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tjknight
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Robotics + Force Fields is the epitome of lazy, effective play. When properly built, you become a walking tank. There's also build room to include Taunt, which you can spam while your pets attack, bubble, and self-heal.
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Ooops I mistyped. But regardless thanks for the help but I have 10 Masterminds, & 7 controllers and have been playing this game since live. So I know how all that works. I'm mor curious about what bug the OP is running into that's defaulting their pets to passive/follow.
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I double checked this for myself, because it seemed odd to me. All my pets on various controllers are in default Defensive - Follow mode not Defensive - Passive. I haven’t even used the controls on the pets at all. I wonder what's going on?
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My suggestins are below. These are things I've used on a low level Controller. At high levels 40 to 50 I don't find I need them. Power Pool Attacks (Sorcery) Get Arcane Bolt Put Enflame on Pet Temporary Powers - Hand Grenades - Stun Grenade - Revolver - Backup Radio Veteran Prestige Powers - Sands of Mu - Ghost Slaying Axe - Nemesis Staff - Black Wand
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Doing this exact same thing as a low level dom.. It's incredibly effective.
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I've been doing this lately. JJ's done enough builds that it's really not hard to use the existing builds as a guide, to making just about any combo. Even the newer powersets. He has a very solid method to making effective builds!
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I'm thinking of something like this... I'm not the world's best builder by any means, but it's a start. Villain Stalker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Psionic MeleeSecondary powerset: Psionic ArmorPool powerset (#1): FightingPool powerset (#2): ConcealmentPool powerset (#3): ExperimentationPool powerset (#4): TeleportationAncillary powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Mental Strike A: Superior Stalker's Guile: Accuracy/Damage3: Superior Stalker's Guile: Accuracy/Damage/Recharge3: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge5: Superior Stalker's Guile: Damage/Endurance/Recharge5: Superior Stalker's Guile: Damage/Recharge7: Superior Stalker's Guile: Recharge/Chance to Hide Level 1: Psychic Wall A: Titanium Coating: Resistance7: Titanium Coating: Resistance/Endurance9: Titanium Coating: Resistance/Recharge9: Steadfast Protection: Knockback Protection Level 2: Telekinetic Blow A: Superior Assassin's Mark: Accuracy/Damage15: Superior Assassin's Mark: Accuracy/Damage/RechargeTime17: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime17: Superior Assassin's Mark: Damage/Endurance/RechargeTime19: Superior Assassin's Mark: Damage/RechargeTime19: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 4: Psionic Shield A: Titanium Coating: Resistance/Endurance21: Titanium Coating: Resistance/Recharge21: Titanium Coating: Resistance Level 6: Assassin's Psi Blade A: Hecatomb: Recharge/Accuracy23: Hecatomb: Damage/Recharge/Accuracy23: Hecatomb: Damage/Recharge25: Hecatomb: Damage25: Hecatomb: Damage/Endurance27: Hecatomb: Chance of Damage(Negative) Level 8: Kick (Empty) Level 10: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Gift of the Ancients: Defense/Increased Run Speed29: Launch: Jumping / Increased Jump Height29: Thrust: Thrust: Running Speed/Increased Run Speed Level 12: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Shield Wall: +Res (Teleportation), +5% Res (All)31: Reactive Defenses: Scaling Resist Damage Level 14: Tough A: Titanium Coating: Resistance31: Titanium Coating: Resistance/Endurance33: Titanium Coating: Resistance/Recharge33: Steadfast Protection: Knockback Protection Level 16: Devour Psyche A: Efficacy Adaptor: EndMod/Recharge33: Efficacy Adaptor: EndMod/Accuracy/Recharge34: Efficacy Adaptor: EndMod/Accuracy Level 18: Placate A: Mocking Beratement: Threat/Placate/Recharge/Range Level 20: Speed of Sound A: Quickfoot: Endurance/RunSpeed37: Quickfoot: Endurance39: Quickfoot: RunSpeed Level 22: Greater Psi Blade A: Crushing Impact: Accuracy/Damage36: Crushing