I'm kinda curious if there are any changes that could be made to seeded salvage without raising the barrier of entry for the invention system. I understand the reasons why seeded salvage was added, but it has the side effect of making common and uncommon salvage drops mostly worthless. Granted, it may just be my nostalgia for the old market seeping through, as I have fond memories of rolling up new characters and building up a fortune from scratch, often relying on that first Luck Charm as seed money.
I know there are quicker and easier ways to get inf on new characters (and I could easily mail them a few million out of the billions I already have), but I kinda miss starting from nothing and having to claw your way to that first million.