Doc Ranger Posted October 20, 2019 Share Posted October 20, 2019 (edited) So I'm trying to make a boss killer controller. Many moons ago I heard Ill/Cold was quite adept at such a task. I know it's an odd pairing what with all the Ill/Rad, Ill/Storm etc etc. I've never built an Ill/ or /Cold so if someone has a decent build (cost of IOs not a problem) then I'd be eternally grateful 😉 Edited October 20, 2019 by Ice_Warden A bunch of toons. Global DocRanger All on Excelsior. Link to comment Share on other sites More sharing options...
Extor Prime Posted October 21, 2019 Share Posted October 21, 2019 Ill/Cold is THE AV/GM killer. I'll post my build tomorrow if I don't forget. 1 Link to comment Share on other sites More sharing options...
Extor Prime Posted October 21, 2019 Share Posted October 21, 2019 (edited) You know what, I probably WILL forget tomorrow, so here's the build. Notes: - Endurance hog. Before Heat Loss, you will have severe endurance issues. Visit P2W and stock up on recovery serums. Also comes in handy when exemped down. - No self-heal of any kind. Carry greens, buy Med Pack and if necessary, get out of the line of fire and wait for the Panacea to refill your health bar. Preventative Medicine will save your ass more times than you'll count. - When using Heat Loss, REMEMBER TO BE IN THE POINT BLANK RANGE OF YOUR TARGET. - The build does not work without Agility Core Alpha. Not at high levels anyway. - Craft Ageless Destiny Core too. When you don't expect to fight many mezzers, use it instead of Clarion. That way you don't have to bother with getting into point-blank range for Heat Loss, and can use it as a pure ranged AoE debuff. - Sprinkle Enhancement Boosters around liberally. I personally have EVERYTHING that can be boosted boosted to +5. It is clearly unnecessary due to ED limits, but looks gucci, as the cool kids say. Regardless, use enough boosters to hit ED limits everywhere you can. You absolutely MUST!! have a +5 Recharge IO in Hasten; and +5 all Expedient Reinforcements in Phantom Army also. - Your ST attack chain is Blind -> Spectral Wounds -> Ice Blast -> Infrigidate. It cycles perfectly. - Your AoE is Sleet -> Heat Loss (if it is up) -> Ice Storm. - Benumb the hardest target in the spawn. Keep Benumb on it as much as you can. It's perma. - You aren't going to be a proc monster (because of a lot of slotted recharge in your ST chain and Agility Alpha), but procs definitely help out with damage, and turn Infrigidate from a non-damaging debuff into a damaging attack. - You should have capped ranged and S/L defense. - Arctic Fog + Sprint (with Stealth IO) = full stealth. You don't need Improved Invisibility OR Group Invisibility (they give worse defense than Arctic Fog and no resistance, and can't be used together with Arctic Fog). If you don't want to be transparent all the time, buy prestige sprints from P2W and slot the stealth IO into one of them instead. Then use regular Sprint when you want to look solid but still want to run fast. - Afterburner is optional if you don't care about flight speed, but if you don't take it, find something else to mule the LOTG IO. - Use Longbow Lore pets to speed up AV killing. Also craft Banished Pantheon Radial and use it when you need moar AoE (farming or Trick or Treating and such). - Get the "big four" stat-boosting accolades to improve your anemic HP somewhat and get a little extra Endurance. - Don't forget to use Deceive where necessary. When Contagious Confusion procs, it's hilarious. What I can do with this build: - Best kill time on the pylon: 