DasEnder Posted October 3, 2019 Share Posted October 3, 2019 I've heard this combo is popular, but I haven't seen any actual builds for it. Can someone share their build so I can get an idea of where to go next? I'm certain that I'm not slotting optimally., Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted October 6, 2019 Share Posted October 6, 2019 I too would love to see a pro build for this. I’ve built mine organically, so probably am not using bio armor to anywhere near its greatest potential. That said, in mid-30s, I’m mostly soloing TFs, and the offensive output is impressive. I’ve never had an easier time with soloing AVs. Admittedly, they aren’t particularly difficult ones, but I’ve been impressed with the build so far. Who run Bartertown? Link to comment Share on other sites More sharing options...
Cutter Posted October 10, 2019 Share Posted October 10, 2019 On 10/3/2019 at 8:51 AM, DasEnder said: I've heard this combo is popular, but I haven't seen any actual builds for it. Can someone share their build so I can get an idea of where to go next? I'm certain that I'm not slotting optimally., On 10/5/2019 at 9:43 PM, Yomo Kimyata said: I too would love to see a pro build for this. I’ve built mine organically, so probably am not using bio armor to anywhere near its greatest potential. That said, in mid-30s, I’m mostly soloing TFs, and the offensive output is impressive. I’ve never had an easier time with soloing AVs. Admittedly, they aren’t particularly difficult ones, but I’ve been impressed with the build so far. I'm no expert by any means, but I rolled up a Staff/Bio last night and have a rough plan for where I want him to end up. Minimal slotting of the expensive stuff, but it still hits defcap for E/N/F/C, and is just a hair short of rescap on S/L. I'm sure there is plenty of room for improvement but maybe this could serve as a base? Or at least give someone smarter than me something concrete to pick apart 🙂 Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dindu Nuffin: Level 50 Natural StalkerPrimary Power Set: Staff FightingSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: Leadership Villain Profile:Level 1: Precise Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(17)Level 1: Hide -- LucoftheG-Rchg+(A)Level 2: Guarded Spin -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(3), Avl-Acc/Dmg/EndRdx(9), Avl-Acc/Dmg/Rchg(17), Avl-Rchg/KDProc(31), Avl-Acc/Dmg/EndRdx/Rchg(40)Level 4: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(23), UnbGrd-Rchg/ResDam(37)Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Rchg/Hide%(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15)Level 8: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(36)Level 10: Environmental Modification -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(11), LucoftheG-Rchg+(11), LucoftheG-Def/EndRdx(23), LucoftheG-Def(37)Level 12: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal/EndRdx(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-EndRdx/Rchg(46)Level 14: Kick -- Empty(A)Level 16: AdaptationLevel 18: Eye of the Storm -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Rchg/Rchg Build Up(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(31), SprAssMar-Dmg/EndRdx/Rchg(40)Level 20: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), Prv-EndRdx/Rchg(43), Prv-Absorb%(43)Level 22: Combat Jumping -- LucoftheG-Rchg+(A)Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(34), RctArm-EndRdx(37)Level 26: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(40)Level 28: DNA Siphon -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(29), Obl-Dmg/Rchg(43)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Acc/Dmg/EndRdx(34)Level 35: Genetic Corruption -- CaloftheS-EndRdx/Sleep(A), CaloftheS-Acc/EndRdx(36), CaloftheS-Heal%(36)Level 38: Super Speed -- WntGif-ResSlow(A)Level 41: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(42), GifoftheA-Def(42), GifoftheA-Def/Rchg(42), GifoftheA-Run+(46), LucoftheG-Rchg+(46)Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45)Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--Build%(48), GssSynFr--ToHit/Rchg(50), GssSynFr--Rchg/EndRdx(50)Level 