - Seers Hybrid - Assault
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On a team with two other VEATs tonight
KaizenSoze replied to TaxibotJoe's topic in Arachnos Soldier & Widow
We ran an all Arachnos ITF tonight. Ok, we had one Warshade because he asked nicely and 6 Arachnos. Went well at 4x8, considering I was the only level 53 in the group. I will try and have them more regularly on Excelsior. -
Mezma, which epic would you take?
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Yes, that sound interesting, but OMG I am slot starved.
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Other fun questions, Blood Craze vs Hoarfrost.
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Thank you kiramon. I love to melee. Additional question, I noticed many savage assault build drop, Maiming Slash. Doesn't, Maiming Slash, do more damage than Levitate? Or is it all about the Knock up effect?
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I am enjoying this combination, it has solved my primary issues with my previous dom attempts. My build plan is mind/savage/ice, but some advice would be greatly appreciated. Just hit level 41. Pros: Good on endurance and recharge due to blood frenzy stacks. Plenty of controls. Good melee and ranged damage. Fun even w/o perma dom. Solos good enough. Cons: Too many options. I have been having trouble coming up with a attack rotation. Struggling with a final build. I have plenty of inf.
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Status update.... fun! I went Frosticus's route of heavy -tohit over def. Respec'ed to something close to what he was suggesting. It works well. I live in melee. Ran the entire Maria Jenkin's arc at 53 w/ a group and only died once due to carelessness. That is playing very aggressive. At 50+3, I soloed the Heather Townsound arc in DA at +3. I did pop a big purple, but killed all 5 of the orange boss in melee range. I am not even close to proc'ed out or IO'ed. I am running with 13% range which is my best def. Side note, Mighty judgement is more fun than Ion when you live in melee range.
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How are you managing endurance? You must be running at least 5 toggles with few end reducers in your attacks because of the procs.
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What is hell is a cofender? Controller/Offender She's only level 44, but it's starting to gel into a good build. Strong fast recharging def and resist debuffs. I can easily get -85% resists before procs with Envenom and VG. 1 stun, 2 proc'ed out holds , proc'ed poison trap, and neurotoxic breath for CC and damage Range def only 41%, but weaken provides -28% to hit and venomous gas another -18%. Suggestions?
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Good to know Ironblade.
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According to mids and basic testing. The recovery bonus is only adds 3.13% per stack of the aura. I think that mean if you have a recovery rate of 2. Each stack would only add .06 recovery. 2.00 x .0313 = .0626 so 10 stacks would be 2.6. It's very hard to get 10 stack for more than a few seconds. So, are enhancement for recovery worth it? Is CA a viable recovery tool? Looks great for end drain, but what I need is recovery. Dom endurance issues drive me nuts on my builds. Even with end procs and health-recovery procs.
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Your shield would take the aggro, but if you get by AOE your stealth is down. If you're trying to solo, set up kill zone and invite the mobs into it.
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So, I made one. Enjoying it, so far. Hard to slot. I was plenty of recharge, so perma-dom. But I didn't take Soul powers, because I think the recharge times are too high to be useful. Suggestions?
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Common but not deal breaking problems You put your acid too far away from the center of the battle You tried to put you acid mortar too close or quickly and you get the aggro You get too much aggro trying to place poison trap
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Touch of the Beyond is your sustains. It increases your regen (112%) and recovery (50%) like every other blaster sustain. Also Touch is very proc friendly. We have been discussing blapper builds in this thread. You might get some ideas from it, even you're not playing a blapper.
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Status update. I made to 50, she's turning into a real predator. Did an 4x8 ITF, only died once, even though she only has 10% def. I was in there with the melee a lot of the time. Just starting to work on IO and AT sets. Damage, defense, and CC is only going to get better. Fun attack chains when charging into melee: Tidal Forces->Soul Drain->Geyser->Dark Pit. Everything is dead, knocked down, and stunned. TF->Soul Drain->Water burst->step back and Steam Spray Oppressive Gloom is working well. It stacks nicely with Dark Pit. The combo will stun bosses for a little bit. This is char is an experiment I took, Mighty, judgement since I will be in melee most of the time. It is the PBAOE attack, which against even level Sky Raiders in the Market Crash TF, was hitting between 600-700. Going with, Musculature, for the alpha. I thought about Agility, because I still have to watch my endurance, but I don't slot that many end pieces. Endurance is my biggest issue at the moment. If I complete a full AOE and melee chain, endurance can be very low, if the procs don't fire. Not worried at this point, I have no sets slotted, no end reducers slotted, and only the 5% end accolade at this time. Only soloing at 1x4, but she mows through that. Once, I get enough defense that a 1-2 purple insp can softcap, then I will racket up the difficultly. She really shines in groups, she dives into mob piles, chases downs runners, drops big AOEs, and if the AVs doesn't have a nasty PBAOEs, she'll be in there punching. If anyone wants to understand why blappers are fun, it's because they are a challenge. I have gotten bored with my other 50s because they quickly become a repetitive. Blappers have to know what benefits they are getting from teammates, what the mob capabilities are, when to head into melee, when to hang back. It adds variety to every fight. Godchild how is your blapper doing?
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Here's my current thinking. Only level 39 now.
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Inspired by these two threads. I am working on a blapper. I picked water because of it's KDs, stun, and generally being a fun set. Darkness has good melee attacks, PBAOE, and touch of the unknown. I am struggling with an attack chain, too many options. Looking for advice. What powers are must haves and what are skip-able? Dark consumption is a skip for instance, because of touch of the unknown. Dehydrate vs Water Jet. Here are a few things I have learned leveling my char up to 37. Touch of the unknown is a proc monster. There are more procs available for it that you can slot. Absorb End+ Damage Stun -Resist Plus, it's existing fear, recovery, and regen Dehydrate is also a proc monster, everything touch takes except the stun proc. There is the potential to stack a lot of stuns, geyser, dark pit, oppressive gloom, and stun procs.
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As always I suggest, ice/ninja. You get the three positional def early. Mez protection isn't till 16 though.
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@Auroxis I am using your build and it's a blast!
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Thank you Linea. I was struggling with the build. Level 44 now. Still having fun.
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This suggestion falls under, How to make the game more challenging w/o major changes. First, let me say, I am not suggestion adding un-typed damage patches like the Battle Maidens. If though, mobs groups were to get more patches, at the possible removal of some other power. I think it would make the game more fun. Players would have to think about positioning. It would reduce the melee dog pilling. Controlling the mobs that generate patches would be more needed. Example, remove the phase ability from Carnies, but give them psi burn patches. They already have a ranged fire patch.