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Darkir's Shivering Bite: Water/Cold/Dark Corruptor 45% M/R def, 50% s/l res, perma hasten, perma heat loss, 2 sleet stacking, up to 115% -res


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Posted
2 hours ago, McOz said:

@Darkir how are finding the damage output at 50?  I’m currently at 34, most attacks slotted with Thunderstrike and the damage is … underwhelming

The single target damage of this build is not very good, but it really shines with AoE. Even on ST try to make sure that sleet is double applied and that you are focusing on the bosses after you soul drain a group. I run this on +4x8 everywhere and I can do that solo without too much time as long as I make sure to stack sleet and focus the bosses down after soul drain.

  • Like 1
  • 2 weeks later
  • 6 months later
Posted
On 6/28/2021 at 2:02 PM, Huntsing3r said:

Great thread!

 

I came to the boards to ask a very similar question. This build overall looks super strong...how much does this build cost roughly?

Like 550-800 million?

  • Thumbs Up 1
  • 2 weeks later
Posted (edited)
5 hours ago, Enots said:

Any reason this couldn't be converted to a hover blast build? 

ummmm soul drain is integral to this build as its very important to double dip doing more damage with additive +damage% and multiplicative -res%. If you were to make a water/storm hover build it would be best to start with that idea from the start and go from there. I personally don't like hover builds as they take too long to move from mob to mob in my opinion and pbaoes become useless. 

Edited by Darkir
  • 2 weeks later
  • 9 months later
Posted

With the new changes this is better....and funny because whirlwind.

 

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Posted
On 11/10/2022 at 5:21 PM, Darkir said:

With the new changes this is better....and funny because whirlwind.

 

 

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Can't believe you'd take Whirlwind over Benumb, especially given how Water/Cold is one of the most popular builds for Hard Mode ITF's.

Posted (edited)
9 hours ago, Crysis said:

 

Can't believe you'd take Whirlwind over Benumb, especially given how Water/Cold is one of the most popular builds for Hard Mode ITF's.

Yeah Benumb makes way more sense on anything that has AVs in it. I'm sure there is still optimization I can eek out of the build. I have also not done enough of the new content. 

Edit: I should also note that a proc'd out infrigidate is also far better for ST

Edited by Darkir
Posted
4 minutes ago, Darkir said:

Yeah Benumb makes way more sense on anything that has AVs in it. I'm sure there is still optimization I can eek out of the build. I have also not done enough of the new content. 

Edit: I should also note that a proc'd out infrigidate is also far better for ST

 

I have just about every build you've offered, and have enjoyed them all.

 

On the proc'd out Infrigidate are you talking better ST -damage- or better than Benumbs -REGEN?  I don't use Benumb for damage...it's for hard target -Regen.

Posted
Just now, Crysis said:

 

I have just about every build you've offered, and have enjoyed them all.

 

On the proc'd out Infrigidate are you talking better ST -damage- or better than Benumbs -REGEN?  I don't use Benumb for damage...it's for hard target -Regen.

Oh, sorry.

 

To kill an AV quickest use: a proc'd out infrigidate AND benumb (AND we would want to switch out our alpha for musculature, especially with how Agility fucks procs)

I'm messing with things now in mids trying to get more recharge while not sacrificing anything else. Water/Cold gives a lot of build permutations due to all the slotting choices and the flexibility that arctic fog gives you for getting to the softcap.

Posted
5 minutes ago, Darkir said:

To kill an AV quickest use: a proc'd out infrigidate AND benumb (AND we would want to switch out our alpha for musculature, especially with how Agility fucks procs)

 

I should also note that this would also be for when we are alone. I am not sure if the added recharge of sleet and heat loss from agility would be worth it in an 8 man group. 