49: Assault -- EndRdx-I(A)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 16: Defensive AdaptationLevel 16: Efficient AdaptationLevel 16: Offensive AdaptationLevel 50: Agility Total Radial Revamp------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1560;723;1446;HEX;| |78DA6594594F135114C7EF74A696422B2D65B5053A2D08B214AABE1B153551C0425| |D1E9B099DC2C4DA36D39280CB835F425CA2B82F2F7E0B4D7C73FD0AB2164DD41813| |B51EE67F8A133BC9E477EF7FEEB9F77FCF3D772616C63C2F4E5C3B2424EFD1AC562| |CA692252D7B41375D935A69DED4B2B210C23366E4D2F3E1C9F94CC6C8B94808F1A0| |D4849ED5F518F53299D4716376AE64E466D5EAC7313DA3E78A7AEC88914F9D3667B| |59C31933A6C5ECC9BC29BC8E7B3B16A80C7EA8DEB5A813AF5562759D0F57463554F| |EB6671CE28048F158C99D8791A97CFA526B462493717AB76DBC9D508BD2BAAE0A72| |28B0421A208C71458370DFA92E0A7E8CE58215A2421E28A58A578099A53BAAE589A| |6309ACBB01FA6E825DB7C1BE5BE00ACD275BC11545DE2F5B9AD2464227F13BFAADD| |FC09E1FE01AADE7448CD3F906DAAEB7CC77A0E723B8FB03F33DB84EB12E78955C0F| |1D96165D06D7C88B9BBDB8BF627CFD2926EFB5D507F634F3DE29A681BD349C85E63| |907EE9D62269967C0E169D04146BC9C4B6F851EB14EB33562B6CA2639F57356FD0B| |C856D322F312D87C95B37A85B37A19DCA279027CA2810DECA079131C58679639BB2| |E1CE4B68B16DEA54C5A1B67A2AD8B1A7D8A688F305550ED067BA26099FC76B0DF8E| |3BC29A67CF5DE63218BA0776DD07FB1E809FC96F10B18EE02F9C46E80F38F01B8C9| |0A74E78923A07B7E3DC22CEDCA2B5BB79ED6EAEE0305770982B38CC15ACCE604D35| |0D7EA1B52398D7117989FD475F315F3369ED5E3EA9DE20572969FD7CF2FD0A72B0C| |FC5AC633AC1613793F3EBA7D841C4CA83AC0D71650D05985C61011A1BE37562CF90| |8B9127CC47CCE760FC31F329D844B1A37CB6A32AF61B54766E7025A4D86EB355810| |335CA688D12AF510ED428076B94F11A25A1ECFC378464296E1FFD0DD85BB99EBEB2| |776998EBC4AE9D444EB7EC5A3F9FA95D5B422E565AFFED7BD5D65EB3B537B7EF1FB| |7376CEDB2ADFDDFF393C2E37C65FF020E79161F| |-------------------------------------------------------------------| 3 @Cutter So many alts, so little time... 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lobster Posted October 21, 2019 Share Posted October 21, 2019 I dunno man, you skipped Parasitic Aura, which is fun! and DNA siphon is a bit handicapped - all the Bio clickies are worth using. Here's the build I'm working on now - would be 4s of from perma hasten with T4 alpha (which is fine for me), capped E/N/F/C (hide adds about 3% suppressed), 23% S/L def + 75% S/L res, plus all the toys and doesn't need maneuvers/tactics: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;701;1402;HEX;| |78DA65944B53134110C767B31B319048304040F284102031212B78B644D42A21824| |5E9C5435C934DD8329254C2017C1CFC0A5E3CF9BC79F15B6895379F5F411E9280E5| |D1D2D84CFF03A9DAA9DAFACDF474CFFCA7A767B31BF3EE77579F5C108AE752D9A8D| |7732BEB46F99E5973668D92955705B52EFA0230E7B266D934D3342A167357ACD2EA| |BAB5568AB627E7CDA2B95637D3735625B7542B196B563E77B176BF5213EEE54AA59| |C5E348D2AF977CBC14AD5340B1ED96D2FD4DBF62A98B5FAAA551DBE5CB5F2E9B94A| |61339735EAEB666DB32D6F8834A5E8DB8A0AB49653DC21E89A7018E05DA696070B4| |CBD454DFC183B8A54C5822A674EFC060714C993FDCC6DDA45C12E4AD3214490E61A| |CCEE3DF09F43FABA5BCCA1BFCC2DDA47553856F52BD2D79DE1754FCD80B3C4094D7| |8751E9F39C73A76685F27629D9FD8E6FDCC3CFD05FCCAECFF067E67EE46F9E62856| |74BD652D3BA4C5C5EBA92E2FEF35E80371E6219CD94FC13D88EF9119DBA6680F473| |B3CB7A0F426337083B94B3EBDECD3DA23057DC85A1FB21440D642C86208D90A217B| |1164AD49EBF83856F32DF2DA912C789D195D02977102523CC07B2B03384D0AA719A| |5393FE6FCC9C33A708928D8209DC3D039FC5CC89B187B01BE045F3163AFC1375C4B| |FBA473043A47A033069D71E88C43671C3A15D21244668332B34D52108682F08626B| |D2636C107E043E6D423F031F380148CA28E47DFF30E531F98898FE06DCEEA2FF21D| |170EA9763CC075920832CF86C03018616A7485939C393119E15377912D095B32C63| |6954E95466DA551DFD3E741D4F9F42C5323DF0C2A29833AD471633A6E6C443B7A9F| |ADC071FF7048194BD82C199B45B759666C96599B65D16659D68E5EBF50A4C5E5A53| |70D6D8D6E9A553A67F78F2D8A728D5F762ACAD96CDABC0F3ABD9FF13DA59EE2DF31| |789C83ED8EFE4E477FEFF0C5A1FFB3A3DFE8E8CBF68782743CCDFF5B8412B8| |-------------------------------------------------------------------| 1 Guides: Mastermind Epics | Dominator Secondaries | Suggestions: Mastermind Epic Overhaul Link to comment Share on other sites More sharing options...