1:30 (give or take a couple seconds), without Lore or Judgment. - Soloed ITF at +4/8 - Soloed various GMs - Soloed various AVs. - Soloed various level 50 arcs at +4/8 - Playing at +0/8 is straight up boring. You don't even need to use your Judgment half the time. Playing at +1/8 feels like "normal difficulty". +4/8 you need to pay attention to what you are doing, but even then you dominate the field. Your biggest problem is mezzes (but that's what Clarion is for), Deceive-immune mobs that see through stealth (i.e. Rularuu watchers) and bum-rushing melee mobs that get past your PA (i.e. Knives of Vengeance). Build: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;699;1398;HEX;| |78DA65945B6F125110C7CFC222054AA1050ABD490BADAD2DA5ACADFA6822BDD8D82| |64DFAAA22816DBB7105049AE8A31FC0274D7C5463ECD568BC3FFB01FC02C6AFD042| |8B4FBEE0ECFE876E1336BBF99DF39F993373E6ECEEEAE3F9CE0F4B4F6F08C99FD6B| |3954A265D2C54CB455D57CBCEF59CA61672AA302E273D71CBD6724B2EEBFA76452B| |165A42F49CCFCDED8D8D64BAA8E733F3C5875A215B253FE15E2B52D87A4955F35E7| |3B8A86D6E55B5C2A60733DD98FACCF18A9ACDABE5CA9656F22F94B45C7239A76656| |B395AA5A7E12A172A6E8792509BE9A0E91B00BA1C8C2366D0393A03CC34C811714F| |081F72CD62E7E921620DBBE64DABA768843B2E8FF05DFD73495388FC4793A1660EB| |5804DD4BCC65B0F31618A3DED9CDE0A6B01B452B2EA1536E07D6138E10724A4EB4D| |9D09CFDC2D40AE4E762CDC57E6F081EAEC5730739BAEE82FE7BCC0CD8739F9905ED| |94C08B5A646F187B0C5EC17E827358BF37C59C05658AF121C6E6E31A22B71113096| |2FE8ED08D9AE4EE9ACDDC637F1D1C3C653640258D5A4AB4B700D67504DC58E7A287| |D9C9F482C35D4C1FE8A29A428895427FB0DEF06FD043B630F72CCC36E338FBB8677| |D3BA87D6497B9C7DC07E307CC43F011D5398058DB009F5F9C39CAECA69C43F09186| |B847A3DC9B5D429473476BA867F404BC54679E321BE0F85FB04CB963DCD7D855B6C| |D32E7C0CBD799D7C00AC58C996F6BD336F69C6D2FC0C967E047DADA04AF3BB127C3| |B6CF3C001387CCF7E0278A99E2F39A3A466F123570BACE3C659E80330DF03321C9F| |9925FF06ECF7C657E0395EFCC1FA0E81522C5E798E29E0ECA67DF2CDD74192F704B| |694EB659536D8AD2A6CCB629736DCA8AA1F0372CECE8E19A7CF64F1092E9E5F2939| |16B3972939523A4387654B334491A21CF71FA4B1CA143C7E7FD27E05F3FAFBD44D6| |7FD415055A73316C8DF762D6B827648DDF06AC7124688DFF038873F000| |-------------------------------------------------------------------| Edited October 21, 2019 by Extor Prime 4 2 Link to comment Share on other sites More sharing options...
Doc Ranger Posted October 22, 2019 Author Share Posted October 22, 2019 Good stuff. Thanks...I will begin to implement this build posthaste 🙂 1 A bunch of toons. Global DocRanger All on Excelsior. Link to comment Share on other sites More sharing options...
Extor Prime Posted October 22, 2019 Share Posted October 22, 2019 Hope you got a couple bucks to your name cause it's anything but cheap. Link to comment Share on other sites More sharing options...
Doc Ranger Posted October 22, 2019 Author Share Posted October 22, 2019 Yeah got a few under the bed. There are inexpensive alternatives in the meantime. looking at personal modifications I’m toying with in the hero builder to suit my tastes...but it’s time consuming 🙂 A bunch of toons. Global DocRanger All on Excelsior. Link to comment Share on other sites More sharing options...
oedipus_tex Posted October 23, 2019 Share Posted October 23, 2019 Is Ill/Cold still king there? I would think Ill/Traps would be better for soloing most AVs. For one thing Ill/Cold lacks a single target immobilize, which hugely penalizes damage plus is just annoying for dealing with AVs. Are people using some temporary power or other trick? Link to comment Share on other sites More sharing options...
