Mezmera
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Everything posted by Mezmera
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Pretty true but that's why I said it frees up a whole other pool for a power that in most regards equates to be about as good as tactics, each having their plus and minuses. The debuff resistance is very good though. The only other real good utility tanker epic pool would be dark for Gloom and Darkest Night which are both real nice powers. There's quite a few powers you need to fit in to be the reliable tank for a relentless Aeon. Getting a tactics-esque power in one pick and freeing up a pool is pretty nice adaptability.
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Well that pool does come with Conserve Power and Physical Perfection. Which I haven't either on my tank but I do run Focused Accuracy without issue even with the high endurance cost. Having an extra pool available allows my tank to take the Force of Will pool then which I can get a nice little power in Unleash Potential. So if I'm ever having endurance issues I'll have this power in my pocket for huge recovery along with high defense values and regen.
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Debuff Resistance/Status Protection power pool?
Mezmera replied to Yomo Kimyata's topic in Suggestions & Feedback
It just seems like a very situational pool altogether. It would be hard to tweak it just right so that it's an attractive pool with strong values but not overwhelmingly good to the point its a must take for some characters while being useless for others. Plus support characters provide pretty much all of this in buffs so you're marginalizing support yet still when the game is already quite solo friendly already. -
10x this! If they want to crop it a tad and make it so you can't color it white I'd be totally fine with that. Of the signature female characters the pieces I want the most available for all to use would be Widow's hair and Desdemona's boots. Edit: Good to know though @Apparition
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Relentless Aeon the baddies see an inherent buff to their Defense, To hit, Resistance and Damage of 30%. You miss a lot if you're not surrounded by teammates feeding your tohitt with stacking tactics. If I'm off solo on my dom I'll wait to use my best aoe controls after I reclick Domination since it gives a 25% tohitt buff for 15s, it's real noticeable how much I miss if I'm alone and don't wait to reclick Domination first compared to how many targets I hit when I do wait to use my control after Domination. I agree though Kismet is more beneficial in different situations. If you have an extra slot and want to save one of your pools you can slot the Kismet for half of what you get from tactics. This whole topic is why my tank has Focused Accuracy. It gives only 6% tohitt which is the same as Kismet but it also gives all of your powers 20% more accuracy, you get high perception and high resistance to tohitt debuffs. This saves me from venturing into the Leadership pool so I can use the extra available pool on something else.
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Debuff Resistance/Status Protection power pool?
Mezmera replied to Yomo Kimyata's topic in Suggestions & Feedback
Well I'd think the allowed slotting would go something like Regen: Healing sets Tohit: Tohit sets Status Effect: Knockback (like acrobatics) Recover: End Mod sets DDR: Defense sets Along with enhancing the resistance values maybe the powers could give some small values along with the protection like recovery or minor defense. As far as if this seems like an attractive pool, meh. Armor characters already have these abilities in their powers so that's half the population not going to use this pool. -
Yes it's a give and take if and where you want to +5 pieces the ones that give recharge since they'll go messing with your proc calculations. If I'm specifically looking to use a power for procs then yeah I'll take this into consideration. Most of my powers carry at least a set of 5 of purples and pvp IOs though.
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Yes it is very well liked because its very straight forward, has minimal mezzing encounters and armor characters can get the full use out of their builds either through high S/L resist and/or high DDR. So most every character has a good time on it except for actual control characters which is fair since there's minimal mez altogether on it then its only fair that control gets kneecapped against these targets as well. It's good we have this cake TF to play but there's no need to emulate most of it, we already have one of its kind. To me it looks like they are doing right by taking the bits and pieces of frequently played TF's to add to their own crafting of future content while sprinkling in some actual challenge. We have ITF, we don't need 7 ITF-esque TF's. I hope they keep pushing things so we get very different things we have the option of doing for endgame. Quality content and no need to copycat it.
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Mostly with you on signature pieces. These shoulders for sure along with his helmet and extra arms are his most identifiable features. A few lesser distinguishing pieces though I would like to see available from characters, especially hair and footwear. I don't think its beyond hair stylists and bootmakers capabilities to be able to recreate some aspects of a characters appearance if you were to hand them a picture and say make it look like that.
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Trick Arrow is really good out of the box and benefits very little from high slotting. Here's what I do with my TA/DP. Flash Arrow: 4 Clouded Senses no proc Glue Arrow: 50+5 Rech/slow Ice Arrow: 50+5 Acc and 5 Dmg procs (this is my lead attack in my chain) Poison Arrow: 2 50+5 Fortunata Hypnosis Acc/Rech Acid Arrow: 3 Devastation w/-res proc and Achilles proc Disruption Arrow: 2 Synapse Shock Endmod/Rech Oil Slick Arrow: 5 Ragnarok and Achilles Proc EMP Arrow: 2 Synapse Shock and 2 Superior Entomb all with recharge As for DP I take Pistols, Swap Ammo, Bullet Rain, Executioners Shot and Hail of Bullets all 6 slotted with -res procs where I can.