Posted

Ok, so you wanna try the +4 ITF? This should work well. We have extra accuracy in our powers because even though we should be able to count on tactics and other buffs from our teammates we cant guarantee it.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge

Level 1: Ice Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Water Burst

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (42) Force Feedback - Chance for +Recharge

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage
  • (7) Kismet - Accuracy +6%

Level 6: Whirlpool

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (11) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (37) Artillery - Endurance/Recharge/Range

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (47) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Boxing

  • (A) Empty

Level 12: Dehydrate

  • (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (15) Apocalypse - Damage/Endurance
  • (15) Healing IO
  • (17) Healing IO

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Weave

  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Water Jet

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (34) Superior Malice of the Corruptor - Damage/Recharge
  • (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (36) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (36) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Arctic Fog

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Endurance/RechargeTime
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Hasten

  • (A) Recharge Reduction IO

Level 24: Benumb

  • (A) Accuracy IO

Level 26: Geyser

  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Damage/Recharge/Accuracy
  • (33) Ragnarok - Recharge/Accuracy
  • (33) Ragnarok - Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge

Level 28: Sleet

  • (A) Artillery - Accuracy/Damage
  • (29) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (31) Artillery - Endurance/Recharge/Range

Level 30: Heat Loss

  • (A) Performance Shifter - Accuracy/Recharge
  • (49) Preemptive Optimization - Accuracy/Recharge

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Dark Consumption

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (47) Obliteration - Chance for Smashing Damage

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

Level 44: Soul Drain

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Scourge 


Level 1: Sprint

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  • Thumbs Up 1
Posted (edited)

So I took a crack at it ab initio to see what I could put together.

 

https://www.midsreborn.com/builds/download.php?uc=1684&c=741&a=1482&f=HEX&dc=78DA7594C96E13411040ABED1E9C38768C7156B211674FC8646139A3242081122902098E9685278995C463C68E042792001F00174E6C12ABC47A86B05EE1071077E0C07200B13394BBA6EC8E51466ACDEBAAEAAAEAEAEA9E3A3E117AF572720F88C8F84232974B8CDB8EB394CDDB4EC5D4523E994FDB193FE017C0D15CD4250E2633B356CA3C92CC5B4E620C17E65B4BCAB1A5991973DC5E482526ECC574463981E0B46D2F9887B296950A2BDC979E9DCBA733B311359BB49229CBC9CDA5B3219E675119DD9B4D1F352792CE7C620A8358CE89064CA413C77C07E89F2B01467C3824846098A01A4C864182CD3044F050E01A515A8DA35628CD22FA15A2A872FD02FAA4D248E824D804DD0C67C85D0796C7AFB9137E78E3F316BD26C8A05F4333310CA83094A60F020C92A01F0C063FC326021BDD04743701B841012AE01AC35582205C67B8C5A5B949B0862E2AF5FD57F2FEB318A04A0F50A5CA8D9A56866DD0253DE861E8256887B368139710C78A84F5006118A0D50235113D40045685B77885A01396097AE024C329E1D5E834C131CC33AA9DBF11853B7EA5D902B719EE13D4C00386BB045BE11EC113F416D3B38941B5F04C8204CDAA1E0A42C2AB4484214CE00F500315BBB1167E50803AF8CEF085A001BE31D4E39216094FF157AF17AB1EA32B931CEEB251EB46A31146E904076137C34E8221D8C1B08B6084FBF3197A68D202F89AE0116A6205933586C704CF0B3989E2E570A1854F4EE226DBF42E6FE3A669871A8265DC59BC74B35C238EC1E88AE00DF1E0174B7EFBBCE3FEC3F09760054DBBF472767115BBB98ADDF095C12B670F8C124431CF5E3DCF5ECE7388F35C45CB016D937200AE50076F87CB0C17192E49AFD21708EA3080A99F97C90162A819D6BA12272E7ED02CD7BF56855190EF97EA1D4AB1DC9DDCC0705AEAEF15CA05C93F04FF7BC894FC53991CEBDA4ED5F1C161E13D860710F0067FDCC0C7E73239E2799FE7E31CC1DBBAF5E9BAEFCA05EFCB052FFA552794043FD162440BE3FE0371CBDC3A

 

Pros:

  • Squeezed out a bit more recharge

Cons:

  • Meme slotting in Boxing and Sleet
  • Upon closer look a tiny bit short on range softcap even though I could have sworn they were both over 45% before. Mids or PEBCAK I dunno though likely the latter. If using enh boosters you can get ranged over 45%, though I'm not thrilled about that caveat.