Impact: Accuracy/Damage/Recharge36: Crushing Impact: Accuracy/Damage/Endurance36: Crushing Impact: Damage/Endurance37: Crushing Impact: Damage/Recharge37: Crushing Impact: Damage/Endurance/Recharge Level 24: Precognition A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Kismet: Accuracy +6%34: Gift of the Ancients: Defense/Increased Run Speed Level 26: Mass Levitate A: Armageddon: Recharge/Accuracy39: Armageddon: Damage/Recharge/Accuracy39: Armageddon: Damage/Recharge40: Armageddon: Damage40: Armageddon: Damage/Endurance40: Armageddon: Chance for Fire Damage Level 28: Concentration A: Adjusted Targeting: To Hit Buff/Recharge Level 30: Aura of Madness A: Glimpse of the Abyss: Accuracy/Recharge42: Glimpse of the Abyss: Endurance/Fear42: Glimpse of the Abyss: Accuracy/Endurance42: Glimpse of the Abyss: Fear/Range43: Glimpse of the Abyss: Accuracy/Fear/Recharge43: Glimpse of the Abyss: Chance of Damage(Psionic) Level 32: Impenetrable Mind A: Aegis: Resistance/Endurance43: Aegis: Resistance50: Aegis: Psionic/Status Resistance Level 35: Psionic Lance A: Superior Winter's Bite: Accuracy/Damage45: Superior Winter's Bite: Accuracy/Damage/Endurance45: Superior Winter's Bite: Accuracy/Damage/Recharge45: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime46: Superior Winter's Bite: Damage/RechargeTime46: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 38: Teleport Target A: Invention: Accuracy Level 41: Harmonic Mind A: Power Transfer: Chance to Heal Self46: Synapse's Shock: EndMod/Increased Run Speed Level 44: Psionic Nexus A: Sovereign Right: Accuracy/Damage48: Sovereign Right: Accuracy/Endurance48: Sovereign Right: Accuracy/Damage/Endurance48: Sovereign Right: Accuracy50: Sovereign Right: Damage/Endurance50: Sovereign Right: Resistance Bonus Level 47: Memento Mori A: Doctored Wounds: Heal/Recharge Level 49: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: Endurance11: Celerity: RunSpeed11: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery Level 1: Stamina A: Efficacy Adaptor: EndMod13: Efficacy Adaptor: EndMod/Recharge15: Efficacy Adaptor: EndMod/Endurance Level 1: Insight Level 18: Jaunt Level 49: Quick Form
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Focused Feedback: Powerset - Plant Control
tjknight replied to The Curator's topic in [Open Beta] Focused Feedback
It seems like the set overall is stronger. Seeds got nerfed. But Spirit Tree is buffed into a useful pseudo tank and Spores now provides meaningful control. Plant still looks like an extremely versatile set. -
The answer you're looking for is Marine Affinity, and possibly Nature Affinity. Marine Affinity offers several buffs that address pet squishiness, including an Absorb mechanic that functions like extra hit points for your pets. It also provides a Max HP buff through Power of the Depths. One key advantage of Marine Affinity’s Barrier Reef over Nature Affinity’s Wild Bastion is that Barrier Reef refreshes its absorb effect continuously, making it effectively permanent right out of the box. Overall, Marine Affinity combines defense, resistance, and HP buffs to make pets quite sturdy. Nature Affinity can achieve similar results, but it typically requires much more expensive slotting to get there. Another option to consider is pairing a Defense set like Time, Force Field or Cold , with pets who have strong inherent defense (Robots, Ninjas, and perhaps Beats). This can help the pets avoid damage altogether.
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No you can't rez pets.. but honestly they hardly die unless I'm doing something insanely hard. I always take full team support powers on my MM.. because I find myself regretting it the times I have not done so. Thermal is good enough to keep an entire team + your pets going. Forge is great on the Knights!!! btw . The thermal shields, Franken Slotting, plus Necro pets natural resistances is a powerful combo. I took Cardiac I for extra resistance. I'm not the best builder by far, but I just build what's fun for me. YMMV.
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Doesn't look bad really. This is my current Necro/Thermal that I've had for a while. You can take a look and see if you find any of it useful. I will say that with BG-mode and the high resistance numbers Necro can get from Thermal, it's a very tanky combo. Mastermind (Necromancy - Thermal Radiation).mbd