From my time playing sometimes it DOES feel like you're a bit too strong. Like some +4/8 mobs are a complete joke compared to how they were when you was much weaker. Like Ruin Mages and Luminous Eidolons early game are the worse thing to run into. Late game people have issue with Malta and Carnies when personally the best mobs to fight late game are Longbow, Family and Vanguard since they can mess up a good team depending on the spawns and aggro management. Some mobs just don't have a fear factor like Longbow shreds your res and def. Get two Rad Warden spawns and nobody pays attention a squad might get wiped. To be real builds are supposed to be "broken" then teams that bounce off each other are unstoppable. Incarnate stuff DOES factor in it depends on what people have and if they use it. With my Spider Solder as a Huntsman I can deal with +3/8 solo with all the summons and the support hybrid and then use the rebirth destiny to fill the hole that I can't heal. I can handle +4 yet I'll rather have a faster TTK. The problem is like with most things once you get some cash, hamis, merits and tons of spare IO's, you're no long afraid. Until you get comfortable it's gonna be pretty bad and for some once they get comfortable they might get bored.