DR_Mechano Posted September 14, 2019 Posted September 14, 2019 Just finished my SS/Invuln brute build who, despite the 2 winter IO sets and both ATO sets, wasn't too bad to get going I'm looking for a new pet project and now I'm (slowly) learning how to play the market I was curious what a top of the line, no expenses spared, TWP/BIO build on a scrapper would look like. I've been tweaking in Mids I can usually hard cap s/l resistances but can't get my defenses anywhere near the 45% mark, is it possible with Bio armour to pull off, looking for some guidance.
Seigmoraig Posted September 14, 2019 Posted September 14, 2019 One of the nice things about TW is that Defensive Sweep gives 11.25% Smash and Melee defense for 10 seconds and has a 4s cooldown. I know a lot of builds skip this power but I find it really useful to shore up the D hole that /Bio has.
Mr. Vee Posted September 14, 2019 Posted September 14, 2019 Here's the one i just made. Mine's 47 so haven't tried it yet. Also note that it'll be keeping the amplifiers on so that's why defenses can stop at 40. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phoomie Goonie: Level 50 Magic ScrapperPrimary Power Set: Titan WeaponsSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A), SprScrStr-Rchg/+Crit(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15)Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(46), GldArm-3defTpProc(48)Level 2: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(50)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(17), ShlWal-Def/EndRdx(17), Rct-ResDam%(40)Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Dam%(11)Level 8: Super Speed -- WntGif-ResSlow(A)Level 10: Build Momentum -- RechRdx-I(A), RechRdx-I(11)Level 12: Adaptation Level 14: Inexhaustible -- Heal-I(A), Heal-I(19)Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27)Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 24: Kick -- Empty(A)Level 26: Whirling Smash -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(27), Arm-Dmg/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31), FrcFdb-Rechg%(40)Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg(31), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43)Level 30: Tough -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(33), ImpSki-ResDam/Rchg(33), ResDam-I(45)Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), FrcFdb-Rechg%(43)Level 35: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(37), Mlt-Acc/Dmg/EndRdx(37)Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(39), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)Level 44: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Rchg(45)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(40)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Momentum Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Vanguard Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment ------------
DR_Mechano Posted September 15, 2019 Author Posted September 15, 2019 (edited) Hmm a pretty sound build but also using a lot of IOs that are low level, I know Kinetic is a go to but I hate slotting it in an a power I'm actually going to use. I might take that build and make some tweaks to it, stripping back some defense for more offense but thank you for posting it 😄 Edited September 15, 2019 by DR_Mechano
jshmoe1236123 Posted September 15, 2019 Posted September 15, 2019 This is the build I've been running with. It's an offensive juggernaut as that was the intention. Kill things before the kill me. But, even with that mentality, it's extremely survivable with the regen, heals, and KD mitigation. I really enjoy playing this thing. Hero Plan by Mids' Hero Designer 2.22http://www.cohplanner.com/ Click this DataLink to open the build! Courageous Girl: Level 50 Magic ScrapperPrimary Power Set: Titan WeaponsSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: Fighting Hero Profile:Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(45), OvrFrc-Acc/Dmg/End/Rech(46), AchHee-ResDeb%(46)Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(7)Level 2: Inexhaustible -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal(25), Pnc-Heal/+End(50)Level 4: Titan Sweep -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg(13), SprCrtStr-Rchg/+50% Crit(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15)Level 6: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17), ShlWal-Def(27), ShlWal-EndRdx/Rchg(29), ShlWal-ResDam/Re TP(29)Level 8: Follow Through -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(46)Level 10: Build Momentum -- GssSynFr--Build%(A)Level 12: Adaptation Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(23), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25)Level 18: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(27)Level 20: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)Level 22: Rend Armor -- Hct-Dmg/EndRdx(A), Hct-Dam%(31), Hct-Dmg(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), AchHee-ResDeb%(34)Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(50)Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)Level 28: Whirling Smash -- Arm-Dmg/EndRdx(A), FrcFdb-Rechg%(34), Arm-Dam%(36), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37)Level 30: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(39)Level 32: Arc of Destruction -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)Level 35: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), FuroftheG-ResDeb%(43)Level 38: Parasitic Aura -- RechRdx-I(A)Level 41: Defensive Sweep -- LucoftheG-Rchg+(A)Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50)Level 47: Weave -- LucoftheG-Rchg+(A)Level 49: Super Jump -- BlsoftheZ-Travel(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(9)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Core Flawless Interface Level 1: Momentum ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1596;765;1530;HEX;| |78DA65944B4F13511480EFB453612AD0D65287575B284F5B28545DA85189806094C| |62A4657A60EED5826A99D66061259BA70E70301C3C6D7523726FA0FDCE26B6F54F0| 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Seigmoraig Posted September 15, 2019 Posted September 15, 2019 9 hours ago, jshmoe1236123 said: This is the build I've been running with. It's an offensive juggernaut as that was the intention. Kill things before the kill me. But, even with that mentality, it's extremely survivable with the regen, heals, and KD mitigation. I really enjoy playing this thing. Great build, thanks ! I will be using this, slightly modified to my taste but 95% this one 🙂 cheers
DR_Mechano Posted September 15, 2019 Author Posted September 15, 2019 Question guys. I was told that unless you're going to perma hasten with Titan Weapons that it wasn't worth taking in a build, is this true?
jshmoe1236123 Posted September 15, 2019 Posted September 15, 2019 23 minutes ago, DR_Mechano said: Question guys. I was told that unless you're going to perma hasten with Titan Weapons that it wasn't worth taking in a build, is this true? I'm not sure I read that, but the build I posted is about a second from perma hasten. I put +5 boosters in the recharge IOs for Hasten. Maybe if you were pretty far off, it could be debated, but I can't imagine skipping it entirely if it were 4 or 5 seconds off. YMMV.