Cutter Posted October 21, 2019 Share Posted October 21, 2019 @lobster, that's a nice build! I'm coming up on 27 and considering a respec to clear out the mess of 15/20/25 IOs I slotted on the way up. Definitely gonna use this as another resource. Thanks for sharing! @Cutter So many alts, so little time... Link to comment Share on other sites More sharing options...
Tacopotamus Posted October 21, 2019 Share Posted October 21, 2019 (edited) I’d love to see an expensive build on this as well. With guarded spin, I’m adamant that all defenses could be soft capped. I’ll try building one when I get home. 🙌🏻 Edited October 21, 2019 by Tacopotamus Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted December 11, 2019 Share Posted December 11, 2019 I'm thinking about something like this at 50. I'm no build master, so advice and criticism welcomed: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Staff Sergeant Major: Level 50 Magic Stalker Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Force of Will Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Precise Strike (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Guarded Spin (A) Obliteration - Damage (5) Obliteration - Accuracy/Recharge (5) Obliteration - Damage/Recharge (7) Obliteration - Accuracy/Damage/Recharge (19) Obliteration - Accuracy/Damage/Endurance/Recharge (21) Obliteration - Chance for Smashing Damage Level 4: Hardened Carapace (A) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% (29) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Assassin's Staff (A) Stalker's Guile - Accuracy/Damage (9) Stalker's Guile - Damage/Recharge (9) Stalker's Guile - Accuracy/Damage/Recharge (11) Stalker's Guile - Damage/Endurance/Recharge (15) Stalker's Guile - Accuracy/Damage/Endurance/Recharge (17) Stalker's Guile - Recharge/Chance to Hide Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Recharge Level 12: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (19) Achilles' Heel - Chance for Res Debuff Level 14: Boundless Energy (A) Performance Shifter - Chance for +End Level 16: Adaptation Level 18: Kick (A) Force Feedback - Chance for +Recharge Level 20: Eye of the Storm (A) Superior Avalanche - Accuracy/Damage (21) Superior Avalanche - Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Recharge (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Force Feedback - Chance for +Recharge Level 22: Ablative Carapace (A) Numina's Convalesence - Heal/Recharge (39) Panacea - Hea/Recharge (39) Doctored Wounds - Heal/Recharge Level 24: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Recharge Level 28: DNA Siphon (A) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge (48) Armageddon - Damage/Endurance Level 30: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Sky Splitter (A) Assassin's Mark - Accuracy/Damage (33) Assassin's Mark - Damage/RechargeTime (33) Assassin's Mark - Accuracy/Damage/RechargeTime (33) Assassin's Mark - Damage/Endurance/RechargeTime (34) Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (34) Assassin's Mark - RechargeTime/Rchg Build Up Level 35: Moonbeam (A) Apocalypse - Damage (43) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance Level 38: Parasitic Aura (A) Preventive Medicine - Heal (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (43) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Chance for +Absorb Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Weaken Resolve (A) Achilles' Heel - Chance for Res Debuff Level 49: Super Jump (A) Unbounded Leap - +Stealth Level 1: Assassination Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form ------------ Who run Bartertown? 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Yomo Kimyata Posted December 12, 2019 Share Posted December 12, 2019 (edited) Maybe if I added the data link (slightly different build)... http://www.cohplanner.com/mids/download.php?uc=1552&c=713&a=1426&f=HEX&dc=78DA6594594F135114C7EF74062BD06AA185B2165AF65286A23EB82546454D94225097C7C904A7B53A76C8B424E0F2E083EFAEF1C5EDD517BF83DFC005BF8280B268D448E2329EF4FCA993CC24CDEFDEFFBDE79E73FFF7DE6616C603AF4EDD3E22A4E071532F95B46C5937AF1AB67F522FCFDBBA290B2122A4E572DD59C3CE1B7AB1DC9DD1AF58B69F063A3059CB18A661A89569DAC942FE72B950CCC7B707C78D9C512C19EAB182A59DB5F37AB130AB1DB5AF59B6084E5996A96E07042ABD09439FA34E5DA5939D338C4B8D3CCBB2670DCDCA69170BA6D97A62AE30AB6E27C85AF3A696D14B65C35E6CA1B252F45B8E0B7C4E8DB8AB0831A688D43DE6C87DF001F89039FA88F9B1A71A2B449354D156683D09EB49BF7C15CDF71BFCC30CFD65261D664AC8BC1EC5CA1CABC85384842294697086B9230BBEA6D8B0225629A646E27C356F789DD1B7E03BE6D87B7009FCC05CA6FAFD88F5EF616D6794844EE277EEEFFA01FE6486B698AB145BCBB14A2DF65E17021B9881301881371453CF31A2FE31EFFD13D51F8487C197D068DE6ED69C351A6F408D0D4FD8F7C6A7E03366F373F005337987D7D9A075C2BC8E2F1CE3BA2359AE259261FAE87E36217F13E264D2A29C538EC28716F8D0021F06E08342735BE1432B7C68830F6DF0A1173EF4C2874DAAAB1DE7DCBE9F73761C000F32638798F1C3CC66CAD3C9797C9DC8133BC335C4BE3137C8AB2EDCBDAE05F6A27B11BC0EDE60C66F82B7982BB444023525529CB3670454C151666F9AF995F6D187B3E99BE69AFA6740F8DC7F8E39701EBCC0DC0A0831887C83D8CF107C1A6A04E15F12BE25C88361CE270D0F0B7E3B6094C654DC2D55E6FA4A94208DB34DE3BDB42BD537EB7428AEF7EBD027921E25ED51C63CCA5E8FB2CFA34C789429A5FA4F21A48A521BAABE7F67BD8E4625F7E8A65B394D8D013A71CFAC2F6E056F6CB9F9FF9E575CED55577BCDF5E63EBBDAEBAEF664B27A479C7F4F940EC9 