It's definitely not an improvement on the other builds posted here but I thought it's an interesting variant. I have to say I personally don't really like relying on Alpha to hit softcap but for an endgame build I suppose it's not an issue.

Edited by Lunans
  • 4 months later
Posted (edited)
On 11/17/2022 at 2:14 AM, Darkir said:

Ok, so you wanna try the +4 ITF? This should work well. We have extra accuracy in our powers because even though we should be able to count on tactics and other buffs from our teammates we cant guarantee it.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge

Level 1: Ice Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Water Burst

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (42) Force Feedback - Chance for +Recharge

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage
  • (7) Kismet - Accuracy +6%

Level 6: Whirlpool

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (11) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (37) Artillery - Endurance/Recharge/Range

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (47) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Boxing

  • (A) Empty

Level 12: Dehydrate

  • (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (15) Apocalypse - Damage/Endurance
  • (15) Healing IO
  • (17) Healing IO

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Weave

  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Water Jet

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (34) Superior Malice of the Corruptor - Damage/Recharge
  • (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (36) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (36) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Arctic Fog

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Endurance/RechargeTime
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Hasten

  • (A) Recharge Reduction IO

Level 24: Benumb

  • (A) Accuracy IO

Level 26: Geyser

  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Damage/Recharge/Accuracy
  • (33) Ragnarok - Recharge/Accuracy
  • (33) Ragnarok - Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge

Level 28: Sleet

  • (A) Artillery - Accuracy/Damage
  • (29) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (31) Artillery - Endurance/Recharge/Range

Level 30: Heat Loss

  • (A) Performance Shifter - Accuracy/Recharge
  • (49) Preemptive Optimization - Accuracy/Recharge

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Dark Consumption

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (47) Obliteration - Chance for Smashing Damage

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

Level 44: Soul Drain

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Scourge 


Level 1: Sprint

 

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I know this is a bit of a necro, but as an old timer who recently found Homecoming and is trying to figure things out, does this work without Glacial Shield for the hard stuff?

 

I am trying to find a build to grow into to be ready for hardmodes and this looked right to my ignorant eyes based on what i could find, except the missing shield baffled me.

Edited by myssing
forgot to type
  • 2 weeks later
Posted
On 4/1/2023 at 10:55 AM, myssing said:

 

I know this is a bit of a necro, but as an old timer who recently found Homecoming and is trying to figure things out, does this work without Glacial Shield for the hard stuff?

 

I am trying to find a build to grow into to be ready for hardmodes and this looked right to my ignorant eyes based on what i could find, except the missing shield baffled me.

 

I've built one of the iterations of this build before. I'd say it does work.

The main thing to address I think is why you think glacial shield is "missing".

If you're thinking that it's lost personal defence, then it should be noted that glacial shield (and ice shield, for that matter) can only be applied on others and not yourself. The reason ice shield was even taken was because a tier 1 skill needs to be selected from cold dom and it fits the design goal of having at least 5 separate defense-enhancement carrying skills for luck of the gambler global recharge IOs.

  • 2 weeks later
Posted
On 11/16/2022 at 8:14 AM, Darkir said:

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (47) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

Level 41: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

 

Does Tidal Forces benefit from 6-slotting enough to put all the Gaussians there instead of in Tactics? I thought Tactics would proc the Build Up more frequently.

Or is it to have the set bonus earlier in the build?

