SolarFlash Posted September 11, 2019 Posted September 11, 2019 I’m thinking of rolling either an A/TA corruptor or a TA/A defender - is there any strong advantage either AT has for these sets? Does Scourge work on all powers, or are the pet nature of rain of arrows / oil slick arrow excluded from scourge? It seems to me that since TA doesn’t have the strongest debuffs & no real help in hitting the softcap, the defender version is not as appealing as for other sets - which pushes me towards the higher damage potential of the corruptor. I read some of Sir Myshkin’s awesome work on a TA/A Proc monster - but it appeared to me this would work nearly as well on a corruptor counterpart.
oldskool Posted September 11, 2019 Posted September 11, 2019 I think the advantages are kinda obvious. Scourge is helpful for doing damage in groups and Defenders have better debuff numbers. Defenders really don't need TA to hit a softcap on Smashing/Lethal defense or Ranged defense. You can do that with IO sets and supplemental powers. Corruptors can too but methods aren't identical. If TA doesn't have the strongest debuffs, then this set should be no more appealing on a Defender than it should be on the Corruptor. Unless you're basing the entire build decision around Scourge and Oil Slick? I'm a little confused about bringing up the value of the debuffs. If damage is the fundamental deciding factor here, then have you looked at what an Archery/Tactical Arrow brings to the table?
Rathulfr Posted September 11, 2019 Posted September 11, 2019 46 minutes ago, oldskool said: If damage is the fundamental deciding factor here, then have you looked at what an Archery/Tactical Arrow brings to the table? I was just about to suggest the Archery/Tactical Arrow Blaster. 2 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
SolarFlash Posted September 11, 2019 Author Posted September 11, 2019 I suppose the value of the debuffs is perhaps beside the point. I’m pretty set on trick arrow over tactical arrow because oil slick arrow seems like a fun mechanic that is fairly unique in the game, which left me with corruptor or defender (or controller). I suppose at the end of the day both are perfectly viable (as pretty much every build is) - I was mostly looking for (for example) pseudo pet weirdness that sometimes shows up in admittedly only some very special cases; or other weird things I just wasn’t thinking about that might bias these powersets to either AT (have not really touched defenders or corruptors since live, and even then rarely). Thanks for the answers to my perhaps vague questions! 1
Trickshooter Posted September 11, 2019 Posted September 11, 2019 8 hours ago, SolarFlash said: I’m thinking of rolling either an A/TA corruptor or a TA/A defender - is there any strong advantage either AT has for these sets? Does Scourge work on all powers, or are the pet nature of rain of arrows / oil slick arrow excluded from scourge? It seems to me that since TA doesn’t have the strongest debuffs & no real help in hitting the softcap, the defender version is not as appealing as for other sets - which pushes me towards the higher damage potential of the corruptor. I read some of Sir Myshkin’s awesome work on a TA/A Proc monster - but it appeared to me this would work nearly as well on a corruptor counterpart. Trick Arrow is more potent for a Defender; the Corruptor version is a bit worse as a secondary than other sets due to a few issues. Its two Resistance debuffs stack to get you a whopping -30% to 10 foes in an 8 foot radius, whereas shared pseudopets in other sets allow them to hit -30% against 16 foes in 15+ foot radii with just a single power. Also, more than other sets, the effects in Trick Arrow use modifiers that are the same between Corruptors and Masterminds (Mezzes, Slows and Resistance debuffs), which makes much of Corruptor TA perform no better than a Mastermind using it. On the Archery side, the Corruptor version is definitely better, but it's a pretty good AoE set for either archetype. Scourge works on all of Archery, including Rain of Arrows, but only works on Acid Arrow's tiny Toxic Dot for Trick Arrow, I think. Trick Arrow itself might not necessarily help hitting the defense softcap or resistance caps, but the Defender itself does. Defender's share mods for self +Defense/+Resistance powers with Tankers, which means powers like Tough, Weave, Combat Jumping, Hover and the Epic/Patron armors function at Tanker values. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Sir Myshkin Posted September 15, 2019 Posted September 15, 2019 On 9/11/2019 at 6:30 AM, SolarFlash said: It seems to me that since TA doesn’t have the strongest debuffs & no real help in hitting the softcap, the defender version is not as appealing as for other sets - which pushes me towards the higher damage potential of the corruptor. You would be incredibly incorrect in this statement. Disruption Arrow does -20% Resistance, as does Acid Arrow. Acid Arrow can also take the Achilles Heel and Annihilation -Res procs meaning you can have a full debuff of -72.5% Resistance which is incredibly potent. There's also the -Def component of Acid Arrow as well, plus if you're inclined to take it the -31.25% -Dam in Poison Gas Arrow and -Rech/Slow in Glue Arrow. The one thing Trick Arrow doesn't do is buff, but does debuffs incredibly well. Whether you do Defender or Corruptor