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ericc191

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  1. I'm right there with you, bro. The ONLY reason to level an EM was for the godliness that is Energy Transfer --> Total Focus
  2. ericc191

    /regen

    And your quick opinion between Bio and WP?
  3. ericc191

    /regen

    Ironically, Instant Healing *was* a toggle until issue 5. As for the set itself, my main was a Spines/Regen Scrap maxed out with a mix of defense and regeneration bonuses. In PvE, just pop a purple before jumping into an alpha strike and you'd be good to go. In PvP, Regen was and still is godly.
  4. I'm guessing it looks good, then? 🤞
  5. Hello everyone! One of my all time favorite Brutes on live was Soul Blaze. A Fire/SD Brute that I used for Missions/TF/Trials. For this build, I focused on soft capping positional defenses first. Then, I went for max recharge, solid resistances and max HP. I also have the option of trading 7% S/L resistance for 12% PSi/Toxic resistance by moving the 5th Lotgs off of Maneuvers and Weave and 6 slotting two purple sets. I figured the S/L would be more important? If you see any glaring issues or something I could change to make it even better, please let me know! Thanks. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Captain Dumass: Level 50 Mutation Brute Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Scorch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(19) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(13), UnbGrd-Max HP%(25) Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def(15), ShlWal-ResDam/Re TP(40) Level 4: Cremate -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dam%(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 10: Active Defense -- EndRdx-I(A) Level 12: Incinerate -- Hct-Dmg/Rchg(A), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(43) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Absorb%(17), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(43), Ags-ResDam(50) Level 18: Build Up -- GssSynFr--Build%(A) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- Rct-ResDam%(A) Level 24: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Fire Sword Circle -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31) Level 28: Kick -- Acc-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(34), Ags-ResDam/Rchg(43) Level 32: Greater Fire Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Arm-Acc/Rchg(45) Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-Def/Rchg(50) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def/Rchg(46) Level 44: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(46) Level 47: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 19.75% Defense(Smashing) 19.75% Defense(Lethal) 13.81% Defense(Fire) 13.81% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 12.25% Defense(Ranged) 12.25% Defense(AoE) 3% Enhancement(Immobilized) 63% Enhancement(Accuracy) 81.25% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 314.8 HP (21%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 113.8% MezResist(Held) 113.8% MezResist(Immobilized) 113.8% MezResist(Sleep) 113.8% MezResist(Stunned) 113.8% MezResist(Terrorized) 113.8% 16% (0.27 End/sec) Recovery 66% (4.12 HP/sec) Regeneration 33.5% Resistance(Smashing) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 6.5% Resistance(Toxic) 11.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 33.5% Resistance(Lethal) 22.5% SpeedRunning 1 Null
  6. I think she looks pretty solid. A little light on recharge, but I like how you have a LOT of added resistance to the build. I am actually trying to beat your resistances for my own personal build (Fire Melee/Shield) and finding it quite difficult to get my PSI and Toxic resis to your levels.
  7. Can someone post an "all out" Fire/Fire build? I've been trying to put one together for a friend and I'm finding it quite difficult! I like to think I do a good job on building toons, but Sents for me stumped. I wanted to give her soft capped Ranged defense and then go for resistance and recharge, but it seems like I may need to build for soft capped Melee defense? Thanks!
  8. If you just jump vertically and activate Throw Spines, it hits everything. Had been doing that since issue 5 with my Spines/Regen.
  9. If you soft cap your fire defense, you'll never need to use Barrier. That way you can go with Ageless for more +rech. As for Agility, trade that out with Musc. Your end won't be as good, but Ageless corrects that.
  10. Unless you're all about that $$$
  11. I would give the edge to the Brute based on your needs. Survivability is much better and easier to build up on a Brute. As far as damage goes, solo, you'll build up fury quickly. And on a team, you should have a decent amount of buffs to fill the gap where you might have trouble maintaining fury.
  12. Throwing another thumbs up for Fire Melee on a scrap. Those crits.. mmm.
  13. Spines/Dark was the only combo with a double damage aura?
  14. Any love for Fire Melee or is it considered outdated? I've always loved it on Brutes due to the seriously quick damage it outputs.
  15. I would say the most expensive build I've put together, on a given day, was just around 900 million. That was an Ice/Mental/Ice Blaster with ATOs, Winter sets and Purples. I am trying to remember back in the day.. did it really cost more than 2bil sometimes? I guess the market costs were much higher back then, but I also feel like drop rates for rate items are much higher than on live.
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