Posted
9 hours ago, ninja surprise said:

 

Does Tidal Forces benefit from 6-slotting enough to put all the Gaussians there instead of in Tactics? I thought Tactics would proc the Build Up more frequently.

Or is it to have the set bonus earlier in the build?

Having it in tidal forces basically gives you a higher proc rate when you need it rather than it randomly firing off when you might not need it.

 

A lot of people like to slot it in buildup/aim like powers for that reason. It can be slotted as such in tactics in the event you might not have access to a build up/aim like power. Then again it comes down to personal preference as well, because say if your on a Thugs MM running Perma Gangwar, in tactics it has a chance to proc from each pet in radius so you might see more use that way on pet based toons or on large teams/leagues.

  • Like 2
  • 1 month later
Posted (edited)

Make sure you get your accolades with this newest version, endurance is an issue if you exemplar down below 25 (losing access to heat loss). We can double stack sleet, we have ranged and melee defense softcapped, 40+ fire/cold res, 60%ish s/l res, 157% global recharge, lots of ff 100% recharge procs from water burst and geyser, slight kd mitigation in whirlwind (and another source of ff proc).

 

Now, a word on oppressive gloom. This power sucks, it only stuns minions (lieutenants too if it had more stun enhancement....but nope), BUT! I DREAM OF THE DAY WHEN 2 OR 3 CORRUPTORS/DEFENDERS HAVE THIS AND EVERYTHING GETS STUMNED FOR A LITTLE BIT OF HP! I therefore encourage all corruptors/defenders/brutes/etc. That can and one day I will get my wish. I have multi boxed 4 accounts with it running and it's amazing.....so everyone, please take oppressive gloom and let's stun everything together. Especially if you have Endurance management taken care of in your build and you are taking Dark Mastery for soul drain anyway...just take it....please 🙏 

 

(I think we'd need 6 people on a hard mode TF...but things would get real easy then ^_^)

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Hydro Blast

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (3) Superior Scourging Blast - Damage/Endurance/RechargeTime

Level 1: Ice Shield

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (43) Unbreakable Guard - +Max HP
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Water Burst

  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)
  • (29) Force Feedback - Chance for +Recharge

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Reactive Defenses - Scaling Resist Damage

Level 6: Whirlpool

  • (A) Artillery - Accuracy/Damage
  • (13) Artillery - Damage/Endurance
  • (13) Artillery - Damage/Recharge
  • (15) Artillery - Accuracy/Damage/Recharge
  • (15) Artillery - Accuracy/Recharge/Range
  • (27) Artillery - Endurance/Recharge/Range

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Hasten

  • (A) Recharge Reduction IO

Level 12: Dehydrate

  • (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (29) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (34) Apocalypse - Damage/Endurance
  • (34) Healing IO
  • (34) Healing IO

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Water Jet

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (37) Superior Malice of the Corruptor - Damage/Recharge
  • (40) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (40) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (42) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Arctic Fog

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Weave

  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Benumb

  • (A) Recharge Reduction IO

Level 26: Geyser

  • (A) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Damage/Recharge/Accuracy
  • (36) Ragnarok - Recharge/Accuracy
  • (36) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown
  • (37) Force Feedback - Chance for +Recharge

Level 28: Sleet

  • (A) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Endurance
  • (43) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (47) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Endurance/Recharge/Range

Level 30: Heat Loss

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (31) Preemptive Optimization - EndMod/Endurance
  • (31) Preemptive Optimization - EndMod/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (33) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (33) Preemptive Optimization - EndMod/Endurance/Recharge

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Oppressive Gloom

  • (A) Absolute Amazement - Stun

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (47) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 44: Soul Drain

  • (A) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Avalanche - Recharge/Chance for Knockdown
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Whirlwind

  • (A) Endurance Reduction IO
  • (49) Sudden Acceleration - Knockback to Knockdown
  • (49) Force Feedback - Chance for +Recharge

Level 1: Scourge 


Level 1: Brawl

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Edited by Darkir
  • Like 2

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