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Grav/Kin, rate my build


Croax

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Hi all,

 

i'm trying to figure out how to build a proper Controller. I was testing this build today on the test server and was thinking it could be a good addition to teams.

I will be playing it mostly with league members and am more confident in building melee alts so far. It would be really cool if you could help me improve this build. Maybe i am missing something very important. Also i have no idea about the best incarnate options for aa grav/kin.

 

I had not a special build goal in mind, just trying to get as survivable as possible, because /kin does not offer much mittigation tools.

 

I just went away with one slot for Dimension Shift and Wormhole, because these seemed to be like situational powers at best.

 

I would really appreciate some feedback.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Crush                TraoftheH-Dam%(A), TraoftheH-Acc/Immob/Rchg(17), TraoftheH-EndRdx/Immob(17), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Rchg(46)
Level 1:    Transfusion            Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(15), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/EndRdx(45)
Level 2:    Gravity Distortion        SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31)
Level 4:    Super Speed            Run-I(A)
Level 6:    Propel                Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(7), ExpStr-Dam%(34), SuddAcc--KB/+KD(34), FrcFdb-Rechg%(34)
Level 8:    Crushing Field            TraoftheH-Dam%(A), TraoftheH-Acc/Immob/Rchg(9), TraoftheH-EndRdx/Immob(9), TraoftheH-Acc/Rchg(48), TraoftheH-Acc/EndRdx(48), TraoftheH-Immob/Acc(48)
Level 10:    Siphon Speed            Acc-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12:    Dimension Shift            EndRdx-I(A)
Level 14:    Hasten                RechRdx-I(A), RechRdx-I(15)
Level 16:    Boxing                Acc-I(A)
Level 18:    Gravity Distortion Field        SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-EndRdx/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33)
Level 20:    Speed Boost            EffAdp-EndMod/EndRdx(A)
Level 22:    Tough                StdPrt-ResDam/Def+(A), StdPrt-ResKB(23), GldArm-3defTpProc(23), Ags-ResDam(37), Ags-ResDam/EndRdx(39), Ags-ResDam/EndRdx/Rchg(40)
Level 24:    Weave                RedFrt-Def(A), RedFrt-EndRdx(25), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42)
Level 26:    Wormhole            Range-I(A)
Level 28:    Combat Jumping            LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), ShlWal-ResDam/Re TP(29)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32:    Singularity            ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50)
Level 35:    Scorpion Shield            Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37), Rct-Def(37)
Level 38:    Fulcrum Shift            Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41:    Poisonous Ray            Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Acc/Dmg(42), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43)
Level 44:    Increase Density        UnbGrd-Max HP%(A)
Level 47:    Transference            EffAdp-EndMod/Acc/Rchg(A)
Level 49:    Siphon Power            Acc-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(13)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(5)
Level 50:    Agility Core Paragon    
------------

 

http://www.cohplanner.com/mids/download.php?uc=1472&c=656&a=1312&f=HEX&dc=78DA6593C94F535114C6DFED2074A2C542E9C058A59456DA22EC4D4440852624266E4D531EF092069AB61A59BA70E9008238C471E198F84FB9716266A39B7AFABEAF50D297BEFEDEFDEE39E79E7BEEB9D9BB57DCDFA6EF5DD2946FA2902B976F4DAC2C574A2B85825EB267738B465EAB3D2DF2464F66EA46A9E952EE8E5159AD8F830D26976F2F2CA4668C65BD62E4CB9A736E45CC6F14757DDE637E4E198B4B156379D16D8E66F55C5106DEFA605E2F95978C62F764D1C8A71A826673795DFECA15BDB41A949C62F23E501A9FAA5D7B2983519BE67B416E8123CFC8E7E45370B2D177DB6A6AEE3F60DB0FF0C22FF237F9137C24BE8ABEEA2B34CB17F203D8F191FC04F67E06CF4941ADF0D5AC239AA93D966076C6B3BF8276E635F90E1C58B5689A5FF8DD86F17D8BC9358533AAF9B6B006ADAC412B6B90E69ED3AC459AB5B82A70983BA95A1C61ACE34C9EE6BA4CBB98AF6B005A5416F49805A82A0FEDDA4825735EDA7B19F389D8B633C7F61EE47FB69B0C82E1101906FB23E075F1F5339E7F0D7BB6CA1A9D58DFDED9251F123310242FA2CEE7C7B1C758061C1A036DE2DB45DFAE3668412FE9A4AD8B7483C31E704310622EA104F616907811C4B3443A61D7DD41CE209776B1E9A14D0F6D7A69D3EB0337057DAC51DF11F6D97F48EE82A37BE43E79006E4A71A3DC53F4907D7640EE927BACCB3EB90366C56F903D30C8F38A254F7343E2C7995BFC3DB461F6E530FB35C17E4DBC21DF82D7247492354BFEC59AB3A2A5A8A51E620F53A265908796611EB516E11D959F3CB503AE2BD544D36CA649196D52C69A94F12665B6A6282A0EE437673BBEF39A32AD1CBEE39B5CDD76CA2C3D146FF5EE896651B5361E92EEBB89D3760FA0123B8D7E71F8ED9D684A6D6175DB3AF82F20C05CF53FF047E2CB

 

Controller - Gravity Control - Kinetics.mxd

Edited by Croax
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What I'd do.
Convert Propel to a full set of Thunderstrike.
Convert Poisonous Ray to a full set of Superior Winter's bit.

Kicks your E/N/Ranged up a bit more and provides a bit more F/C/AoE.

Otherwise your build is quite Tanky!
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, Hyperstrike said:

Otherwise your build is quite Tanky!

Thank you! I had troubles to figure out how to make a kinetic tanky. with /time it is so much easier...

 

In my Experience every knockback effect was really annoying, so i was thinking propel needs sudden acceleration KB to KD.

I will look at it a little closer.

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I would spend fewer slots on defense and more slots on making your primary and secondary powers work. You've got no accuracy slotted in Transfusion or Wormhole and very little slotted in Transference. Your set bonus +acc isn't going to be enough if you're fighting +3s and +4s. I would definitely commit some slots to Wormhole for acc, stun and recharge and I would probably add some slots to Transference as well.

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Thank you for your feedback @Uun i have changed the slots from crush to Wormhole. I think Crush will not be that important. If i think of using Wormhole to stack enemys and Fulcrum Shift afterwards, it could be cool move for the team. I used the Stupefy set because of the Ranged defense bonus. That way i still stay tanky.

 

I am not totally selled on the Winter's Bite Set. It is very expansive for what i get out of it, maybe i will go back to the first frankensloting with 3 Thunderstrikes.

 

As for the +acc, how much is needed to hit enemys of +3 or +4? I was thnking the global +acc i had in the first iteration of the build equals one Acc IO in every Power. Why is that not enough?

 


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Edited by Croax
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2 hours ago, Croax said:

As for the +acc, how much is needed to hit enemys of +3 or +4? I was thnking the global +acc i had in the first iteration of the build equals one Acc IO in every Power. Why is that not enough?

With no slotting, your base chance to hit a +0 foe is 75%. Assuming 40% +acc, your chance to hit is 105% (0.75 x 1.40), which is capped at 95%. Your base chance to hit a +3 foe is 48%. With the same 40% +acc, your chance to hit is only 67.2%. With a +4 foe your base chance drops to 39% and the enhanced value is only 54.6%. This is why you need more acc or tohit buffs.

 

https://paragonwiki.com/wiki/Attack_Mechanics

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