Mr. Vee Posted September 15, 2019 Posted September 15, 2019 I'm a few seconds off on paper but actually perma-hasten with my offensive amplifier and the likelihood of the force feedback proccing a time or two over the duration of hasten. Really though I don't know that I couldn't get by without hasten altogether. At +3/8/bosses (I'm not level boosted yet) anything short of an EB is dead before I ever even get to use follow through, and that was true leveling when I didn't even have hasten.
DR_Mechano Posted September 15, 2019 Author Posted September 15, 2019 Been taking a variant on the first build posted, dropped Hasten and Moonbeam, took some different pool powers. What do you guys think on these tweaks. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Terraan revised: Level 50 Magic ScrapperPrimary Power Set: Titan WeaponsSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Body Mastery Hero Profile:Level 1: Crushing Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), AchHee-ResDeb%(7)Level 1: Hardened Carapace -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(9), GldArm-3defTpProc(11)Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11)Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), RedFrt-Def/EndRdx(27), RedFrt-Def(27)Level 6: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)Level 8: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), GssSynFr--Build%(31)Level 10: AdaptationLevel 12: Boxing -- CrsImp-Acc/Dmg(A)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17), StdPrt-ResDam/Def+(17)Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), RedFrt-Def/EndRdx(43), RedFrt-Def(43), Ksm-ToHit+(45)Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), AchHee-ResDeb%(23)Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25)Level 22: Super Jump -- Jump-I(A)Level 24: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(42)Level 26: Whirling Smash -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(46)Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(29), SprScrStr-Dmg/EndRdx/Rchg(29)Level 30: Defensive Sweep -- LucoftheG-Def/Rchg+(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/Rchg(40)Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(36)Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36)Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48)Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive AdaptationLevel 1: MomentumLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Core Paragon------------
Draugrok Posted September 15, 2019 Posted September 15, 2019 Is there a way to build this with melee caps and without the fighting pool?
Mr. Vee Posted September 16, 2019 Posted September 16, 2019 You could presumably cap melee fairly easily with a whack of defensive sweep. The problem is that unlike parry or divine avalanche or guarded spin, the devs for some reason known only to them decided to make defensive sweep melee/smashing instead of melee/lethal. Practically this means that all those ranged attacks that are lethal and debuff defense, i.e. tons of them, are hitting you full on and causing cascading defense failure. With basically no source of defense debuff resistance outside of ageless radial if you took it and your teammates, that can get bad fast. Now of course /bio has layered defenses so you're probably still going to cakewalk council no matter how many minions are pinging you from ranged with their rifles. But a couple of crabs at ranged adding to the bowl of pain arachnos already is can ruin your day. As far as fighting pool, i wouldn't skip it, especially if you're planning on keeping offensive adaptation running.
Draugrok Posted September 16, 2019 Posted September 16, 2019 1 hour ago, Veelectric Boogaloo said: As far as fighting pool, i wouldn't skip it, especially if you're planning on keeping offensive adaptation running. That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice. Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper.
Crysis Posted September 16, 2019 Posted September 16, 2019 Off topic, but how are you guys getting your builds to post with colors? No matter what I try, when exporting from Pines it’s always white text.
Mr. Vee Posted September 16, 2019 Posted September 16, 2019 2 hours ago, Draugrok said: That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice. Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper. You can choose to do without it, you just won't be as tough as you would be otherwise. I really don't understand you character concept folks but what kind of sword fighter wouldn't also learn some hand to hand stuff on the side? or do cardio for that matter?
Seigmoraig Posted September 16, 2019 Posted September 16, 2019 16 hours ago, Draugrok said: That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice. Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper. What powers instead of Tough and Weave exactly do you need so badly that it gimps your concept to the point of not playing the character ? I find that in most builds I always have some free space so that getting the 3 fighting pool powers isn't even an issue. And thematically speaking being tougher and weaving around in combat is on theme, no ?
Bloodofcaine Posted September 19, 2019 Posted September 19, 2019 On 9/16/2019 at 1:12 PM, Seigmoraig said: What powers instead of Tough and Weave exactly do you need so badly that it gimps your concept to the point of not playing the character ? I find that in most builds I always have some free space so that getting the 3 fighting pool powers isn't even an issue. And thematically speaking being tougher and weaving around in combat is on theme, no ? I think he more or less meant these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually. It's such a integral building block in many cases it may as well be inherent. 1
Seigmoraig Posted September 19, 2019 Posted September 19, 2019 22 minutes ago, Bloodofcaine said: I think he more or less meant these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually. It's such a integral building block in many cases it may as well be inherent. I agree, that these power are mandatory for almost any melee char, but to say "screw all melee characters because I need to take these" is a smidge extreme
BrandX Posted September 20, 2019 Posted September 20, 2019 1 hour ago, Bloodofcaine said: I think he more or less meant these powers end up in most builds to a degree where it seems pointless to 'not' have them, so they should probably just be inherent like the fitness pool was made eventually. It's such a integral building block in many cases it may as well be inherent. That's likely more because of many players wanting to be tough and self reliant, than relying on their team.
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