
Mezmera
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I'm taking a stab here but it may have something to do with how those two zones can fill up and lock you out of the first zone when a Hami raid is full. I realize this happens with RWZ and those MSR's so there just may be some extra coding required for base portals to recognize the additional zone needed which was already coded for RWZ on live. I'm not against it by any means but I suspect some detailed coding would be involved they just don't feel necessary since everyone can just lfg nearly to the front door.
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Oh look another Soul power. Seems to me your inner Sigmund Freud knows I'm right.
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Ice Arrow is your best ST attack that also does crazy good debuffing. After you layer your aoe debuffs this should be your 1st attack when you start your attack chain. 5 Dmg procs and a 50+5 Acc IO. As for Acid Arrow yeah I do 3 Devastations aiming for accuracy along with that -res proc and then I toss in the Achilles proc. I'd do the same with Oil Slick but with a few extra slots to spare I like slotting this one well with a good damage set along with an Achilles.
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And don't be led astray by TV evangelists purporting to be doing gods work when they are just taking your money and buying a new Cadillac. Why sprinkle a little moisture on your enemies when they can just put on a jacket to shrug off your cute ability? Would it not be better to be able to peer into your enemies very soul and take it for your own? Why be hamstrung to a gimp powerset beyond this one cute toy when you can take a power that will replenish all of your endurance, do good damage to enemies in your midst, and also be able to add a -20% res debuff, all in one power. Then you can also make use of another power that lets you smite your enemies by drawing out their very souls to power your damage +100% fold, which also increases your ability to hit everything by 35%, and also does yet more nice damage around you. With no souls your enemies will feel no warmth in their bodies. Providing enemies with Ice just allows them to make Margaritas. Gazuntite" True Dominator 1:0
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Yes TA does benefit very little from proc'ing powers except for Ice Arrow and slotting the -res procs where you can. Ice Arrow does some major debuffing on target that lasts for a minute, the debuffs don't stack on itself so it being a pretty fast recharge for such a strong debuff isn't helpful. The fact you can add all those damage procs to make this likely your highest ST damaging power lets you do a few things. With this attack in your rotation it allows you to skimp on regular attacks. Then having this in your attack rotation you can always be assured your target will have these debuffs active. You should have a look at all of the stats this one does. Drop 5 procs into it with Accuracy so you hit with this wicked thing, set it into your 1st attack in your chain and call it a day. The rest of the powers are basically rains with very limited procability. It is a waste of slotting to slot a minor damage proc that might fire one or two on use. I like to slot the Achilles and Devastation -res procs on these ones and allocate slots to either bonuses or other beneficial stuff.
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Most t1 attacks are okay dpa. A few aren't such great dpa thanks to their animation needing to exaggerate making noises with their mouth to over emphasize they aren't using their inside voice. But you do carry some wicked debuff with all that screaming which allows your teammates to tell the baddies to stop doing crime plz with just being able to flip them the bird.
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I slotted 5 of both Defender sets in mine, one in the t1 attack and the other in Executioners Shot which the snipe might be a good option and better or yes Oil Slick is a good power to slot well if you have slots to spare which TA does allow for extra slotting options. TA is a very busy set I agree but learn binds, mine made me do this and I'm having a blast.
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Yeah I'd like clarification on how +special would affect EMP Arrow. It gives you a +resistance buff but at the same time also debuffs the enemies in the location of -regen. I would like to know with the dual nature of this power if power boosting affects the enemy affecting debuffs in this one. I do use Power Build Up quite a bit otherwise for lots of reasons so it won't matter much if it does affect certain aspects of EMP Arrow or not.
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Well you don't need every attack in your secondary. Take the t1, Explosive Arrow, Aim, Snipe and Rain of Arrows. Using Ice Arrow as a main attack with 5 procs and an Acc IO its my best ST attack so it gives me options to pare down a ST attack. The debuff in that one is far too good.
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No I was saying that the +special doesn't affect your debuffs with these kinds of effects, dmg/resistance or -dmg/-resistance, but everything else is in play.
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I'd have to agree that you should be taking your Aim power. I also do have Power Build Up and I slot the full set of Gaussian into it, even with the whole set +5 the proc almost always fires. It does affect a lot of your debuffs though except for the -dmg/resistance ones so it is a great power for you. There's a missed opportunity for Leadership powers on this build. Defenders get the best values from them and a Power Built Up Vengeance nets me 60% defense and 70% tohitt along with the 35% dmg. My TA doesn't take Fighting and just takes both the shield and Force of Nature (hardly used but nice to have in a pinch). Something to consider.