Extor Prime Posted October 23, 2019 Share Posted October 23, 2019 Ill/Traps requires too much fiddling and setting up. I never had trouble with AVs running away (Ill/Storm suffers from that, but not Ill/Cold). Link to comment Share on other sites More sharing options...
oedipus_tex Posted October 23, 2019 Share Posted October 23, 2019 24 minutes ago, Extor Prime said: Ill/Traps requires too much fiddling and setting up. I never had trouble with AVs running away (Ill/Storm suffers from that, but not Ill/Cold). Is it really that much set up though? It seems like Ill/traps would deal nearly double the damage of Ill/Cold but I'm maybe missing something. Does Ill/Cold have a way to get Containment for the double damage? Containment and mezz protection were a big part of why the devs never let /Traps be a thing for Controllers due to fears of how strong it would be combined with Illusion Control, but there are lots of temp powers I suppose people are using these days? Link to comment Share on other sites More sharing options...
Extor Prime Posted October 23, 2019 Share Posted October 23, 2019 I haven't needed to use temp powers for anything other than convenience, or when I'm exemped down and missing something crucial like Heat Loss. Clarion fills the need for mez protection (it is permanent so you are pretty much mezz-immune). Sleet and Infrigidate with Achilles Heel give substantial res and def debuffs for extra damage. Traps has a lot going on and is very powerful (there's a reason why everyone knows that a bots/traps MM can kill absolutely anything, given time). But, it requires re-setting the traps with every encounter. That's too slow for me. It also is annoying in a group setting where you need to just quickly roll ahead with everyone else. Cold on the other hand just shows up and starts killing and can keep killing on the move. Link to comment Share on other sites More sharing options...
oedipus_tex Posted October 23, 2019 Share Posted October 23, 2019 3 hours ago, Extor Prime said: I haven't needed to use temp powers for anything other than convenience, or when I'm exemped down and missing something crucial like Heat Loss. Clarion fills the need for mez protection (it is permanent so you are pretty much mezz-immune). Sleet and Infrigidate with Achilles Heel give substantial res and def debuffs for extra damage. Traps has a lot going on and is very powerful (there's a reason why everyone knows that a bots/traps MM can kill absolutely anything, given time). But, it requires re-setting the traps with every encounter. That's too slow for me. It also is annoying in a group setting where you need to just quickly roll ahead with everyone else. Cold on the other hand just shows up and starts killing and can keep killing on the move. You don't strictly need a temp power, the issue was always that Controllers do double damage against Contained mobs, and most Illusion Controllers dont have access to an Immobilize. The developers went through many hoops to avoid giving Traps to Controllers or supplying easy sources of Immobilize temp powers out of fear of what Illusion Control could pull off if it could access to Containment (the only other Controller secondary with an Immobilize is Trick Arrow). Ill/Cold definitely can down AVs and is a strong choice. I don't think it's the top line choice it used to be though. The only time Traps would really struggle is if AVs or GMs tended to run away like they sometimes do in iTrials. Link to comment Share on other sites More sharing options...
Frosticus Posted October 23, 2019 Share Posted October 23, 2019 ill/cold doesn't rely on containment damage to produce objectively very high damage. It relies on huge amounts of -res ( more than any other set with stacked sleet, hl and consistent achilies). containment is nice, but not all that important for the build. AVs rarely flee as the taunt of PA and phanty decoy is more than the flee of sleet and the slows, so you usually dont need an immob. Even +con AVs are affected by the slows so if they do start to flee they are easy to keep up with and redirect by heading them off. Ill/traps may well be the strongest big game hunter in the game, but ill/cold is generally much faster for any given task. Extor is correct in what he says. His initial reservations about the combo have clearly developed into some impressive accomplishments. it takes a lot of time and inf but ill/cold has an extremely high ceiling. 2 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
Guardian Rhykon Posted January 26, 2020 Share Posted January 26, 2020 Extor, I'm definitely going to try this build, but have a (probably stupid) question: Heat Loss/Ice Storm is better at managing crowds than your AoE hold? How so? Link to comment Share on other sites More sharing options...
