r0y Posted September 15, 2019 Share Posted September 15, 2019 I would like to bind Combat Jump and Super Jump to the same key (the `-key west of number 1). What I'd like is, if CJ is on, then pressing ( ' ) will turn on SJ; and vice-versa. I know this can be achieved through bind file loading and such, but I was wondering if there was another option. I seem to remember having it this way back in the day (I did a lot of custom binding, etc), but I could just be old and forgetful. dUmb, as it were (my SG on Infinity). Any help is appreciated! -r0y Link to comment Share on other sites More sharing options...
AboveTheChemist Posted September 15, 2019 Share Posted September 15, 2019 Try: /bind <key> powexec_name Combat Jumping$$powexec_name Super Jump Because the two powers are mutually exclusive, turning one on will turn the other off. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
r0y Posted September 17, 2019 Author Share Posted September 17, 2019 On 9/15/2019 at 1:14 PM, AboveTheChemist said: Try: /bind <key> powexec_name Combat Jumping$$powexec_name Super Jump Because the two powers are mutually exclusive, turning one on will turn the other off. That's it. Thank you! Link to comment Share on other sites More sharing options...
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