is really up to as the offset of the debuff values in Acid/Disruption Arrows will be compensated in the damage the Corruptor build can do. If you solo, however, the Defender will get an inherent +30% Damage that offsets their performance. Even if you team, I'd still probably suggest doing the Defender version just because the better debuff value will support your entire team doing more damage, and you can fire those debuffs off very quickly. I've been on high-impact level 50 teams with TA/A and have had absolutely no issue being at the front of the bus when it comes to entering combat and dropping debuffs/damage down. You'll also want to look at getting Procs into your attacks as it will greatly improve your performance. This is my build: Spoiler Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic DefenderPrimary Power Set: Trick ArrowSecondary Power Set: ArcheryPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mace Mastery Hero Profile:Level 1: Flash Arrow -- Acc-I(A)Level 1: Snap Shot -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Dmg/Rchg(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(43)Level 2: Aimed Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(19)Level 4: Fistful of Arrows -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(46), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(48), PstBls-Dam%(48), Rgn-Knock%(50)Level 6: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(7), GhsWdwEmb-Dam%(7), NrnSht-Dam%(9), ImpSwf-Dam%(9), GhsWdwEmb-Acc/EndRdx(11)Level 8: Kick -- Acc-I(A)Level 10: Blazing Arrow -- Apc-Dmg/EndRdx(A), Apc-Dmg(19), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Dam%(37), GldJvl-Dam%(37)Level 12: Acid Arrow -- Ann-ResDeb%(A), AchHee-ResDeb%(37), TchofLadG-%Dam(40), PstBls-Dam%(42), Ann-Acc/Dmg/EndRdx(50), PstBls-Acc/Dmg(50)Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(15), GldArm-End/Res(15), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(31)Level 16: Aim -- RechRdx-I(A), GssSynFr--Build%(17)Level 18: Disruption Arrow -- EndRdx-I(A), RechRdx-I(42)Level 20: Explosive Arrow -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/EndRdx(21), PstBls-Dam%(21), JvlVll-Dam%(27), OvrFrc-Dam/KB(27), FrcFdb-Rechg%(34)Level 22: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/EndRdx(23), ShlWal-Def(25)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 26: Oil Slick Arrow -- PstBls-Dam%(A), RechRdx-I(45), TchofLadG-%Dam(46), Dmg-I(46)Level 28: Ranged Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx(29), StnoftheM-Dam%(33), GldJvl-Dam%(33), Dvs-Dmg/EndRdx(33)Level 30: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(43)Level 32: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45)Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36)Level 38: Rain of Arrows -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(39), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), PstBls-Dam%(40)Level 41: Assault -- EndRdx-I(A)Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A)Level 47: Super Speed -- BlsoftheZ-ResKB(A)Level 49: Combat Jumping -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: VigilanceLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)Level 50: Intuition Radial Paragon------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;705;1410;HEX;| |78DA6594496F126118C7DF198656E8C652A01B6DA11BEB94E9A24753BB186A6B1A3| |55E098181A215C840A31E3DF80534A6EE4B34462F1E6C6DBDFA01BCB91DBC78309E| |5CBE013ECCFF81366112F8F1FEDF67F9BFCF0CB37E6DA9F3CDE91B2785D4BDB895A| |E54524B7A4E2F6675C3BA9ECE1732A27EB5D3A7BFA1A74E6DE772EA05A390B99C5A| |308CD2555F73E75CBA98D7B3EA8291D9D48DEBCE6491A017AB6AE347D746A9B4A5A| |E14F29BD542316F3757E7CBBA9EED317FAEE969AA52D92C943B1BEB32C50D2E970B| |1975B16418DBE56AC948ADA7333A7D55AAD4A38F9C4DD2E7B62CF8AA093140D014F| |1E05093C5BC626A610D8CCC810F2946428C557A6B31356517B4EF819DEF98FBA0EB| |007C44B916CEB51CA0677C179CDE63EE33DF83DA09D9E41D829573ADCBA8D796C45| |EDB15C9E4B134D14F7C09DA2FD5759B90DB7147EA676DE7B33EA6541BD7B32550C7| |15030371A60A8E6BCC18FAEED0B283733B7E411BFF40A25B11531F111B6EF8FF897| |D8DCF6921235DE6006B4AD734F6BA134C0D74CC80C33E9CE30995EC413FA9272ACC| |33395EA3CF5D8293F79C01EC8539E669DD127A59DD3CEF5E9E732FFB1B08A2D7C00| |F3070137515F2E941AEC5E3C17CBD49C47857C0BE553048B13EC44ABE28EAF631EF| |51B97EF8B3F473CF18FB8BF3ACE27E5AFB6DE2192D0779AE83093C6F4333CC5970F| |4136A8CF2BD187D815A4EF2E067BF7EF63BCC3E87D977E40C789FFA8CB0A7916FB2| |39E3C86730F695F9052C534A90EB06B9EE9859D726C6924C9EC3734A9960FF13C77| |1B6C919E62C730E9C9A67F24C5CE43F843E22C4F7D14D5A94B5E82B19BD4853F959| |56BFA38697B404C725D8E39072E4FF5DA34B445A94448BA2B528B32DCA5C8BB2D6A| |29CAD2B7054DB509A6F0C2199BB3647F33D50FB6DA75DF62EC5318BBF879A2C0530| |5BF922CE25AF12A714F1E7685E0879FF0E3549BA8579293BFC3CFB08ECE83FAEC0E| |244| |-------------------------------------------------------------------| Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
SolarFlash Posted September 15, 2019 Author Posted September 15, 2019 Thanks! Greatly enjoyed your Proc monster work & have personally really enjoyed squeezing out a bit more of a warshade with damage procs. I noticed the corruptor ATO provides an extra purple damage Proc (...eventually); I’m guessing you decided this didn’t make a tremendous difference? I do team almost exclusively; I’ll take a closer look at how I like the defender setup
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