Latex Posted January 27, 2020 Share Posted January 27, 2020 I'm trying this build too, thank you for sharing it Extor. Brand new and made today, now to get to 50 and beyond! Link to comment Share on other sites More sharing options...
Coyote Posted January 27, 2020 Share Posted January 27, 2020 Ill/Traps should be the best at AV/GM killing since at max level with a level shift it can floor most AV's regen. Ill/Cold does more -Res, which in most situations and especially teaming will end up doing more damage than the extra -Regen. Ill/Traps is a lot safer, though in most cases that's a non-issue against AVs. It depends on whether you want a smoother general play with Cold, or the Traps ability to zero out most Regeneration even against level 54 AVs. Personally, I'd take Traps for a soloing character, but Cold for a mixed solo/team. Link to comment Share on other sites More sharing options...
Extor Prime Posted January 28, 2020 Share Posted January 28, 2020 On 1/26/2020 at 5:17 PM, Guardian Rhykon said: Extor, I'm definitely going to try this build, but have a (probably stupid) question: Heat Loss/Ice Storm is better at managing crowds than your AoE hold? How so? Ice storm makes them fall on their ass. Heat Loss slows and drains endurance. Nice thing is that both go off fairly fast and you have an OPTION not to be in PBAOE. Flash is just too got-dang slow and I got no slots for it either. Link to comment Share on other sites More sharing options...
Latex Posted January 28, 2020 Share Posted January 28, 2020 I've very quickly realized the price of this build is insane! I had a go at making the same build as Extors but with much cheaper Sets, thoughts? Spoiler | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;706;1412;HEX;| |78DA6594594F135114C7EF2CB574A385B6B46C022DC8564B2BBC9B58C4102121E1D| |D5ACB0013C7B6B625D1473F804F9AE096A8316E2F1AB7E8AB1FC037B718BF02B4B4| |44135FEA99F91F18924E3AF9DD7BF673EEDC2E5F9BF7BE3A77E3B49002192357A96| |433C542B55C340CADEC5CCDEB5A21AF09F371D21BB7750766C945C3D8AAE8C5C281| |60E888CD99ADF5F564A668AC65E78B57F442AE4A76C2BD5224B7D592A6ADF9ACE58| |2BEB159D50B1B1EEC0C73EBB7D64B5A6E4D2B5736F552E06C49CF2717F35A763957| |A96AE5EB512A679ADE8792E0A7E510094588B42AE407B41D276E83EA5DE63DF0D87| |DF0B2EFD057119F652182A47B2959313A9F110755D1F745B6F68F682B711E89F374| |7C952D9B8E6FA0FB3BF307E8FD09C668768AE5DC128A5974DA250CCAED403CE1082| |3A7E4C4984D99B34F58B202D9B958E662BBC7040FD7E2F9CBF5FE01030D6613ECDE| |67E6D08742097CA845F545D063E814FA09CDC1B627C59C0555F2F1C347F6730DD1F| |3F08986B07F4AE8424D6A574DB67AECAB83030D66134C67504B897A0B22AE23E846| |9CE31EA697E903873B997ED0453585E12B857F23DEF02FD043BA08CF2CC23AF3387| |B7966BD1750FB489679919903E3979879F02AD5D90F5FB99FCF2FCE1C657651CE41| |AE67906734CAB3794E18E2DC4335D433BA079EA8331BCC2638BE0F9629778CE71A7| |B876F62FC3DF30338F989F911AC90CF98F5B5B6E4B15B8833791B9CBA09BEA6D626| |38EE04DF93A93B4CBE2F09BE2F09BE2F6FC8679ACF6B7A17B349D4C093756683B90| |7CE34C1B78424E74B721F33DCC70CF791E63ED2DC87E81122C5E798E2990EA88777| |967EF4981FF081A435D5A64DB549D26D92D936C95C9B64C994F01D160A66B8A21EF| |E2708C9B2720548C9B5ECB849CB1E521C1DD56C99248D28D654BD3B98D0EE51FB09| |D8D78FCAB691F51F4D250D596B2162AF5FC4EC7577D85E3F09DAEB68C85EFF07C63| |0F75C| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Guardian Rhykon Posted February 11, 2020 Share Posted February 11, 2020 (edited) Been running with this build for a couple of weeks now, and it plays as advertised; it kicks major ass (Props to Extor for sharing!). Does anyone have any idea what the best Hybrid incarnate power is for this build? Edited February 11, 2020 by Guardian Rhykon Link to comment Share on other sites More sharing options...