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Yeah I'm a big Soul Drain advocate. My doms almost always go Soul. TA is just such a busy set I don't have time fidgeting with Soul Drain with all those arrows I need to layer and I have good pbaoe damage already. So I found the coinciding power boosting effect along with the damage boost to be big.
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Oh buddy you should see my new TA/DP. I'm not relying so much on it for TA's stuff but for my pools and that 80% dmg plus the Gaussian proc always firing even with that whole set +5 in PBU. It's nice to have a Build Up power to fill in for DP's lack of one.
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Okay good to know, it's my first defender so be gentle So it really only affects the hold portion. Big whoop I can just hop to my dom for that. This is still a great power for me otherwise and I was already under the impression Power Build Up did nothing for me anyways on this one but if it did do something good for EMP Arrow I would just wait to use it when PBU is active.
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Power Boost doesn't affect powers with resistance baked in. Always has been and always shall be. You're likely misremembering, it has been a long time since live. Buuuuutt since we have @Bopper here I'd like to get some clarifying on TA's EMP Arrow and Power Build Up. Seeing how it gives resistance to players but also is dual nature in that it debuffs enemies does power boosting affect the -regen portion since resistance technically isn't in the enemy affecting portion or is it all just prohibited due to the player resistance buff?
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I'm taking a stab here but it may have something to do with how those two zones can fill up and lock you out of the first zone when a Hami raid is full. I realize this happens with RWZ and those MSR's so there just may be some extra coding required for base portals to recognize the additional zone needed which was already coded for RWZ on live. I'm not against it by any means but I suspect some detailed coding would be involved they just don't feel necessary since everyone can just lfg nearly to the front door.
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Oh look another Soul power. Seems to me your inner Sigmund Freud knows I'm right.
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Ice Arrow is your best ST attack that also does crazy good debuffing. After you layer your aoe debuffs this should be your 1st attack when you start your attack chain. 5 Dmg procs and a 50+5 Acc IO. As for Acid Arrow yeah I do 3 Devastations aiming for accuracy along with that -res proc and then I toss in the Achilles proc. I'd do the same with Oil Slick but with a few extra slots to spare I like slotting this one well with a good damage set along with an Achilles.
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And don't be led astray by TV evangelists purporting to be doing gods work when they are just taking your money and buying a new Cadillac. Why sprinkle a little moisture on your enemies when they can just put on a jacket to shrug off your cute ability? Would it not be better to be able to peer into your enemies very soul and take it for your own? Why be hamstrung to a gimp powerset beyond this one cute toy when you can take a power that will replenish all of your endurance, do good damage to enemies in your midst, and also be able to add a -20% res debuff, all in one power. Then you can also make use of another power that lets you smite your enemies by drawing out their very souls to power your damage +100% fold, which also increases your ability to hit everything by 35%, and also does yet more nice damage around you. With no souls your enemies will feel no warmth in their bodies. Providing enemies with Ice just allows them to make Margaritas. Gazuntite" True Dominator 1:0
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Yes TA does benefit very little from proc'ing powers except for Ice Arrow and slotting the -res procs where you can. Ice Arrow does some major debuffing on target that lasts for a minute, the debuffs don't stack on itself so it being a pretty fast recharge for such a strong debuff isn't helpful. The fact you can add all those damage procs to make this likely your highest ST damaging power lets you do a few things. With this attack in your rotation it allows you to skimp on regular attacks. Then having this in your attack rotation you can always be assured your target will have these debuffs active. You should have a look at all of the stats this one does. Drop 5 procs into it with Accuracy so you hit with this wicked thing, set it into your 1st attack in your chain and call it a day. The rest of the powers are basically rains with very limited procability. It is a waste of slotting to slot a minor damage proc that might fire one or two on use. I like to slot the Achilles and Devastation -res procs on these ones and allocate slots to either bonuses or other beneficial stuff.
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Most t1 attacks are okay dpa. A few aren't such great dpa thanks to their animation needing to exaggerate making noises with their mouth to over emphasize they aren't using their inside voice. But you do carry some wicked debuff with all that screaming which allows your teammates to tell the baddies to stop doing crime plz with just being able to flip them the bird.
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I slotted 5 of both Defender sets in mine, one in the t1 attack and the other in Executioners Shot which the snipe might be a good option and better or yes Oil Slick is a good power to slot well if you have slots to spare which TA does allow for extra slotting options. TA is a very busy set I agree but learn binds, mine made me do this and I'm having a blast.
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Yeah I'd like clarification on how +special would affect EMP Arrow. It gives you a +resistance buff but at the same time also debuffs the enemies in the location of -regen. I would like to know with the dual nature of this power if power boosting affects the enemy affecting debuffs in this one. I do use Power Build Up quite a bit otherwise for lots of reasons so it won't matter much if it does affect certain aspects of EMP Arrow or not.
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Well you don't need every attack in your secondary. Take the t1, Explosive Arrow, Aim, Snipe and Rain of Arrows. Using Ice Arrow as a main attack with 5 procs and an Acc IO its my best ST attack so it gives me options to pare down a ST attack. The debuff in that one is far too good.
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No I was saying that the +special doesn't affect your debuffs with these kinds of effects, dmg/resistance or -dmg/-resistance, but everything else is in play.