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tjknight
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This definitely has inspired me to dig my Gravity/FF out of mothballs and rework him! I also like the build's very economic use of IOs that isn't too expensive. Fantastic write-up, this should be stickied.
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While discussing Masterminds and the sometimes frustrating team setup process, I had an idea: what if pet upgrade powers were passive abilities, always active? This would eliminate the need for Masterminds to upgrade their pets upon summoning. I believe this concept has been discussed before. Also, how can one formally submit a suggestion like this to the development team?
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I have a Dark/Nin Sentinel as well, and it's a good all-around soloing, jack-of-all-trades build. It debuffs a little, provides some crowd control, is survivable, and has modest DPS. My Dual Pistol/Super Reflexes is also a great all-arounder. Which is what I think Sentinels really are... a good all-around archetype that doesn't really excel in any one area, but does lots of things well enough to fill in missing roles if needed or to solo painlessly without a costly build.
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I don't believe that proc will have any effect on the pet or you if slotted in the upgrade. Only specific procs are beneficial, as Maelwys mentioned. Here's a helpful thread discussing this in more detail.
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This is actually a pretty solid team make up... Nice really like the concept and design. Good homage, without being a copy past copy of the original team.
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Sentinels are actually closer in design to the Epic AT's. They are designed to be Jack of all trades hybrids. They should not and never will do the same level of damage as blasters. However, they are competitive enough to team well and are great for beginners to learn the game. There are certain power combinations that stick out on Sentinels such as Electric/Electric, Dark/SR, and Fire/Bio. All pretty durable.. Dual Pistols or Beam Rifle are also quite nice on Sentinels.
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Robotics + Force Fields is the epitome of lazy, effective play. When properly built, you become a walking tank. There's also build room to include Taunt, which you can spam while your pets attack, bubble, and self-heal.
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Ooops I mistyped. But regardless thanks for the help but I have 10 Masterminds, & 7 controllers and have been playing this game since live. So I know how all that works. I'm mor curious about what bug the OP is running into that's defaulting their pets to passive/follow.
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I double checked this for myself, because it seemed odd to me. All my pets on various controllers are in default Defensive - Follow mode not Defensive - Passive. I haven’t even used the controls on the pets at all. I wonder what's going on?
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My suggestins are below. These are things I've used on a low level Controller. At high levels 40 to 50 I don't find I need them. Power Pool Attacks (Sorcery) Get Arcane Bolt Put Enflame on Pet Temporary Powers - Hand Grenades - Stun Grenade - Revolver - Backup Radio Veteran Prestige Powers - Sands of Mu - Ghost Slaying Axe - Nemesis Staff - Black Wand
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Doing this exact same thing as a low level dom.. It's incredibly effective.
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I've been doing this lately. JJ's done enough builds that it's really not hard to use the existing builds as a guide, to making just about any combo. Even the newer powersets. He has a very solid method to making effective builds!