
ExeErdna
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Everything posted by ExeErdna
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issue 27 Focused Feedback: Architect Entertainment
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
Personally I would have just been fine with just moving of the AE's out of starter zones(really didn't matter in Mercy) yet holy crap the lag in AP. I get why you're doing this, the problem is not everybody is up for or around to do different content. Due to we're pulling people from a lot of time zones some people play in "dead" hours. If they're 50 and want to grind their own AE I don't see that as a problem. Hell, I even have my own methods for leveling to help me get the villain accolades in a pace I like. So I don't hop on those AE farms anymore. The funny thing is that I wonder do people know of the beta branch? Since I did use it to test out things that needed testing yet overall if there was build I wanted to test I did it there. So I didn't need to grind I knew what I wanted to do and how I wanted to enjoy the game. I only made my two farmers because really I was more so grinding Hami raids for merits yet I lacked influence to buy the cheaper stuff. I only made like 500mil and split that with a few characters and never hopped back in AE to grind like that again. I don't know, really. I get both sides. Where people just wanna grind/farm and help people. Then there's others that don't realize there's the beta branch and or early game solo farms that can get them to 20 in like 3-4 runs... So they don't need that carry to be honest. -
issue 27 Focused Feedback: Symphony Control
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
That's why I say change the confusion to be a stun (keep the animation tho, I love it) because that would make Synth really unique and play into it's "sonic" roots. We know Sonic Blast has ST stun and an AOE sleep that do dmg. There isn't a single Control setup that has a ST Stun they're all flavors of AOE. Even Symph's AOE stun has a unique interaction with the sleep. If the Reverb is gonna stack let me stack a stun not a confuse. -
issue 27 Focused Feedback: Symphony Control
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
This is why I say the ST confuse doesn't work on Symph. That confuse is cute can all until the Reverb wants to play and then it's dead weight. Now if it was a ST stun it's amazing and fits into the theme better. The sleep overall outside of 45+ content is perfectly fine doing damage since you since you don't have interface dots. The reason why the sleep is solid as is, all due to the -dmg so it having dmg itself makes it a useful tool once the fighting starts. It's a dam good cone, if a want a godlike sleep I got Mind and Elec. If I want a better confusion I got again Mind. Then Elec and Plant have the most aggressive confusions in the game. Symph should be in it's own niche instead of "why isn't it like this". Personally you gotta treat Symph like Grav it's way more aggressively played especially once the Reverb comes online. -
First off, I see everything and I mean EVERYTHING done to ITF even at 1 star is the slow down that BS we've been getting away with on normal. No more 1 guy solo'ing mission 1 and 2 while the rest of the team deals with the mobs. No more pulling everything under the arches and burning through the bosses on mission 3. Mission 4 having a bit more involved then what've been doing to rommy is amazing. A lot of my group had to leave for lunch yet at lease we got to experience what this update is gonna offer. It was AMAZING for somebody like me who will at times run back to back KM ITF's. Now you have to think, stick together and be aware of what enemies to kill last out of a mob.
