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Posted

Just finished my SS/Invuln brute build who, despite the 2 winter IO sets and both ATO sets, wasn't too bad to get going I'm looking for a new pet project and now I'm (slowly) learning how to play the market I was curious what a top of the line, no expenses spared, TWP/BIO build on a scrapper would look like.

 

I've been tweaking in Mids I can usually hard cap s/l resistances but can't get my defenses anywhere near the 45% mark, is it possible with Bio armour to pull off, looking for some guidance.

Posted

One of the nice things about TW is that Defensive Sweep gives 11.25% Smash and Melee defense for 10 seconds and has a 4s cooldown. I know a lot of builds skip this power but I find it really useful to shore up the D hole that /Bio has.

Posted

Here's the one i just made. Mine's 47 so haven't tried it yet. Also note that it'll be keeping the amplifiers on so that's why defenses can stop at 40.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Phoomie Goonie: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A), SprScrStr-Rchg/+Crit(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(46), GldArm-3defTpProc(48)
Level 2: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(50)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(17), ShlWal-Def/EndRdx(17), Rct-ResDam%(40)
Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Dam%(11)
Level 8: Super Speed -- WntGif-ResSlow(A)
Level 10: Build Momentum -- RechRdx-I(A), RechRdx-I(11)
Level 12: Adaptation 
Level 14: Inexhaustible -- Heal-I(A), Heal-I(19)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)
Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Kick -- Empty(A)
Level 26: Whirling Smash -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(27), Arm-Dmg/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31), FrcFdb-Rechg%(40)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg(31), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43)
Level 30: Tough -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(33), ImpSki-ResDam/Rchg(33), ResDam-I(45)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), FrcFdb-Rechg%(43)
Level 35: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(37), Mlt-Acc/Dmg/EndRdx(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(39), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)
Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 44: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Momentum 
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Vanguard Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Core Embodiment 
------------

 

Posted (edited)

Hmm a pretty sound build but also using a lot of IOs that are low level, I know Kinetic is a go to but I hate slotting it in an a power I'm actually going to use. I might take that build and make some tweaks to it, stripping back some defense for more offense but thank you for posting it 😄

Edited by DR_Mechano
Posted

This is the build I've been running with.  It's an offensive juggernaut as that was the intention.  Kill things before the kill me.  But, even with that mentality, it's extremely survivable with the regen, heals, and KD mitigation.  I really enjoy playing this thing.

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Courageous Girl: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(45), OvrFrc-Acc/Dmg/End/Rech(46), AchHee-ResDeb%(46)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(7)
Level 2: Inexhaustible -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal(25), Pnc-Heal/+End(50)
Level 4: Titan Sweep -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg(13), SprCrtStr-Rchg/+50% Crit(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17), ShlWal-Def(27), ShlWal-EndRdx/Rchg(29), ShlWal-ResDam/Re TP(29)
Level 8: Follow Through -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(46)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Adaptation 
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(23), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25)
Level 18: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(27)
Level 20: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 22: Rend Armor -- Hct-Dmg/EndRdx(A), Hct-Dam%(31), Hct-Dmg(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), AchHee-ResDeb%(34)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(50)
Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 28: Whirling Smash -- Arm-Dmg/EndRdx(A), FrcFdb-Rechg%(34), Arm-Dam%(36), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37)
Level 30: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(39)
Level 32: Arc of Destruction -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), FuroftheG-ResDeb%(43)
Level 38: Parasitic Aura -- RechRdx-I(A)
Level 41: Defensive Sweep -- LucoftheG-Rchg+(A)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50)
Level 47: Weave -- LucoftheG-Rchg+(A)
Level 49: Super Jump -- BlsoftheZ-Travel(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Core Flawless Interface 
Level 1: Momentum 
------------

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Posted
9 hours ago, jshmoe1236123 said:

This is the build I've been running with.  It's an offensive juggernaut as that was the intention.  Kill things before the kill me.  But, even with that mentality, it's extremely survivable with the regen, heals, and KD mitigation.  I really enjoy playing this thing.

Great build, thanks ! I will be using this, slightly modified to my taste but 95% this one 🙂

 

cheers

Posted
23 minutes ago, DR_Mechano said:

Question guys. I was told that unless you're going to perma hasten with Titan Weapons that it wasn't worth taking in a build, is this true?