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All of the epics are real diverse and versatile on their own. I see Ice as a limited one trick pony though. It does offer a good -resistance for your team to make use of at a good recharge but you can do that with some of the other epics while also getting some other attractive powers. Ice has one great power and the shield. If your secondary is Fire you almost HAVE to go with the Fire APP for how Embrace of Fire interacts with Fireball plus then there's the shield and Melt Armor. Or there's other powers in the epics where you can drop a pvp -res proc into the long recharging pbaoe for near the same effect as Sleet along with being able to take other real attractive powers.
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I'd take my TA defender all day to a duo. All that -res, -regen, -dmg and -tohitt along with a mez/resist shield for you and your teammate. Why be a Cold when you get all of that debuff and then some in aoe form in TA?
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The t1 blasts you should be slotting for bonuses. They are decent attacks slotted with fine dpa and mostly filler attacks waiting for some of your better later ones to recharge.
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Everything from Ice Arrow down is a must have. The neat thing is TA comes great out of the box so slotting isn't going to drastically change its performance, mostly you will want recharge and some -res procs in some powers where applicable. Ice Arrow is my lead in attack which I have 5 dmg procs and a 50+5 Accuracy IO. Entangling Arrow is nice with that -res, Flash Arrow and Glue Arrow are nice tactically. I don't take any extra attacks to start and just go with Flash Arrow and Glue Arrow. I'd have taken Entangling Arrow but I go with Force of Will and take Weaken Resolve, I found I just wasn't getting to use both powers at once so the -res I get from Weaken Resolve does just fine for me and the other first arrows are quite nice to have in the kit. As far as travels I don't like the limitations on flying while fighting and I almost never over do it by taking two travels. I get by with Mighty Leap and Sprint (with celerity stealth) and Athletic Run if I ever need to. I'm never lagging behind so no need for SS.
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That's such a last year tactic. I mean I'll still do it to people and blame it on building up domination and that it can't be helped. But now I just summon the Vanguard dummy, pop Force of Nature and interrupt snipe, perma in seconds.
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I'll always put Hasten on auto due to habit of every other character and I like to put domination next to my most clickable area typically right next to powerboost where it's in the spot of where any Build-Up type power goes. I shoot for 85-100% recharge bonuses along with defense/hp and rely on being well practiced at re-clicking domination.
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Yes purple and pvp IO bonuses are automatically attuned so you should always look to boost them to 50+5 for maximum value even when exemp'd.
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1: While a taunt is always helpful on a team its not as expected on a Brute 2: Build your defenses and resists up high first before you think about a heal. I got by with Rebirth Destiny until I needed to get a bit tankier on my tank. So no you don't have to have a heal. 3) It's a QoL thing. Your attacks will recharge well enough and pick up a few lotg and recharge bonuses along the way, no need to overdo it. Hasten will do just fine on its own
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Yup that's the same attack I dropped. It was sad to do since its a pretty mean looking animation but I had to narrow it down. It was either Shin Breaker which I can slot the Achilles proc into but won't fire often due to the fast recharge of the power or Rib Cracker with the consistent -10% resist and -10% dmg.
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I mean my very first response was some helpful tips on what I do with StJ no matter what AT I'm on. Acknowledging the vast improvement of Spinning Strike compared to another AT seems a valid critique in considering how much use you will get out of the power on a brute. Sure I can give a full build but I don't use mids so it would likely clutter up this topic so I just highlighted some things. Shield is pretty basic, take all of the powers and slot what you like, some you can low slot with lotg's and rely on Agility alpha. True grit slot for hp and resist. The first shields slot for defense and resists. Do they want to have high Psi resists as well? Do they want to Grant Cover to their teammates or be a one person smash. There's lots of factors going into it.
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This may be the cause of the jealousy Brutes now feel towards Tankers. How the tables have turned... Tanks have very quality damage now to bring to the table along with their easier to attain survivability attributes which allows more slotting options overall. Brutes still do great damage when they are going thanks to fury, I'd just target the tried and true sets like Spines, Super Strength, etc. Tanks being able to stop and start and still have the same consistent damage is a nice quality of its own with the revamp they received.
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The ones with the better aoe powers that didn't need the inherent buff that tankers got to pair with a good mix of strong ST attacks. Brutes want to have good aoe feeding and feeding off of fury. That Brutes didn't receive the aoe buff the power descriptions as @Without_Pause detailed would probably be the better powersets to identify to use. I have a StJ stalker I haven't played much since the EM revamp but with the extra great ST attack in AS and the combo build mechanic StJ excels on stalkers in what it is supposed to do even with an adequate Spinning Strike. Brutes and Scrappers will likely want the powersets with a bit better of aoe powers.
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Hence. Which is why I was suggesting StJ is better suited to other ATs.