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issue 27 Focused Feedback: Symphony Control
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
I get where you're coming from yet it's why I chose Paralytic over Reactive. I already have enough -res with Symph/Sonic. The sleep does work, personally the confuse should be stun. Yet making the sleep as oppressive as elec is too much. -
issue 27 Focused Feedback: Symphony Control
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
That's what I was thinking when I rolled up Sonic with Symph it just works, If you want to kick back and simply play that pair is a great time. Bleeding edge to me with Symph might be rolling it with Thermal, since will Forge bring up Reverb's echos to be more potent than what I'm able to do damage wise. It'll be a more busy setup. Even though I still gotta test it's interactions with Storm. Elec would be decent but busy, Rad and Nature might be the hardest pairings to balance personally, Cold might end up like Thermal, Time and Dark are gonna be good yet not what I want pair with Symph atm. -
issue 27 Focused Feedback: Symphony Control
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah I get it, since this control setup is very aggressive and meant to be played not as blastery like Grav yet more on pace like Fire. To be more on topic, from my tests with both Sympy/Kin and Sonic. The ST confusion is thematic yet doesn't really fit, if it was a Stun it'll be fine, as of now it being a Confuse it really doesn't work. Yet that's just my own feelings about it. This is why Symph doesn't overwrite Mind. Mind you want the confusion because you lack an Immo. So Confusions and Sleep is how I setup the field. With Symph you setup with the AOE Sleep as well yet with it's interesting interaction with the AOE Stun allows to be more aggressive. -
issue 27 Focused Feedback: Symphony Control
ExeErdna replied to The Curator's topic in [Open Beta] Focused Feedback
Personally I like it, the Reverb pet has the aggression level I like. Since I was running Synth/Kin the cones suited my needs I'm fine with pretty much everything doing damage. One thing I've noticed and I really like is that the stun doesn't break the sleep allowing you to set up some very interesting burst damage so as is now Synth does looks like it'll work very fine as a troller. A personal issue at least for me is that the sounded were kinda quiet. Like I have a double sonic blaster on HC and I can hear each difference in the attacks and they have some punch. Even my Kin sounds were much louder I need to get into an ITF or Market Crash to really see what this control set can really do. Going back to the pet it now reminds me of a way more involved Gun Drone. From what I'm seeing this a highly aggressive set that wants you to lean more so on the Primary over the secondary overall. So Synth is gonna be good with Kin/Storm/Sonic/FF for sure. Out of those four Sonic might be the most interesting because due to the pet's aggression it's perfect to drop the auras on it and watch it cook. -
Personally with Glue Arrow, I frankenslot it. Since at the end of the build your recharge is good enough. The -res proc for sure. a lot of slow/range or dmg/slow. It isn't meant to be burst it's meant to be used either before or after a Rain of Arrows. YET if you want to keep them there and do that bigger damage you want the Superior Frozen Blast set.
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Sonic has a lot of low investment/skippable skills so you can focus on other things. It's better played mid range with your pets to me it's very suited for a demon build. Force Field is kinda the same way but yeah boring, but powerful crazy good on robots. Cold is overall great since it's active you may want to play around with everything BUT it really doesn't have anything that protects you. I mean you can get some high def yet you won't get the mez protection as the others. As pblue said Time is the best one since it gives crazy good healing, the best aura that lowers acc to a bit over 20% which makes all the Def bonuses stack. Thugs/Time is very interesting if you can get Burnout going.
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If you could customize your Mastermind minions, what would you make?
ExeErdna replied to Magi 1's topic in Mastermind
For Beasts the Dire Wolf being a Sabertooth Tiger or a Polar Bear. Making the Lioness into mountain lions, or male lions/tigers, then they wolves can be coyotes or lions. For Thugs just simply all the human NPC's like RIP, Trolls, Syndicate, Warriors, Family, Destroyers. Even the Praetorian Protesters would be cool. Other than that make'em look like the Player. -
Need input on how to make this Beast/Nature build better.
ExeErdna replied to SmalltalkJava's topic in Mastermind
Just take the flying aspects over the leaping since evasive maneuvers gives a lot of def by itself and it very good when slotted like 21.1 def as a MM -
Seeing how the Primas and Wardens are now with Grav. I'm glad it's gone, YET it makes me think "what if it could do Wormhole..."