I'm not sure I read that, but the build I posted is about a second from perma hasten.  I put +5 boosters in the recharge IOs for Hasten.  Maybe if you were pretty far off, it could be debated, but I can't imagine skipping it entirely if it were 4 or 5 seconds off.  YMMV. 

Posted

I'm a few seconds off on paper but actually perma-hasten with my offensive amplifier and the likelihood of the force feedback proccing a time or two over the duration of hasten. Really though I don't know that I couldn't get by without hasten altogether. At +3/8/bosses (I'm not level boosted yet) anything short of an EB is dead before I ever even get to use follow through, and that was true leveling when I didn't even have hasten.

Posted

Been taking a variant on the first build posted, dropped Hasten and Moonbeam, took some different pool powers. What do you guys think on these tweaks.

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Terraan revised: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Crushing Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), AchHee-ResDeb%(7)
Level 1: Hardened Carapace -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(9), GldArm-3defTpProc(11)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), RedFrt-Def/EndRdx(27), RedFrt-Def(27)
Level 6: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)
Level 8: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), GssSynFr--Build%(31)
Level 10: Adaptation
Level 12: Boxing -- CrsImp-Acc/Dmg(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17), StdPrt-ResDam/Def+(17)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), RedFrt-Def/EndRdx(43), RedFrt-Def(43), Ksm-ToHit+(45)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), AchHee-ResDeb%(23)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25)
Level 22: Super Jump -- Jump-I(A)
Level 24: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(42)
Level 26: Whirling Smash -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(46)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(29), SprScrStr-Dmg/EndRdx/Rchg(29)
Level 30: Defensive Sweep -- LucoftheG-Def/Rchg+(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/Rchg(40)
Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(36)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36)
Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48)
Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 1: Momentum
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------

 

 

Posted

You could presumably cap melee fairly easily with a whack of defensive sweep. The problem is that unlike parry or divine avalanche or guarded spin, the devs for some reason known only to them decided to make defensive sweep melee/smashing instead of melee/lethal. Practically this means that all those ranged attacks that are lethal and debuff defense, i.e. tons of them, are hitting you full on and causing cascading defense failure. With basically no source of defense debuff resistance outside of ageless radial if you took it and your teammates, that can get bad fast. Now of course /bio has layered defenses so you're probably still going to cakewalk council no matter how many minions are pinging you from ranged with their rifles. But a couple of crabs at ranged adding to the bowl of pain arachnos already is can ruin your day.

 

As far as fighting pool, i wouldn't skip it, especially if you're planning on keeping offensive adaptation running.

Posted
1 hour ago, Veelectric Boogaloo said:

As far as fighting pool, i wouldn't skip it, especially if you're planning on keeping offensive adaptation running.

That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice.  Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper.

Posted

Off topic, but how are you guys getting your builds to post with colors?  No matter what I try, when exporting from Pines it’s always white text.

Posted
2 hours ago, Draugrok said:

That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice.  Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper.

You can choose to do without it, you just won't be as tough as you would be otherwise. I really don't understand you character concept folks but what kind of sword fighter wouldn't also learn some hand to hand stuff on the side? or do cardio for that matter?

Posted
16 hours ago, Draugrok said:

That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice.  Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper.

What powers instead of Tough and Weave exactly do you need so badly that it gimps your concept to the point of not playing the character ? I find that in most builds I always have some free space so that getting the 3 fighting pool powers isn't even an issue. And thematically speaking being tougher and weaving around in combat is on theme, no ?

Posted
On 9/16/2019 at 1:12 PM, Seigmoraig said:

What powers instead of Tough and Weave exactly do you need so badly that it gimps your concept to the point of not playing the character ? I find that in most builds I always have some free space so that getting the 3 fighting pool powers isn't even an issue. And thematically speaking being tougher and weaving around in combat is on theme, no ?

 

 

 I think he more or less meant  these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually.  It's such a integral building block in many cases it may as well be inherent.

  • Like 1
Posted
22 minutes ago, Bloodofcaine said:

 

 

 I think he more or less meant  these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually.  It's such a integral building block in many cases it may as well be inherent.

I agree, that these power are mandatory for almost any melee char, but to say "screw all melee characters because I need to take these" is a smidge extreme

Posted
1 hour ago, Bloodofcaine said:

 

 

 I think he more or less meant  these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually.  It's such a integral building block in many cases it may as well be inherent.

 

That's likely more because of many players wanting to be tough and self reliant, than relying on their team.

 

 

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