shadowrex Posted February 17, 2023 Share Posted February 17, 2023 (edited) Bumping this thread as I seem to be having trouble finding Ill/Cold builds for something that seems to be talked about a lot as far as AV/GM killers. Any other builds to consider besides for the one @Extor Prime shared? I'm actually more interested in general teaming / incarnate content as opposed to soloing AVs Edited February 17, 2023 by shadowrex Link to comment Share on other sites More sharing options...
Meknomancer Posted February 17, 2023 Share Posted February 17, 2023 I still run the build below and haven't found a good reason to change it other than dumping infrigidate for a travel power after page 5 and chucking some dsyncs in benumb. Havent found anything it cant solo at 50 but i dont find them good team toons, especially on fast running teams, much better off with a /cold corr. Phantasm is annoying to yourself as well as team mates so he's just a mule for rech+ranged defence set and doesnt get used. PA won't keep up with a team so unless your prepared to run ahead and hit every mob first your basically just a buffer every 4 min for shields/debuffer with sleet every 15 seconds/buff+debuffer with heatloss every 90 seconds til PA catches up and tags whatever sliver of hp is left on the last boss standing. With a corr your offense and defense/buffs+debuffs. On an ill troll your not, at least when teaming. Its still a top 5 combo in the game, capable of anything, don't let me dissuade you from the teaming aspect of it - every team wants /cold buffs+debuffs regardless of what else they do, you'll just find it one of those odd combos thats way more fun soloing (and when you stumble on gm's you've usually dropped them before you even have time to shout out on lfg and form a team) : Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn ILL COLD PSI: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Spectral Wounds (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge (7) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Blind (A) Basilisk's Gaze - Accuracy/Hold (7) Basilisk's Gaze - Accuracy/Recharge (9) Basilisk's Gaze - Endurance/Recharge/Hold (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (11) Gladiator's Javelin - Chance of Damage(Toxic) (11) Gladiator's Javelin - Accuracy/Damage Level 4: Deceive (A) Coercive Persuasion - Contagious Confusion (13) Coercive Persuasion - Confused/Endurance (13) Coercive Persuasion - Confused/Recharge (15) Coercive Persuasion - Confused/Recharge/Accuracy (15) Coercive Persuasion - Recharge/Accuracy (17) Coercive Persuasion - Confused Level 6: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Kismet - Accuracy +6% (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (37) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance Level 16: Tactics (A) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge (43) Adjusted Targeting - Endurance/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Damage (19) Expedient Reinforcement - Damage/Endurance (19) Expedient Reinforcement - Accuracy/Damage/Recharge (25) Expedient Reinforcement - Endurance/Damage/Recharge (27) Soulbound Allegiance - Chance for Build Up (27) Soulbound Allegiance - Damage/Recharge Level 20: Arctic Fog (A) Reactive Defenses - Scaling Resist Damage (21) Reactive Defenses - Defense/RechargeTime (21) Reactive Defenses - Endurance/RechargeTime (23) Reactive Defenses - Defense/Endurance (23) Reactive Defenses - Defense (25) Reactive Defenses - Defense/Endurance/RechargeTime Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 26: Spectral Terror (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (31) Superior Will of the Controller - Accuracy/Control Duration/Endurance (31) Superior Will of the Controller - Endurance/Recharge (31) Superior Will of the Controller - Control Duration/Recharge (33) Superior Will of the Controller - Accuracy/Control Duration Level 28: Benumb D-Sync Origin:D-Sync Provocation Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance Level 32: Phantasm (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (34) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Sleet (A) Ragnarok - Recharge/Accuracy (36) Ragnarok - Damage/Recharge/Accuracy (47) Ragnarok - Damage/Recharge (47) Ragnarok - Damage (48) Ragnarok - Damage/Endurance (48) Achilles' Heel - Chance for Res Debuff Level 38: Heat Loss (A) Preemptive Optimization - EndMod/Endurance/Recharge (39) Preemptive Optimization - EndMod/Accuracy/Recharge (39) Preemptive Optimization - EndMod/Accuracy/Endurance (39) Preemptive Optimization - EndMod/Recharge (40) Preemptive Optimization - EndMod/Endurance (40) Preemptive Optimization - Accuracy/Recharge Level 41: Indomitable Will (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Mental Blast (A) Apocalypse - Chance of Damage(Negative) (45) Apocalypse - Damage/Endurance (45) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/Recharge/Accuracy (46) Apocalypse - Damage Level 47: Evasive Maneuvers (A) Winter's Gift - Slow Resistance (20%) Level 49: Mind Over Body (A) Unbreakable Guard - +Max HP (49) Unbreakable Guard - Resistance (49) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (17) Numina's Convalesence - +Regeneration/+Recovery (36) Miracle - +Recovery (36) Preventive Medicine - Chance for +Absorb Level 1: Stamina (A) Performance Shifter - Chance for +End (37) Power Transfer - Chance to Heal Self Level 8: Afterburner Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1655;731;1462;HEX;| |78DA7594EB4E134114C7FFBBDD5A69A980E52A201444AE968297AF1A8B2660894D4| |8FCA4D6060A6CB2B6B52D893E80CF809744C044F0F214FA59A3261A4DF415807289| |0A6AEAE99E3DE9806193CDFCE6DCE6CC3933337E77A4F2DDDBE80568D5112B91CBC| |523E9543E9BB6AC64D63D9E983127415FE56834DA1EB91A1D698F4D8C7A48D059B6| |1287D0A865CDE5CC744A046D8ACDC5B9E9E950246D4DC547D2B7CD54224F76F0C5D| |2E476D9326766F35E9B2732C9E454958DD164622A99CDCD9A193F9B95ACCCD44CED| |A58C39198A95163227E3E3895C3E99BDD7482905E95FD0A07E4537304F63B7011D0| |F041E32187824F098E110065CC09001CB4F8272A822FD759AAD59D454052DA0E193| |0EB4969C3F331CC61781AF0C5E89EB452FC312C570A9615C48E8B6A612B7046E301| |CC14D81384335AE3354502BDC4A9EBA5BF2ECC65FD86BF7E20A2FE9235B8F62AB79| |F08DA39CC07786146DBB42C98A264EB80E72F6A9CE3EF4C37176A0864CFCAA895F9| |C7B51CD1020932AC5C4A8C213DD315960E8C3A2C092C0538667E459A3D6AC0605D6| |1CC586C0264323B6188E2122709E21439B0C2849B803D8E20AD56243A0E0B20F443| |DD659528F359713789341F794CE8456AE551DEEF3022ED234A887A7C19E522F9669| |685277D084571CAD052F198EE385C073811586762C33DCA11D34AB956EC6301D740| |314C601837268554D5AA51903D28C151ADAD464DAB0AE3B0B15049CBA06A5AE41A9| |6B10DB0C594AA6432D6707CEB2A613671842382D30CC30887302AF0902067214A6A| |B7CB58AEE2EFC316C9393F82DB02BB0633887FC97C04F860F54A11E75DF3D723C4F| |09BC27937E65DF463F8674A734618141DD710A090C30BCE903426A734368E6AE7CA| |421ACDEC530765813C6B6C030039D853DCF54B1659FC016168B881E208F197B9F21| |9AD8F255EF7F0F972D5F3B40BEBE4F4EE9055DCE1B734D73DA38A6D997A113ABAC2| |AEC73229C9797E407F7812E0C3CEA06774930A4F814FF01B7D3DFA3| |-------------------------------------------------------------------| 1 Link to comment Share on other sites More sharing options...
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