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Staff Sergeant Major: Level 50 Natural StalkerPrimary Power Set: Staff FightingSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: Force of WillAncillary Pool: Soul Mastery Villain Profile:Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48)Level 1: Hide -- LucoftheG-Def/Rchg+(A)Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)Level 4: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), AchHee-ResDeb%(7)Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(48), SprStlGl-Acc/Dmg/Rchg(48), SprStlGl-Dmg/EndRdx/Rchg(50), SprStlGl-Acc/Dmg/EndRdx/Rchg(50), SprStlGl-Rchg/Hide%(50)Level 8: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17)Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(13)Level 12: Boundless Energy -- PrfShf-End%(A)Level 14: Build Up -- GssSynFr--Build%(A)Level 16: Adaptation Level 18: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(43)Level 20: Ablative Carapace -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(21), DctWnd-Heal/Rchg(21)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(40)Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37)Level 28: DNA Siphon -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(34)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)Level 32: Sky Splitter -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)Level 35: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37)Level 38: Parasitic Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(42), LucoftheG-Def(43)Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)Level 47: Super Jump -- UnbLea-Stlth(A)Level 49: Weaken Resolve -- AchHee-ResDeb%(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form ------------ Edited December 12, 2019 by Yomo Kimyata Who run Bartertown? 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Sovera Posted January 8, 2020 Share Posted January 8, 2020 (edited) I'm disappointed my improvised rotation of Guarded Spin with -res proc, Mercural Blow with - res Proc, Assassin's Staff for biggo damage fed by all the -res, Eye of the Storm with 3 combos for -res, ended up being 4minutes and 15 ish seconds to break a pylon. Removing Eye of the Storm for Serpent's Reach and wallowing in the -res and perma 15% damage of three combo points made it go down to 3minutes 20 seconds ish, and finally removing Guarded Spin for Serpent's Reach, Mercural Blow and Skysplitter ended being 2minutes 45. I don't like Serpent's Reach and Skysplitter though. It's one thing to do Guarded Spin and whirl around hitting things and another to do an aerial ballet before hitting them. I might still force myself to use Serpent's Reach for the ST rotation though since three minutes ish is acceptable. Ish. Edit: A second test with Guarded Spin, Mercurial Blow, AS, Serpent's Reach yielded 3:04 minutes. Obviously this depends on luck, procs both of hide and Build-Up recharge, but it's acceptable I suppose. In AoE situations replace Serpent Reach for Eye of the Storm. Re-edit: A last try with the above rotation and ageless T4 yielded 2:45. Edited January 8, 2020 by Sovera - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
KaizenSoze Posted January 17, 2020 Share Posted January 17, 2020 So, I made one of these out of curiosity. I have been trying to find a good */bio combo. I wasn't too impressed until 22 and IOs. Now, I am starting to see the high damage. There is a Steel Canyon story arc I like to run from Graham Easton. The end fight is against four Tsoo lts in a row, then the boss. At the same level, I one shot each of the lts from hide. The surprise was dropping the boss with BU->AS to 10% hp which is all you need to complete. Certainly hits like a truck. We'll see how bio works out, the end stability is very nice. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Xaver Posted August 1, 2020 Share Posted August 1, 2020 Are there some other builds around? Link to comment Share on other sites More sharing options...
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