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From a recent build it's Mind/Poison controller. With procs I feel like a blaster at times. I didn't go crazy as I could yet I'm so glad we got Ice Mistral now for slows since my Neurotoxic breath is fun to use. I can also say Ice Control needs them too since you can do the same double slow damage proc on Shiver which has one of the widest arcs for anything I've seen in game. You can have a lot of fun procing Flash Freeze as well since it auto hits now. Ice/TA or Poison might be something I might plan out
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I'm finishing up a Demons/Sonic and its decent more so due to demons than sonic. Yes the Sonic Dispersion needs cover sleep because there's been too many times I got popped by some sleep move and I didn't even hear it. Liquify would 100% be on the build if the CD was shorter or lasted longer since it helped me solo some AV's when I was doing Scirocco's patron missions. I only picked sonic because I didn't want to heal since a lot of healing sets like Nature need you to lean on it more and knew the Ember demon's res aura would stack so overall as a group we're tanky,. Yet that psychic hole can be too nasty at times plus I couldn't get my def to way I thought it would be. So it's hit and miss in group content. Clarity wouldn't be skipped if it was an AOE and wasn't so late it's pointless 35+ you're pass the hell of Ruin Mages and other characters can cover themselves decent by that point.
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Focused Feedback: Power Changes (Release Candidates)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
From what I've read ALL the Origin Pools have something "busted" about them. Personally I would want those T5 to be like 120sec so maybe squishes don't have to take Clarion at 50 or get killed by just being near all the CC mobs throw around. Like how each T5 Origin Pool soft replaces a Destiny pick. RoP is Clarion and Barrier all before lv 20 which can keep you from getting killed by Ruin Mages on Posi 1. My issue is that quite a few times I ended up being the only support on a team and you start to feel it without some sort of natural mitigation. Sonic, Elec and Traps have something to help that Mez hole yet for others you end up avoiding content. Like I know people that don't want to fight Carnies or Malta due to their mez happy ways when you slip up. Also yes Tactics, Combat Jumping and Teleport, Tough and Weave are vital as hell when you can make it fit. I WISH I could fit more build with CT since it's cool to use. Personally I don't care about flying like 100mph I just wanna Hover 40-50mph so I can just take that over Fly then use CT to poof into mobs or by allies. -
Focused Feedback: Power Changes (Build 1)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
It wouldn't be "overperforming" if you wasn't already a Stalker. It's made to not be used by melee like that. It's something for the characters that lack protection and can give up 3 slots. Also Force of Nature and Surge Power are bad because the crash kills you, it's why melee types skip that buff in majority of builds since for one they reach their caps. So they don't need it. That's why a more frail class would skip it since it is unreliable isn't worth investing in, plus you gotta be 41 to get it. RoP is a nice pick because you can get what you need before 20 which also apply to other currently 2, and soon to be 4 origin based power pools. Looking at Gadgetry and Utility Belt both have healing based t5 for any melee is looks "too strong" yet for that controller, defender or mastermind it's nice. We gonna be right back here when the last two drop especially that UB since for sure people are gonna want that freerunning and flying kick on most melee builds. Somethings are gonna be powerful and it's fine. It's better somebody uses it over going "nah I'll skip it" -
Focused Feedback: Power Changes (Build 1)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
It's because of something I said farther back in the thread. The 90 secs allow you to bounce it off Clarion Radial if you're running 50 content solo as a controller(mainly),defender,corruptor. Honestly for CD these t5 powers have 90 secs is nice, 2mins would be better, 1min isn't right at all. Since other classes have natural ways to protect themselves. RoP is redundant on any class that has armor yet maybe needed on one that doesn't. Which is why I also said Unleash Potential and Adrenal Booster need mez too. Since we're still missing Gadgetry and Utility Belt it is too early to talk about any sort of nerfs with these power pools to the level of nerfing RoP's time. If anything they all should last 90sec because they're gimmicky for one and clearly for character that aren't that offensively powerful to have some extra options. It's always better to buff first than nerf over just nerfing. -
Focused Feedback: Power Changes (Build 1)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
