r0y Posted September 15, 2019 Posted September 15, 2019 I would like to bind Combat Jump and Super Jump to the same key (the `-key west of number 1). What I'd like is, if CJ is on, then pressing ( ' ) will turn on SJ; and vice-versa. I know this can be achieved through bind file loading and such, but I was wondering if there was another option. I seem to remember having it this way back in the day (I did a lot of custom binding, etc), but I could just be old and forgetful. dUmb, as it were (my SG on Infinity). Any help is appreciated! -r0y
AboveTheChemist Posted September 15, 2019 Posted September 15, 2019 Try: /bind <key> powexec_name Combat Jumping$$powexec_name Super Jump Because the two powers are mutually exclusive, turning one on will turn the other off. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
r0y Posted September 17, 2019 Author Posted September 17, 2019 On 9/15/2019 at 1:14 PM, AboveTheChemist said: Try: /bind <key> powexec_name Combat Jumping$$powexec_name Super Jump Because the two powers are mutually exclusive, turning one on will turn the other off. That's it. Thank you!
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