I've tried them all RoP is the great one, Unrelenting is the worse one and UP and AB are pretty much the same. Instead of nerfing RoP the others need to brought up because their pools are interesting. Since there's still 2 more of these types of powers choices to be finished we honestly shouldn't be nerfing until we see something really broken and RoP requires you to give up something for it to work. -
Focused Feedback: Power Changes (Build 1)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
That's the whole logic behind Sorcery, it has the most consistent set of powers. Having RoP as a pocket Clarion early is legit a life saver, the whole set is the dream for controllers. You can get "deal" with getting Tough and not Weave at times. You can skip not going all the way to Victory Rush, especially if your own end is extremely stabilized. Then Vengeance is niche but when it goes off it is nice. I don't want to skip Combat Jumping at all in pretty much any build. Finally I can skip Speed but it has some very fun gimmicks with Burnout. Between these and the Epic/Patron pools it's hard to make something unique when what's safe just works so much better. -
Focused Feedback: Power Changes (Build 1)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
I agree with this too I made few ninjas and the logic here seems to be reversed. Kuji-Rin only needs 1 recharge to be perma'ed. It can easily double stack which help versus Malta,Carnies, Thorns. Yet if you're on an escort/kidnapping type of mission with that mob now you cannot solo it. You're gonna get mezzed and those Malta flashbangs last an obscenely long time. I'll always rather turn off stealth to escort than turn off mez protection. The how I slot Shinobi-Iri is normally 4 with the defensive set itself and maybe 2 for half of the jumping set -
Focused Feedback: Power Changes (Build 1)
ExeErdna replied to Arcanum's topic in [Open Beta] Focused Feedback
I agree, the only time I took Adrenal or Unleash is on beta builds like they work yet also become too janky to use especially once you get incarnate levels plus you normally are only able to access them but cutting out a lot of primary and secondary. Like I DO like Enflame and Corrosive Vial my issue is even when they synergize with the build they feel weak. Like they should be a go to for controllers that want some solid AOE damage. Also a reason why people skip Enflame is that when you color it doesn't have the flame patch. With the Vial it doesn't change colors of the vial itself. Like one of my last beta builds was plant/traps so I was able to skip a whole lot, I was able to 6 slot the vial with Ragnarok the KD was reliable, the damage not so much. I also agree on making the recharge time half because for the damage they do isn't worth the CD. Yeah nerfing RoP is bad since A LOT of builds use it to protect them versus mez happy things early to mid game. Plus it was a synergy with Clarion Radial when soloing 50 content with characters like controllers/defenders/etc. These t5 should have been buffed to 90 sec and given some sort of mez -
Now that I've found the ultimate team player... what's the opposite?
ExeErdna replied to Aeroprism's topic in Controller
Traps to me the big skipables are Triage Beacon and Time Bomb. You can have fun with the Frozen Blast Proc in Caltrops, Seeker Drones maybe a bit sus yet once you have some macros you can honestly start some fights with Seekers since they'll take an Alpha Strike allowing you set up a bit. Depending on your comfort with Trip Mine that's also skipable yet it's solid if you're running a build that uses Fold Space 2-3 mines, the 1-2 layers of caltrops/mortars and the poison trap will ruin most +3 groups. It's slow as all hell solo yet very safe. Also I found that the Energy Font Procs works very well with Seekers. -
It depends on the epic pool you're going for. Since with Traps I normally go for Mace for the armor so I can get the most out of Def. Yet what you do to make room is start cutting things from your secondary. If you're picking Traps/Rad you mainly want most of Rad's AOE's your snipe of course. Also don't get Time Bomb from the play testing I've done it's still not as powerful as the mines and still takes too long to recharge. Honestly 2-3mines is enough to kill if not severely weaken mobs since I was testing at +3/8. With using Fold Space you want to invest in the accuracy, recharge for sure so drop 1 more slot there. Yet you gotta get use to what is 100m because you can be short and only pull like 1-3 enemies into your box of toys. I forgot to add I didn't take web grenade when I was testing since I didn't care for it.
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I made one on Brainstorm and it's powerful yet you have to be proactive since if you're gonna be running offensive most of the time you're gonna get good with switching to Defensive and popping Ablative Carapace. With Hand Clap I normally run 2 acc/recharge pieces from purple set, force feedback and the KB to KD procs.